Animations: Stand
The clips the Stand* fragments use - 106 names. SetActorAnim(id, clip [, loop]) takes the clip
column; see the animation list.
| clip | fragments |
|---|---|
camp_wine_drink_standup |
StandUp |
getup_lngsw_sit_to_guard_helmet_z1_back |
StandUp |
getup_lngsw_sit_to_guard_helmet_z2 |
StandUp |
getup_lngsw_sit_to_guard_z1_back |
StandUp |
getup_lngsw_sit_to_guard_z2 |
StandUp |
getup_lngsw_sitdown_to_guard_helmet_z2 |
StandUp |
getup_lngsw_sitdown_to_guard_helmet_z2_back |
StandUp |
getup_lngsw_sitdown_to_guard_z2 |
StandUp |
getup_lngsw_sitdown_to_guard_z2_back |
StandUp |
mace_sit_to_guard_helmet_z2 |
StandUp |
mace_sit_to_guard_helmet_z2_back |
StandUp |
mace_sit_to_guard_shield_helmet_z2 |
StandUp |
mace_sit_to_guard_shield_helmet_z2_back |
StandUp |
mace_sit_to_guard_shield_z2 |
StandUp |
mace_sit_to_guard_shield_z2_back |
StandUp |
mace_sit_to_guard_torch_helmet_z2 |
StandUp |
mace_sit_to_guard_torch_helmet_z2_back |
StandUp |
mace_sit_to_guard_torch_z2 |
StandUp |
mace_sit_to_guard_torch_z2_back |
StandUp |
mace_sit_to_guard_z2 |
StandUp |
mace_sit_to_guard_z2_back |
StandUp |
mace_sitdown_to_guard_helmet_z2 |
StandUp |
mace_sitdown_to_guard_shield_helmet_z2 |
StandUp |
mace_sitdown_to_guard_shield_z2 |
StandUp |
mace_sitdown_to_guard_torch_helmet_z2 |
StandUp |
mace_sitdown_to_guard_torch_z2 |
StandUp |
mace_sitdown_to_guard_z2 |
StandUp |
shsw_bench_to_guard_helmet_z2 |
StandUp |
shsw_bench_to_guard_helmet_z2_back |
StandUp |
shsw_bench_to_guard_shield_helmet_z5 |
StandUp |
shsw_bench_to_guard_shield_helmet_z5_back |
StandUp |
shsw_bench_to_guard_shield_z5 |
StandUp |
shsw_bench_to_guard_shield_z5_back |
StandUp |
shsw_bench_to_guard_torch_helmet_z2 |
StandUp |
shsw_bench_to_guard_torch_helmet_z2_back |
StandUp |
shsw_bench_to_guard_torch_z2 |
StandUp |
shsw_bench_to_guard_torch_z2_back |
StandUp |
shsw_bench_to_guard_z2 |
StandUp |
shsw_bench_to_guard_z2_back |
StandUp |
shsw_sitdown_to_guard_helmet_z5 |
StandUp |
shsw_sitdown_to_guard_shield_helmet_z0 |
StandUp |
shsw_sitdown_to_guard_shield_z0 |
StandUp |
shsw_sitdown_to_guard_torch_helmet_z2 |
StandUp |
shsw_sitdown_to_guard_torch_z2 |
StandUp |
shsw_sitdown_to_guard_z5 |
StandUp |
sitting_bench_notable_standup_01 |
StandUp |
sitting_bench_notable_standup_01_player |
StandUp |
sitting_bench_notable_standup_01_robe |
StandUp |
sitting_bench_notable_standup_back_01 |
StandUp |
sitting_bench_notable_standup_back_01_robe |
StandUp |
sitting_bench_notable_standup_back_left |
StandUp |
sitting_bench_notable_standup_back_left_player |
StandUp |
sitting_bench_notable_standup_back_left_robe |
StandUp |
sitting_bench_notable_standup_back_right |
StandUp |
sitting_bench_notable_standup_back_right_player |
StandUp |
sitting_bench_notable_standup_back_right_robe |
StandUp |
sitting_bench_notable_standup_bowl_01 |
StandUp |
sitting_bench_notable_stepout_sit_back_bowl_01 |
StandUp |
sitting_bench_notable_stepout_sit_front_bowl_01 |
StandUp |
sitting_bench_notable_stepout_sit_left_bowl |
StandUp |
sitting_bench_notable_stepout_sit_right_bowl |
StandUp |
sitting_bench_standup_01 |
StandUp |
sitting_bench_standup_back_01 |
StandUp |
sitting_bench_standup_back_01_player |
StandUp |
sitting_bench_standup_bowl_01 |
StandUp |
sitting_bench_stepout_sit_back_bowl_01 |
StandUp |
sitting_bench_stepout_sit_backleft_01 |
StandUp |
sitting_bench_stepout_sit_backleft_01_player |
StandUp |
sitting_bench_stepout_sit_backleft_bowl_01 |
StandUp |
sitting_bench_stepout_sit_backright_01 |
StandUp |
sitting_bench_stepout_sit_backright_01_player |
StandUp |
sitting_bench_stepout_sit_backright_bowl_01 |
StandUp |
sitting_bench_stepout_sit_frontleft_01 |
StandUp |
sitting_bench_stepout_sit_frontleft_01_player |
StandUp |
sitting_bench_stepout_sit_frontleft_bowl_01 |
StandUp |
sitting_bench_stepout_sit_frontright_01 |
StandUp |
sitting_bench_stepout_sit_frontright_01_player |
StandUp |
sitting_bench_stepout_sit_frontright_bowl_01 |
StandUp |
sitting_bench_violence_reaction_stand_back |
StandUp |
sitting_bench_violence_reaction_stand_front |
StandUp |
sitting_chair_noble_stepout_sit_left |
StandUp |
sitting_chair_noble_stepout_sit_right |
StandUp |
sitting_chair_stepout_sit_backleft |
StandUp |
sitting_chair_stepout_sit_backleft_bowl |
StandUp |
sitting_chair_stepout_sit_backleft_player |
StandUp |
sitting_chair_stepout_sit_backright |
StandUp |
sitting_chair_stepout_sit_backright_bowl |
StandUp |
sitting_chair_stepout_sit_backright_player |
StandUp |
sitting_ground_out_01 |
StandUp |
sitting_ground_out_02 |
StandUp |
sitting_ground_out_03 |
StandUp |
sitting_ground_violence_reaction_stand_back |
StandUp |
sitting_ground_violence_reaction_stand_front |
StandUp |
sitting_on_table_out |
StandUp |
sitting_table_violence_reaction_stand_back |
StandUp |
sitting_table_violence_reaction_stand_left |
StandUp |
sitting_table_violence_reaction_stand_right |
StandUp |
stand_bonding_caress_left |
StandBondingCaress |
stand_bonding_caress_right |
StandBondingCaress |
stand_bonding_pat_left |
StandBondingPat |
stand_bonding_pat_right |
StandBondingPat |
standup_ground_01 |
StandUp |
standup_ground_idle_bowl_01 |
StandUp |
standup_ground_idle_bowl_02 |
StandUp |
standup_ground_idle_bowl_03 |
StandUp |
stomach_pain_sitting_out |
StandUp, StomachPainStandup |
