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ShowInfoText

A line in the game’s own info slot under the compass.

The toast the game uses for “You cannot do that now”: a line in the game’s typeface under the compass, for ms milliseconds, optionally on a dark backing. Lines queue in the HUD; a higher priority goes before the ones waiting. The server puts its own fight messages there (“You are fighting Hans”), so a mode’s lines share the slot with them.

ShowInfoText(pid, text [, ms, priority, background])
Parameter Type
pid number the player
text string the line
ms number how long it stays, milliseconds (3000; 0 = the HUD’s own default, up to 60000) (optional)
priority number 0 .. 255, a higher one is shown first (0) (optional)
background boolean a dark backing behind the line (false) (optional)

boolean - false when not connected

ShowInfoText(pid, "Round 3 begins", 4000, 1, true)

ShowInfoTextForAll · HideInfoText · ShowNotification · GameText · the GameText and HUD group of the index