Animations: Free
The clips the Free* fragments use - 106 names. SetActorAnim(id, clip [, loop]) takes the clip
column; see the animation list.
| clip | fragments |
|---|---|
1d-combat_player_fatkst_blunt |
FreeAttack |
1d-combat_player_fatkst_blunt_torch |
FreeAttack |
1d-combat_player_fatkst_hlbrd |
FreeAttack |
1d-combat_player_fatkst_lngsw |
FreeAttack |
1d-combat_player_fatkst_nwpn |
FreeAttack |
1d-combat_player_fatkst_nwpn_torch |
FreeAttack |
1d-combat_player_fatkst_shsw |
FreeAttack |
1d-combat_player_fatkst_shsw_torch |
FreeAttack |
1d-combat_player_fatksw_blunt |
FreeAttack |
1d-combat_player_fatksw_blunt_shld |
FreeAttack |
1d-combat_player_fatksw_blunt_torch |
FreeAttack |
1d-combat_player_fatksw_hlbrd |
FreeAttack |
1d-combat_player_fatksw_lngsw |
FreeAttack |
1d-combat_player_fatksw_nwpn |
FreeAttack |
1d-combat_player_fatksw_nwpn_torch |
FreeAttack |
1d-combat_player_fatksw_shsw |
FreeAttack |
1d-combat_player_fatksw_shsw_torch |
FreeAttack |
1d-player_fatkst_shsw_shld |
FreeAttack |
1d-player_fatksw_1st_shsw_shld |
FreeAttack |
combat_fatksw_blunt_idle_player_over |
FreeAttackStart |
combat_fatksw_blunt_idle_torch_player_torch |
FreeAttackStart |
combat_fatksw_blunt_shld_player_idle_over |
FreeAttackStart |
combat_fatksw_blunt_shld_player_start_over |
FreeAttackStart |
combat_fatksw_blunt_start_player_over |
FreeAttackStart |
combat_fatksw_blunt_torch_start_player |
FreeAttackStart |
combat_fatksw_hlbrd_idle_player_over |
FreeAttackStart |
combat_fatksw_hlbrd_start_player_over |
FreeAttackStart |
combat_fatksw_lngsw_idle_player_over |
FreeAttackStart |
combat_fatksw_lngsw_start_player_over |
FreeAttackStart |
combat_fatksw_nw_idle_player_over |
FreeAttackStart |
combat_fatksw_nw_idle_torch_lhand_player_over |
FreeAttackStart |
combat_fatksw_nw_start_player_over |
FreeAttackStart |
combat_fatksw_nw_start_torch_lhand_player_over |
FreeAttackStart |
combat_fatksw_shsw_idle_player_over |
FreeAttackStart |
combat_fatksw_shsw_start_player_over |
FreeAttackStart |
combat_fatksw_shsw_start_torch_player |
FreeAttackStart |
combat_fatksw_shsw_torch_idle_player |
FreeAttackStart |
combat_fatksw_sz1_shsw_shld_idle_over |
FreeAttackStart |
combat_fatksw_sz1_shsw_shld_player_start_over |
FreeAttackStart |
combat_free_blk_blunt_player_over |
FreeBlock |
combat_free_blk_blunt_shld_player_over |
FreeBlock |
combat_free_blk_hlbrd_player_over |
FreeBlock |
combat_free_blk_lngsw_player_over |
FreeBlock |
combat_free_blk_nw_player_over |
FreeAttack, FreeBlock |
combat_free_blk_nw_torch_player_over |
FreeBlock |
combat_free_blk_shsw_player_over |
FreeBlock |
combat_free_blk_shsw_shld_player_over |
FreeBlock |
combat_horse_lg_natkst_end_hlbrd |
FreeAttack |
combat_horse_lg_natkst_end_lngsw |
FreeAttack |
combat_horse_lg_natkst_end_shsw |
FreeAttack |
combat_horse_lg_natkst_end_shsw_shld |
FreeAttack |
combat_horse_lg_natkst_hlbrd |
FreeAttackStart |
