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SetEmoteWheel

Puts other emotes on everyone’s wheel.

At most eight known names, clockwise from the top; an empty table takes the wheel away (G and T are then the game’s own again; a mode’s command still plays emotes). Every client gets the new wheel at once. false, and nothing changes, when a name is unknown or the list is too long. The start value is [emotes] wheel in server.toml.

SetEmoteWheel(names)
Parameter Type
names table|string a list of emote names, or one comma-separated string

boolean - false when a name is unknown or there are more than eight

-- a role-play server's wheel
SetEmoteWheel({"wave", "bow", "salute", "nod", "come", "point", "kneel"})

GetEmoteWheel · AddEmote · the Emotes group of the index