Animations: Hit
The clips the Hit* fragments use - 136 names. SetActorAnim(id, clip [, loop]) takes the clip
column; see the animation list.
| clip | fragments |
|---|---|
bow_idle_loaded_handsup_over |
HitDeath |
bow_idle_loaded_over_lr_hands |
HitDeath, IdleToMove, MoveToIdle |
bow_pulled_hit_left |
HitDeath |
bow_pulled_hit_right |
HitDeath |
bow_pulled_rupture |
HitDeath |
combat_surrender_death_front_01 |
HitDeath |
combat_surrender_death_left_01 |
HitDeath |
combat_surrender_death_right_01 |
HitDeath |
crossbow_aim_hit_death_back |
HitDeath |
crossbow_aim_hit_death_head |
HitDeath |
crossbow_aim_hit_death_left |
HitDeath |
crossbow_aim_hit_death_right |
HitDeath |
crossbow_aim_hit_head |
HitDeath |
crossbow_aim_hit_left |
HitDeath |
crossbow_aim_hit_right |
HitDeath |
crossbow_hit_back |
HitDeath |
crossbow_hit_head |
HitDeath |
crossbow_hit_left |
HitDeath |
crossbow_hit_right |
HitDeath |
crossbow_idle_loaded_over |
HitDeath, IdleToMove, MotionInAir, MotionJump, MotionLand, MoveToIdle |
crossbow_stealth_hit_left |
HitDeath |
crossbow_stealth_hit_right |
HitDeath |
freeblock_hit_small_back_add |
HitDeathTorso |
freeblock_hit_small_front_add |
HitDeathTorso |
hit_death_missile_back_1 |
HitDeath |
hit_death_missile_back_2 |
HitDeath |
hit_death_missile_front |
HitDeath |
hit_death_missile_front_chest_1 |
HitDeath |
hit_death_missile_front_chest_2 |
HitDeath |
hit_death_missile_front_stomach |
HitDeath |
hit_death_missile_slow_back |
HitDeath |
hit_death_missile_slow_front |
HitDeath |
hitreaction_idle_heavy_back |
HitDeath |
hitreaction_idle_heavy_front |
HitDeath |
hitreaction_idle_heavy_left |
HitDeath |
hitreaction_idle_heavy_right |
HitDeath |
hitreaction_idle_medium_head_back |
HitDeath |
hitreaction_idle_medium_head_front |
HitDeath |
hitreaction_idle_medium_head_left |
HitDeath |
hitreaction_idle_medium_head_right |
HitDeath |
hitreaction_idle_medium_torso_stab_back |
HitDeath |
hitreaction_idle_medium_torso_stab_front |
HitDeath |
hitreaction_idle_medium_torso_stab_left |
HitDeath |
hitreaction_idle_medium_torso_stab_right |
HitDeath |
hitreaction_run_medium_head_back |
HitDeath |
hitreaction_run_medium_head_front |
HitDeath |
hitreaction_run_medium_head_left |
HitDeath |
hitreaction_run_medium_head_right |
HitDeath |
hitreaction_run_medium_torso_back |
HitDeath |
hitreaction_run_medium_torso_front |
HitDeath |
hitreaction_run_medium_torso_left |
HitDeath |
hitreaction_run_medium_torso_right |
HitDeath |
hitreaction_sitting_medium_torso_back |
HitDeath |
hitreaction_sitting_medium_torso_front |
HitDeath |
hitreaction_sitting_medium_torso_left |
HitDeath |
hitreaction_sitting_medium_torso_right |
HitDeath |
hitreaction_sitting_notable_medium_torso_back |
HitDeath |
hitreaction_sitting_notable_medium_torso_back_ragdoll |
HitDeath |
hitreaction_sitting_notable_medium_torso_front |
HitDeath |
hitreaction_sitting_notable_medium_torso_left |
HitDeath |
hitreaction_sitting_notable_medium_torso_right |
HitDeath |
hitreaction_walk_heavy_front |
HitDeath |
hitreaction_walk_medium_head_back |
HitDeath |
hitreaction_walk_medium_head_front |
HitDeath |
hitreaction_walk_medium_head_left |
