OnMapEdit
A player’s edit in the in-game map editor, before it is made - return false to refuse it.
Runs for every edit from the in-game editor (SetPlayerEditor, an admin’s /editor) after the editor’s own scope allowed
it, never for the mode’s own functions. edit says what it would do: label (what the editor calls it - "move",
"place" …), the counts placed, changed, deleted, removed (parts of the level taken out), restored, the
meshes it places, the layers it switches, the places ({x, y, z}) of every object it places or moves, the areas
(names) it draws, changes or deletes and navLinks (how many nav links it draws or deletes). Refused, the
player’s editor says so and nothing changes. An undo or redo of an edit already made is not asked again.
Syntax
Section titled “Syntax”function OnMapEdit(pid, edit) -- ...end| Parameter | Type | |
|---|---|---|
pid |
number | the player |
edit |
table | {label, placed, changed, deleted, removed, restored, meshes, layers, places, areas, navLinks} |
Returns
Section titled “Returns”boolean - false refuses the edit; anything else lets it through
Example
Section titled “Example”-- builders keep to the town squarefunction OnMapEdit(pid, edit) for _, p in ipairs(edit.places) do if (p.x - 1290) ^ 2 + (p.y - 1095) ^ 2 > 60 ^ 2 then SendClientMessage(pid, COLOR_RED, "Build on the square only.") return false end endendSee also
Section titled “See also”SetPlayerEditor · the The server’s map group of the index
