OnPlayerStanceChange
A player crouched, stood up, got into a saddle or sat down in a cart.
stance is the new one, previous the one before: STANCE_STANDING, STANCE_CROUCHING, STANCE_MOUNTED or
STANCE_SEATED. A crouch comes once it has held for a quarter of a second, so a quick dip does not call it.
GetPlayerStance reads the stance at any time. STANCE_SEATED is a cart’s seat only: a player who sits on a
bench, a chair or a bed of the level stays STANCE_STANDING - OnPlayerSeatChange tells that.
Syntax
Section titled “Syntax”function OnPlayerStanceChange(pid, stance, previous) -- ...end| Parameter | Type | |
|---|---|---|
pid |
number | the player |
stance |
number | the new stance |
previous |
number | the stance before |
Example
Section titled “Example”-- sneaking players show no namefunction OnPlayerStanceChange(pid, stance, previous) SetPlayerNameplateHidden(pid, stance == STANCE_CROUCHING)endSee also
Section titled “See also”GetPlayerStance · IsPlayerCrouching · SetPlayerNameplateHidden · the Players group of the index
