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Animations: Free

The clips the Free* fragments use - 106 names. SetActorAnim(id, clip [, loop]) takes the clip column; see the animation list.

clip fragments
1d-combat_player_fatkst_blunt FreeAttack
1d-combat_player_fatkst_blunt_torch FreeAttack
1d-combat_player_fatkst_hlbrd FreeAttack
1d-combat_player_fatkst_lngsw FreeAttack
1d-combat_player_fatkst_nwpn FreeAttack
1d-combat_player_fatkst_nwpn_torch FreeAttack
1d-combat_player_fatkst_shsw FreeAttack
1d-combat_player_fatkst_shsw_torch FreeAttack
1d-combat_player_fatksw_blunt FreeAttack
1d-combat_player_fatksw_blunt_shld FreeAttack
1d-combat_player_fatksw_blunt_torch FreeAttack
1d-combat_player_fatksw_hlbrd FreeAttack
1d-combat_player_fatksw_lngsw FreeAttack
1d-combat_player_fatksw_nwpn FreeAttack
1d-combat_player_fatksw_nwpn_torch FreeAttack
1d-combat_player_fatksw_shsw FreeAttack
1d-combat_player_fatksw_shsw_torch FreeAttack
1d-player_fatkst_shsw_shld FreeAttack
1d-player_fatksw_1st_shsw_shld FreeAttack
combat_fatksw_blunt_idle_player_over FreeAttackStart
combat_fatksw_blunt_idle_torch_player_torch FreeAttackStart
combat_fatksw_blunt_shld_player_idle_over FreeAttackStart
combat_fatksw_blunt_shld_player_start_over FreeAttackStart
combat_fatksw_blunt_start_player_over FreeAttackStart
combat_fatksw_blunt_torch_start_player FreeAttackStart
combat_fatksw_hlbrd_idle_player_over FreeAttackStart
combat_fatksw_hlbrd_start_player_over FreeAttackStart
combat_fatksw_lngsw_idle_player_over FreeAttackStart
combat_fatksw_lngsw_start_player_over FreeAttackStart
combat_fatksw_nw_idle_player_over FreeAttackStart
combat_fatksw_nw_idle_torch_lhand_player_over FreeAttackStart
combat_fatksw_nw_start_player_over FreeAttackStart
combat_fatksw_nw_start_torch_lhand_player_over FreeAttackStart
combat_fatksw_shsw_idle_player_over FreeAttackStart
combat_fatksw_shsw_start_player_over FreeAttackStart
combat_fatksw_shsw_start_torch_player FreeAttackStart
combat_fatksw_shsw_torch_idle_player FreeAttackStart
combat_fatksw_sz1_shsw_shld_idle_over FreeAttackStart
combat_fatksw_sz1_shsw_shld_player_start_over FreeAttackStart
combat_free_blk_blunt_player_over FreeBlock
combat_free_blk_blunt_shld_player_over FreeBlock
combat_free_blk_hlbrd_player_over FreeBlock
combat_free_blk_lngsw_player_over FreeBlock
combat_free_blk_nw_player_over FreeAttack, FreeBlock
combat_free_blk_nw_torch_player_over FreeBlock
combat_free_blk_shsw_player_over FreeBlock
combat_free_blk_shsw_shld_player_over FreeBlock
combat_horse_lg_natkst_end_hlbrd FreeAttack
combat_horse_lg_natkst_end_lngsw FreeAttack
combat_horse_lg_natkst_end_shsw FreeAttack
combat_horse_lg_natkst_end_shsw_shld FreeAttack
combat_horse_lg_natkst_hlbrd FreeAttackStart
combat_horse_lg_natkst_lngsw FreeBlock
combat_horse_lg_natkst_shsw FreeBlock
combat_horse_lg_natkst_shsw_shld FreeBlock
combat_horse_lg_natkst_start_hlbrd FreeAttackStart
combat_horse_lg_natkst_start_lngsw FreeBlock
combat_horse_lg_natkst_start_shsw FreeBlock
combat_horse_lg_natkst_start_shsw_shld FreeBlock
combat_horse_lg_natksw_end_lngsw FreeAttack
combat_horse_lg_natksw_end_mace FreeAttack
combat_horse_lg_natksw_end_mace_shld FreeAttack
combat_horse_lg_natksw_end_shsw FreeAttack
combat_horse_lg_natksw_end_shsw_shld FreeAttack
combat_horse_lg_natksw_lngsw FreeAttackStart
combat_horse_lg_natksw_mace FreeAttackStart
combat_horse_lg_natksw_mace_shld FreeAttackStart
combat_horse_lg_natksw_shsw FreeAttackStart
combat_horse_lg_natksw_shsw_shld FreeAttackStart
combat_horse_lg_natksw_start_lngsw FreeAttackStart
combat_horse_lg_natksw_start_mace FreeAttackStart
combat_horse_lg_natksw_start_mace_shld FreeAttackStart
combat_horse_lg_natksw_start_shsw FreeAttackStart
combat_horse_lg_natksw_start_shsw_shld FreeAttackStart
combat_horse_rg_natkst_end_hlbrd FreeAttack
combat_horse_rg_natkst_end_lngsw FreeAttack
combat_horse_rg_natkst_end_shsw FreeAttack
combat_horse_rg_natkst_end_shsw_shld FreeAttack
combat_horse_rg_natkst_hlbrd FreeAttackStart
combat_horse_rg_natkst_lngsw FreeBlock
combat_horse_rg_natkst_shsw FreeBlock
combat_horse_rg_natkst_shsw_shld FreeBlock
combat_horse_rg_natkst_start_hlbrd FreeAttackStart
combat_horse_rg_natkst_start_lngsw FreeBlock
combat_horse_rg_natkst_start_shsw FreeBlock
combat_horse_rg_natkst_start_shsw_shld FreeBlock
combat_horse_rg_natksw_end_lngsw FreeAttack
combat_horse_rg_natksw_end_mace FreeAttack
combat_horse_rg_natksw_end_mace_shld FreeAttack
combat_horse_rg_natksw_end_shsw FreeAttack
combat_horse_rg_natksw_end_shsw_shld FreeAttack
combat_horse_rg_natksw_lngsw FreeAttackStart
combat_horse_rg_natksw_mace FreeAttackStart
combat_horse_rg_natksw_mace_shld FreeAttackStart
combat_horse_rg_natksw_shsw FreeAttackStart
combat_horse_rg_natksw_shsw_shld FreeAttackStart
combat_horse_rg_natksw_start_lngsw FreeAttackStart
combat_horse_rg_natksw_start_mace FreeAttackStart
combat_horse_rg_natksw_start_mace_shld FreeAttackStart
combat_horse_rg_natksw_start_shsw FreeAttackStart
combat_horse_rg_natksw_start_shsw_shld FreeAttackStart
horse_combat_lg_torch_over FreeAttack, FreeAttackStart, FreeBlock, HorseCombatFastStop, HorseCombatIdle, HorseCombatJump, HorseCombatLand, HorseCombatMovement, IdleToMove
horse_combat_rg_torch_over FreeAttack, FreeAttackStart, FreeBlock, HorseCombatFastStop, HorseCombatIdle
relaxed_idle_both_nofingers_add FreeAttackStart
settle_light_01_additive FreeBlock
settle_medium_01_additive FreeAttack