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SetCursorShown

Brings the player’s cursor up, or takes it away.

For a menu of the script’s own that wants the mouse: the same switch a tap of the cursor key turns over, so the player can still take the cursor away with the key. It works while the player is in the world; one of the game’s own menus, a load and the end of the session take the cursor away whatever the script set. true says the request was made - IsCursorShown and OnCursorChange say what came of it.

SetCursorShown(on)
Parameter Type
on boolean true (or nothing) brings the cursor up, false takes it away

boolean - true when the request was made

function OnServerEvent(name, payload)
if name == "shop.open" then
ShowUiElement("shop")
SetCursorShown(true)
elseif name == "shop.close" then
HideUiElement("shop")
SetCursorShown(false)
end
end

IsCursorShown · OnCursorChange · OnCursorClick · the The game’s UI for a script group of the index