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Animations: other

The clips of the fragment families with fewer than 100 names each - 3213 in 212 families: the crafts, the greetings, the sitting and lying, the chores. SetActorAnim(id, clip [, loop]) takes the clip column; see the animation list.

clip fragments
bow_joy_01 AfterShotReaction
bow_joy_02 AfterShotReaction
bow_joy_03 AfterShotReaction
bow_regret_01 AfterShotReaction
bow_regret_02 AfterShotReaction
bow_regret_03 AfterShotReaction
clip fragments
aimposes_bag_upperbody AimPose
aimposes_bow_pulled_upperbody_rider AimPose
bow_aimposes_pulled AimPose
bow_aimposes_pulled_upperbody AimPose
bow_aimposes_pulled_upperbody_player AimPose
bow_crouched_aimposes_pulled_upperbody AimPose
crossbow_aimposes_aim_upperbody AimPose, Load
crossbow_aimposes_aim_upperbody_player AimPose, Charge
crossbow_horse_aimposes_aim_upperbody AimPose
crossbow_palisade_aimposes_aim_upperbody AimPose
crossbow_stealth_aimposes_aim_upperbody AimPose
crouched_throw_decoy_aimposes_upperbody AimPose, DecoyThrow, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig, Quest_ThrowDecoy, Quest_ThrowDecoy_OneShot
rifle_aimposes_aim_upperbody AimPose
rifle_aimposes_aim_upperbody_player AimPose
rifle_horse_aimposes_aim_upperbody AimPose, Charge
rifle_palisade_aimposes_aim_upperbody AimPose
rifle_stealth_aimposes_aim_upperbody AimPose
clip fragments
ringing_alarm_bell_in AlarmBellIn
ringing_alarm_bell_loop AlarmBell
ringing_alarm_bell_out AlarmBellOut
clip fragments
alchemy_basis_from_inventory AlchemyPutBasis
alchemy_basis_from_inventory_up AlchemyPutBasis
alchemy_bowl_to_mortar AlchemyPutBowl
alchemy_bowl_to_pot AlchemyPutBowl
alchemy_bowl_to_pot_up AlchemyPutBowl
alchemy_close_book AlchemyCloseBook
alchemy_distillation_pot AlchemyUse
alchemy_distillation_pot_up AlchemyUse
alchemy_finish_distillation AlchemyTake
alchemy_finish_pot AlchemyUse
alchemy_finish_pot_up AlchemyUse
alchemy_flip_alchemy_book_bwd AlchemyBookTurnPrev
alchemy_flip_alchemy_book_fwd AlchemyBookTurnNext
alchemy_get_spec_ingredience_v01 AlchemyTake
alchemy_get_spec_ingredience_v02 AlchemyTake
alchemy_get_spec_ingredience_v03 AlchemyTake
alchemy_gunpowder_finish AlchemyGunpowderFinish
alchemy_gunpowder_finish_up AlchemyGunpowderFinish
alchemy_herb_to_bowl AlchemyPutHerb
alchemy_herb_to_mortar AlchemyPutHerb
alchemy_herb_to_pot AlchemyPutHerb
alchemy_herb_to_pot_up AlchemyPutHerb
alchemy_idle AlchemyIdle
alchemy_idle_alchemy_book AlchemyIdle, AlchemyUse
alchemy_idle_bellow AlchemyIdle
alchemy_idle_bellow_distillation AlchemyIdle
alchemy_idle_bowl AlchemyIdle, AlchemyIdleUpperBody
alchemy_idle_herbs AlchemyIdle, AlchemyIdleUpperBody
alchemy_idle_lookposes_head AlchemyBookTurnNext, AlchemyBookTurnPrev, AlchemyCloseBook, AlchemyGunpowderFinish, AlchemyPickBook, AlchemyPlaceBook, AlchemyPutBasis, AlchemyPutBowl, AlchemyPutHerb, AlchemyPutSpecialIngredience, AlchemyTake, AlchemyUse, AlchemyUseBellow
alchemy_idle_mortar AlchemyIdle, AlchemyIdleUpperBody
alchemy_idle_potion_flask AlchemyIdle, AlchemyIdleUpperBody
alchemy_mortar_to_bowl AlchemyPutMortar
alchemy_mortar_to_pot AlchemyPutMortar
alchemy_mortar_to_pot_up AlchemyPutMortar
alchemy_pick_bellow AlchemyTake
alchemy_pick_book AlchemyPickBook
alchemy_pick_bowl AlchemyTake
alchemy_pick_herb_1 AlchemyTake
alchemy_pick_herb_2 AlchemyTake
alchemy_pick_herb_3 AlchemyTake
alchemy_pick_mortar AlchemyTake
alchemy_pick_potion_flask AlchemyTake
alchemy_pick_special_2 AlchemyUse
alchemy_pick_vial_1 AlchemyUse
alchemy_pick_vial_1_up AlchemyUse
alchemy_pick_vial_2 AlchemyUse
alchemy_pick_vial_2_up AlchemyUse
alchemy_pick_vial_3 AlchemyUse
alchemy_pick_vial_3_up AlchemyUse
alchemy_pick_vial_4 AlchemyUse
alchemy_pick_vial_4_up AlchemyUse
alchemy_place_book AlchemyPlaceBook
alchemy_pot_move_down AlchemyUse
alchemy_pot_move_up AlchemyUse
alchemy_return_alchemy_book AlchemyReturn
alchemy_return_bellow AlchemyReturn
alchemy_return_bowl AlchemyReturn
alchemy_return_herb_1 AlchemyReturn
alchemy_return_herb_2 AlchemyReturn
alchemy_return_herb_3 AlchemyReturn
alchemy_return_mortar AlchemyReturn
alchemy_return_potion_flask AlchemyReturn
alchemy_return_spec_ingredience_v01 AlchemyReturn
alchemy_return_spec_ingredience_v02 AlchemyReturn
alchemy_return_spec_ingredience_v03 AlchemyReturn
alchemy_spec_ingredience_idle AlchemyIdle
alchemy_spec_ingredience_to_bowl AlchemyPutSpecialIngredience
alchemy_spec_ingredience_to_mortar AlchemyPutSpecialIngredience
alchemy_spec_ingredience_to_pot AlchemyPutSpecialIngredience
alchemy_spec_ingredience_to_pot_up AlchemyPutSpecialIngredience
alchemy_use_alchemy_book AlchemyUse
alchemy_use_bellow AlchemyUse
alchemy_use_bellow_distillation AlchemyUseBellow
alchemy_use_mortar AlchemyUse
alchemy_use_sandglass AlchemyUse
clip fragments
angry_stand_loop AngryStandLoop
angry_thinking_loop AngryThinkingLoop
clip fragments
door_01_relaxed_walk_l_b_c_c_01 AnimationControlled
door_l_b_c_player AnimationControlled
door_l_b_o_player AnimationControlled
door_l_f_c_player AnimationControlled
door_l_f_o_player AnimationControlled
door_r_b_c_player AnimationControlled
door_r_b_o_player AnimationControlled
door_r_f_c_player AnimationControlled
door_r_f_o_player AnimationControlled
gate_long_close_back_left AnimationControlled, Gate
gate_long_close_back_right AnimationControlled, Gate
gate_long_close_front_left AnimationControlled, Gate
gate_long_close_front_right AnimationControlled, Gate
gate_long_open_back_left AnimationControlled, Gate
gate_long_open_back_right AnimationControlled, Gate
gate_long_open_front_left AnimationControlled, Gate
gate_long_open_front_right AnimationControlled, Gate
gate_small_close_back_left AnimationControlled, Gate
gate_small_close_back_right AnimationControlled, Gate
gate_small_close_front_left AnimationControlled, Gate
gate_small_close_front_right AnimationControlled, Gate
gate_small_open_back_left AnimationControlled, Gate
gate_small_open_back_right AnimationControlled, Gate
gate_small_open_front_left AnimationControlled, Gate
gate_small_open_front_right AnimationControlled, Gate
library_cabinet_close AnimationControlled
library_cabinet_open AnimationControlled
ringing_alarm_bell AnimationControlled
stealth_door_l_b_c_player AnimationControlled
stealth_door_l_b_o_player AnimationControlled
stealth_door_l_f_c_player AnimationControlled
stealth_door_l_f_o_player AnimationControlled
stealth_door_r_b_c_player AnimationControlled
stealth_door_r_b_o_player AnimationControlled
stealth_door_r_f_c_player AnimationControlled
stealth_door_r_f_o_player AnimationControlled
wardrobe_close AnimationControlled
wardrobe_open AnimationControlled
clip fragments
apothecary_add_herbs ApothecaryMortar_VAR
apothecary_alchemy_book_loop ApothecaryAlchemyBookLoop
apothecary_alchemy_book_out ApothecaryAlchemyBookOut
apothecary_alchemy_book_to_idle ApothecaryAlchemyBookToIdle
apothecary_alchemy_book_var01 ApothecaryAlchemyBook_VAR
apothecary_alchemy_book_var02 ApothecaryAlchemyBook_VAR
apothecary_alchemy_cooking ApothecaryAlchemy_VAR
apothecary_alchemy_idle ApothecaryAlchemy, ApothecaryAlchemyBookIdle
apothecary_alchemy_idle_bellow ApothecaryAlchemyBookIdle_VAR
apothecary_alchemy_idle_book_check ApothecaryAlchemyBookIdle_VAR
apothecary_alchemy_idle_mixing ApothecaryAlchemyBookIdle_VAR
apothecary_alchemy_idle_smell ApothecaryAlchemyBookIdle_VAR
apothecary_alchemy_idle_taste ApothecaryAlchemyBookIdle_VAR
apothecary_alchemy_idle_to_book ApothecaryAlchemyBookIdleToBook
apothecary_alchemy_in ApothecaryAlchemyBookIn, ApothecaryAlchemyIn
apothecary_alchemy_out ApothecaryAlchemyBookIdleOut, ApothecaryAlchemyOut
apothecary_in ApothecaryMortarIn
apothecary_loop ApothecaryMortar
apothecary_loop_var_01 ApothecaryMortar_VAR
apothecary_loop_var_02 ApothecaryMortar_VAR
apothecary_loop_var_03 ApothecaryMortar_VAR
apothecary_out ApothecaryMortarOut
transition_from_apothecary_to_seller ApothecaryMortarToSeller
transition_from_seller_to_apothecary ApothecaryMortarFromSeller
clip fragments
Blank ApplauseHappy, ApplauseSad, BathOut, BathToSpaWash, BathVAR, CampSnoozeIn, CampSnoozeLoop, CampSnoozeOut, CarryItemPickup, Charge, Fire, GetUp, MotionIdle, MotionMovement, SittingIdle_VAR, SpaWashOut, SpaWashToBath, TournamentCrowdHappy, TournamentCrowdSad, TournamentCrowdStanding_VAR1, TournamentCrowdStanding_VAR2, TournamentCrowdStanding_VAR3, TournamentCrowdStanding_VAR4, Uncharge, WeedingIn, WeedingVAR
relaxed_both_idle_applause_happy_01 ApplauseHappy
relaxed_both_idle_applause_happy_02 ApplauseHappy
relaxed_both_idle_applause_happy_03 ApplauseHappy
relaxed_both_idle_applause_happy_04 ApplauseHappy, Quest_FistFightSurrenderTaunt
relaxed_both_idle_applause_happy_05 ApplauseHappy
relaxed_both_idle_applause_happy_06 ApplauseHappy
relaxed_both_idle_applause_sad_01 ApplauseSad
relaxed_both_idle_applause_sad_02 ApplauseSad
relaxed_both_idle_applause_sad_03 ApplauseSad
relaxed_both_idle_applause_sad_04 ApplauseSad
relaxed_both_idle_applause_sad_05 ApplauseSad
relaxed_both_idle_applause_sad_06 ApplauseSad
clip fragments
armored_idle_var_01 Armored_VAR
armored_idle_var_02 Armored_VAR
armored_idle_var_03 Armored_VAR
clip fragments
armorsmith_in ArmorsmithIn
armorsmith_loop Armorsmith
armorsmith_out ArmorsmithOut
armorsmith_var Armorsmith_VAR
armorsmith_var2 Armorsmith_VAR
armorsmith_var3 Armorsmith_VAR
armorsmith_var4 Armorsmith_VAR
armorsmith_var5 Armorsmith_VAR
armorsmith_var6 Armorsmith_VAR
clip fragments
baker_bagging_in BakerBaggingIn
baker_bagging_loop BakerBaggingLoop
baker_bagging_out BakerBaggingOut
baker_bagging_var01 BakerBaggingLoop_VAR
baker_bakery_check BakerBakeryCheck
baker_bakery_heating BakerBakeryHeating
baker_basket_place_left_to_right Baker_basketLeftRight
baker_basket_place_right_to_left Baker_basketRightLeft
baker_bread_baking_check_var01 Baker_checkStove
baker_bread_baking_end Baker_bakeFinish
baker_bread_baking_start Baker_bakeStart
baker_bread_check_var01 Baker_checkDough
baker_bread_check_var02 Baker_checkDough
baker_dough_forming_01 Baker_forming1
baker_dough_forming_02 Baker_forming2
baker_dough_forming_03 Baker_forming3
baker_dough_forming_end Baker_forming4
baker_dough_forming_start Baker_forming1
baker_dough_kneading_loop Baker_kneeding
baker_dough_kneading_loop_var01 Baker_kneeding_var
baker_dough_kneading_loop_var02 Baker_kneeding_var
baker_dough_kneading_loop_var03 Baker_kneeding_var
baker_dough_kneading_loop_var04 Baker_kneeding_var
baker_dough_mixing_loop Baker_mixing
baker_dough_mixing_pour_flour Baker_pourFlour
baker_dough_mixing_pour_water Baker_pourWater
baker_mill_fill BakerMillFill
baker_mill_in_front BakerMillIn
baker_mill_loop BakerMillLoop
baker_mill_loop_var01_wipe_forehead BakerMillLoop_VAR
baker_mill_loop_var02_stretch BakerMillLoop_VAR
baker_mill_loop_var03_wipe_nose BakerMillLoop_VAR
baker_mill_loop_var04_look BakerMillLoop_VAR
baker_mill_out_back BakerMillOut
baker_mill_refill BakerMillRefile
baker_pouring_in BakerPouringIn
baker_pouring_loop BakerPouringLoop
baker_pouring_out BakerPouringOut
baker_pouring_var01 BakerPouringVAR
baker_pouring_var02 BakerPouringVAR
baker_sifting_in BakerSiftingIn
baker_sifting_loop BakerSiftingLoop
baker_sifting_out BakerSiftingOut
baker_sifting_recruit BakerSiftingLoop_VAR, BakerSiftingRecruit
baker_sifting_var01 BakerSiftingLoop_VAR
baker_tapping_in BakerTappingIn
baker_tapping_loop BakerTappingLoop
baker_tapping_out BakerTappingOut
baker_tapping_var BakerTappingLoop_VAR
clip fragments
bartender_collect_bowl_from_female_sync_left Bartender_CollectBowl
bartender_collect_bowl_from_female_sync_right Bartender_CollectBowl
bartender_collect_bowl_left Bartender_CollectBowl
bartender_collect_bowl_right Bartender_CollectBowl
bartender_serve_bowl_left Bartender_ServeBowl
bartender_serve_bowl_Right Bartender_ServeBowl
bartender_serve_bowl_to_female_sync_left Bartender_ServeBowl
bartender_serve_bowl_to_female_sync_right Bartender_ServeBowl
bartender_talk_in Bartender_TalkIn
bartender_talk_loop_r_foot_in_front Bartender_TalkLoop
bartender_talk_loop_r_foot_in_front_swing Bartender_TalkLoop_VAR
bartender_talk_out Bartender_TalkOut
male_bartender_collect_bowl_from_male_sync_left_s Bartender_CollectBowl
male_bartender_collect_bowl_from_male_sync_right_s Bartender_CollectBowl
male_bartender_serve_bowl_to_male_sync_left_s Bartender_ServeBowl
male_bartender_serve_bowl_to_male_sync_right_s Bartender_ServeBowl
clip fragments
woodpicking_pick_basket_chopping_block BasketChoppingPicking
woodpicking_place_basket_chopping_block BasketChoppingPlacing
clip fragments
bath_in BathIn, SpaWashIn
bath_loop Bath, BathDialog
bath_out BathOut, SpaWashOut
bath_var01 BathVAR
bath_var02 BathVAR
bath_var03 BathVAR
spa_head_washing_in_m BathToSpaWash, SpaWashIn
clip fragments
battle_command BattleCommand
battle_command_var1 BattleCommand
battle_command_var2 BattleCommand
battle_follow_me_upper BattleFollowMe
battle_follow_me_var1_upper BattleFollowMe
battle_idle_kneel_shsw_shld BattleKneelShieldCover_Loop, BattleKneelShswShld
battle_idle_kneel_shsw_shld_to_relaxed_idle_both BattleIdleKneelShswShldToIdle, BattleKneelShieldCover_Out
battle_idle_kneel_shsw_shld_var_01 BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR
battle_idle_kneel_shsw_shld_var_02 BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR
battle_idle_kneel_shsw_shld_var_03 BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR
battle_idle_kneel_shsw_shld_var_04 BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR
battle_idle_kneel_shsw_shld_var_05 BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR
battle_idle_kneel_shsw_shld_var_06 BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR
battle_idle_kneel_shsw_shld_var_07 BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR
battle_idle_lngsw BattleLngsw, Quest_BattleLngsw_NoVariants
battle_idle_lngsw_lookposes BattleCommand, BattleLngsw, BattleLngsw_VAR, Quest_BattleLngswCharge, Quest_BattleLngswCommand, Quest_BattleLngswDuckDown, Quest_BattleLngswGoThere, Quest_BattleLngswLookAround, Quest_BattleLngsw_NoVariants
battle_idle_lngsw_to_relaxed_idle_both BattleLngswToIdle
battle_idle_lngsw_var_01 BattleLngsw_VAR, Quest_BattleLngswLookAround
battle_idle_lngsw_var_02 BattleLngsw_VAR
battle_idle_lngsw_var_03 BattleLngsw_VAR, Quest_BattleLngswCommand
battle_idle_lngsw_var_04 BattleLngsw_VAR, Quest_BattleLngswCommand
battle_idle_lngsw_var_05 BattleLngsw_VAR
battle_idle_lngsw_var_06 BattleLngsw_VAR
battle_idle_lngsw_var_07 BattleLngsw_VAR, Quest_BattleLngswDuckDown
battle_idle_lngsw_var_08 BattleLngsw_VAR
battle_idle_lngsw_var_09 BattleLngsw_VAR
battle_idle_lngsw_var_10 BattleLngsw_VAR, Quest_BattleLngswGoThere
battle_idle_lngsw_var_11 BattleLngsw_VAR
battle_idle_lngsw_var_12 BattleLngsw_VAR, Quest_BattleLngswCharge
battle_idle_shsw_shld BattleShswShld, BattleShswShldIn
battle_idle_shsw_shld_to_relaxed_idle_both BattleShswShieldToIdle
battle_idle_shsw_shld_var_01 BattleShswShld_VAR
battle_idle_shsw_shld_var_01_add BattleShswShld_VAR
battle_idle_shsw_shld_var_02 BattleShswShld_VAR
battle_idle_shsw_shld_var_02_add BattleShswShld_VAR
battle_idle_shsw_shld_var_03 BattleShswShld_VAR
battle_idle_shsw_shld_var_03_add BattleShswShld_VAR
battle_idle_shsw_shld_var_04 BattleShswShld_VAR
battle_idle_shsw_shld_var_04_add BattleShswShld_VAR
battle_idle_shsw_shld_var_05 BattleShswShld_VAR
battle_idle_shsw_shld_var_06 BattleShswShld_VAR
