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SetPlayerTextOverride

One player’s own text for a key - theirs alone, over the server’s.

For a text that differs from player to player: a place their character named, a Codex page written for them. It holds whatever their language and lasts their visit. nil or "" takes it away (the server’s text, or the game’s, again).

SetPlayerTextOverride(pid, key, text)
Parameter Type
pid number the player
key string the game’s key
text string|nil the text; nil or "" = no text of their own

boolean - false for an unknown player, a bad key, a text over 16 KB or past their 256 KB

function OnPlayerSpawn(pid)
local home = GetPlayerData(pid, "home_name")
if home then SetPlayerTextOverride(pid, "location_suchdol", home) end
end

GetPlayerTextOverride · SetTextOverride · the The game’s texts group of the index