Skip to content

GetPlayerLanguage

The language the player’s game shows its texts in.

A code - "en", "cs", "de", "fr", "es", "it", "pl", "ru", "pt", "tr", "uk", "ja", "ko", "zh-cn", "zh-tw", "vi". Known once their level has loaded: from OnPlayerRequestSpawn on, nil in OnPlayerConnect.

GetPlayerLanguage(pid)
Parameter Type
pid number the player

string - the language’s code; nil before it is known

function OnPlayerSpawn(pid)
if GetPlayerLanguage(pid) == "de" then
SendClientMessage(pid, COLOR_WHITE, "Willkommen!")
end
end

SetTextOverride · the The game’s texts group of the index