battle_idle_shsw_shld_var_07 BattleShswShld_VAR
battle_idle_shsw_shld_var_08 BattleShswShld_VAR
battle_idle_shsw_shld_var_09 BattleShswShld_VAR
battle_idle_shsw_shld_var_10 BattleShswShld_VAR
battle_run2idle_kneel_shsw_shld BattleKneelShieldCover_In, BattleKneelShswShldIn
battle_run2idle_lngsw BattleLngswIn
battle_victory_bow BattleVictory
battle_victory_crossbow BattleVictory
battle_victory_crossbow_var1 BattleVictory, BattleVictoryOil
battle_victory_hand_cannon BattleVictory
battle_victory_lngsw BattleVictory
battle_victory_shsw BattleVictory
battle_victory_shsw_shld BattleVictory
freeblock_idle BattleShswShldIn, CombatIdle, Quest_FreeBlock, Quest_FreeBlock_Out
ladder_idle_var_01 BattleLadder_VAR
ladder_idle_var_02 BattleLadder_VAR
ladder_idle_var_03 BattleLadder_VAR
ladder_layon2climb BattleLadderLayOnToClimb
ladder_layon2idle BattleLadderLayOnToIdle
ladder_layon2idle_02 BattleLadderLayOnToIdle02
ladder_pickup BattleLadderPickup, PickLadder
clip fragments
beggar_face_down_get_alms_01 BeggarTake
beggar_face_down_get_alms_02 BeggarTake
beggar_face_down_get_alms_03 BeggarTake
beggar_face_down_get_alms_04 BeggarTake
beggar_face_down_get_alms_idle BeggarFaceDownGetAlms
beggar_face_down_idle Beggar
beggar_face_down_in BeggarIn
beggar_face_down_out BeggarOut
beggar_face_down_out_violence BeggarOut
beggar_face_down_to_combat_dagger_lg BeggarToCombat
beggar_face_down_to_combat_dagger_rg BeggarToCombat
beggar_face_down_to_combat_nw_lg BeggarToCombat
beggar_face_down_to_combat_nw_rg BeggarToCombat
beggar_face_down_var01 BeggarVAR
beggar_face_down_var02 BeggarVAR
beggar_face_down_var03 BeggarVAR
beggar_give_alms_down_01 BeggarGive
beggar_give_alms_down_02 BeggarGive, PutMoneyOnGround
beggar_give_alms_knee_01 BeggarGive
beggar_give_alms_knee_02 BeggarGive
beggar_kneel_get_alms_01 BeggarTake
beggar_kneel_get_alms_02 BeggarTake
beggar_kneel_get_alms_03 BeggarTake
beggar_kneel_get_alms_idle BeggarKneelGetAlms
beggar_kneel_idle Beggar
beggar_kneel_in BeggarIn
beggar_kneel_out BeggarOut
beggar_kneel_out_violence BeggarOut
beggar_kneel_to_combat_dagger_lg BeggarToCombat
beggar_kneel_to_combat_nw_lg BeggarToCombat
beggar_kneel_var01 BeggarVAR
beggar_kneel_var02 BeggarVAR
beggar_kneel_var03 BeggarVAR
priest_beggar_face_down_gift_s BeggarTakePriest
priest_beggar_kneel_gift_s BeggarTakeAlms, BeggarTakePriest
priest_beggar_kneel_in_s BeggarTakePriestIn
clip fragments
behavior_drink_barrel_small_spigot_player BehaviorDrinkBarrelSmallSpigot
behavior_eating_boiler_opposite_player BehaviorEatingBoiler
behavior_eating_boiler_player BehaviorEatingBoiler
behavior_eating_pot_player BehaviorEatingPot
behavior_poisoning_barrel_small_spigot_player BehaviorPoisoningBarrelSmallSpigot
behavior_poisoning_boiler_opposite_player BehaviorPoisoningBoiler
behavior_poisoning_boiler_player BehaviorPoisoningBoiler
behavior_poisoning_kitchen_player BehaviorPoisoningKitchen
male_behavior_chasing_dog01 BehaviorChasingDog
male_behavior_chasing_dog02 BehaviorChasingDog
male_behavior_chasing_dog03 BehaviorChasingDog
male_behavior_chasing_horse BehaviorChasingHorse
stealth_drink_barrel_small_spigot_player BehaviorDrinkBarrelSmallSpigot
stealth_eating_boiler_opposite_player BehaviorEatingBoiler
stealth_eating_boiler_player BehaviorEatingBoiler
stealth_eating_pot_player BehaviorEatingPot
stealth_poisoning_barrel_small_spigot_player BehaviorPoisoningBarrelSmallSpigot
stealth_poisoning_boiler_opposite_player BehaviorPoisoningBoiler
stealth_poisoning_boiler_player BehaviorPoisoningBoiler
stealth_poisoning_kitchen_player BehaviorPoisoningKitchen
clip fragments
bell_ringing_in BellRingingIn
bell_ringing_loop BellRinging
bell_ringing_out BellRingingOut
clip fragments
blacksmith_sword_forging_in BlacksmithBehaviorForgingIn
blacksmith_sword_forging_loop BlacksmithBehaviorForgingLoop, SmithForging
blacksmith_sword_forging_to_heating BlacksmithBehaviorForgingToHeating, SmithForgingToHeating
blacksmith_sword_grab_to_insert BlacksmithBehaviorHeatingIn, SmithGrab
blacksmith_sword_heating BlacksmithBehaviorHeatingLoop, SmithHeating
blacksmith_sword_heating_out BlacksmithBehaviorHeatingOut
blacksmith_sword_heating_to_forging BlacksmithBehaviorHeatingToForging, SmithHeatingToForging
blacksmith_sword_quenching_to_end BlacksmithBehaviorForgingOut, SmithHarden
blacksmith_sword_quenching_to_new_to_insert BlacksmithBehaviorForgingToHeating, SmithHarden
clip fragments
1d-blacksmith_axe_heating BlacksmithingForgeIdle
1d-blacksmith_sword_forging_idle BlacksmithingAnvilIdle
1d-blacksmith_sword_forging_perfect BlacksmithingPerfectStroke
1d-blacksmith_sword_forging_turn BlacksmithingFlipWorkpiece
1d-blacksmith_sword_forging_turn_back BlacksmithingFlipWorkpieceBack
1d-blacksmith_sword_forging_up BlacksmithingStrokeStart
1d-blacksmith_sword_forging_up_loop BlacksmithingStrokeStart
2d-blacksmith_axe_forging_idle BlacksmithingAnvilIdle
2d-blacksmith_axe_forging_perfect BlacksmithingPerfectStroke
2d-blacksmith_axe_forging_turn BlacksmithingFlipWorkpiece
2d-blacksmith_axe_forging_turn_back BlacksmithingFlipWorkpieceBack
2d-blacksmith_axe_forging_up BlacksmithingStrokeStart
2d-blacksmith_axe_forging_up_loop BlacksmithingStrokeStart
2d-blacksmith_sword_forging_down BlacksmithingStrokeFinish
2d-blacksmith_sword_heating BlacksmithingForgeIdle
3d-blacksmith_axe_forging_down BlacksmithingStrokeFinish
blacksmithing_axe_add BlacksmithingFlippedWorkpiece
blacksmithing_axe_forging_end BlacksmithingFinishedReturnHammer
blacksmithing_axe_forging_end_idle BlacksmithingFinishedIdle
blacksmithing_axe_forging_end_to_heating BlacksmithingToHardening
blacksmithing_axe_forging_to_heating BlacksmithingToForge
blacksmithing_axe_hardening BlacksmithingToHardening
blacksmithing_axe_heating_browsing_in BlacksmithingForgeInspection
blacksmithing_axe_heating_browsing_loop BlacksmithingForgeInspection
blacksmithing_axe_heating_browsing_out BlacksmithingForgeInspectionStop
blacksmithing_axe_heating_loop BlacksmithingToHardening
blacksmithing_axe_heating_to_forging BlacksmithingToAnvil
blacksmithing_axe_in BlacksmithingGrabWorkpiece
blacksmithing_sword_add BlacksmithingFlippedWorkpiece
blacksmithing_sword_forging_end BlacksmithingFinishedReturnHammer
blacksmithing_sword_forging_end_idle BlacksmithingFinishedIdle
blacksmithing_sword_forging_end_to_heating BlacksmithingToHardening
blacksmithing_sword_forging_to_heating BlacksmithingToForge
blacksmithing_sword_hardening BlacksmithingToHardening
blacksmithing_sword_heating_browsing_in BlacksmithingForgeInspection
blacksmithing_sword_heating_browsing_loop BlacksmithingForgeInspection
blacksmithing_sword_heating_browsing_out BlacksmithingForgeInspectionStop
blacksmithing_sword_heating_loop_close BlacksmithingToHardening
blacksmithing_sword_heating_to_forging BlacksmithingToAnvil
blacksmithing_sword_in BlacksmithingGrabWorkpiece
clip fragments
crime_stunned_standup_male BlendRagdoll
crime_stunned_standup_male_front BlendRagdoll
crime_stunned_standup_male_left BlendRagdoll
crime_stunned_standup_male_player BlendRagdoll
crime_stunned_standup_male_right BlendRagdoll
getup_ground_back BlendRagdoll
getup_ground_back_player BlendRagdoll
getup_ground_front BlendRagdoll
getup_ground_front_player BlendRagdoll
getup_ground_left BlendRagdoll
getup_ground_left_player BlendRagdoll
getup_ground_right BlendRagdoll
getup_ground_right_player BlendRagdoll
clip fragments
ankle_action_01 BrokenAnkleTreatment
ankle_action_02 BrokenAnkleTreatment
ankle_action_03 BrokenAnkleTreatment
ankle_loop BrokenAnkle
clip fragments
tub_empty_filling BucketFill
tub_empty_filling_180 BucketFill180
tub_empty_filling_water_tube BucketFillTub
tub_full_emptying BucketPour
clip fragments
prepadeni_capon_slide_in CaponSlideIn
prepadeni_capon_slide_loop CaponSlide
prepadeni_capon_slide_out CaponSlideOut
prepadeni_capon_slide_var01 CaponSlide_VAR
prepadeni_capon_slide_var02 CaponSlide_VAR
prepadeni_capon_slide_var03 CaponSlide_VAR
prepadeni_capon_slide_var04 CaponSlide_VAR
prepadeni_capon_slide_var05 CaponSlide_VAR
clip fragments
carpenter_in CarpenterIn
carpenter_loop Carpenter
carpenter_loop_var01 CarpenterVAR
carpenter_loop_var03 CarpenterVAR
carpenter_loop_var04 CarpenterVAR
carpenter_out CarpenterOut
clip fragments
bag_pick_player CarryItemPickup, Picking
bag_pick_wagoon CarryItemPickup, SackWagoonPick
bag_pick_wagoon_player CarryItemPickup
bag_place_player CarryItemPlace, Placing
bag_place_wagoon CarryItemPlace, SackWagoonPlace
bag_place_wagoon_player CarryItemPlace
bag_walk_fwd_player_add CarryItemPickup, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig, SackWagoonPick
quest_collection_carcasses CarryItemPickup, Quest_CollectionCarcasses
quest_pick_jug_pewter CarryItemPickup
quest_place_jug_pewter CarryItemPlace
quest_sack_strew_player CarryItemPlace
clip fragments
cart_tow_fail_01 CartTow, CartTowIn, CartTowOut
cart_tow_fail_01_wagon_b CartTow
cart_tow_m CartTow
cart_tow_s CartTow
relaxed_idle_both CartTowOut, GuardOut, MotionIdle, MotionMovement, Quest_MotionIdleWithoutVariations, SmithForgingCoopOut, Soldier_Attention, testLookat, trailer_peacherAndPeople
clip fragments
cast_casting CastCasting
cast_heating_idle_loop CastHeating
cast_heating_idle_to_idle_with_tongs CastHeating_TakeTongs
cast_heating_idle_var_1 CastHeating_VAR
cast_heating_idle_var_2 CastHeating_VAR
cast_heating_idle_var_3 CastHeating_VAR
cast_heating_idle_var_4 CastHeating_VAR
cast_heating_idle_var_5 CastHeating_VAR
cast_heating_in CastHeatingIn
cast_heating_out CastHeatingOut
cast_idle_with_tongs_in CastHeatingTongsIn
cast_idle_with_tongs_loop CastHeatingTongs
cast_idle_with_tongs_out CastHeatingTongsOut
cast_idle_with_tongs_var_1 CastHeatingTongs_VAR
cast_idle_with_tongs_var_2 CastHeatingTongs_VAR
cast_idle_with_tongs_var_3 CastHeatingTongs_VAR
cast_idle_with_tongs_var_4 CastHeatingTongs_VAR
cast_idle_with_tongs_var_5 CastHeatingTongs_VAR
clip fragments
bow_crouched_down_pull_back_over Charge
bow_palisade_lean_in Charge
bow_pull_back_over Charge
bow_pull_back_rider_over Charge
crossbow_charge Charge, Quest_CrossbowIdleAimIn
crossbow_charge_over Charge
crossbow_charging_phase2_to_idle_aim Charge
crossbow_charging_phase2_to_idle_aim_over Charge
crossbow_horse_charge_over Charge
crossbow_horse_charging_phase2_to_idle_aim_over Charge
crossbow_palisade_lean_in Charge
crossbow_stealth_charge Charge, Quest_CrossbowCrouchIdleAimIn
crossbow_stealth_charging_phase2_to_idle_aim Charge
lookposes_horserider_idle_head Charge, HorseCombatFastStop, HorseCombatIdle, HorseCombatJump, HorseCombatLand, HorseCombatMovement, LookPose, MotionIdle, MotionMovement, Mount
rifle_charge Charge
rifle_charge_over Charge
rifle_charging_phase2_to_idle_aim Charge
rifle_horse_charge_over Charge
rifle_idle_loaded_lookposes_torso Charge, Fire, LookPose
rifle_palisade_lean_in Charge
rifle_stealth_charge Charge
rifle_stealth_charging_phase2_to_stealth_idle_aim Charge
clip fragments
quest_check_flowerbed CheckFlowerbed
stash_check CheckStash
clip fragments
male_behavior_chest_check_in ChestCheckIn
male_behavior_chest_check_loop ChestCheckLoop
male_behavior_chest_check_out ChestCheckOut
male_behavior_chest_check_out_turn_180 ChestBehaviorCheckOut
clip fragments
cin_s0950t_mlynaruvucen__contraband_sack_cin_s0950t_henry Cin_s0950t_mlynaruvucen_contraband_sack
clip fragments
cin_m0220t_zachrana__dark_woods CinematicTestWalk
clip fragments
classify_service_in ClassifyServiceIn
classify_service_loop ClassifyService
classify_service_out ClassifyServiceOut
clip fragments
climb_battlement ClimbBattlement
climb_battlement1 ClimbBattlement
climb_battlement2 ClimbBattlement
clip fragments
coalman_in CoalManIn
coalman_loop CoalMan
coalman_loop_soft_var01 CoalManSoftVAR
coalman_loop_soft_var02 CoalManSoftVAR
coalman_loop_soft_var03 CoalManSoftVAR
coalman_loop_var01 CoalManVAR
coalman_loop_var02 CoalManVAR
coalman_loop_var03 CoalManVAR
coalman_out CoalManOut
coalman_soft_in CoalManSoftIn
coalman_soft_loop CoalManSoft
coalman_soft_out CoalManSoftOut
clip fragments
coalman_charcoal_in CoalmanCharcoalIn
coalman_charcoal_loop1 CoalmanCharcoal_VAR
coalman_charcoal_loop2 CoalmanCharcoal_VAR
coalman_charcoal_loop3 CoalmanCharcoal_VAR
coalman_charcoal_out CoalmanCharcoalOut
coalman_charcoal_transition CoalmanCharcoalTransition
clip fragments
come_here_01 Come, CrimeCome, FollowMe
come_here_02 Come, CrimeCome, FollowMe
come_here_03 Come, FollowMe
come_here_04 Come, CrimeCome, FollowMe
quest_rider_onward1 ComeUpperBody
quest_rider_onward2 ComeUpperBody
clip fragments
commander_speech_loop Commander_Speech
quest_commander_goad Commander_Urge
quest_pointing_sword_in Commander_MoveThere
quest_pointing_sword_loop Commander_MoveThere
clip fragments
behavior_cooking_pan_camp_player CookingPanCamp
behavior_cooking_pan_kitchen_player CookingPanKitchen
cooking_ladle_in CookingIn
cooking_ladle_loop Cooking
cooking_ladle_out CookingOut
cooking_ladle_var01 Cooking_VAR
cooking_ladle_var02 Cooking_VAR
cooking_pot_campfire_in_01 CookingIn
cooking_pot_campfire_loop_01 Cooking
cooking_pot_campfire_loop_01_var01 Cooking_VAR
cooking_pot_campfire_loop_01_var02 Cooking_VAR
cooking_pot_campfire_out_01 CookingOut
cooking_scoop_in CookingScoopIn
cooking_scoop_in_back_left CookingScoopIn
cooking_scoop_in_back_right CookingScoopIn
cooking_scoop_in_left CookingScoopIn
cooking_scoop_in_right CookingScoopIn
cooking_scoop_ingredience_chest CookingScoopIngredienceChest
cooking_scoop_ingredience_to_kettle CookingScoopIngredienceToKettle
cooking_scoop_loop CookingScoopLoop
cooking_scoop_out CookingScoopOut
cooking_scoop_out_back_left CookingScoopOut
cooking_scoop_out_back_right CookingScoopOut
cooking_scoop_out_left CookingScoopOut
cooking_scoop_out_right CookingScoopOut
cooking_scoop_spice_collect01 CookingScoopSpiceCollect
cooking_scoop_spice_collect02 CookingScoopSpiceCollect
cooking_scoop_spice_to_kettle CookingScoopSpiceToKettle
cooking_scoop_to_bowl CookingScoopToBowl
cooking_scoop_var_01_taste CookingScoopLoop_VAR
cooking_scoop_var_02_forehead CookingScoopLoop_VAR
cooking_scoop_var_03_smell CookingScoopLoop_VAR
cooking_scoop_var_04_back CookingScoopLoop_VAR
cooking_scoop_water_to_kettle CookingScoopWaterToKettle
clip fragments
1d-corpse_idle_turns_m CorpseDrawTorch, CorpseHolsterTorch, MotionTurn, MotionTurnBig
corpse_draw_torch_female_over CorpseDrawTorch
corpse_draw_torch_over CorpseDrawTorch, Quest_KickedOutDoor
corpse_holster_torch_female_over CorpseHolsterTorch
corpse_holster_torch_over CorpseHolsterTorch
corpse_pickup_ground_female_m CorpseGrab
corpse_pickup_ground_idle_female_m CorpseGrab
corpse_pickup_ground_idle_m CorpseGrab
corpse_pickup_ground_m CorpseGrab
corpse_place_ground_female_m CorpsePut
corpse_place_ground_idle_female_m CorpsePut
corpse_place_ground_idle_m CorpsePut
corpse_place_ground_m CorpsePut
clip fragments
bartender_in CountingMoneyIn
bartender_loop CountingMoney
bartender_loop_var01 CountingMoneyVAR
bartender_loop_var02 CountingMoneyVAR
bartender_out CountingMoneyOut
clip fragments
cover_corner_right_bow_in CoverIn
cover_corner_right_bow_loop Cover
cover_corner_right_bow_out CoverOut
cover_corner_right_bow_shot_01 CoverFire
cover_corner_right_bow_shot_02 CoverFire
cover_corner_right_bow_shot_up_01 CoverFire
cover_corner_right_bow_shot_up_02 CoverFire
cover_wall_bow_in CoverIn
cover_wall_bow_loop Cover
cover_wall_bow_out CoverOut
cover_wall_bow_shot_01 CoverFire
cover_wall_bow_shot_02 CoverFire
