Skip to content

GetPerkEffects

The health perks’ rules in force.

Every key set: the mode’s where SetPerkEffects gave one, else the game’s own numbers.

GetPerkEffects()

table - {revenant=, revenantRate=, revenantCap=, revenantIICap=, revenantPause=, diehard=, diehardHeal=, diehardSeconds=, diehardCooldown=, guardianAngel=}

local r = GetPerkEffects()
if r.revenant then Log(string.format("Revenant heals up to %d%%", r.revenantCap * 100)) end

SetPerkEffects · the Vitals group of the index