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PlayActorBark

An actor says a line of one of the game’s barks.

bark is one of the plain words below or the game’s own name of a bark (the barks). The line is picked at random among those the actor’s own voice recorded, else among those a voice of its gender has; a woman’s body takes the women’s pool of a word. The words: greeting, greeting_reply, greeting_respectful, greeting_noble, greet_player, farewell, self_talk, whistle_happy, whistle_sad, work_sigh, work_talk, smith_work, butcher_work, farmer_work, woodcutter_work, carpenter_work, guard_mutter, innkeeper_talk, innkeeper_closing, toast, order_drink, order_food, market_call, market_call_baker, market_call_smith, market_call_food, shop_welcome, shop_thanks, shop_no_sale, pray, pray_morning, pray_night, amen, going_to_bed, woken_up, let_me_sleep, weapon_seen, sneaking_seen, pain, pain_heavy, dying, wounded_moan, comfort_wounded, fight_grunt, out_of_breath, spur_horse.

PlayActorBark(id, bark [, range])
Parameter Type
id number the actor
bark string a word above or a bark’s name
range number metres it carries (20 when not given) (optional)

string - the id of the line it says; "" when none

-- the trader cries her wares every half minute
SetTimer(function() PlayActorBark(trader, "market_call", 30) end, 30000, true)

PlayActorVoice · GetBarkLines · OnActorVoiceEnd · the Actor life group of the index