cover_wall_bow_shot_03 CoverFire
cover_wall_bow_shot_up_01 CoverFire
cover_wall_bow_shot_up_02 CoverFire
cover_wall_bow_shot_up_03 CoverFire
clip fragments
behavior_surrender_var01_loop Cower
sitting_bench_violence_reaction_loop Cower
sitting_ground_violence_reaction_loop Cower
sitting_table_violence_reaction_loop Cower
sleeping_bed_violence_reaction_loop Cower
sleeping_bench_left_violence_reaction_loop Cower
sleeping_bench_right_violence_reaction_loop Cower
sleeping_ground_left_violence_reaction_loop Cower
sleeping_ground_right_violence_reaction_loop Cower
clip fragments
crime_cross_male_over CrimeCross
crime_dont_come_back_male CrimeDontComeBack
crime_goaway_male_hard_over_1 CrimeGoAwayHard
crime_goaway_male_hard_over_2 CrimeGoAwayHard
crime_goaway_male_hard_over_3 CrimeGoAwayHard
crime_goaway_male_light_over_1 CrimeGoAwayEasy
crime_goaway_male_light_over_2 CrimeGoAwayEasy
crime_goaway_male_light_over_3 CrimeGoAwayEasy
crime_idle_to_watch CrimeToWatch
crime_pickpocket_reaction_front_male CrimeRobbingReaction, HitDeath
crime_pickpocket_reaction_front_male_var1 CrimeRobbingReaction
crime_pickpocket_reaction_front_male_var2 CrimeRobbingReaction
crime_pickpocket_reaction_front_male_var3 CrimeRobbingReaction
crime_pickpocket_reaction_front_male_var4 CrimeRobbingReaction
crime_pickpocket_reaction_male CrimeRobbingReaction, HitDeath
crime_robbed_reaction_male CrimeRobbedReaction
crime_scare_male_hard CrimeScareHard
crime_scare_male_low CrimeScareEasy
crime_scare_male_middle CrimeScareMedium
crime_surrender_bow_in CrimeSurrenderIn
crime_surrender_bow_loop CrimeSurrender
crime_surrender_bow_out CrimeSurrenderOut
crime_surrender_crossbow_in CrimeSurrenderIn
crime_surrender_crossbow_loop CrimeSurrender
crime_surrender_crossbow_out CrimeSurrenderOut
crime_surrender_handcannon_in CrimeSurrenderIn
crime_surrender_handcannon_loop CrimeSurrender
crime_surrender_handcannon_out CrimeSurrenderOut
crime_surrender_hlbrd_in CrimeSurrenderIn, TournamentSurrender
crime_surrender_hlbrd_loop CrimeSurrender
crime_surrender_hlbrd_out CrimeSurrenderOut, TournamentSurrender
crime_surrender_lngsw_in CrimeSurrenderIn
crime_surrender_lngsw_loop CrimeSurrender
crime_surrender_lngsw_out CrimeSurrenderOut
crime_surrender_lngsw_torch_in CrimeSurrenderIn
crime_surrender_lngsw_torch_loop CrimeSurrender
crime_surrender_lngsw_torch_out CrimeSurrenderOut
crime_surrender_mace_in CrimeSurrenderIn
crime_surrender_mace_loop CrimeSurrender
crime_surrender_mace_out CrimeSurrenderOut
crime_surrender_mace_shield_in CrimeSurrenderIn
crime_surrender_mace_shield_loop CrimeSurrender
crime_surrender_mace_shield_out CrimeSurrenderOut
crime_surrender_mace_torch_in CrimeSurrenderIn
crime_surrender_mace_torch_loop CrimeSurrender
crime_surrender_mace_torch_out CrimeSurrenderOut
crime_surrender_nw_in CrimeSurrenderIn
crime_surrender_nw_out CrimeSurrenderOut
crime_surrender_shsw_in CrimeSurrenderIn
crime_surrender_shsw_loop CrimeSurrender
crime_surrender_shsw_out CrimeSurrenderOut
crime_surrender_shsw_shield_in CrimeSurrenderIn
crime_surrender_shsw_shield_loop CrimeSurrender
crime_surrender_shsw_shield_out CrimeSurrenderOut
crime_surrender_shsw_torch_in CrimeSurrenderIn
crime_surrender_shsw_torch_loop CrimeSurrender
crime_surrender_shsw_torch_out CrimeSurrenderOut
crime_surrender_torch_in CrimeSurrenderIn
crime_surrender_torch_loop CrimeSurrender
crime_surrender_torch_out CrimeSurrenderOut
crime_watch_idle_var01 CrimeWatch
crime_watch_idle_var03 CrimeWatch
crime_watch_idle_var04 CrimeWatch
crime_watch_idle_var07 CrimeWatch
crime_watch_idle_var08 CrimeWatch
crime_watch_nonviolent CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var01 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var02 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var03 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var04 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var05 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var06 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var07 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var08 CrimeWatchNonviolent_VAR
crime_watch_nonviolent_var09 CrimeWatchNonviolent_VAR
crime_watch_to_idle CrimeToIdle
guard_hlbrd_goaway_over_4 CrimeGoAwayEasy
guard_hlbrd_goaway_over_5 CrimeGoAwayEasy
guard_lngsw_goaway_over CrimeGoAwayEasy, CrimeGoAwayHard, CrimeGoAwayMedium
guard_shsw_goaway_over CrimeGoAwayEasy, CrimeGoAwayHard, CrimeGoAwayMedium
clip fragments
crossbow_loop_loaded_first_try_over CrossbowLoadedFirstTry
crossbow_loop_loaded_var01 CrossbowLoaded_VAR
crossbow_loop_loaded_var02 CrossbowLoaded_VAR
crossbow_loop_loaded_var03 CrossbowLoaded_VAR
crossbow_loop_loaded_var04 CrossbowLoaded_VAR
crossbow_stealth_idle_aim_to_idle_aim CrossbowStealthAimToIdleAim
clip fragments
crowd_peasant_male_audience_idle_01 CrowdPeasantMaleAudience01
crowd_peasant_male_audience_idle_02 CrowdPeasantMaleAudience02
crowd_peasant_male_audience_idle_03 CrowdPeasantMaleAudience03
crowd_peasant_male_audience_point_03 CrowdPeasantPoint
clip fragments
quest_cruel_pikeman_01 CruelPikeman
quest_cruel_pikeman_02 CruelPikeman
clip fragments
relaxed_idle_torso_roz_add CuriousUpperbody
clip fragments
behavior_hangmale_loop DeadBody_Hanged
corpse_bed DeadPose
corpse_bench DeadPose
corpse_ground DeadPose
corpse_marksman_pavise1 DeadBody
corpse_marksman_pavise2 DeadBody
corpse_marksman_pavise3 DeadBody
corpse_marksman_pavise4 DeadBody
corpse_marksman_pavise5 DeadBody
corpse_tied_tree DeadBody
dead_cuman_01 DeadBody, DeadPose
dead_cuman_02 DeadBody, DeadPose
dead_cuman_03 DeadBody, DeadPose
dead_cuman_04 DeadBody, DeadPose
dead_cuman_05 DeadBody, DeadPose
dead_cuman_06 DeadBody, DeadPose
dead_cuman_07 DeadBody, DeadPose
dead_peasant_01 DeadBody, DeadBody_BeingInteracted_Waiting, DeadPose
dead_peasant_02 DeadBody, DeadPose
dead_peasant_03 DeadBody, DeadPose
dead_peasant_04 DeadBody, DeadPose
male_behavior_hangmale_halter_short_loop DeadBody_Hanged
male_corpse_collapsed_wagon_01 DeadBody
male_corpse_collapsed_wagon_02 DeadBody
male_corpse_hanging_wagon_01 DeadBody
male_corpse_hanging_wagon_02 DeadBody
male_corpse_hanging_wagon_03 DeadBody
male_corpse_noble_impaled_spear_tree DeadBody
male_corpse_soldier_hanging_palisade DeadBody, DeadPose
male_corpse_soldier_hanging_wall_01 DeadBody
male_corpse_soldier_hanging_wall_02 DeadBody, Quest_PassedOutDrunk
male_dead_aulitz_collapsed_chair_fancy DeadBody
male_dead_aulitz_collapsed_ground_brutal DeadBody
male_dead_coffin_01 DeadBody, DeadPose
male_dead_coffin_02 DeadBody, DeadPose
male_dead_collapsed_wall_01 DeadBody, DeadPose, Quest_PassedOutDrunk
male_dead_collapsed_wall_02 DeadBody, DeadPose, Quest_PassedOutDrunk
male_dead_collapsed_wall_03 DeadBody, DeadPose
male_dead_horse_01 DeadBody, DeadPose
male_dead_horse_02 DeadBody, DeadPose
male_dead_horse_03 DeadBody, DeadPose
quest_corpse_robber_in_m DeadBody_Interactant_In, LootIn
quest_corpse_robber_in_s DeadBody_BeingInteracted_In, LootInSlave
quest_corpse_robber_loop_m DeadBody_Interactant_Loop, Loot
quest_corpse_robber_loop_s DeadBody_BeingInteracted_Loop, LootSlave
quest_corpse_robber_out_m DeadBody_Interactant_Out, LootOut
quest_corpse_robber_out_s DeadBody_BeingInteracted_Out, LootOutSlave
quest_hangman_death_loop_gallows_01 DeadBody_Hanged
quest_hangman_death_loop_gallows_02 DeadBody_Hanged
quest_hangman_death_loop_gallows_03 DeadBody_Hanged
quest_hangman_death_loop_gallows_04 DeadBody_Hanged
clip fragments
sick_man_death_in Death
sick_man_death_loop Death
clip fragments
crouched_idle_hold_bow_lhand DecoyDraw, DecoyPlace, DecoyThrow, HoldItemLeft, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig
crouched_throw_decoy_in_over DecoyDraw, Quest_ThrowDecoyIn, Quest_ThrowDecoy_OneShot
crouched_throw_decoy_place_over DecoyPlace
crouched_throw_decoy_toss_over DecoyThrow, Quest_ThrowDecoyOut, Quest_ThrowDecoy_OneShot
drop_general_lhand_over DecoyDraw, Drop
farmer_stone_collecting_walk_fwd_lhand DecoyDraw, DecoyPlace, HoldItemLeft, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig
clip fragments
camp_dice_kibitzer_extatichappy01 DiceGameKibitzerExtaticHappy
camp_dice_kibitzer_extatichappy02 DiceGameKibitzerExtaticHappy
camp_dice_kibitzer_extatichappy03 DiceGameKibitzerExtaticHappy
camp_dice_kibitzer_facepalm01 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm02 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm03 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm04 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm05 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm06 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm07 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm08 DiceGameKibitzerFacepalm
camp_dice_kibitzer_facepalm09 DiceGameKibitzerFacepalm
camp_dice_kibitzer_in DiceGameKibitzerIn
camp_dice_kibitzer_loop DiceGameKibitzer
camp_dice_kibitzer_mildlyhappy01 DiceGameKibitzerMildlyHappy
camp_dice_kibitzer_mildlyhappy02 DiceGameKibitzerMildlyHappy
camp_dice_kibitzer_mildlyhappy03 DiceGameKibitzerMildlyHappy
camp_dice_kibitzer_mildlyhappy04 DiceGameKibitzerMildlyHappy
camp_dice_kibitzer_mildlyhappy05 DiceGameKibitzerMildlyHappy
camp_dice_kibitzer_neutral01 DiceGameKibitzerNeutral
camp_dice_kibitzer_neutral02 DiceGameKibitzerNeutral
camp_dice_kibitzer_neutral03 DiceGameKibitzerNeutral
camp_dice_kibitzer_neutral04 DiceGameKibitzerNeutral
camp_dice_kibitzer_out DiceGameKibitzerOut
dice_accept DiceGameAccept
dice_decline DiceGameDecline, DiceGameIdle
dice_end_lap_failure DiceGameEndTurn, DiceNew_StartFailure, DiceNew_TurnFailure
dice_end_lap_neutral DiceGameEndTurn
dice_end_lap_success DiceGameEndTurn, DiceNew_StartSuccess, DiceNew_TurnSuccess
dice_in DiceGameIn, DiceNew_StartFailure, DiceNew_StartSuccess
dice_invite DiceGameInvite
dice_loop DiceGameShake
dice_loop_var01 DiceGameShake
dice_neutral DiceGameReaction
dice_new_turn DiceGameNewTurn, DiceNew_EndFailure, DiceNew_EndSuccess, DiceNew_TurnFailure, DiceNew_TurnSuccess
dice_out DiceGameOut
dice_out_failure DiceGameFinish, DiceNew_EndFailure
dice_out_onlycup DiceGameOut_OnlyCup
dice_out_onlydice DiceGameOut_OnlyDice
dice_out_success DiceGameFinish, DiceNew_EndSuccess
dice_reaction_negative_01 DiceGameReaction
dice_reaction_negative_02 DiceGameReaction
dice_reaction_negative_03 DiceGameReaction
dice_reaction_negative_04 DiceGameReaction
dice_reaction_negative_05 DiceGameReaction
dice_reaction_negative_06 DiceGameReaction
dice_reaction_neutral_01 DiceGameReaction
dice_reaction_neutral_02 DiceGameReaction
dice_reaction_neutral_03 DiceGameReaction
dice_reaction_neutral_04 DiceGameReaction
dice_reaction_positive_01 DiceGameReaction
dice_reaction_positive_02 DiceGameReaction
dice_reaction_positive_03 DiceGameReaction
dice_reaction_positive_04 DiceGameReaction
dice_reaction_positive_05 DiceGameReaction
dice_throw_failure DiceGameEndTurn
dice_throw_neutral DiceGameContinueTurn, DiceNew_EndFailure, DiceNew_EndSuccess, DiceNew_StartFailure, DiceNew_StartSuccess, DiceNew_TurnFailure, DiceNew_TurnSuccess
dice_throw_success DiceGameContinueTurn
minigame_dice_idle DiceIdle
minigame_dice_shake DiceShake
clip fragments
grave_digging Digging
clip fragments
horse_dismount_hlbrd_left_01 Dismount
horse_dismount_hlbrd_left_01_align Dismount
horse_dismount_hlbrd_right_01 Dismount
horse_dismount_hlbrd_right_01_align Dismount
horse_dismount_left_01 Dismount
horse_dismount_left_01_align Dismount
horse_dismount_left_02 Dismount
horse_dismount_left_02_align Dismount
horse_dismount_right_01 Dismount
horse_dismount_right_01_align Dismount
horse_dismount_right_02 Dismount
horse_dismount_right_02_align Dismount
horse_dismount_unsaddled_left_01 Dismount
horse_dismount_unsaddled_left_01_align Dismount
horse_dismount_unsaddled_right_01 Dismount
horse_dismount_unsaddled_right_01_align Dismount
clip fragments
dog_command_01 DogInteraction
player_dog_carees_v01 DogPetting
player_dog_carees_v03 DogPetting
player_dog_carees_v04 DogPetting
clip fragments
door_01_relaxed_walk_l_b_c_01_in Door
door_01_relaxed_walk_l_b_c_01_in_left Door
door_01_relaxed_walk_l_b_c_01_in_right Door
door_01_relaxed_walk_l_b_c_01_out Door
door_01_relaxed_walk_l_b_c_01_out_left Door
door_01_relaxed_walk_l_b_c_01_out_right Door
door_01_relaxed_walk_l_b_c_unlock Door_LockUnlock
door_01_relaxed_walk_l_b_c_unlock_open Door_UnlockOpen
door_01_relaxed_walk_l_b_o_01_out Door
door_01_relaxed_walk_l_b_o_01_out_left Door
door_01_relaxed_walk_l_b_o_01_out_right Door
door_01_relaxed_walk_l_b_o_lock_close Door_CloseLock
door_01_relaxed_walk_l_f_c_01_in Door
door_01_relaxed_walk_l_f_c_01_in_left Door
door_01_relaxed_walk_l_f_c_01_in_right Door
door_01_relaxed_walk_l_f_c_01_out Door
door_01_relaxed_walk_l_f_c_01_out_left Door
door_01_relaxed_walk_l_f_c_01_out_right Door
door_01_relaxed_walk_l_f_c_unlock Door_LockUnlock
door_01_relaxed_walk_l_f_c_unlock_open Door_UnlockOpen
door_01_relaxed_walk_l_f_o_01_out Door
door_01_relaxed_walk_l_f_o_01_out_left Door
door_01_relaxed_walk_l_f_o_01_out_right Door
door_01_relaxed_walk_l_f_o_lock_close Door_CloseLock
door_01_relaxed_walk_locked_door_shake_left_back Door_Locked
door_01_relaxed_walk_locked_door_shake_left_front Door_Locked
door_01_relaxed_walk_locked_door_shake_right_back Door_Locked
door_01_relaxed_walk_locked_door_shake_right_front Door_Locked
door_01_relaxed_walk_r_b_c_01_in Door
door_01_relaxed_walk_r_b_c_01_in_left Door
door_01_relaxed_walk_r_b_c_01_in_right Door
door_01_relaxed_walk_r_b_c_01_out Door
door_01_relaxed_walk_r_b_c_01_out_left Door
door_01_relaxed_walk_r_b_c_01_out_right Door
door_01_relaxed_walk_r_b_c_unlock Door_LockUnlock
door_01_relaxed_walk_r_b_c_unlock_open Door_UnlockOpen
door_01_relaxed_walk_r_b_o_01_out Door
door_01_relaxed_walk_r_b_o_01_out_left Door
door_01_relaxed_walk_r_b_o_01_out_right Door
door_01_relaxed_walk_r_b_o_lock_close Door_CloseLock
door_01_relaxed_walk_r_f_c_01_in Door
door_01_relaxed_walk_r_f_c_01_in_left Door
door_01_relaxed_walk_r_f_c_01_in_right Door
door_01_relaxed_walk_r_f_c_01_out Door
door_01_relaxed_walk_r_f_c_01_out_left Door
door_01_relaxed_walk_r_f_c_01_out_right Door
door_01_relaxed_walk_r_f_c_unlock Door_LockUnlock
door_01_relaxed_walk_r_f_c_unlock_open Door_UnlockOpen
door_01_relaxed_walk_r_f_o_01_out Door
door_01_relaxed_walk_r_f_o_01_out_left Door
door_01_relaxed_walk_r_f_o_01_out_right Door
door_01_relaxed_walk_r_f_o_lock_close Door_CloseLock
door_01_run_l_b_c_o_01_over DoorAutomatic
door_01_run_l_f_c_o_01_over DoorAutomatic
door_01_run_r_b_c_o_01_over DoorAutomatic
door_01_run_r_f_c_o_01_over DoorAutomatic
door_01_sprint_l_b_c_o_01_over DoorAutomatic
door_01_sprint_l_f_c_o_01_over DoorAutomatic
door_01_sprint_r_b_c_o_01_over DoorAutomatic
door_01_sprint_r_f_c_o_01_over DoorAutomatic
door_nervous_knocking_in DoorNervousKnockingIn
door_nervous_knocking_loop DoorNervousKnocking
door_nervous_knocking_loop_var_01 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_02 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_03 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_04 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_05 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_06 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_07 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_08 DoorNervousKnocking_VAR
door_nervous_knocking_loop_var_09 DoorNervousKnocking_VAR
door_nervous_knocking_out DoorNervousKnockingOut
