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GetBleedRules

The bleeding’s rules in force.

Every key set: the mode’s where SetBleedRules gave one, else the server’s own.

GetBleedRules()

table - {perDamage=, maxRate=, seconds=, minThrough=, armouredCuts=, ranged=}

local r = GetBleedRules()
Log(string.format("a cut bleeds through %.0f%% of the armour, for %d s", r.minThrough * 100, r.seconds))

SetBleedRules · the Vitals group of the index