OnPlayerUseMapObject
A player pressed the use key on a map object with a use prompt.
A map object’s use (CreateMapObject’s option, the editor’s “Use prompt”) shows as the game’s own use hint over it; the
key on it comes here once the server checked that the player stands within reach of it. What it does is the mode’s - a lever, a
sign to read, a well to drink from.
Syntax
Section titled “Syntax”function OnPlayerUseMapObject(pid, id) -- ...end| Parameter | Type | |
|---|---|---|
pid |
number | the player |
id |
number | the map object (GetMapObject) |
Example
Section titled “Example”function OnPlayerUseMapObject(pid, id) local o = GetMapObject(id) if o and o.group == "wells" then SendClientMessage(pid, COLOR_WHITE, "You drink the cold water.") endendSee also
Section titled “See also”CreateMapObject · GetMapObject · the The server’s map group of the index