clip fragments
bow_crouched_draw_over DrawWeapon
bow_draw_over DrawWeapon
bow_draw_over_player DrawWeapon
bow_draw_rider_over DrawWeapon
bow_idle_2nd_loaded_sword_add DrawWeapon, HolsterWeapon, Load, MotionIdle, MotionMovement
crossbow_draw_over DrawWeapon
crossbow_draw_over_player DrawWeapon, Quest_KickedOutDoor
crossbow_horse_draw_over DrawWeapon
crossbow_stealth_draw_over DrawWeapon
draw_lhand DrawFromInventory
draw_rhand DrawFromInventory
draw_torch DrawWeapon
getup_lngsw_idle_to_guard_helmet_z5 DrawWeaponFull
getup_lngsw_idle_to_guard_z5 DrawWeaponFull
holditem_idle_torch_lhand_over DrawWeaponFull, GreetingsUpperBody, HoldItemLeft, HolsterWeapon, MotionInAir, MotionJump, MotionLand, Placing, Quest_KickedOutDoor, StealthRecognitionSmell
mace_idle_to_guard_helmet_z2 DrawWeaponFull
mace_idle_to_guard_shield_helmet_z2 DrawWeaponFull
mace_idle_to_guard_shield_z2 DrawWeaponFull
mace_idle_to_guard_torch_helmet_z2 DrawWeaponFull
mace_idle_to_guard_torch_z2 DrawWeaponFull
mace_idle_to_guard_z2 DrawWeaponFull
relaxed_idle_close_visor_lhand_over DrawWeapon
relaxed_idle_draw_axe_mace_over DrawFromInventory, DrawWeapon
relaxed_idle_draw_axe_mace_over_player DrawWeapon
relaxed_idle_draw_axe_mace_torch_over DrawWeapon
relaxed_idle_draw_dagger_over DrawWeapon
relaxed_idle_draw_hlbrd DrawWeapon, GuardHlbrdPushAway_Player
relaxed_idle_draw_lngsw_over DrawFromInventory, DrawWeapon
relaxed_idle_draw_lngsw_over_player DrawWeapon
relaxed_idle_draw_lngsw_over_visor DrawWeapon
relaxed_idle_draw_shld_axe_over DrawWeapon
relaxed_idle_draw_shld_axe_over_player DrawWeapon
relaxed_idle_draw_shld_over DrawWeapon
relaxed_idle_draw_shld_over_player DrawWeapon
relaxed_idle_draw_shsw_over_player DrawWeapon
relaxed_idle_draw_shsw_torch_over DrawWeapon
relaxed_idle_torch_draw_lngsw_over DrawWeapon
relaxed_idle_torch_draw_mace_over DrawWeapon
resting_ground_01_to_combat_lg_z2_idle01 DrawWeaponFull
rifle_draw_over DrawWeapon
rifle_draw_player_over DrawWeapon
rifle_horse_draw_over DrawWeapon
rifle_stealth_draw_over DrawWeapon
shsw_idle_to_guard_helmet_z2 DrawWeaponFull
shsw_idle_to_guard_shield_helmet_z2 DrawWeaponFull
shsw_idle_to_guard_shield_z2 DrawWeaponFull
shsw_idle_to_guard_torch_helmet_z2 DrawWeaponFull
shsw_idle_to_guard_torch_z2 DrawWeaponFull
shsw_idle_to_guard_z2 DrawWeaponFull
sitting_ground_01_to_combat_lg_z2_idle01 DrawWeaponFull
sitting_ground_03_to_combat_lg_z2_idle01 DrawWeaponFull
sitting_ground_04_to_combat_lg_z2_idle01 DrawWeaponFull
sitting_ground_05_to_combat_lg_z0_idle01 DrawWeaponFull
sitting_ground_06_to_combat_lg_z2_idle01 DrawWeaponFull
stealth_dagger_draw_over DrawWeapon
tournament_intro_axe_01 DrawWeaponFull
tournament_intro_axe_shld_01 DrawWeaponFull
tournament_intro_axe_shld_02 DrawWeaponFull
tournament_intro_hlbrd_01 DrawWeaponFull, Soldier_Cheers
tournament_intro_hlbrd_02 DrawWeaponFull, Soldier_Cheers
tournament_intro_lngsw_01 DrawWeaponFull
tournament_intro_lngsw_02 DrawWeaponFull, TournamentIntro
tournament_intro_lngsw_03 DrawWeaponFull
tournament_intro_shld_01 DrawWeaponFull
tournament_intro_shld_01_over DrawWeaponFull
tournament_intro_shld_02 DrawWeaponFull
tournament_intro_shld_02_over DrawWeaponFull
tournament_intro_shsw_01 DrawWeaponFull
tournament_intro_shsw_02 DrawWeaponFull
clip fragments
male_behavior_sitting_bench_drink_wineskin DrinkWineskin
male_behavior_sitting_ground_drink_wineskin DrinkWineskin
male_behavior_sitting_table_drink_wineskin DrinkWineskin
clip fragments
drinking_bench_wineskin DrinkingWine
clip fragments
bag_place Drop, Placing
drop_general_rhand_for_hoe_over Drop
drop_general_rhand_over Drop
drop_torch Drop
woodpicking_place_basket Drop, Placing
clip fragments
drunkard_idle_var01 Drunkard_VAR
drunkard_idle_var02 Drunkard_VAR
drunkard_idle_var03 Drunkard_VAR
drunkard_idle_var04 Drunkard_VAR
drunkard_idle_var05 Drunkard_VAR
drunkard_idle_var06 Drunkard_VAR
drunkard_idle_var07 Drunkard_VAR
clip fragments
behavior_drying_player Drying
clip fragments
quest_dying_bandit_dialog_kill_m DyingBanditKill
quest_dying_bandit_dialog_kill_s DyingBanditKill
quest_dying_bandit_dialog_loop_m DyingBandit
quest_dying_bandit_dialog_loop_s DyingBandit
clip fragments
eating_bench_notable_bowl_mash_01_in EatingMashIn
eating_bench_notable_bowl_mash_01_out EatingMashOut
eating_bench_notable_bowl_mash_01_talk_eat_in EatingMashToWait
eating_bench_notable_bowl_mash_01_talk_eat_out EatingMashFromWait
eating_bench_notable_bowl_mash_01_talk_in EatingMashWaitingIn
eating_bench_notable_bowl_mash_01_talk_loop EatingMashWaiting
eating_bench_notable_bowl_mash_01_talk_out EatingMashWaitingOut
eating_bench_notable_bowl_mash_01_var01 EatingMashVAR
eating_ground_bowl_mash_01_in EatingMashIn
eating_ground_bowl_mash_01_loop EatingMash, EatingMashVAR
eating_ground_bowl_mash_01_out EatingMashOut
eating_ground_bowl_mash_01_talk_eat_in EatingMashToWait
eating_ground_bowl_mash_01_talk_eat_out EatingMashFromWait
eating_ground_bowl_mash_01_talk_in EatingMashWaitingIn
eating_ground_bowl_mash_01_talk_loop EatingMashWaiting
eating_ground_bowl_mash_01_talk_out EatingMashWaitingOut
eating_ground_bowl_mash_01_var01 EatingMashVAR
eating_ground_bowl_mash_02_in EatingMashIn
eating_ground_bowl_mash_02_loop EatingMash, EatingMashVAR
eating_ground_bowl_mash_02_out EatingMashOut
eating_ground_bowl_mash_02_talk_eat_in EatingMashToWait
eating_ground_bowl_mash_02_talk_eat_out EatingMashFromWait
eating_ground_bowl_mash_02_talk_in EatingMashWaitingIn
eating_ground_bowl_mash_02_talk_loop EatingMashWaiting
eating_ground_bowl_mash_02_talk_out EatingMashWaitingOut
eating_ground_bowl_mash_02_var01 EatingMashVAR
eating_ground_bowl_mash_03_in EatingMashIn
eating_ground_bowl_mash_03_loop EatingMash
eating_ground_bowl_mash_03_out EatingMashOut
eating_ground_bowl_mash_03_talk_eat_in EatingMashToWait
eating_ground_bowl_mash_03_talk_eat_out EatingMashFromWait
eating_ground_bowl_mash_03_talk_in EatingMashWaitingIn
eating_ground_bowl_mash_03_talk_loop EatingMashWaiting
eating_ground_bowl_mash_03_talk_out EatingMashWaitingOut
eating_stand_inv_01_in EatingIn
eating_stand_inv_01_loop Eating
eating_stand_inv_01_out EatingOut
eating_table_bowl_mash_01 EatingMash
eating_table_bowl_mash_01_talk_in EatingMashWaitingIn
eating_table_bowl_mash_01_talk_out EatingMashWaitingOut
eating_table_bowl_mash_in_01 EatingMashIn, Guest_EatingIn, Guest_EatingIn_Left, Guest_EatingIn_Right
eating_table_bowl_mash_in_pray_01 EatingMashInPray
eating_table_bowl_mash_out_01 EatingMashOut, Guest_EatingOut, Guest_EatingOut_Left, Guest_EatingOut_Right
eating_table_bowl_mash_talk_eat_in EatingMashToWait
eating_table_bowl_mash_talk_eat_out EatingMashFromWait
eating_table_bowl_mash_talk_loop EatingMashWaiting
eating_table_inv_01_in_kielbasas EatingTableInvKielbasasIn
eating_table_inv_01_loop_kielbasas EatingTableInvKielbasas
eating_table_inv_01_out_kielbasas EatingTableInvKielbasasOut
quest_drink_wine_eat_bacon_in EatingBaconWineIn
quest_drink_wine_eat_bacon_loop EatingBaconWine
quest_drink_wine_eat_bacon_out EatingBaconWineOut
sitting_bench_notable_idle_bowl_01 EatingMashInPray, SittingIdle
sitting_ground_idle_bowl_01 EatingMashInPray, SittingIdle
sitting_ground_idle_bowl_02 EatingMashInPray, SittingIdle
sitting_ground_idle_bowl_03 EatingMashInPray, SittingIdle
clip fragments
soldier_exhausted_01 Exhausted
soldier_exhausted_02 Exhausted, ExhaustedShort
soldier_exhausted_03 Exhausted
soldier_exhausted_lean_in ExhaustedLeanIn
soldier_exhausted_lean_loop ExhaustedLean
soldier_exhausted_lean_out ExhaustedLeanOut
clip fragments
fa_combat_clinch_01 FE_Default
fa_combat_clinch_02 FE_Default
fa_combat_clinch_03 FE_Default
fa_combat_clinch_04 FE_Default
fa_combat_clinch_05 FE_Default
fa_combat_clinch_06 FE_Default
fa_combat_clinch_07 FE_Default
fa_combat_idle_01 FE_Default, FE_DialogueIdle
fa_combat_idle_02 FE_Default, FE_DialogueIdle
fa_combat_idle_03 FE_Default
fa_combat_idle_04 FE_Default
fa_combat_idle_05 FE_Default
fa_combat_idle_06 FE_Default
fa_combat_idle_07 FE_Default
fa_combat_idle_08 FE_Default
fa_combat_idle_09 FE_Default
fa_combat_idle_10 FE_Default
fa_combat_idle_11 FE_Default
fa_combat_idle_12 FE_Default
fa_combat_idle_13 FE_Default
fa_combat_idle_injured_01 FE_Default
fa_combat_idle_injured_02 FE_Default
fa_combat_idle_injured_03 FE_Default
fa_combat_idle_injured_04 FE_Default
fa_combat_idle_injured_05 FE_Default
fa_idle_angry_01 FE_Default, FE_DialogueIdle
fa_idle_angry_02 FE_Default, FE_DialogueIdle
fa_idle_angry_03 FE_Default, FE_DialogueIdle
fa_idle_angry_04 FE_Default, FE_DialogueIdle
fa_idle_angry_05 FE_Default, FE_DialogueIdle
fa_idle_angry_eyes FE_DialogueSpeaking
fa_idle_arrogant_01 FE_Default, FE_DialogueIdle
fa_idle_arrogant_02 FE_Default, FE_DialogueIdle
fa_idle_arrogant_03 FE_Default, FE_DialogueIdle
fa_idle_arrogant_eyes FE_DialogueSpeaking
fa_idle_drunk_01 FE_Default, FE_DialogueIdle
fa_idle_drunk_eyes FE_DialogueSpeaking
fa_idle_happy_01 FE_Default, FE_DialogueIdle
fa_idle_happy_02 FE_Default, FE_DialogueIdle
fa_idle_happy_03 FE_Default, FE_DialogueIdle
fa_idle_happy_04 FE_Default, FE_DialogueIdle
fa_idle_happy_05 FE_Default, FE_DialogueIdle
fa_idle_happy_eyes FE_DialogueSpeaking
fa_idle_nervous_01 FE_Default, FE_DialogueIdle
fa_idle_nervous_02 FE_Default, FE_DialogueIdle
fa_idle_nervous_03 FE_Default, FE_DialogueIdle
fa_idle_nervous_eyes FE_DialogueSpeaking
fa_idle_neutral_01 FE_Default, FE_DialogueIdle
fa_idle_neutral_02 FE_Default, FE_DialogueIdle
fa_idle_neutral_03 FE_Default, FE_DialogueIdle, MotionMovement
fa_idle_neutral_04 FE_Default, FE_DialogueIdle
fa_idle_neutral_05 FE_Default, FE_DialogueIdle
fa_idle_neutral_eyes_01 FE_DialogueSpeaking
fa_idle_neutral_eyes_02 FE_DialogueSpeaking
fa_idle_sad_01 FE_Default, FE_DialogueIdle
fa_idle_sad_02 FE_Default, FE_DialogueIdle
fa_idle_sad_03 FE_Default, FE_DialogueIdle
fa_idle_sad_04 FE_Default, FE_DialogueIdle
fa_idle_sad_05 FE_Default, FE_DialogueIdle
fa_idle_sad_06 FE_Default, FE_DialogueIdle
fa_idle_sad_07 FE_Default, FE_DialogueIdle
fa_idle_sad_eyes FE_DialogueSpeaking
fa_idle_sleep_01 FE_Default, FE_DialogueIdle, FE_Ragdoll
fa_idle_thinking_01 FE_Default, FE_DialogueIdle
fa_idle_thinking_02 FE_Default, FE_DialogueIdle
fa_idle_thinking_eyes FE_DialogueSpeaking
fa_injured_01 FE_Default
fa_injured_02 FE_Default
fa_injured_03 FE_Default
fa_run_01 FE_Default
fa_sprint_01 FE_Default
clip fragments
farmer_get_water Farmer_getWater
farmer_sowing FarmerSowing
farmer_sowing_grain_knock FarmerKnockGrain
farmer_sowing_pick_grain FarmerPickGrain
farmer_sowing_var01 FarmerSowing
farmer_sowing_var02 FarmerSowing
farmer_stone_collecting_idle_collect FarmerStoneCollect
farmer_stone_collecting_idle_collect_var01 FarmerStoneCollect
farmer_stone_collecting_idle_collect_var02 FarmerStoneCollect
farmer_stone_collecting_idle_collect_var03 FarmerStoneCollect
farmer_stone_collecting_idle_emptying_basket_var2 FarmerStoneEmptying
farmer_stone_collecting_idle_pick_basket FarmerPickStoneBasket
farmer_stone_collecting_idle_place_basket FarmerPlaceStoneBasket
farmer_stone_collecting_walk_search FarmerStoneSearch
clip fragments
bow_crouched_shot_over Fire
bow_palisade_lean_out Fire, Uncharge
bow_palisade_lean_shoot Fire
bow_shot_over Fire
bow_shot_rider Fire
crossbow_horse_shot_over Fire
crossbow_idle_loaded_lookposes_torso Fire, LookPose
crossbow_palisade_lean_shoot_and_lean_out Fire
crossbow_shot Fire
crossbow_shot_player Fire
crossbow_stealth_shot Fire
rifle_horse_shot_over Fire
rifle_palisade_lean_out Fire, Uncharge
rifle_palisade_lean_shoot Fire
rifle_shot_over Fire
rifle_stealth_shot Fire
clip fragments
fisherman_cast_sitdown_01 FishingCast
fisherman_cast_standup_01 FishingLeave
fisherman_sitting_dialogue_listener FishingDialog
fisherman_sitting_idle_01 FishingIdle
fisherman_sitting_idle_var01 FishingIdle_VAR
clip fragments
camp_axe_sitting_idle FoolingWithAxe
camp_axe_sitting_in FoolingWithAxeIn
camp_axe_sitting_in_var01 FoolingWithAxeIn
camp_axe_sitting_loop_var01 FoolingWithAxeVAR
camp_axe_sitting_loop_var02 FoolingWithAxeVAR
camp_axe_sitting_loop_var03 FoolingWithAxeVAR
camp_axe_sitting_out FoolingWithAxeOut
clip fragments
bow_horse_forced_rearing ForcedRearing
crossbow_horse_forced_rearing ForcedRearing
forced_rearing_player ForcedRearing
horse_combat_forced_rearing_hlbrd ForcedRearing, HorseCombatForcedRear
rifle_horse_forced_rearing ForcedRearing
clip fragments
fortification_firing_bow_01 FortificationFire
fortification_firing_bow_02 FortificationFire
fortification_firing_bow_03 FortificationFire
quest_fortification_guard_hlbrd FortificationWatch
quest_fortification_guard_nw FortificationWatch
clip fragments
gate_attack GateAttack
gate_attack_hit_oil_blunt_shld_var_01 GateAttack_VAR, GateAttack_VAR_01
gate_attack_hit_oil_blunt_shld_var_01_loop GateAttackLoop, GateAttack_VAR_01_Loop
gate_attack_hit_oil_blunt_shld_var_02 GateAttack_VAR, GateAttack_VAR_02
gate_attack_hit_oil_blunt_shld_var_02_loop GateAttackLoop, GateAttack_VAR_02_Loop
gate_attack_hit_oil_blunt_shld_var_03 GateAttack_VAR, GateAttack_VAR_03
gate_attack_hit_oil_blunt_shld_var_03_loop GateAttackLoop, GateAttack_VAR_03_Loop
gate_attack_hit_oil_blunt_shld_var_04 GateAttack_VAR, GateAttack_VAR_04
gate_attack_hit_oil_blunt_shld_var_04_loop GateAttackLoop, GateAttack_VAR_04_Loop
gate_attack_hit_oil_blunt_shld_var_05 GateAttack_VAR, GateAttack_VAR_05
gate_attack_hit_oil_blunt_shld_var_05_loop GateAttackLoop, GateAttack_VAR_05_Loop
gate_attack_hit_oil_blunt_shld_var_06 GateAttack_VAR, GateAttack_VAR_06
gate_attack_hit_oil_blunt_shld_var_06_loop GateAttackLoop, GateAttack_VAR_06_Loop
gate_attack_hit_oil_handcannon_var_01 GateAttack_VAR
gate_attack_hit_oil_handcannon_var_02 GateAttack_VAR
gate_attack_hit_oil_handcannon_var_03 GateAttack_VAR
gate_attack_hit_oil_var_01 GateAttack_VAR
gate_attack_hit_oil_var_02 GateAttack_VAR
gate_attack_hit_oil_var_03 GateAttack_VAR
gate_attack_hit_oil_var_04 GateAttack_VAR
gate_attack_hit_oil_var_05 GateAttack_VAR
gate_attack_hit_oil_var_06 GateAttack_VAR
gate_attack_in GateAttackIn
gate_attack_out GateAttackOut
male_behavior_gate_back_c Gate
male_behavior_gate_back_o Gate
male_behavior_gate_front_c Gate
male_behavior_gate_front_o Gate
clip fragments
generic_fast_out_sitting_ground_01 GenericFastOut
generic_fast_out_sitting_ground_02 GenericFastOut
generic_fast_out_sitting_ground_03 GenericFastOut
generic_fast_out_sitting_no_table GenericFastOut
generic_fast_out_sitting_table GenericFastOut
generic_fast_out_standing GenericFastOut
scribe_book_idle_over GenericFastOut, HoldItemRight, Picking, Placing
clip fragments
cooking_ladle_pot_to_bowl_01 GetMash, Scooping
cooking_ladle_pot_to_bowl_01_left GetMash, Scooping
cooking_ladle_pot_to_bowl_01_right GetMash, Scooping
getup_bed_left_sit GetUp
getup_bed_left_sit_player GetUp
getup_bed_right_sit GetUp
getup_bed_right_sit_player GetUp
getup_bench_left GetUp
getup_bench_left_player GetUp
getup_bench_right GetUp
getup_bench_right_player GetUp
getup_lngsw_bed_to_guard_left_z5 GetUp
getup_lngsw_bed_to_guard_right_z2 GetUp
mace_bed_to_guard_left_z2 GetUp
mace_bed_to_guard_right_z0 GetUp
mace_bed_to_guard_shield_left_z0 GetUp
mace_bed_to_guard_shield_right_z2 GetUp
mace_bed_to_guard_torch_left_z2 GetUp
mace_bed_to_guard_torch_right_z0 GetUp
resting_ground_out_01 GetUp
resting_ground_out_02 GetUp
resting_ground_out_03 GetUp
resting_ground_out_04 GetUp
shsw_bed_to_guard_left_shield_z0 GetUp
