CreateCarryItem
Lays a carry item in the world - a sack, a basket, a bucket to be picked up and carried.
item is an item of the game - its name ("waterBucket"), id or class GUID; the ones made to be carried look right (see the
group’s description). The item lies at x, y, z facing yaw (degrees) on every screen that has it in view, the way a dropped
item lies: it settles on the ground below the point. world is the virtual world it is in (nil or -1 = the default world,
0). It stays until someone carries it off, the mode removes it (DestroyEntity) or the server restarts.
Syntax
Section titled “Syntax”CreateCarryItem(item, x, y, z [, yaw, world])| Parameter | Type | |
|---|---|---|
item |
string | the item’s name, id or class GUID |
x |
number | metres |
y |
number | metres |
z |
number | metres - it falls to the ground below the point |
yaw |
number | degrees, the way it faces (optional) |
world |
number | the virtual world; -1 (the default) = world 0 (optional) |
Returns
Section titled “Returns”number | nil - the new entity’s id; nil when the item is unknown or the world is full
Example
Section titled “Example”-- a row of flour sacks by the millfor i = 0, 3 do CreateCarryItem("mlynaruvUcen_sackcarryable", -310.0 + i * 0.8, 112.0, 30.0, 90)endSee also
Section titled “See also”SetItemCarrying · GivePlayerCarryItem · DestroyEntity · GetEntities · the Carry items group of the index
