CreateMapMarker
Places a marker - a point only the editor and the mode know - on the level.
Players never see a marker; the editor draws it, and the mode finds it by its tag with GetMapMarkers: spawn points, a race’s
gates, where a merchant stands - placed and moved by the admins in the editor, read by the mode.
Syntax
Section titled “Syntax”CreateMapMarker(tag, x, y, z [, opts])| Parameter | Type | |
|---|---|---|
tag |
string | what GetMapMarkers looks for ("spawn"; a-z, 0-9, _ and -, at most 32; "" = none) |
x |
number | metres |
y |
number | metres |
z |
number | metres; below 0 = on the ground |
opts |
table | CreateMapObject’s yaw (which way it faces), layer, group, persist (optional) |
Returns
Section titled “Returns”number - the marker’s id; nil and the reason
Example
Section titled “Example”CreateMapMarker("spawn", 1290, 1095, -1, {yaw = 180})See also
Section titled “See also”GetMapMarkers · the The server’s map group of the index