shsw_bed_to_guard_left_torch_z5 GetUp
shsw_bed_to_guard_left_z5 GetUp
shsw_bed_to_guard_right_shield_z2 GetUp
shsw_bed_to_guard_right_torch_z2 GetUp
shsw_bed_to_guard_right_z2 GetUp
sick_man_out GetUp, LyingInjuredOut
sleeping_bed_left_out GetUp
sleeping_bed_left_out_player GetUp
sleeping_bed_left_violence_reaction_stand GetUp
sleeping_bed_right_out GetUp
sleeping_bed_right_out_player GetUp
sleeping_bed_right_violence_reaction_stand GetUp
sleeping_bench_left_violence_reaction_stand GetUp
sleeping_bench_right_violence_reaction_stand GetUp
sleeping_getup_ground_left GetUp
sleeping_getup_ground_left_player GetUp
sleeping_getup_ground_right GetUp
sleeping_getup_ground_right_player GetUp
sleeping_ground_left_violence_reaction_stand GetUp
sleeping_ground_right_violence_reaction_stand GetUp
sleeping_shelter_out GetUp
sleeping_shelter_violence_reaction_stand GetUp
sleeping_tent_out GetUp
wakeup_bench_left GetUp
wakeup_bench_left_sit GetUp
wakeup_bench_left_sit_player GetUp
wakeup_bench_right GetUp
wakeup_bench_right_sit GetUp
wakeup_bench_right_sit_player GetUp
wakeup_ground_left GetUp
wakeup_ground_right GetUp
clip fragments
quest_gate_open_fail_big_m GratingBigOpenFail
quest_gate_open_fail_big_s GratingBigOpenFail
quest_gate_open_fail_m GratingOpenFail
quest_gate_open_fail_s GratingOpenFail
quest_grating_breakthrough_m Grating_breakThrough
quest_grating_breakthrough_s Grating_breakThrough
clip fragments
greetings_bow Greetings
greetings_head_bow_over GreetingsUpperBody
greetings_head_nod_over GreetingsUpperBody
greetings_wave_big_over GreetingsUpperBody
greetings_wave_small_over GreetingsUpperBody
holditem_idle_top_lhand_over GreetingsUpperBody, HoldItemLeft, Picking, Placing, StonemasonPickOutOnehand
holditem_walk_medium_torch_lhand_over GreetingsUpperBody, HoldItemLeft
holditem_walk_top_lhand_over GreetingsUpperBody, HoldItemLeft
leaning_back_wave_small_over GreetingsUpperBody
clip fragments
sitting_ground_sharpening_sword Grinding
sitting_ground_sharpening_sword_in GrindingIn
sitting_ground_sharpening_sword_out GrindingOut
clip fragments
groom_saddle_repair_idle GroomSaddleRepairIdle
groom_saddle_repair_in GroomSaddleRepairIn
groom_saddle_repair_loop01 GroomSaddleRepairLoop
groom_saddle_repair_loop02 GroomSaddleRepairLoop
groom_saddle_repair_out GroomSaddleRepairOut
groom_saddle_repair_var02_hits_himself GroomSaddleRepairVAR
groom_saddle_repair_var03_adjust_leather GroomSaddleRepairVAR
groom_saddle_repair_var04_stretches GroomSaddleRepairVAR
groom_tub_full_emptying GroomTubFullEmptying
clip fragments
guard_bow_bellow_drink GuardVAR
guard_bow_cough GuardVAR
guard_bow_eat GuardVAR
guard_bow_fly GuardVAR
guard_bow_look GuardVAR
guard_bow_loop_var01 GuardVAR
guard_bow_loop_var02 GuardVAR
guard_bow_loop_var03 GuardVAR
guard_bow_scratch GuardVAR
guard_bow_sneeze GuardVAR
guard_bow_stealth_forward_bend GuardRecognition
guard_bow_stop GuardStop
guard_bow_strech GuardVAR
guard_bow_yaw GuardVAR
guard_hlbrd_loop GuardHlbrd
guard_hlbrd_loop_var01 GuardHlbrd_VAR
guard_hlbrd_loop_var03 GuardHlbrd_VAR
guard_hlbrd_push_away GuardHlbrdPushAway, Quest_HeadShot, Quest_PushLadder
guard_hlbrd_push_away_10m GuardHlbrdPushAway, Quest_PushLadder
guard_hlbrd_push_away_10m_player GuardHlbrdPushAway_Player
guard_hlbrd_push_away_225 GuardHlbrdPushAway, Quest_PushLadder
guard_hlbrd_push_away_225_player GuardHlbrdPushAway_Player
guard_hlbrd_push_away_350 GuardHlbrdPushAway, Quest_PushLadder
guard_hlbrd_push_away_350_player GuardHlbrdPushAway_Player
guard_hlbrd_push_away_575 GuardHlbrdPushAway, Quest_PushLadder
guard_hlbrd_push_away_575_player GuardHlbrdPushAway_Player
guard_hlbrd_search_corpse GuardSearchCorpse
guard_hlbrd_search_corpse_01 GuardSearchCorpse
guard_hlbrd_sentry_fly GuardVAR
guard_hlbrd_sentry_in GuardIn, PolearmFallToSleepInFromIdle, Quest_GuardHlbrdInFromIdle
guard_hlbrd_sentry_look GuardVAR
guard_hlbrd_sentry_loop Guard
guard_hlbrd_sentry_out GuardOut, PolearmFallToSleepOutToIdle, Quest_GuardHlbrdOutToIdle
guard_hlbrd_sentry_stop GuardStop
guard_hlbrd_sentry_stop01 GuardStop
guard_hlbrd_sentry_stop02 GuardStop
guard_hlbrd_sentry_stop03 GuardStop
guard_hlbrd_sentry_strech GuardVAR
guard_hlbrd_sentry_var01 GuardVAR
guard_hlbrd_sentry_var02 GuardVAR
guard_hlbrd_sentry_var03 GuardVAR
guard_hlbrd_sentry_var04 GuardVAR
guard_hlbrd_sentry_var05 GuardVAR
guard_hlbrd_stealth_forward_bend GuardRecognition
guard_hlbrd_stop GuardStop
guard_hlbrd_wakeup_01 GuardWakeup
guard_lngsw_cough GuardVAR, Quest_GuardVAR
guard_lngsw_eat GuardVAR
guard_lngsw_fly GuardVAR, Quest_GuardVAR
guard_lngsw_in GuardIn
guard_lngsw_look GuardVAR, Quest_GuardVAR
guard_lngsw_loop Guard, Quest_Guard
guard_lngsw_loop_var01 GuardVAR, Quest_GuardVAR
guard_lngsw_loop_var02 GuardVAR, Quest_GuardVAR
guard_lngsw_loop_var03 GuardVAR, Quest_GuardVAR
guard_lngsw_out GuardOut
guard_lngsw_scratch GuardVAR, Quest_GuardVAR
guard_lngsw_stealth_forward_bend GuardRecognition
guard_lngsw_stop GuardStop
guard_lngsw_strech GuardVAR, Quest_GuardVAR
guard_nw_fly GuardVAR
guard_nw_look GuardVAR
guard_nw_loop Guard
guard_nw_loop_in GuardIn
guard_nw_loop_out GuardOut
guard_nw_loop_var01 GuardVAR
guard_nw_loop_var02 GuardVAR
guard_nw_scratch_var01 GuardVAR
guard_nw_scratch_var02 GuardVAR
guard_nw_search_corpse GuardSearchCorpse
guard_nw_search_corpse_01 GuardSearchCorpse
guard_nw_search_corpse_02 GuardSearchCorpse
guard_nw_stealth_forward_bend GuardRecognition
guard_nw_stop GuardStop
guard_nw_strech GuardVAR
guard_nw_wakeup_01 GuardWakeup
guard_shsw_cough GuardVAR
guard_shsw_fly_var01 GuardVAR
guard_shsw_fly_var02 GuardVAR
guard_shsw_in GuardIn
guard_shsw_look_var01 GuardVAR
guard_shsw_look_var02 GuardVAR
guard_shsw_loop Guard
guard_shsw_loop_var01 GuardVAR
guard_shsw_loop_var02 GuardVAR
guard_shsw_loop_var03 GuardVAR
guard_shsw_out GuardOut
guard_shsw_stealth_forward_bend GuardRecognition
guard_shsw_stop GuardStop
guard_shsw_strech_var01 GuardVAR
guard_shsw_strech_var02 GuardVAR
guard_watchman_ignition GuardWatchmanIgnition
clip fragments
bartender_serve_stain_beer_frontleft_idle_01 Guest_ServeBeer
bartender_serve_stain_beer_frontright_idle_01 Guest_ServeBeer
bartender_serve_stain_beer_left_idle_01 Guest_ServeBeer
bartender_serve_stain_beer_leftfar_idle_01 Guest_ServeBeer
bartender_serve_stain_beer_right_idle_01 Guest_ServeBeer
bartender_serve_stain_beer_rightfar_idle_01 Guest_ServeBeer
drinking_table_beer_01 Guest_DrinkBeer
drinking_table_beer_cheers_crossleft_01_a Guest_CheersBeer
drinking_table_beer_cheers_crossleft_01_b Guest_CheersBeer
drinking_table_beer_cheers_crossright_01_a Guest_CheersBeer
drinking_table_beer_cheers_crossright_01_b Guest_CheersBeer
drinking_table_beer_cheers_front_01_a Guest_CheersBeer
drinking_table_beer_cheers_front_01_b Guest_CheersBeer
drinking_table_beer_cheers_fullhouse_01_1 Guest_CheersBeer
drinking_table_beer_cheers_fullhouse_01_2 Guest_CheersBeer
drinking_table_beer_cheers_fullhouse_01_3 Guest_CheersBeer
drinking_table_beer_cheers_fullhouse_01_4 Guest_CheersBeer
drinking_table_beer_cheers_side_01_a Guest_CheersBeer
drinking_table_beer_cheers_side_01_b Guest_CheersBeer
drinking_table_in Guest_HolsterTankard
drinking_table_order_01 Guest_Call
drinking_table_out Guest_DrawTankard
drinking_table_wine_01 Guest_DrinkWine
drunk_sitting_speak01 Guest_Teasing
drunk_sitting_speak02 Guest_Teasing
drunk_sitting_speak03 Guest_Teasing
eating_chicken_left_01 Guest_EatingChicken
eating_chicken_left_02 Guest_EatingChicken
eating_chicken_left_in Guest_EatingChickenIn
eating_chicken_left_out Guest_EatingChickenOut
eating_chicken_left_talk_loop Guest_EatingChickenTalk
eating_chicken_right_01 Guest_EatingChicken
eating_chicken_right_02 Guest_EatingChicken
eating_chicken_right_in Guest_EatingChickenIn
eating_chicken_right_out Guest_EatingChickenOut
eating_chicken_right_talk_loop Guest_EatingChickenTalk
female_bartender_collect_bowl_from_male_sync_left Guest_CollectBowl
female_bartender_collect_bowl_from_male_sync_right Guest_CollectBowl
female_bartender_serve_bowl_to_male_sync_left Guest_ServeBowl
female_bartender_serve_bowl_to_male_sync_right Guest_ServeBowl
male_bartender_collect_bowl_from_male_sync_left_m Guest_CollectBowl
male_bartender_collect_bowl_from_male_sync_right_m Guest_CollectBowl
male_bartender_serve_bowl_to_male_sync_left_m Guest_ServeBowl
male_bartender_serve_bowl_to_male_sync_right_m Guest_ServeBowl
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_left Guest_EatingIn, Guest_EatingIn_Left, Guest_MoveBowl
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_right Guest_EatingIn, Guest_EatingIn_Right, Guest_MoveBowl
sitting_bench_idle_table_bowl_01_to_sitting_bench_idle_table_01_left Guest_EatingOut, Guest_EatingOut_Left, Guest_PushAwayBowl
sitting_bench_idle_table_bowl_01_to_sitting_bench_idle_table_01_right Guest_EatingOut, Guest_EatingOut_Right, Guest_PushAwayBowl
clip fragments
relaxed_idle_both_var03 HangAround, MotionIdleVARdefault, trailer_pearcherAndPeopleIdleVar
relaxed_idle_both_var05 HangAround, MotionIdleVARdefault
clip fragments
horse_seller_forks_to_hay_in HayLoadIn
horse_seller_forks_to_hay_out HayLoadOut
horse_seller_forks_to_wagon_in HayUnloadWagonIn
horse_seller_forks_to_wagon_out HayUnloadWagonOut
horse_seller_from_hay_var01 HayLoadVAR
horse_seller_from_hay_var02 HayLoadVAR
horse_seller_from_hay_var03 HayLoadVAR
horse_seller_from_wagon_left HayUnloadWagon
horse_seller_from_wagon_left_up HayUnloadWagon
horse_seller_from_wagon_right HayUnloadWagon
horse_seller_from_wagon_right_up HayUnloadWagon
horse_seller_from_wagon_var01 HayUnloadWagonVAR
horse_seller_from_wagon_var02 HayUnloadWagonVAR
horse_seller_from_wagon_var03 HayUnloadWagonVAR
horse_seller_from_wagon_var04 HayUnloadWagonVAR
horse_seller_from_wagon_var05 HayUnloadWagonVAR
horse_seller_hoof_cleaning HayHoofCleaning, HorseHoofCleaning
horse_seller_pick_forks HayForkPick
horse_seller_place_forks HayForkPlace
horse_seller_to_wagon_left HayLoad
horse_seller_to_wagon_right HayLoad
horse_seller_turning_hay_walk HayTurning
horse_seller_turning_hay_walk_in HayTurningIn
horse_seller_turning_hay_walk_out HayTurningOut
clip fragments
healing Heal
healing_out HealOut
clip fragments
healing_bed_left_chest HealingBedAction, HealingBedAction_Left
healing_bed_left_forehead HealingBedAction, HealingBedAction_Left
healing_bed_left_in HealingBedIn
healing_bed_left_loop HealingBedIdle
healing_bed_left_out HealingBedOut
healing_bed_potion_s HealingBedPotion
healing_bed_right_chest HealingBedAction
healing_bed_right_forehead HealingBedAction
healing_bed_right_loop HealingBedIdle
healing_bed_right_out HealingBedOut
healing_bed_typhus_female_left_idle HealingBedTyphusFemaleLeft
healing_bed_typhus_female_left_out HealingBedTyphusFemaleLeftOut
healing_bed_typhus_male_01_left_idle_m HealingBedTyphus01LeftMaster
healing_bed_typhus_male_01_left_in_m HealingBedTyphus01LeftMasterIn
healing_bed_typhus_male_01_left_out_m HealingBedTyphus01LeftMasterOut
healing_bed_typhus_male_01_left_var_01_m HealingBedTyphus01LeftMasterVar01, HealingBedTyphus01LeftMaster_VAR
healing_bed_typhus_male_01_left_var_01_s HealingBedTyphus01LeftSlaveVar01, HealingBedTyphus01LeftSlave_Var
healing_bed_typhus_male_01_left_var_02_m HealingBedTyphus01LeftMasterVar02, HealingBedTyphus01LeftMaster_VAR
healing_bed_typhus_male_01_left_var_02_s HealingBedTyphus01LeftSlaveVar02, HealingBedTyphus01LeftSlave_Var
healing_bed_typhus_male_01_left_var_03_m HealingBedTyphus01LeftMasterVar03, HealingBedTyphus01LeftMaster_VAR
healing_bed_typhus_male_01_left_var_03_s HealingBedTyphus01LeftSlaveVar03, HealingBedTyphus01LeftSlave_Var
healing_bed_typhus_male_01_left_var_04_m HealingBedTyphus01LeftMasterVar04, HealingBedTyphus01LeftMaster_VAR
healing_bed_typhus_male_01_left_var_04_s HealingBedTyphus01LeftSlaveVar04, HealingBedTyphus01LeftSlave_Var
healing_bed_typhus_male_01_left_var_05_m HealingBedTyphus01LeftMasterVar05, HealingBedTyphus01LeftMaster_VAR
healing_bed_typhus_male_01_left_var_05_s HealingBedTyphus01LeftSlaveVar05, HealingBedTyphus01LeftSlave_Var
healing_bed_typhus_male_01_solo_var_02_s HealingBedTyphus01Left_VAR
healing_bed_typhus_male_01_solo_var_03_s HealingBedTyphus01Left_VAR
healing_bed_typhus_male_01_solo_var_04_s HealingBedTyphus01Left_VAR
healing_bed_typhus_male_01_solo_var_05_s HealingBedTyphus01Left_VAR
healing_bed_typhus_male_01_solo_var_06_s HealingBedTyphus01Left_VAR
healing_bed_typhus_male_01_solo_var_idle_s HealingBedTyphus01Left, HealingBedTyphus01LeftIn, HealingBedTyphus01LeftOut, HealingBedTyphus01LeftSlave
healing_bed_typhus_male_02_left_idle_m HealingBedTyphus02LeftMaster
healing_bed_typhus_male_02_left_in_m HealingBedTyphus02LeftMasterIn
healing_bed_typhus_male_02_left_out_m HealingBedTyphus02LeftMasterOut
healing_bed_typhus_male_02_left_var_01_m HealingBedTyphus02LeftMasterVar01, HealingBedTyphus02LeftMaster_VAR
healing_bed_typhus_male_02_left_var_01_s HealingBedTyphus02LeftSlaveVar01, HealingBedTyphus02LeftSlave_VAR
healing_bed_typhus_male_02_left_var_02_m HealingBedTyphus02LeftMasterVar02, HealingBedTyphus02LeftMaster_VAR
healing_bed_typhus_male_02_left_var_02_s HealingBedTyphus02LeftSlaveVar02, HealingBedTyphus02LeftSlave_VAR
healing_bed_typhus_male_02_left_var_03_m HealingBedTyphus02LeftMasterVar03, HealingBedTyphus02LeftMaster_VAR
healing_bed_typhus_male_02_left_var_03_s HealingBedTyphus02LeftSlaveVar03, HealingBedTyphus02LeftSlave_VAR
healing_bed_typhus_male_02_left_var_04_m HealingBedTyphus02LeftMasterVar04, HealingBedTyphus02LeftMaster_VAR
healing_bed_typhus_male_02_left_var_04_s HealingBedTyphus02LeftSlaveVar04, HealingBedTyphus02LeftSlave_VAR
healing_bed_typhus_male_02_left_var_05_m HealingBedTyphus02LeftMasterVar05, HealingBedTyphus02LeftMaster_VAR
healing_bed_typhus_male_02_left_var_05_s HealingBedTyphus02LeftSlaveVar05, HealingBedTyphus02LeftSlave_VAR
healing_bed_typhus_male_02_solo_var_02_s HealingBedTyphus02Left_VAR
healing_bed_typhus_male_02_solo_var_03_s HealingBedTyphus02Left_VAR
healing_bed_typhus_male_02_solo_var_04_s HealingBedTyphus02Left_VAR
healing_bed_typhus_male_02_solo_var_05_s HealingBedTyphus02Left_VAR
healing_bed_typhus_male_02_solo_var_06_s HealingBedTyphus02Left_VAR
healing_bed_typhus_male_02_solo_var_idle_s HealingBedTyphus02Left, HealingBedTyphus02LeftIn, HealingBedTyphus02LeftOut, HealingBedTyphus02LeftSlave
healing_ground_potion_s HealingGroundPotion
healing_right_chest HealingAction
healing_right_forehead HealingAction
healing_right_in HealingBedIn, HealingIn
healing_right_loop HealingIdle
healing_right_out HealingOut
clip fragments
hlbrd_idle_var_01 Hlbrd_VAR
hlbrd_idle_var_02 Hlbrd_VAR
hlbrd_idle_var_03 Hlbrd_VAR
hlbrd_idle_var_04 Hlbrd_VAR
hlbrd_idle_var_05 Hlbrd_VAR
clip fragments
hoeing_in HoeingIn
hoeing_loop Hoeing
hoeing_loop_var1 Hoeing_VAR
hoeing_loop_var2 Hoeing_VAR
hoeing_loop_var3 Hoeing_VAR
hoeing_loop_var4 Hoeing_VAR
hoeing_loop_var5 Hoeing_VAR
hoeing_loop_var6 Hoeing_VAR
hoeing_loop_var7 Hoeing_VAR
hoeing_loop_var8 Hoeing_VAR
hoeing_out HoeingOut
hoeing_pick HoeingPickup
hoeing_place HoeingPlace
holditem_run_hoe_upper HoeingWalk
holditem_sprint_hoe_upper HoeingWalk
holditem_walk_hoe_upper HoeingWalk, HoldItemLeft, MotionMovement
clip fragments
behavior_meat_add HoldItemLeft
bow_idle_over HoldItemLeft, LedgeGrab, MotionJump, MotionLand
bow_run_over HoldItemLeft
bow_sprint_over HoldItemLeft
bow_walk_over HoldItemLeft
camp_arrow_repair_hold_add HoldItemRight
