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HealPlayer

Makes the player whole - health, stamina, injuries, bleeding, buffs, drink.

Full health and stamina, every injury healed, the bleeding stopped, every buff the server gave taken back, sober; the player’s client shows it and the others see the body straighten. The /heal built-in does the same.

HealPlayer(pid)
Parameter Type
pid number the player

boolean - false when not connected

-- the winner leaves the arena as good as new
HealPlayer(winner)
SetPlayerPos(winner, lobbyX, lobbyY, lobbyZ)

SetPlayerHealth · SetPlayerStamina · ClearPlayerBuffs · SpawnPlayer · the Vitals, stats and skills group of the index