CreateHerb
Plants a herb of the mode’s - the kind’s plant with a “Pick” prompt, wherever the mode wants it.
The plant stands where the mode puts it, for every player in the virtual world world (0 by default). The use
key on it picks it: OnPlayerPickHerb is asked (its radius is 0), the player gets the kind’s item (or the mode’s
amount), and the plant is gone for everyone until the kind’s regrow time runs out or ResetHerb brings it back. There is no
gathering animation (play an emote from the callback if you want one). RemoveHerb takes it away for good. Up to 2000.
Needs the meshes of the server’s tables export.
Syntax
Section titled “Syntax”CreateHerb(kind, x, y, z, yaw, world)| Parameter | Type | |
|---|---|---|
kind |
string | the item name or its class GUID |
x |
number | metres |
y |
number | metres |
z |
number | metres (on the ground) |
yaw |
number | degrees (optional) |
world |
number | the virtual world (optional) |
Returns
Section titled “Returns”string - the herb’s key, or nil and the reason
Example
Section titled “Example”-- a herb garden behind the apothecaryfor i = 0, 4 do CreateHerb("herb_salvia", 640 + i * 1.5, 3302, 146.2, i * 70) endSee also
Section titled “See also”RemoveHerb · OnPlayerPickHerb · the Herbs and mushrooms group of the index