camp_fireplace_wood_collect_over HoldItemLeft
camp_wine_drink_walk_over HoldItemLeft
combat_hold_dagger_over HoldItemLeft, MotionJump, MotionLand
cooking_scoop_ingredience_add HoldItemRight
corpse_torch_idle_over HoldItemLeft
crossbow_relaxed_sprint_fast HoldItemLeft
farmer_hay_walk_fwd_upper HoldItemRight
fisherman_walk_fwd_fishingrod_01_rhand HoldItemRight
holditem_horse_canter_torch HoldItemLeft
holditem_horse_idle_torch HoldItemLeft, HorseCombatForcedRear
holditem_horse_walk_torch HoldItemLeft
holditem_idle_basket_hands_upper HoldItemRight, MotionIdle, Placing
holditem_idle_bowl_lhand_over HoldItemLeft
holditem_idle_dagger_lhand_over HoldItemLeft, HolsterWeapon
holditem_idle_hammer_rhand HoldItemRight
holditem_idle_hoe_upper HoldItemLeft, MotionIdle, Picking
holditem_idle_jug_rhand_over HoldItemRight, Quest_PourWine, Quest_PourWine_Red
holditem_idle_long_rhand_over HoldItemRight, Picking, Placing
holditem_idle_pick_rhand HoldItemRight
holditem_idle_shield_lhand HoldItemLeft, HolsterWeapon, LedgeGrab, MotionLand, Quest_FreeBlock_Out
holditem_idle_shovel_rhand HoldItemRight, Picking, Placing
holditem_idle_sword_rhand HoldItemRight, HolsterWeapon, LedgeGrab, MotionLand, Quest_FreeBlock_Out, WaitingStand, WaitingStandIn, WaitingStandOut, WaitingStand_VAR
holditem_idle_woodchopping_axe_rhand HoldItemRight, Picking, Placing
holditem_rider_canter_bow HoldItemLeft
holditem_rider_gallop_bow HoldItemLeft
holditem_rider_idle_bow HoldItemLeft
holditem_rider_trot_bow HoldItemLeft
holditem_rider_walk_bow HoldItemLeft
holditem_run_crate_over HoldItemRight
holditem_run_hammer_rhand HoldItemRight
holditem_run_medium_dagger_lhand_over HoldItemLeft
holditem_run_medium_long_rhand_over HoldItemRight
holditem_run_medium_torch_lhand_over HoldItemLeft
holditem_run_pick_rhand HoldItemRight
holditem_run_shield_lhand HoldItemLeft
holditem_run_shovel_rhand HoldItemRight
holditem_run_slow_bwd_torch_lhand_over HoldItemLeft
holditem_run_sword_rhand HoldItemRight
holditem_run_top_lhand_over HoldItemLeft
holditem_run_woodchopping_axe_rhand HoldItemRight
holditem_sprint_dagger_lhand_over HoldItemLeft
holditem_sprint_hammer_rhand HoldItemRight
holditem_sprint_medium_torch_lhand_over HoldItemLeft, MotionLand
holditem_sprint_pick_rhand HoldItemRight
holditem_sprint_shield_lhand HoldItemLeft
holditem_sprint_shovel_rhand HoldItemRight
holditem_sprint_sword_rhand HoldItemRight
holditem_stealth_idle_dagger_lhand_over HoldItemLeft, HolsterWeapon
holditem_stealth_run_fast_dagger_lhand_over HoldItemLeft
holditem_stealth_walk_fast_dagger_lhand_over HoldItemLeft
holditem_walk_bowl_lhand_over HoldItemLeft
holditem_walk_fwd_barrel_upper HoldItemRight
holditem_walk_fwd_basket_upper HoldItemRight
holditem_walk_hammer_rhand HoldItemRight
holditem_walk_jug_rhand_over HoldItemRight
holditem_walk_medium_dagger_lhand_over HoldItemLeft
holditem_walk_medium_long_rhand_over HoldItemRight
holditem_walk_pick_rhand HoldItemRight
holditem_walk_shield_lhand HoldItemLeft
holditem_walk_shovel_rhand HoldItemRight
holditem_walk_sword_rhand HoldItemRight
holditem_walk_woodchopping_axe_rhand HoldItemRight
lumberjack_collect_branch_walk_over HoldItemLeft
rifle_sprint_fingers_open_over HoldItemLeft
rifle_sprint_over HoldItemRight
wagoner_teamster_whip_holditem HoldItemRight
clip fragments
bow_crouched_unload_holster_over HolsterWeapon
bow_holster_1st_over HolsterWeapon
bow_holster_over HolsterWeapon
bow_holster_rider_player HolsterWeapon, Unload
bow_unload_holster_2nd_player_over HolsterWeapon
bow_unload_holster_rider_player HolsterWeapon, Unload
crossbow_holster_over HolsterWeapon
crossbow_holster_over_player HolsterWeapon
crossbow_horse_holster_over HolsterWeapon
crossbow_stealth_holster_over HolsterWeapon
crossbow_stealth_unload_holster_over HolsterWeapon
crossbow_unload_holster_over HolsterWeapon, Unload
holster_lhand HolsterToInventory
holster_rhand HolsterToInventory
holster_torch HolsterWeapon
relaxed_idle_holster_axe_mace_over HolsterWeapon
relaxed_idle_holster_axe_mace_over_player HolsterWeapon
relaxed_idle_holster_dagger_over HolsterWeapon
relaxed_idle_holster_hlbrd HolsterWeapon
relaxed_idle_holster_lngsw_over HolsterWeapon
relaxed_idle_holster_lngsw_over_player HolsterWeapon
relaxed_idle_holster_shld_axe_over HolsterWeapon
relaxed_idle_holster_shld_axe_over_player HolsterWeapon
relaxed_idle_holster_shld_over HolsterWeapon
relaxed_idle_holster_shld_over_player HolsterWeapon
relaxed_idle_holster_shsw_over HolsterWeapon
relaxed_idle_holster_shsw_over_player HolsterWeapon
relaxed_idle_torch_holster_lngsw_over HolsterWeapon
relaxed_idle_torch_holster_mace_over HolsterWeapon
rifle_holster_over HolsterWeapon
rifle_holster_player_over HolsterWeapon
rifle_horse_holster_over HolsterWeapon
rifle_stealth_holster_over HolsterWeapon
stealth_dagger_holster_over HolsterWeapon
clip fragments
customer_shopping_in_front HousekeeperShoppingIn
customer_shopping_in_left HousekeeperShoppingIn
customer_shopping_in_right HousekeeperShoppingIn
customer_shopping_loop HousekeeperShoppingLoop
customer_shopping_out HousekeeperShoppingOut
customer_shopping_out_left HousekeeperShoppingOut
customer_shopping_out_right HousekeeperShoppingOut
customer_shopping_pay HousekeeperShopping2Pay
customer_shopping_pay_loop HousekeeperShoppingPayLoop
customer_shopping_pay_loop_out_left HousekeeperShoppingPayOut
customer_shopping_pay_loop_out_left_back HousekeeperShoppingPayOut
customer_shopping_pay_loop_out_right HousekeeperShoppingPayOut
customer_shopping_var01 HousekeeperShoppingLoop_VAR
customer_shopping_var03 HousekeeperShoppingLoop_VAR
housekeeper_firewood_in HousekeeperFirewoodIn
housekeeper_firewood_put_to_stove HousekeeperFirewoodPutToStove
clip fragments
1d-locomotion_carry_chest_idle_to_move IdleToMove
2d_armored_idle_to_walk IdleToMove
2d_drunkard_idle_to_walk IdleToMove
2d_hlbrd_idle_to_run IdleToMove
2d_hlbrd_idle_to_walk IdleToMove
2d_relaxed_idle_to_run IdleToMove
2d_relaxed_idle_to_sprint IdleToMove
2d_relaxed_idle_to_walk IdleToMove
2d_wounded_idle_to_run IdleToMove
2d_wounded_idle_to_walk IdleToMove
bag_walk_fwd_upper IdleToMove, MoveToIdle
bow_gallop_loaded_idle_to_gallop_rider IdleToMove
bow_idle_loaded_over IdleToMove, MotionIdle, MotionInAir, MotionJump, MotionLand, MotionMovement, MotionTurn, MotionTurnBig, MoveToIdle
crossbow_horse_loaded_idle_to_gallop IdleToMove
crossbow_run_loaded_fwd_over IdleToMove, MotionLand, MotionMovement
farmer_sowing_scuttle_walk_fwd_upper IdleToMove, MoveToIdle
horse_combat_idle_to_gallop_hlbrd IdleToMove
horse_combat_idle_to_gallop_shld IdleToMove
housekeeper_firewood_idle_over IdleToMove, MoveToIdle, Picking
ladder_idle2walk IdleToMove
ladder_idle2walk_fast IdleToMove
lumberjack_collect_branch_walk_fwd_upper IdleToMove, MoveToIdle
pavise_idle2walk IdleToMove
relaxed_idle_to_gallop_horse IdleToMove
rifle_horse_loaded_idle_to_gallop IdleToMove
rifle_run_loaded_fwd_over IdleToMove, MotionMovement, MoveToIdle
tub_walk_full_upper IdleToMove, MotionMovement, MoveToIdle
clip fragments
dlg_male_neutral_bench_to_sitting_bench_idle IngameDialogPose_SittingWithOrWithoutTable_Out
dlg_male_neutral_bench_to_table IngameDialogPose_SittingWithOrWithoutTable_Out
dlg_male_neutral_stand_to_relaxed_idle_both_normal IngameDialogPose_Out, Test_IngameDialogPose_Out
dlg_male_neutral_table_to_bench IngameDialogPose_SittingWithOrWithoutTable_In
drunk_sitting_idle01 IngameDialogPose_SittingWithOrWithoutTable_In, IngameDialogPose_SittingWithOrWithoutTable_Out, Party_Sitting_Drunk_Drinking_PickingCup, SittingIdle
relaxed_idle_both_to_dlg_male_neutral_stand_normal IngameDialogPose_In, Test_IngameDialogPose_In
sitting_bench_idle_to_dlg_male_neutral_bench IngameDialogPose_SittingWithOrWithoutTable_In
wounded_idle IngameDialogPose_In, IngameDialogPose_Out, MotionIdle
clip fragments
injured_loop Injured
clip fragments
inspection_both_look01 InspectionWalkAction, InspectionWalkLooking
inspection_both_look02 InspectionWalkAction
inspection_both_look03 InspectionWalkAction
inspection_both_no01 InspectionWalkAction
inspection_both_think01 InspectionWalkLooking, InspectionWalkLookingIn, InspectionWalkLookingVAR
inspection_both_think02 InspectionWalkLooking, InspectionWalkLookingIn, InspectionWalkLookingVAR
inspection_both_yes01 InspectionWalkAction
inspection_both_yes02 InspectionWalkAction
inspection_both_yes03 InspectionWalkAction
inspection_left_idle InspectionWalkLooking
inspection_left_idle_var InspectionWalkLookingVAR
inspection_left_in InspectionWalkLookingIn
inspection_left_out InspectionWalkLookingOut
inspection_right_idle InspectionWalkLooking
inspection_right_idle_var InspectionWalkLookingVAR
inspection_right_in InspectionWalkLookingIn
inspection_right_out InspectionWalkLookingOut
quest_male_shopping_shop_in InspectionWalkLookingIn, ShoppingIn
quest_male_shopping_shop_loop InspectionWalkLooking, Shopping
quest_male_shopping_shop_out_neutral InspectionWalkLookingOut, ShoppingOut
quest_male_shopping_shop_var01 InspectionWalkLooking_VAR, ShoppingVAR
quest_male_shopping_shop_var02 InspectionWalkLooking_VAR, ShoppingVAR
relaxed_idle_looking_around_01 InspectionWalkLooking, InspectionWalkLookingIn, LookingForSt, Observing, SearchStand, SearchStandLoop
clip fragments
raven_cuddling_01_player InteractWithRaven_Pet
raven_cuddling_02 InteractWithRaven_Pet
raven_feeding_01_player InteractWithRaven_Feed
raven_feeding_02 InteractWithRaven_Feed
clip fragments
relaxed_run_juke_180_left Juke180Left
relaxed_run_juke_180_right Juke180Right
relaxed_run_juke_90_left Juke90Left
relaxed_run_juke_90_right Juke90Right
relaxed_walk_juke_180_left Juke180Left
relaxed_walk_juke_180_right Juke180Right
relaxed_walk_juke_90_left Juke90Left
relaxed_walk_juke_90_right Juke90Right
clip fragments
ledge_jump_down JumpDown
ledge_jump_down_land JumpDownLand
relaxed_jump_over_obstacle_idle_high JumpOver
clip fragments
key_pickup_from_toilet_fast_out KeyPickupFromToiletFastOut
key_pickup_from_toilet_in KeyPickupFromToiletIn, KeyPickupFromToilet_Oneshot
key_pickup_from_toilet_loop KeyPickupFromToilet
key_pickup_from_toilet_out KeyPickupFromToiletOut, KeyPickupFromToilet_Oneshot
clip fragments
quest_maypole_in LadderGetOn
quest_maypole_in_align LadderGetOn
quest_maypole_out LadderGetOff
quest_maypole_out_align LadderGetOff
relaxed_climb_ladder LadderClimb
relaxed_climb_ladder_base_off LadderGetOff
relaxed_climb_ladder_base_off_align LadderGetOff
relaxed_climb_ladder_base_on LadderGetOn
relaxed_climb_ladder_base_on_align LadderGetOn
relaxed_climb_ladder_top_off LadderGetOff
relaxed_climb_ladder_top_off_align LadderGetOff
relaxed_climb_ladder_top_off_palisade LadderGetOff
relaxed_climb_ladder_top_off_palisade_align LadderGetOff
relaxed_climb_ladder_top_off_palisade_lngsw LadderGetOff
relaxed_climb_ladder_top_off_palisade_mace LadderGetOff
relaxed_climb_ladder_top_off_palisade_shsw LadderGetOff
relaxed_climb_ladder_top_on LadderGetOn
relaxed_climb_ladder_top_on_225 LadderGetOn
relaxed_climb_ladder_top_on_align LadderGetOn
stairs_steep_up LadderClimb
clip fragments
laundry_wash_player_01 LaundryWash
laundry_wash_player_02 LaundryWash
laundry_wash_player_03 LaundryWash
clip fragments
ladder_place_idle LayLadder
ladder_place_run LayLadder
clip fragments
leaning_back_idle_var01 Leaning_Back_VAR
leaning_back_idle_var02 Leaning_Back_VAR
leaning_back_idle_var03 Leaning_Back_VAR
leaning_back_in Leaning_Back_In
leaning_back_in_left Leaning_Back_In
leaning_back_in_right Leaning_Back_In
leaning_back_out Leaning_Back_Out
leaning_back_out_left Leaning_Back_Out
leaning_back_out_right Leaning_Back_Out
leaning_left_idle Leaning_Left_Loop
leaning_left_idle_var01 Leaning_Left_VAR
leaning_left_in Leaning_Left_In
leaning_left_out Leaning_Left_Out
leaning_rail1_in LeaningRailIn
leaning_rail1_loop LeaningRail
leaning_rail1_loop_var01 LeaningRail1VAR
leaning_rail1_loop_var02 LeaningRail1VAR
leaning_rail1_loop_var03 LeaningRail1VAR
leaning_rail1_out LeaningRailOut
leaning_rail2_in LeaningRailIn
leaning_rail2_loop LeaningRail
leaning_rail2_loop_var01 LeaningRail2VAR
leaning_rail2_loop_var02 LeaningRail2VAR
leaning_rail2_loop_var03 LeaningRail2VAR
leaning_rail2_out LeaningRailOut
leaning_rail3_in LeaningFrontIn, LeaningRailIn
leaning_rail3_loop LeaningFront, LeaningRail
leaning_rail3_loop_var01 LeaningRail3VAR
leaning_rail3_loop_var02 LeaningRail3VAR
leaning_rail3_loop_var03 LeaningRail3VAR
leaning_rail3_out LeaningFrontOut, LeaningRailOut
leaning_right_idle_var01 Leaning_Right_VAR
leaning_right_idle_var02 Leaning_Right_VAR
leaning_right_idle_var03 Leaning_Right_VAR
leaning_right_in Leaning_Right_In
leaning_right_out Leaning_Right_Out
tournament_hanush_column2elbow_railing LeaningHanushTransition
tournament_hanush_column2railing LeaningHanushTransition
tournament_hanush_column_loop LeaningHanush
tournament_hanush_column_negative LeaningHanushNegative
tournament_hanush_column_out LeaningHanushOut
tournament_hanush_column_positive LeaningHanushPositive
tournament_hanush_column_var01 LeaningHanushVAR
tournament_hanush_column_var02 LeaningHanushVAR
tournament_hanush_column_var03 LeaningHanushVAR
tournament_hanush_elbow_railing2column LeaningHanushTransition
tournament_hanush_elbow_railing2railing LeaningHanushTransition
tournament_hanush_elbow_railing_loop LeaningHanush
tournament_hanush_elbow_railing_loop_var01 LeaningHanushVAR
tournament_hanush_elbow_railing_loop_var02 LeaningHanushVAR
tournament_hanush_elbow_railing_negative LeaningHanushNegative
tournament_hanush_elbow_railing_out LeaningHanushOut
tournament_hanush_elbow_railing_positive LeaningHanushPositive
tournament_hanush_railing2column LeaningHanushTransition
tournament_hanush_railing2elbow_railing LeaningHanushTransition
tournament_hanush_railing_in LeaningHanushIn
tournament_hanush_railing_loop LeaningHanush
tournament_hanush_railing_loop_var01 LeaningHanushVAR
tournament_hanush_railing_loop_var02 LeaningHanushVAR
tournament_hanush_railing_loop_var03 LeaningHanushVAR
tournament_hanush_railing_negative01 LeaningHanushNegative
tournament_hanush_railing_negative02 LeaningHanushNegative
tournament_hanush_railing_out LeaningHanushOut
tournament_hanush_railing_positive01 LeaningHanushPositive
tournament_hanush_railing_positive02 LeaningHanushPositive
clip fragments
1d_jump_drop_platform_idle LedgeGrab
1d_jump_drop_platform_idle_clumsy LedgeGrab
1d_jump_drop_platform_walk LedgeGrab
1d_jump_fence_over_idle LedgeGrab
1d_jump_fence_over_run LedgeGrab
1d_jump_fence_over_walk LedgeGrab
1d_jump_platform_hi_idle_fail LedgeGrab
1d_jump_platform_idle LedgeGrab
1d_jump_platform_idle_align LedgeGrab
1d_jump_platform_idle_clumsy LedgeGrab
1d_relaxed_window_through LedgeGrab
1d_relaxed_window_through_clumsy LedgeGrab
1d_relaxed_window_through_clumsy_to_falldown LedgeGrab
1d_relaxed_window_through_to_falldown LedgeGrab
1d_stealth_drop_platform_idle LedgeGrab
1d_stealth_jump_fence_over_idle LedgeGrab
1d_stealth_jump_platform_idle LedgeGrab
1d_stealth_window_through LedgeGrab
1d_stealth_window_through_clumsy LedgeGrab
1d_stealth_window_through_clumsy_to_falldown LedgeGrab
1d_stealth_window_through_to_falldown LedgeGrab
1d_wounded_jump_fence_over_idle LedgeGrab
1d_wounded_jump_fence_over_idle_align LedgeGrab
1d_wounded_jump_fence_over_walk LedgeGrab
1d_wounded_jump_fence_over_walk_align LedgeGrab
holditem_jump_shield_lpalm LedgeGrab, MotionInAir, MotionJump, MotionLand, Pointing
