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ImportSandboxLayer

Adds a layer saved from the Sandbox editor to the map.

Reads exports/<name>.lyr (or .xml) in the map’s folder - a layer file of CryEngine’s Sandbox editor - and adds its brushes and geometry entities (their meshes, places, turns, materials), lights and particle effects as new map objects on a map layer of the Sandbox layer’s name. A mesh keeps an uneven scale (stretched along its own axes); a light’s or an effect’s becomes the mean of the three. What else the layer holds (areas, AI points, other entities) is named in the answer and left out. The format is CryEngine’s; files from Warhorse’s own modding tools have not been tried. Admins: /map import sandbox <name>.

ImportSandboxLayer(name)
Parameter Type
name string the file’s name without its extension

boolean, string - true and what came in, or false and the reason

local ok, what = ImportSandboxLayer("market")
Log(what)

ImportMap · SetMapLayer · the The server’s map group of the index