KcdMp_tpv
Asks for the third-person view or the first person, the way the third-person key does.
1 (or on) puts the game’s own camera behind the character, 0 (or off) goes back to first person and toggle switches
to the other one; it is the same choice as the third-person key (F3, or the key picked in the launcher’s options). The
server has the last word: its mode says whether third person is not allowed at all, left to each player, or kept on for everyone, and whether
a fight or aiming a bow, a crossbow or a gun puts the player in first person (its mode’s SetPlayerThirdPerson), and a
line in the client log says what this game got and why - the server’s rule, or the game’s own camera taking over. The
view goes back to first person by itself where the game’s camera takes over (a dialogue, a menu, a minigame) and returns
when they end; riding a horse keeps it, and so do fighting and aiming unless the server’s rule says first person there.
Without a value the command only logs the state. Offline there is no server to ask and the choice is free.
Syntax
Section titled “Syntax”KcdMp_tpv [view]| Parameter | Type | |
|---|---|---|
view |
string | 0 or off, 1 or on, or toggle (optional) |
Returns
Section titled “Returns”nothing
Example
Section titled “Example”KcdMp_tpv toggleSee also
Section titled “See also”KcdMp_tpv_collision · the Console commands group of the index