holditem_jump_shield_lpalm_bothpalms LedgeGrab, MotionInAir
holditem_jump_torch_lpalm LedgeGrab, MotionLand, Picking
relaxed_jump_down_platform_high_120_idle_align LedgeGrab
relaxed_jump_over_obstacle_fail_90_align LedgeGrab
relaxed_jump_over_obstacle_idle_low_align LedgeGrab
relaxed_jump_over_obstacle_lleg_run_low_align LedgeGrab
relaxed_jump_over_obstacle_lleg_walk_low_align LedgeGrab
stealth_jump_down_platform_high_120_idle_align LedgeGrab
stealth_jump_over_obstacle_45_align LedgeGrab
stealth_jump_up_platform_high_120_idle_align LedgeGrab
clip fragments
laydown_bed_left_sit LieDown
laydown_bed_right_sit LieDown
laydown_bench_left LieDown
laydown_bench_left_sit LieDown
laydown_bench_left_sit_player LieDown
laydown_bench_right LieDown
laydown_bench_right_sit LieDown
laydown_bench_right_sit_player LieDown
resting_ground_in_01 LieDown
resting_ground_in_02 LieDown
resting_ground_in_03 LieDown
resting_ground_in_04 LieDown
sick_man_in LieDown, LieDown_Injured, LyingInjuredIn
sleeping_bed_left_in LieDown
sleeping_bed_left_in_player LieDown
sleeping_bed_right_in LieDown
sleeping_bed_right_in_player LieDown
sleeping_laydown_ground_left LieDown
sleeping_laydown_ground_left_pose_var01 LieDown
sleeping_laydown_ground_left_pose_var02 LieDown
sleeping_laydown_ground_right LieDown
sleeping_laydown_ground_right_pose_var01 LieDown
sleeping_laydown_ground_right_pose_var02 LieDown
sleeping_shelter_in LieDown
sleeping_tent_in LieDown
clip fragments
bow_crouched_load_over Load
bow_load_1st_over Load
bow_load_2nd_over_player Load
bow_load_loop_over Load
bow_load_loop_over_player Load
bow_load_rider Load
crossbow_charging_idle_loaded_to_trans Load
crossbow_charging_idle_loaded_to_trans_over Load
crossbow_charging_phase1 Load
crossbow_charging_phase1_over Load
crossbow_charging_phase1_to_idle_loaded LoadToIdle
crossbow_charging_phase1_to_idle_loaded_over LoadToIdle
crossbow_charging_phase2 Load
crossbow_charging_phase2_over Load
crossbow_charging_phase2_to_idle_loaded Load, LoadToIdle
crossbow_heavy_charging_phase1 Load
crossbow_horse_charging_idle_loaded_to_trans_over Load
crossbow_horse_charging_phase1_over Load
crossbow_horse_charging_phase1_to_idle_loaded_over LoadToIdle
crossbow_horse_charging_phase2_over Load
crossbow_horse_charging_phase2_to_idle_loaded_over LoadToIdle
crossbow_horse_medium_charging_phase1_over Load
crossbow_medium_charging_phase1 Load
crossbow_medium_charging_phase1_over Load
crossbow_stealth_charging_idle_loaded_to_trans Load
crossbow_stealth_charging_phase1 Load
crossbow_stealth_charging_phase1_to_idle_loaded LoadToIdle
crossbow_stealth_charging_phase2 Load
crossbow_stealth_charging_phase2_to_idle_loaded LoadToIdle
crossbow_stealth_heavy_charging_phase1 Load
crossbow_stealth_medium_charging_phase1 Load
crouched_idle_lookposes_torso Load, LookPose, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig
lookposes_bow_loaded_rider Load, LookPose
rifle_charging_phase1 Load
rifle_charging_phase1_interrupt LoadToIdle
rifle_charging_phase2 Load
rifle_charging_phase2_interrupt LoadToIdle
rifle_charging_to_idle_loaded LoadToIdle
rifle_horse_release_over LoadToIdle, Uncharge
rifle_idle_loaded_to_charging_phase2 Load
rifle_stealth_charging_phase1 Load
rifle_stealth_charging_phase2 Load
rifle_stealth_charging_to_stealth_idle_loaded LoadToIdle
rifle_stealth_idle_loaded_to_stealth_charging_phase2 Load
clip fragments
crouched_lockpicking_chest_fail_out LockpickingFailOut, LockpickingFailTurnOut
crouched_lockpicking_chest_out LockpickingIdleOut
crouched_lockpicking_chest_success_out LockpickingTurnSuccess
crouched_lockpicking_door_fail_out LockpickingFailTurnOut
crouched_lockpicking_door_out LockpickingIdleOut
crouched_lockpicking_door_right_fail_out LockpickingFailOut
crouched_lockpicking_door_success_out LockpickingTurnSuccess
lockpicking_chest_fail_idle LockpickingFailIdle
lockpicking_chest_fail_out LockpickingFailOut, LockpickingFailTurnOut
lockpicking_chest_idle LockpickingIdle
lockpicking_chest_idle_out LockpickingIdleOut
lockpicking_chest_in LockpickingIn
lockpicking_chest_loop LockpickingLoop
lockpicking_chest_success_out LockpickingTurnSuccess
lockpicking_chest_turn_fail LockpickingTurnFail
lockpicking_chest_turn_success LockpickingTurn
lockpicking_door_fail_idle LockpickingFailIdle
lockpicking_door_fail_out LockpickingFailTurnOut
lockpicking_door_idle LockpickingIdle
lockpicking_door_idle_out LockpickingIdleOut
lockpicking_door_loop_over LockpickingLoop
lockpicking_door_right_fail_out LockpickingFailOut
lockpicking_door_success_out LockpickingTurnSuccess
lockpicking_door_turn_fail LockpickingTurnFail
lockpicking_door_turn_success LockpickingTurn
lockpicking_pillory_idle LockpickingIdle
lockpicking_pillory_loop LockpickingLoop
lockpicking_pillory_out LockpickingIdleOut
lockpicking_pillory_success_out LockpickingTurnSuccess
lockpicking_pillory_turn_fail LockpickingTurnFail
lockpicking_pillory_turn_success LockpickingTurn
lockpicking_wagon_fail_idle LockpickingFailIdle
lockpicking_wagon_fail_out LockpickingFailOut, LockpickingFailTurnOut
lockpicking_wagon_idle LockpickingIdle
lockpicking_wagon_idle_out LockpickingIdleOut
lockpicking_wagon_loop_over LockpickingLoop
lockpicking_wagon_success_out LockpickingTurnSuccess
lockpicking_wagon_turn_fail LockpickingTurnFail
lockpicking_wagon_turn_success LockpickingTurn
clip fragments
bow_crouched_loaded_lookposes_torso LookPose
bow_idle_loaded_lookposes_torso LookPose
crossbow_idle_loaded_lookposes_player_torso LookPose
crossbow_stealth_idle_loaded_lookposes_torso LookPose
lookposes_horserider_idle_upperbody LookPose
rifle_horse_idle_loaded_lookposes_torso LookPose
rifle_stealth_idle_loaded_lookposes_torso LookPose
clip fragments
looking_around LookingAround
looking_around_nervous LookingAround
quest_rider_looks1 LookingAround
quest_rider_looks2 LookingAround
relaxed_idle_looking_around_hlbrd LookingAround, SearchStand, SearchStandLoop
clip fragments
lumberjack_cutting_in LumberJackCutIn
lumberjack_cutting_loop LumberJackCut
lumberjack_cutting_out LumberJackCutOut
lumberjack_cutting_tree_idle LumberJackCuttingTreeIdle
lumberjack_cutting_tree_in LumberJackCuttingTreeIn
lumberjack_cutting_tree_loop LumberJackCuttingTree
lumberjack_cutting_tree_out LumberJackCuttingTreeOut
lumberjack_cutting_tree_var01_forehead LumberJackCuttingTree_VAR
lumberjack_cutting_tree_var02_hand LumberJackCuttingTree_VAR
lumberjack_cutting_tree_var03_fly LumberJackCuttingTree_VAR
lumberjack_cutting_tree_var04_dust_off LumberJackCuttingTree_VAR
lumberjack_saw_in LumberJackSawIn
lumberjack_saw_loop LumberJackSaw
lumberjack_saw_loop_var01 LumberJackSawVAR
lumberjack_saw_loop_var02 LumberJackSawVAR
lumberjack_saw_loop_var03 LumberJackSawVAR
lumberjack_saw_out LumberJackSawOut
clip fragments
healing_bed_idle LyingInjuredBed
injury_bed_dialogue_loop LyingDialog
lying_under_tree_in LyingUnderTreeIn
lying_under_tree_loop LyingUnderTree
lying_under_tree_out LyingUnderTreeOut
quest_sleeping_ground_idle_back_dialogue_in LyingDialogIn
quest_sleeping_ground_idle_back_dialogue_loop LyingDialog
quest_sleeping_ground_idle_back_dialogue_out LyingDialogOut
quest_sleeping_ground_idle_right_dialogue_in LyingDialogIn
quest_sleeping_ground_idle_right_dialogue_loop LyingDialog
quest_sleeping_ground_idle_right_dialogue_out LyingDialogOut
quest_wounded_a_loop_01 LyingWounded, WoundedLying, WoundedLying_1
quest_wounded_a_loop_03 LyingWounded, WoundedLying, WoundedLying_3, WoundedLying_Carryable
quest_wounded_a_loop_04 LyingWounded, WoundedLying, WoundedLying_4
quest_wounded_a_loop_05 LyingWounded, WoundedLying, WoundedLying_5
quest_wounded_a_loop_bed_01 LyingWoundedOnHighBed
quest_wounded_a_loop_bed_02 LyingWoundedOnHighBed
quest_wounded_a_loop_bed_03 LyingWoundedOnHighBed
quest_wounded_a_loop_bed_04 LyingWoundedOnHighBed
quest_wounded_a_loop_bed_05 LyingWoundedOnHighBed
resting_ground_idle_01 Lying
resting_ground_idle_02 Lying
resting_ground_idle_03 Lying
resting_ground_idle_04 Lying
sick_man_loop Lying
sleeping_bed_sick_idle Lying
sleeping_bench_idle_left Lying
sleeping_bench_idle_right Lying
sleeping_bench_sick_idle_left Lying
sleeping_bench_sick_idle_right Lying
sleeping_bench_sick_turn_left_to_right LyingTurn
sleeping_bench_sick_turn_right_to_left LyingTurn
sleeping_bench_turn_left_to_right LyingTurn
sleeping_bench_turn_right_to_left LyingTurn
sleeping_ground_idle_left_pose_var01 Lying
sleeping_ground_idle_left_pose_var02 Lying
sleeping_ground_idle_right Lying
sleeping_ground_idle_right_pose_var01 Lying
sleeping_ground_idle_right_pose_var02 Lying
sleeping_ground_sick_idle_left Lying
sleeping_ground_sick_idle_right Lying
sleeping_ground_sick_turn_left_to_right LyingTurn
sleeping_ground_sick_turn_right_to_left LyingTurn
sleeping_ground_turn_left_to_right LyingTurn
sleeping_ground_turn_right_to_left LyingTurn
sleeping_shelter_loop Lying
sleeping_tent_loop Lying
clip fragments
mass_listener10_loop MassListener
mass_listener11_loop MassListener
mass_listener12_loop MassListener
mass_listener13_loop MassListener
mass_listener14_loop MassListener
mass_listener15_loop MassListener
mass_listener16_loop MassListener
mass_listener1_loop MassListener
mass_listener2_loop MassListener
mass_listener3_loop MassListener
mass_listener4_loop MassListener
mass_listener5_loop MassListener
mass_listener6_loop MassListener
mass_listener7_loop MassListener
mass_listener8_loop MassListener
mass_listener9_loop MassListener
clip fragments
behavior_meditation_in MeditationIn
behavior_meditation_loop Meditation
behavior_meditation_out MeditationOut
behavior_meditation_var01 MeditationVAR
clip fragments
merchant_stall_man_01 Merchant
merchant_stall_woman_01 Merchant
clip fragments
miller_checking Miller
clip fragments
male_mintage_in MintageIn
male_mintage_loop Mintage
male_mintage_out MintageOut
clip fragments
horse_mount_hlbrd_left_01 Mount
horse_mount_hlbrd_left_01_align Mount
horse_mount_hlbrd_right_01 Mount
horse_mount_hlbrd_right_01_align Mount
horse_mount_left_02 Mount
horse_mount_left_02_align Mount
horse_mount_right_02 Mount
horse_mount_right_02_align Mount
horse_mount_unsaddled_left_01 Mount
horse_mount_unsaddled_left_01_align Mount
horse_mount_unsaddled_right_01 Mount
horse_mount_unsaddled_right_01_align Mount
clip fragments
1d-locomotion_carry_chest_move_to_idle MoveToIdle
2d_armored_walk_to_idle MoveToIdle
2d_hlbrd_run_to_idle MoveToIdle
2d_hlbrd_run_to_idle_long MoveToIdle
2d_hlbrd_walk_to_idle MoveToIdle
2d_hlbrd_walk_to_idle_long MoveToIdle
2d_relaxed_walk_to_idle MoveToIdle
2d_relaxed_walk_to_idle_long MoveToIdle
2d_wounded_run_to_idle MoveToIdle
2d_wounded_run_to_idle_long MoveToIdle
2d_wounded_walk_to_idle MoveToIdle
2d_wounded_walk_to_idle_long MoveToIdle
ladder_walk2idle MoveToIdle
ladder_walk2idle_fast MoveToIdle
pavise_walk2idle MoveToIdle
relaxed_run2idle_lleg_front_long MoveToIdle, Quest_RunToIdle
relaxed_run2idle_rleg_front MoveToIdle
relaxed_run2idle_rleg_front_long MoveToIdle
relaxed_walk_to_idle_horse MoveToIdle
clip fragments
quest_stealth_kill_dagger_sigismund_g MurderSigi_KillPlayer_Guard
quest_stealth_kill_dagger_sigismund_hlbrd_death_m MurderSigi_KillPlayer_Player
quest_stealth_kill_dagger_sigismund_m MurderSigi_Henry
quest_stealth_kill_dagger_sigismund_s MurderSigi_Sigi
clip fragments
dlg_male_idle_both_to_neutral NPC_MonologueIn
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dlg_male_neutral_to_idle_both NPC_MonologueOut
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nervous_bench_in NervousBenchIn
nervous_bench_loop NervousBench
nervous_bench_out NervousBenchOut
nervous_stand_loop NervousStand, NervousStand_In
quest_nervous Nervous
clip fragments
quest_henry_training_in NoobSwordPlayIn
quest_henry_training_loop NoobSwordPlay
quest_henry_training_out NoobSwordPlayOut
clip fragments
relaxed_idle_open_visor_lhand_over OpenVisor, OpenVisorInstant
clip fragments
tailor_idle OverlookingTable, Quest_Tailor, Tailor
tailor_idle_var04 OverlookingTableVAR, TailorVAR
tailor_idle_var07 OverlookingTableVAR, TailorVAR
tailor_idle_var08 OverlookingTableVAR, TailorVAR
tailor_in OverlookingTableIn, Quest_TailorIn, TailorIn
tailor_out OverlookingTableOut, Quest_TailorOut, TailorOut
clip fragments
painter_clean_brush_in PainterCleanBrushIn
painter_clean_brush_in_left_rleg PainterCleanBrushIn
painter_clean_brush_in_left_rleg_align PainterCleanBrushIn
painter_clean_brush_loop PainterCleanBrush
painter_clean_brush_loop_var01_action PainterCleanBrush_VAR
painter_clean_brush_loop_var02_wipe PainterCleanBrush_VAR
painter_clean_brush_loop_var03_relax PainterCleanBrush_VAR
painter_clean_brush_out PainterCleanBrushOut
painter_skull_listen_in PainterSkullListenIn
painter_skull_listen_loop PainterSkullListen
painter_skull_listen_loop_var01 PainterSkullListen_VAR
painter_skull_listen_loop_var02 PainterSkullListen_VAR
painter_skull_listen_loop_var03 PainterSkullListen_VAR
painter_skull_listen_loop_var04 PainterSkullListen_VAR
painter_skull_listen_out PainterSkullListenOut
clip fragments
quest_drunken_monk_01 Party_Lying_Drunk_Resting
quest_playing_lute Party_Standing_PlayingLute_HoldingLute
quest_wedding_cheer_transition_to_relax_idle Party_Standing_TalkingAndDrinking_HoldingCup_Out
quest_wedding_dance_couple_a_m Party_Duo_Standing_Dancing_Loop
quest_wedding_dance_couple_a_player_m Party_DancingPlayerWithFemale_Player
quest_wedding_dance_couple_b_m Party_Duo_Standing_Dancing_Loop
quest_wedding_dance_couple_b_player_m Party_DancingPlayerWithFemale_Player
quest_wedding_dance_couple_in_m Party_Duo_Standing_Dancing_In
quest_wedding_dance_couple_in_player_m Party_DancingPlayerWithFemale_Player
quest_wedding_dance_couple_out_m Party_Duo_Standing_Dancing_Out
quest_wedding_dance_couple_out_player_m Party_DancingPlayerWithFemale_Player
quest_wedding_dance_var01 Party_Standing_Dancing, Test_Party_Standing_Dancing_In
quest_wedding_dance_var01_transition_to_relax_idle Party_Standing_Dancing_Out
quest_wedding_drunk_sit_on_table_drink Party_Sitting_Drunk_Drinking_PickingCup_VAR
quest_wedding_drunk_sit_on_table_drink02_cheers_m Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Leader
quest_wedding_drunk_sit_on_table_drink02_cheers_s Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Minion
quest_wedding_drunk_sit_on_table_drink02_m Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_Leader
quest_wedding_drunk_sit_on_table_drink02_s Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_Minion
quest_wedding_kneel_throw_up Party_Kneeling_Drunk_ThrowingUp
quest_wedding_lean_drink_transition_to_relax_idle Party_Leaning_Drinking_HoldingCup_Out
quest_wedding_lying_drunked_01 Party_Lying_Drunk_Resting
quest_wedding_lying_drunked_02 Party_Lying_Drunk_Resting
quest_wedding_lying_drunked_03 Party_Lying_Drunk_Resting
quest_wedding_relax_idle_transition_to_cheer Party_Standing_TalkingAndDrinking_HoldingCup_In
quest_wedding_relax_idle_transition_to_dance_var01 Party_Standing_Dancing_In
quest_wedding_relax_idle_transition_to_lean_drink Party_Leaning_Drinking_HoldingCup_In
quest_wedding_relax_idle_transition_to_stand_drink Party_Standing_Drinking_HoldingCup_In
quest_wedding_sit_on_table Party_Sitting_Talking
quest_wedding_sitting_on_table_drink_cheers_m Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Leader
quest_wedding_sitting_on_table_drink_cheers_s Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Minion
