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RaiseSiegeLadder

Stands a fallen siege ladder up against its wall again.

As a player’s use key at its foot would: it swings back up over its raise time (SetSiegeEngineRules’ raiseSeconds, 6 by default) and can be climbed once it stands. Refused (the second value says why) unless it lies whole on the ground.

RaiseSiegeLadder(id)
Parameter Type
id number the ladder

boolean, string - whether it goes up, and why not

-- a new wave: the attackers' ladders go back up
for _, id in ipairs(GetSiegeEngines()) do
if GetEntityTemplate(id) == "ladder" then RaiseSiegeLadder(id) end
end

PushSiegeLadder · SetSiegeEngineHealth · the Siege engines group of the index