CreateHorse
Puts a horse in the world.
controllerPid is the player whose client simulates it (usually the one it is for); with nil nobody does and it stands
still until the server hands it to the nearest player within 30 m. world is the virtual world (nil = the controller’s;
0 without one). soul is the breed - a Horse-archetype soul by name (Horse2, Pebbles), id or GUID from
the horse souls; nil = the server’s [spawn] horse_soul; a key that is not a horse makes no horse.
coat is its colour with mane and tail, one of GetHorseCoats, on from the first moment; nil = a pick from the ten
coats that changes with the horse’s id (two horses can share one; the soul does not decide it), and a coat that is no coat
makes no horse. coat may be a look of its own too - SetHorseLook’s table or its one-line form, the table’s coat
the coat under it: {coat = "black", mane = "horse_braided_hair_01_black"}; a part that is none makes no horse.
nil when the world is full ([world] max_entities).
Syntax
Section titled “Syntax”CreateHorse(x, y, z, yaw [, controllerPid, world, soul, coat])| Parameter | Type | |
|---|---|---|
x |
number | metres |
y |
number | metres |
z |
number | metres |
yaw |
number | degrees (0 without) |
controllerPid |
number | the player whose client simulates it; nil = nobody yet (optional) |
world |
number | the virtual world; nil = the controller’s (optional) |
soul |
string | number | the breed - a horse soul’s name, id or GUID; nil = the server default (optional) |
coat |
string | table | the coat, one of GetHorseCoats ("chestnut"), or a look (SetHorseLook); nil = the pick that goes with the horse’s id (optional) |
Returns
Section titled “Returns”number - the horse’s entity id; nil when it could not be made
Example
Section titled “Example”-- /steed: a horse in front of the player, mounted at oncelocal x, y, z = GetPlayerPos(pid)local r = math.rad(GetPlayerYaw(pid))local horse = CreateHorse(x - math.sin(r) * 3, y + math.cos(r) * 3, z, GetPlayerYaw(pid), pid, nil, "Pebbles")if horse then MountPlayer(pid, horse) endSee also
Section titled “See also”MountPlayer · GetPlayerHorse · GetHorseSoul · SetHorseCoat · DestroyEntity · the Horses group of the index