HitDeath |
hitreaction_walk_medium_head_right |
HitDeath |
hitreaction_walk_medium_torso_stab_back |
HitDeath |
hitreaction_walk_medium_torso_stab_front |
HitDeath |
hitreaction_walk_medium_torso_stab_left |
HitDeath |
hitreaction_walk_medium_torso_stab_right |
HitDeath |
hitreactions_stone_back_idle |
HitDeath |
hitreactions_stone_back_walk |
HitDeath |
hitreactions_stone_front_idle |
HitDeath |
hitreactions_stone_front_walk |
HitDeath |
hitreactions_stone_left_idle |
HitDeath |
hitreactions_stone_left_walk |
HitDeath |
hitreactions_stone_right_idle |
HitDeath |
hitreactions_stone_right_walk |
HitDeath |
horserider_fall_left |
HitDeath, HorseFall |
horserider_fall_right |
HitDeath, HorseFall |
relaxed_death_idle_back_01 |
HitDeath |
relaxed_death_idle_back_02 |
HitDeath |
relaxed_death_idle_back_03 |
HitDeath |
relaxed_death_idle_back_04 |
HitDeath |
relaxed_death_idle_front_01 |
HitDeath |
relaxed_death_idle_front_02 |
HitDeath |
relaxed_death_idle_front_03 |
HitDeath |
relaxed_death_idle_front_04 |
HitDeath |
relaxed_death_idle_left_01 |
HitDeath |
relaxed_death_idle_left_02 |
HitDeath |
relaxed_death_idle_left_03 |
HitDeath |
relaxed_death_idle_left_04 |
HitDeath |
relaxed_death_idle_right_01 |
HitDeath |
relaxed_death_idle_right_02 |
HitDeath |
relaxed_death_idle_right_03 |
HitDeath |
relaxed_death_walk_back_01 |
HitDeath |
relaxed_death_walk_front_01 |
HitDeath |
relaxed_death_walk_left_01 |
HitDeath |
relaxed_death_walk_right_01 |
HitDeath |
rifle_aim_hit_death_back |
HitDeath |
rifle_aim_hit_death_head |
HitDeath |
rifle_aim_hit_death_left |
HitDeath |
rifle_aim_hit_death_right |
HitDeath |
rifle_aim_hit_head |
HitDeath |
rifle_aim_hit_left |
HitDeath |
rifle_aim_hit_right |
HitDeath |
rifle_hit_back |
HitDeath |
rifle_hit_left |
HitDeath |
rifle_hit_right |
HitDeath |
rifle_idle_loaded_over |
HitDeath, IdleToMove, MotionInAir, MoveToIdle |
rifle_stealth_hit_left |
HitDeath |
rifle_stealth_hit_right |
HitDeath |
scarereaction_idle_low_back |
HitDeath |
scarereaction_idle_low_front |
HitDeath |
scarereaction_idle_low_left |
HitDeath |
scarereaction_idle_low_right |
HitDeath |
scarereaction_idle_medium_back |
HitDeath |
scarereaction_idle_medium_front |
HitDeath |
scarereaction_idle_medium_left |
HitDeath |
scarereaction_idle_medium_right |
HitDeath |
scarereaction_sitting_notable_low_back |
HitDeath |
scarereaction_sitting_notable_low_front |
HitDeath |
scarereaction_sitting_notable_low_left |
HitDeath |
scarereaction_sitting_notable_low_right |
HitDeath |
scarereaction_sitting_notable_medium_back |
HitDeath |
scarereaction_sitting_notable_medium_front |
HitDeath |
scarereaction_sitting_notable_medium_left |
HitDeath |
scarereaction_sitting_notable_medium_right |
HitDeath |
scarereaction_sitting_table_low_back |
HitDeath |
scarereaction_sitting_table_low_front |
HitDeath |
scarereaction_sitting_table_low_left |
HitDeath |
scarereaction_sitting_table_low_right |
HitDeath |
scarereaction_sitting_table_medium_back |
HitDeath |
scarereaction_sitting_table_medium_front |
HitDeath |
scarereaction_sitting_table_medium_left |
HitDeath |
scarereaction_sitting_table_medium_right |
HitDeath |
