GetPerkEffects
The health perks’ rules in force.
Every key set: the mode’s where SetPerkEffects gave one, else the game’s own numbers.
Syntax
Section titled “Syntax”GetPerkEffects()Returns
Section titled “Returns”table - {revenant=, revenantRate=, revenantCap=, revenantIICap=, revenantPause=, diehard=, diehardHeal=, diehardSeconds=, diehardCooldown=, guardianAngel=}
Example
Section titled “Example”local r = GetPerkEffects()if r.revenant then Log(string.format("Revenant heals up to %d%%", r.revenantCap * 100)) endSee also
Section titled “See also”SetPerkEffects · the Vitals group of the index
