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Animations: Hit

The clips the Hit* fragments use - 136 names. SetActorAnim(id, clip [, loop]) takes the clip column; see the animation list.

clip fragments
bow_idle_loaded_handsup_over HitDeath
bow_idle_loaded_over_lr_hands HitDeath, IdleToMove, MoveToIdle
bow_pulled_hit_left HitDeath
bow_pulled_hit_right HitDeath
bow_pulled_rupture HitDeath
combat_surrender_death_front_01 HitDeath
combat_surrender_death_left_01 HitDeath
combat_surrender_death_right_01 HitDeath
crossbow_aim_hit_death_back HitDeath
crossbow_aim_hit_death_head HitDeath
crossbow_aim_hit_death_left HitDeath
crossbow_aim_hit_death_right HitDeath
crossbow_aim_hit_head HitDeath
crossbow_aim_hit_left HitDeath
crossbow_aim_hit_right HitDeath
crossbow_hit_back HitDeath
crossbow_hit_head HitDeath
crossbow_hit_left HitDeath
crossbow_hit_right HitDeath
crossbow_idle_loaded_over HitDeath, IdleToMove, MotionInAir, MotionJump, MotionLand, MoveToIdle
crossbow_stealth_hit_left HitDeath
crossbow_stealth_hit_right HitDeath
freeblock_hit_small_back_add HitDeathTorso
freeblock_hit_small_front_add HitDeathTorso
hit_death_missile_back_1 HitDeath
hit_death_missile_back_2 HitDeath
hit_death_missile_front HitDeath
hit_death_missile_front_chest_1 HitDeath
hit_death_missile_front_chest_2 HitDeath
hit_death_missile_front_stomach HitDeath
hit_death_missile_slow_back HitDeath
hit_death_missile_slow_front HitDeath
hitreaction_idle_heavy_back HitDeath
hitreaction_idle_heavy_front HitDeath
hitreaction_idle_heavy_left HitDeath
hitreaction_idle_heavy_right HitDeath
hitreaction_idle_medium_head_back HitDeath
hitreaction_idle_medium_head_front HitDeath
hitreaction_idle_medium_head_left HitDeath
hitreaction_idle_medium_head_right HitDeath
hitreaction_idle_medium_torso_stab_back HitDeath
hitreaction_idle_medium_torso_stab_front HitDeath
hitreaction_idle_medium_torso_stab_left HitDeath
hitreaction_idle_medium_torso_stab_right HitDeath
hitreaction_run_medium_head_back HitDeath
hitreaction_run_medium_head_front HitDeath
hitreaction_run_medium_head_left HitDeath
hitreaction_run_medium_head_right HitDeath
hitreaction_run_medium_torso_back HitDeath
hitreaction_run_medium_torso_front HitDeath
hitreaction_run_medium_torso_left HitDeath
hitreaction_run_medium_torso_right HitDeath
hitreaction_sitting_medium_torso_back HitDeath
hitreaction_sitting_medium_torso_front HitDeath
hitreaction_sitting_medium_torso_left HitDeath
hitreaction_sitting_medium_torso_right HitDeath
hitreaction_sitting_notable_medium_torso_back HitDeath
hitreaction_sitting_notable_medium_torso_back_ragdoll HitDeath
hitreaction_sitting_notable_medium_torso_front HitDeath
hitreaction_sitting_notable_medium_torso_left HitDeath
hitreaction_sitting_notable_medium_torso_right HitDeath
hitreaction_walk_heavy_front HitDeath
hitreaction_walk_medium_head_back HitDeath
hitreaction_walk_medium_head_front HitDeath
hitreaction_walk_medium_head_left HitDeath
hitreaction_walk_medium_head_right HitDeath
hitreaction_walk_medium_torso_stab_back HitDeath
hitreaction_walk_medium_torso_stab_front HitDeath
hitreaction_walk_medium_torso_stab_left HitDeath
hitreaction_walk_medium_torso_stab_right HitDeath
hitreactions_stone_back_idle HitDeath
hitreactions_stone_back_walk HitDeath
hitreactions_stone_front_idle HitDeath
hitreactions_stone_front_walk HitDeath
hitreactions_stone_left_idle HitDeath
hitreactions_stone_left_walk HitDeath
hitreactions_stone_right_idle HitDeath
hitreactions_stone_right_walk HitDeath
horserider_fall_left HitDeath, HorseFall
horserider_fall_right HitDeath, HorseFall
relaxed_death_idle_back_01 HitDeath
relaxed_death_idle_back_02 HitDeath
relaxed_death_idle_back_03 HitDeath
relaxed_death_idle_back_04 HitDeath
relaxed_death_idle_front_01 HitDeath
relaxed_death_idle_front_02 HitDeath
relaxed_death_idle_front_03 HitDeath
relaxed_death_idle_front_04 HitDeath
relaxed_death_idle_left_01 HitDeath
relaxed_death_idle_left_02 HitDeath
relaxed_death_idle_left_03 HitDeath
relaxed_death_idle_left_04 HitDeath
relaxed_death_idle_right_01 HitDeath
relaxed_death_idle_right_02 HitDeath
relaxed_death_idle_right_03 HitDeath
relaxed_death_walk_back_01 HitDeath
relaxed_death_walk_front_01 HitDeath
relaxed_death_walk_left_01 HitDeath
relaxed_death_walk_right_01 HitDeath
rifle_aim_hit_death_back HitDeath
rifle_aim_hit_death_head HitDeath
rifle_aim_hit_death_left HitDeath
rifle_aim_hit_death_right HitDeath
rifle_aim_hit_head HitDeath
rifle_aim_hit_left HitDeath
rifle_aim_hit_right HitDeath
rifle_hit_back HitDeath
rifle_hit_left HitDeath
rifle_hit_right HitDeath
rifle_idle_loaded_over HitDeath, IdleToMove, MotionInAir, MoveToIdle
rifle_stealth_hit_left HitDeath
rifle_stealth_hit_right HitDeath
scarereaction_idle_low_back HitDeath
scarereaction_idle_low_front HitDeath
scarereaction_idle_low_left HitDeath
scarereaction_idle_low_right HitDeath
scarereaction_idle_medium_back HitDeath
scarereaction_idle_medium_front HitDeath
scarereaction_idle_medium_left HitDeath
scarereaction_idle_medium_right HitDeath
scarereaction_sitting_notable_low_back HitDeath
scarereaction_sitting_notable_low_front HitDeath
scarereaction_sitting_notable_low_left HitDeath
scarereaction_sitting_notable_low_right HitDeath
scarereaction_sitting_notable_medium_back HitDeath
scarereaction_sitting_notable_medium_front HitDeath
scarereaction_sitting_notable_medium_left HitDeath
scarereaction_sitting_notable_medium_right HitDeath
scarereaction_sitting_table_low_back HitDeath
scarereaction_sitting_table_low_front HitDeath
scarereaction_sitting_table_low_left HitDeath
scarereaction_sitting_table_low_right HitDeath
scarereaction_sitting_table_medium_back HitDeath
scarereaction_sitting_table_medium_front HitDeath
scarereaction_sitting_table_medium_left HitDeath
scarereaction_sitting_table_medium_right HitDeath