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KcdMp_tpv

Asks for the third-person view or the first person, the way the third-person key does.

1 (or on) puts the game’s own camera behind the character, 0 (or off) goes back to first person and toggle switches to the other one; it is the same choice as the third-person key (F3, or the key picked in the launcher’s options). The server has the last word: its mode says whether third person is not allowed at all, left to each player, or kept on for everyone, and whether a fight or aiming a bow, a crossbow or a gun puts the player in first person (its mode’s SetPlayerThirdPerson), and a line in the client log says what this game got and why - the server’s rule, or the game’s own camera taking over. The view goes back to first person by itself where the game’s camera takes over (a dialogue, a menu, a minigame) and returns when they end; riding a horse keeps it, and so do fighting and aiming unless the server’s rule says first person there. Without a value the command only logs the state. Offline there is no server to ask and the choice is free.

KcdMp_tpv [view]
Parameter Type
view string 0 or off, 1 or on, or toggle (optional)

nothing

KcdMp_tpv toggle

KcdMp_tpv_collision · the Console commands group of the index