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GetTakenWorldItems

Every loose item slot somebody emptied.

The level places loose items on tables and shelves (the item slots - a bowl, a cup, a knife). One taken by any player is gone for everyone until the server puts a pickup back after the restock period. A slot not listed still holds its item.

GetTakenWorldItems()

table - a list of item slot keys

Log(#GetTakenWorldItems(), "things have been taken off the tables")

GetWorldItem · RespawnWorldItem · OnPlayerTakeWorldItem · the Doors and containers group of the index