Audio triggers: music_sqc
The music_sqc set - 8 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event
column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.
| trigger | folder | event |
|---|---|---|
music_dice_game_abandon |
||
music_dice_game_bust |
||
music_dice_game_loss |
||
music_dice_game_opponent |
||
music_dice_game_player |
||
music_dice_game_start |
||
music_dice_game_success |
||
music_dice_game_win |
