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Audio triggers: music_sqc

The music_sqc set - 8 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.

trigger folder event
music_dice_game_abandon
music_dice_game_bust
music_dice_game_loss
music_dice_game_opponent
music_dice_game_player
music_dice_game_start
music_dice_game_success
music_dice_game_win