combat_horse_lg_natkst_lngsw |
FreeBlock |
combat_horse_lg_natkst_shsw |
FreeBlock |
combat_horse_lg_natkst_shsw_shld |
FreeBlock |
combat_horse_lg_natkst_start_hlbrd |
FreeAttackStart |
combat_horse_lg_natkst_start_lngsw |
FreeBlock |
combat_horse_lg_natkst_start_shsw |
FreeBlock |
combat_horse_lg_natkst_start_shsw_shld |
FreeBlock |
combat_horse_lg_natksw_end_lngsw |
FreeAttack |
combat_horse_lg_natksw_end_mace |
FreeAttack |
combat_horse_lg_natksw_end_mace_shld |
FreeAttack |
combat_horse_lg_natksw_end_shsw |
FreeAttack |
combat_horse_lg_natksw_end_shsw_shld |
FreeAttack |
combat_horse_lg_natksw_lngsw |
FreeAttackStart |
combat_horse_lg_natksw_mace |
FreeAttackStart |
combat_horse_lg_natksw_mace_shld |
FreeAttackStart |
combat_horse_lg_natksw_shsw |
FreeAttackStart |
combat_horse_lg_natksw_shsw_shld |
FreeAttackStart |
combat_horse_lg_natksw_start_lngsw |
FreeAttackStart |
combat_horse_lg_natksw_start_mace |
FreeAttackStart |
combat_horse_lg_natksw_start_mace_shld |
FreeAttackStart |
combat_horse_lg_natksw_start_shsw |
FreeAttackStart |
combat_horse_lg_natksw_start_shsw_shld |
FreeAttackStart |
combat_horse_rg_natkst_end_hlbrd |
FreeAttack |
combat_horse_rg_natkst_end_lngsw |
FreeAttack |
combat_horse_rg_natkst_end_shsw |
FreeAttack |
combat_horse_rg_natkst_end_shsw_shld |
FreeAttack |
combat_horse_rg_natkst_hlbrd |
FreeAttackStart |
combat_horse_rg_natkst_lngsw |
FreeBlock |
combat_horse_rg_natkst_shsw |
FreeBlock |
combat_horse_rg_natkst_shsw_shld |
FreeBlock |
combat_horse_rg_natkst_start_hlbrd |
FreeAttackStart |
combat_horse_rg_natkst_start_lngsw |
FreeBlock |
combat_horse_rg_natkst_start_shsw |
FreeBlock |
combat_horse_rg_natkst_start_shsw_shld |
FreeBlock |
combat_horse_rg_natksw_end_lngsw |
FreeAttack |
combat_horse_rg_natksw_end_mace |
FreeAttack |
combat_horse_rg_natksw_end_mace_shld |
FreeAttack |
combat_horse_rg_natksw_end_shsw |
FreeAttack |
combat_horse_rg_natksw_end_shsw_shld |
FreeAttack |
combat_horse_rg_natksw_lngsw |
FreeAttackStart |
combat_horse_rg_natksw_mace |
FreeAttackStart |
combat_horse_rg_natksw_mace_shld |
FreeAttackStart |
combat_horse_rg_natksw_shsw |
FreeAttackStart |
combat_horse_rg_natksw_shsw_shld |
FreeAttackStart |
combat_horse_rg_natksw_start_lngsw |
FreeAttackStart |
combat_horse_rg_natksw_start_mace |
FreeAttackStart |
combat_horse_rg_natksw_start_mace_shld |
FreeAttackStart |
combat_horse_rg_natksw_start_shsw |
FreeAttackStart |
combat_horse_rg_natksw_start_shsw_shld |
FreeAttackStart |
horse_combat_lg_torch_over |
FreeAttack, FreeAttackStart, FreeBlock, HorseCombatFastStop, HorseCombatIdle, HorseCombatJump, HorseCombatLand, HorseCombatMovement, IdleToMove |
horse_combat_rg_torch_over |
FreeAttack, FreeAttackStart, FreeBlock, HorseCombatFastStop, HorseCombatIdle |
relaxed_idle_both_nofingers_add |
FreeAttackStart |
settle_light_01_additive |
FreeBlock |
settle_medium_01_additive |
FreeAttack |
