Stats and skills
The stats and skills of Kingdom Come: Deliverance II as the game names them (Libs/Tables/rpg/stat.xml, skill.xml).
SetPlayerStat(pid, stat, level) and SetPlayerSkill(pid, skill, level) (Lua,
C#) take the name column and a level from 1 to 30; the level is kept on the player’s record and
re-applied at every spawn, and the game never lowers a level. GetPlayerStat / GetPlayerSkill answer the level of record
(0 = never set). The player of the multiplayer level starts at level 5 everywhere; [spawn] stat_level in server.toml raises
the four core stats for everyone at the spawn.
| name | shown as |
|---|---|
strength |
Strength |
agility |
Agility |
vitality |
Vitality |
speech |
Speech |
prestige |
Blacksmith Prestige |
prestige is the blacksmithing prestige of the story game, not a combat stat.
Skills
Section titled “Skills”A hidden skill is one the game’s own character screen does not show; the name is still the table’s, and whether the engine takes a level for it is untested.
| name | shown as | category | hidden |
|---|---|---|---|
alchemy |
Alchemy | NonCombat | |
armourer |
Armourer | NonCombat | yes |
bard |
Fox | NonCombat | yes |
bowyery |
Bowyery | NonCombat | yes |
cooking |
Cooking | NonCombat | yes |
craftsmanship |
Craftsmanship | NonCombat | |
defense |
Defence | Combat | yes |
drinking |
Drinking | NonCombat | |
fencing |
Warfare | Combat | |
first_aid |
First Aid | NonCombat | yes |
fishing |
Fishing | NonCombat | yes |
gambling |
NonCombat | yes | |
gunsmithing |
Gunsmith | NonCombat | yes |
heavy_weapons |
Heavy Weapons | Combat | |
horse_riding |
NonCombat | ||
houndmaster |
Houndmaster | NonCombat | |
marksmanship |
Marksmanship | Combat | |
mining |
Mining | NonCombat | yes |
scholarship |
Scholarship | NonCombat | |
shoemaking |
Cobbler | NonCombat | yes |
stealth |
Stealth | NonCombat | |
survival |
Survival | NonCombat | |
tailoring |
Tailor | NonCombat | yes |
thievery |
Thievery | NonCombat | |
weapon_dagger |
Dagger | Combat | yes |
weapon_large |
Polearms | Combat | |
weapon_shield |
Shield | Combat | yes |
weapon_sword |
Swords | Combat | |
weapon_unarmed |
Unarmed | Combat | |
weaponsmithing |
Weaponsmith | NonCombat | yes |