quest_wedding_sitting_on_table_drink_m Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_Leader
quest_wedding_sitting_on_table_drink_s Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_Minion
quest_wedding_sitting_on_table_talk_var01 Party_Sitting_Talking_VAR
quest_wedding_sitting_on_table_talk_var02 Party_Sitting_Talking_VAR
quest_wedding_sitting_on_table_talk_var03 Party_Sitting_Talking_VAR
quest_wedding_stand_cheers_drunk_m Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_Leader
quest_wedding_stand_cheers_drunk_s Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_Minion
quest_wedding_stand_cheers_drunk_var1_m Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader
quest_wedding_stand_cheers_drunk_var1_s Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion
quest_wedding_stand_cheers_drunk_var2_m Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader
quest_wedding_stand_cheers_drunk_var2_s Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion
quest_wedding_stand_cheers_m Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_Leader
quest_wedding_stand_cheers_s Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_Minion
quest_wedding_stand_cheers_var1_m Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader
quest_wedding_stand_cheers_var1_s Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion
quest_wedding_stand_cheers_var2_m Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader
quest_wedding_stand_cheers_var2_s Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion
quest_wedding_stand_cheers_var3_m Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader
quest_wedding_stand_cheers_var3_s Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion
quest_wedding_stand_drink Party_Standing_Drinking_HoldingCup
quest_wedding_stand_drink_barrel Party_Barrel_Drinking_HoldingCup
quest_wedding_stand_drink_barrel_var Party_Barrel_Drunk_Drinking_HoldingCup
quest_wedding_stand_drink_drunk Party_Standing_Drunk_Drinking_HoldingCup
quest_wedding_stand_drink_transition_to_relax_idle Party_Standing_Drinking_HoldingCup_Out
quest_wedding_stand_talk Party_Standing_Talking, trailer_peacherAndPeople
quest_wedding_stand_talk_02_m Party_Duo_Standing_Talking_Leader, trailer_peacherAndPeople
quest_wedding_stand_talk_02_s Party_Duo_Standing_Talking_Minion
quest_wedding_stand_talk_03_m Party_Duo_Standing_Talking_Leader
quest_wedding_stand_talk_03_s Party_Duo_Standing_Talking_Minion
quest_wedding_stand_talk_drink_drunk Party_Standing_Drunk_TalkingAndDrinking_HoldingCup
quest_wedding_stand_talk_drink_var01 Party_Standing_TalkingAndDrinking_HoldingCup
quest_wedding_stand_talk_drink_var02 Party_Standing_TalkingAndDrinking_HoldingCup
quest_wedding_stand_talk_drunk Party_Standing_Drunk_Talking
quest_wedding_stand_throw_up Party_Leaning_Drunk_ThrowingUp
stand_plaing_flute_loop_fast Party_Standing_PlayingFlute_HoldingFlute
clip fragments
crouched_idle_in PaviseKneelIn
crouched_idle_out PaviseKneelOut, PaviseStealth2Idle
pavise_idle_kneel PaviseKneel, PaviseKneelIn, PaviseKneelOut
pavise_kneel2stealth PaviseKneel2Stealth
pavise_laydown PaviseLaydown
pavise_stealth2kneel PaviseStealth2Kneel
clip fragments
chest_take_item_02 PickFrom
farmer_scuttle_pick PickScuttle
fisherman_pickup_fishingrod_01 PickFishingRod
relaxed_idle_both_to_woodchopping PickAxe
stash_take_item PickFrom
clip fragments
2d_pick_lhand_plate Picking
2d_pick_lhand_stealth Picking
2d_pick_rhand_stealth Picking
3d_pick_lhand Picking
3d_pick_rhand Picking
3d_pick_rhand_lefthandslot Picking
bag_pick Picking
coalman_pick Picking
farmer_hay_get Picking
guard_hlbrd_sentry_pick Picking
herbs_picking_area_in PickingHerbs, PickingHerbsNPCIn, PickingRose
herbs_picking_area_loop PickingHerbs, PickingHerbsNPC
herbs_picking_area_out PickingHerbsNPCOut, PickingRose
locomotion_carry_chest_in Picking
lumberjack_collect_branch_pick Picking
pavise_pickup Picking
pickup_barrel Picking
pickup_fishingrod_low_rhand_01 Picking
pickup_woodchopping_axe_low_rhand_01 Picking
tub_full_pickup Picking
woodpicking_pick_basket Picking
clip fragments
quest_pillory Pillory
quest_pillory_out PilloryOut
clip fragments
male_behavior_drunk_piss PissDrunk
clip fragments
chest_insert_item_02 PlaceTo
farmer_scuttle_place PlaceScuttle
fisherman_place_fishingrod_01 PlaceFishingRod
stash_insert_item PlaceTo
woodchopping_to_relaxed_idle_both PlaceAxe
clip fragments
2d_place_lhand Placing
2d_place_lhand_plate Placing
2d_place_lhand_stealth Placing
2d_place_rhand Placing
2d_place_rhand_stealth Placing
coalman_place Placing
farmer_hay_out Placing
guard_hlbrd_sentry_place Placing
locomotion_carry_chest_out Placing
lumberjack_collect_branch_place Placing
place_barrel Placing
tub_full_place Placing
clip fragments
stand_plaing_flute_fast PlayFluteSong
stand_plaing_flute_slow PlayFluteSong
clip fragments
sitting_ground_playing_flute_in PlayingFluteIn
sitting_ground_playing_flute_out PlayingFluteOut
sitting_ground_playing_flute_var02 PlayingFlute_VAR
clip fragments
quest_male_poacher_loop Poacher
quest_male_poacher_out PoacherOut
clip fragments
aimposes_pointing_01 Pointing
relaxed_pointing_01 Pointing
relaxed_pointing_02 Pointing
relaxed_pointing_03 Pointing
clip fragments
polearm_fall_to_sleep PolearmFallToSleep
polearm_fall_to_sleep_in PolearmFallToSleepIn, PolearmFallToSleepInFromIdle
polearm_fall_to_sleep_out PolearmFallToSleepOut, PolearmFallToSleepOutToIdle
clip fragments
pray_desk_in PrayKneelerIn
pray_desk_loop PrayKneeler
pray_desk_out PrayKneelerOut
pray_kneel_in PrayKneelingIn
pray_kneel_in_player PrayKneelingIn
pray_kneel_long PrayKneeling, PrayKneelingBed
pray_kneel_loop PrayKneeling
pray_kneel_loop_player PrayKneeling
pray_kneel_out PrayKneelingOut
pray_kneel_out_player PrayKneelingOut
pray_kneel_short PrayKneeling, PrayKneelingBed
pray_stand_long PrayStandLong
pray_table_sit_bowl_short PraySitting
pray_table_sit_long PraySitting
pray_table_sit_short PraySitting
quest_inspect_grave_player PrayStandShort
clip fragments
injured_idle PretendingIllness
clip fragments
priest_beggar_face_down_gift_f_m PriestBeggarFaceDownGift
priest_beggar_face_down_gift_m PriestBeggarFaceDownGift
priest_beggar_face_down_in_f_m PriestBeggarFaceDownIn
priest_beggar_face_down_in_left_front_m PriestBeggarFaceDownIn
priest_beggar_face_down_in_M PriestBeggarFaceDownIn
priest_beggar_face_down_out_f_m PriestBeggarFaceDownOut
priest_beggar_face_down_out_left_back_m PriestBeggarFaceDownOut
priest_beggar_face_down_out_M PriestBeggarFaceDownOut
priest_beggar_kneel_in_f_m PriestBeggarKneelIn
priest_beggar_kneel_in_m PriestBeggarKneelIn
priest_confession_gest01 PriestConfession_VAR
priest_confession_gest02 PriestConfession_VAR
priest_confession_gest03 PriestConfession_VAR
priest_confession_gest04 PriestConfession_VAR
priest_confession_in PriestConfessionIn
priest_confession_loop PriestConfession
priest_confession_out PriestConfessionOut
priest_repair_floor_hammer_in PriestRepairFloorHammerIn
priest_repair_floor_hammer_out PriestRepairFloorHammerOut
priest_repair_floor_in PriestRepairFloorIn
priest_repair_floor_loop PriestRepairFloorLoop
priest_repair_floor_next PriestRepairFloorNext
priest_repair_floor_out PriestRepairFloorOut
priest_repair_floor_var01_finger_hit PriestRepairFloorLoop_VAR
priest_repair_floor_var02_sweat_off PriestRepairFloorLoop_VAR
priest_sermon_in PriestSermonIn
priest_sermon_loop PriestSermon, trailer_peacherAndPeople
priest_sermon_loop_var01 PriestSermonVAR
priest_sermon_loop_var02 PriestSermonVAR
priest_sermon_loop_var03 PriestSermonVAR
priest_sermon_out PriestSermonOut
priest_sick_check_in PriestSickCheckIn
priest_sick_check_loop PriestSickCheckLoop
priest_sick_check_out PriestSickCheckOut
priest_sinner_confession_gest01 PriestConfessionSinner_VAR
priest_sinner_confession_gest02 PriestConfessionSinner_VAR
priest_sinner_confession_gest03 PriestConfessionSinner_VAR
priest_sinner_confession_gest04 PriestConfessionSinner_VAR
priest_sinner_confession_in PriestConfessionSinnerIn
priest_sinner_confession_loop PriestConfessionSinner
priest_sinner_confession_out PriestConfessionSinnerOut
priest_street PriestSermonOutdoor
clip fragments
male_reading_stand_in ReadingBookstandIn
male_reading_stand_loop ReadingBookstand
male_reading_stand_loop_var01 ReadingBookVAR
male_reading_stand_loop_var02 ReadingBookVAR
male_reading_stand_loop_var03 ReadingBookVAR
male_reading_stand_loop_var04 ReadingBookVAR
male_reading_stand_out ReadingBookstandOut
reading_bench_inv_in ReadingBookIn
reading_bench_inv_in_robe ReadingBookIn
reading_bench_inv_loop ReadingBook
reading_bench_inv_loop_robe ReadingBook
reading_bench_inv_out ReadingBookOut
reading_bench_inv_out_robe ReadingBookOut
reading_bench_inv_var1 ReadingBookVAR
reading_bench_inv_var1_robe ReadingBookVAR
reading_bench_inv_var2 ReadingBookVAR
reading_bench_inv_var2_robe ReadingBookVAR
reading_bench_inv_var3 ReadingBookVAR
reading_bench_inv_var3_robe ReadingBookVAR
reading_stand_bookshelf_down_in ReadingFromShelfIn
reading_stand_bookshelf_down_out ReadingFromShelfOut
reading_stand_bookshelf_middle_in ReadingFromShelfIn
reading_stand_bookshelf_middle_out ReadingFromShelfOut
reading_stand_bookshelf_up_in ReadingFromShelfIn
reading_stand_bookshelf_up_out ReadingFromShelfOut
reading_stand_inv_in ReadingBookIn
reading_stand_inv_loop ReadingBook
reading_stand_inv_out ReadingBookOut
reading_stand_inv_var1 ReadingBookVAR
reading_stand_inv_var2 ReadingBookVAR
reading_stand_inv_var3 ReadingBookVAR
reading_table_inv_in ReadingBookIn
reading_table_inv_loop ReadingBook
reading_table_inv_out ReadingBookOut
reading_table_inv_var1 ReadingBookVAR
reading_table_inv_var2 ReadingBookVAR
reading_table_inv_var3 ReadingBookVAR
clip fragments
reeve_controll_in ReeveControllIn
reeve_controll_loop_01 ReeveControll
reeve_controll_loop_02 ReeveControll
reeve_controll_loop_03 ReeveControll
reeve_controll_loop_04 ReeveControll
reeve_controll_out ReeveControllOut
clip fragments
relaxed_repair_fence_01_in RepairFenceHammerIn
relaxed_repair_fence_01_loop RepairFenceHammer
relaxed_repair_fence_01_out RepairFenceHammerOut
relaxed_repair_fence_01_var01 RepairFenceHammer_VAR
relaxed_repair_fence_01_var02 RepairFenceHammer_VAR
relaxed_repair_fence_01_var03 RepairFenceHammer_VAR
relaxed_repair_fence_02_in RepairFenceIn
relaxed_repair_fence_02_loop RepairFence
relaxed_repair_fence_02_out RepairFenceOut
clip fragments
quest_resin_m ResinCarriers
quest_resin_s ResinCarriers
clip fragments
rifle_loop_loaded_var01 RifleLoaded_VAR
rifle_loop_loaded_var02 RifleLoaded_VAR
rifle_loop_loaded_var03 RifleLoaded_VAR
rifle_loop_loaded_var04 RifleLoaded_VAR
clip fragments
holditem_basket_hands_out RoasterEmptyBasket
roaster_service_in RoasterServiceIn
roaster_service_loop RoasterService
roaster_service_loop_var01 RoasterServiceVAR
roaster_service_out RoasterServiceOut
clip fragments
saddle_bonding_idle_caress SaddleBondingCaress
saddle_bonding_idle_pat SaddleBondingPat
clip fragments
dlg_samuel_wall_prospecting_fail SamuelWallProspectingFail
dlg_samuel_wall_prospecting_success SamuelWallProspectingSuccess
clip fragments
quest_scared_var01 Scared
quest_scared_var02 Scared
quest_scared_var03 Scared
scared_idle_var01 ScaredIdle
scared_idle_var02 ScaredIdle
scared_idle_var03 ScaredIdle
clip fragments
shoemaker_in SchumacherIn, SitDown
shoemaker_loop Schumacher, SittingIdle
shoemaker_loop_var01 SchumacherVAR
shoemaker_loop_var02 SchumacherVAR
shoemaker_loop_var03 SchumacherVAR
shoemaker_out SchumacherOut, StandUp
clip fragments
cooking_ladle_pot_to_bowl_campfire Scooping
clip fragments
scribe_book_from_read Scribe_BookFromRead
scribe_book_return Scribe_BookReturn
scribe_book_take Scribe_BookTake
scribe_book_take_idle Scribe_BookTakeLoop
scribe_book_take_in Scribe_BookTakeIn
scribe_book_take_out Scribe_BookTakeOut
scribe_book_take_var01 Scribe_BookTakeLoop_VAR
scribe_book_take_var02 Scribe_BookTakeLoop_VAR
scribe_book_take_var03 Scribe_BookTakeLoop_VAR
scribe_book_to_read Scribe_BookToRead
scribe_stand_in ScribeStandIn
scribe_stand_loop ScribeStand
scribe_stand_out ScribeStandOut
scribe_table_book_in Scribe_TableIn
scribe_table_book_out Scribe_TableOut
scribe_table_idle Scribe_TableLoop
scribe_table_idle_var01 Scribe_TableLoop_VAR
scribe_table_idle_var02 Scribe_TableLoop_VAR
scribe_table_idle_var03 Scribe_TableLoop_VAR
scribe_table_idle_var04 Scribe_TableLoop_VAR
scribe_table_in Scribe_TableIn
scribe_table_listening_idle Scribe_TableListeningLoop
scribe_table_listening_in Scribe_TableListeningIn
scribe_table_listening_out Scribe_TableListeningOut
scribe_table_listening_var01 Scribe_TableListeningLoop_VAR
scribe_table_listening_var02 Scribe_TableListeningLoop_VAR
scribe_table_oath_nod_in Scribe_TableOathIn
scribe_table_oath_nod_loop Scribe_TableOathLoop
scribe_table_oath_nod_out Scribe_TableOathOut
scribe_table_out Scribe_TableOut
scribe_table_reading_var01 Scribe_TableLoop_VAR
scribe_table_reading_var02 Scribe_TableLoop_VAR
scribe_table_reading_var03 Scribe_TableLoop_VAR
scribe_table_writing_sitdown Scribe_TableSit
scribe_table_writing_standup Scribe_TableStand
clip fragments
relaxed_idle_looking_around_02 SearchStand, SearchStandLoop
relaxed_idle_looking_around_03 SearchStand, SearchStandLoop
relaxed_idle_looking_around_04 SearchStand, SearchStandLoop
clip fragments
quest_chest_take_item_in SearchingChestIn
quest_chest_take_item_loop SearchingChest
quest_chest_take_item_out SearchingChestOut
clip fragments
male_self_bandaging_arm SelfBandaging
male_self_bandaging_head SelfBandaging
male_self_bandaging_stomach SelfBandaging
clip fragments
seller_idle01 Seller1Loop
seller_idle01_invite01_03 SellerDogReaction, SellerInvite
seller_idle01_sale SellerSale
seller_idle01_to_idle02 SellerToSeller2
seller_idle01_var01_stretching_arms SellerLoop_VAR
seller_idle01_var02_sweating SellerLoop_VAR
seller_idle01_var03_hurting_legs SellerLoop_VAR
seller_idle02 Seller2Loop
seller_idle02_in Seller2In
seller_idle02_out Seller2Out
seller_idle02_to_idle01 Seller2ToSeller
seller_idle02_var03_looking_through Seller2Loop_VAR
seller_inside_in SellerIn
seller_inside_out SellerOut
seller_loop01 SellerLoop
seller_male_idle_01_sale_to_housekeeper SellerShopping2Pay
clip fragments
tied_prisoner_out_m SetFree
tied_prisoner_out_s SetFree
clip fragments
2d_sharpening_axe SharpeningMinigame
2d_sharpening_axe_battleaxe01 SharpeningMinigame
2d_sharpening_axe_battleaxe02 SharpeningMinigame
2d_sharpening_axe_battleaxe03 SharpeningMinigame
2d_sharpening_axe_battleaxe04 SharpeningMinigame
2d_sharpening_axe_calvaria SharpeningMinigame
2d_sharpening_axe_cumanfokosh SharpeningMinigame
2d_sharpening_axe_fancyaxe SharpeningMinigame
2d_sharpening_axe_sabre SharpeningMinigame
2d_sharpening_axe_sabre_common SharpeningMinigame
2d_sharpening_axe_silveraxe SharpeningMinigame
2d_sharpening_axe_workaxe01 SharpeningMinigame
2d_sharpening_axe_workaxe02 SharpeningMinigame
2d_sharpening_huntingsw SharpeningMinigame
2d_sharpening_huntingsw_basic SharpeningMinigame
2d_sharpening_huntingsw_falchion SharpeningMinigame
2d_sharpening_huntingsw_guard SharpeningMinigame
2d_sharpening_huntingsw_sashka SharpeningMinigame
2d_sharpening_lngsw SharpeningMinigame
blacksmith_helper_axe_sharpening_in SharpeningIn
blacksmith_helper_axe_sharpening_loop Sharpening
blacksmith_helper_axe_sharpening_out SharpeningOut
blacksmith_helper_sharpening_in SharpeningIn
blacksmith_helper_sharpening_loop Sharpening
blacksmith_helper_sharpening_out SharpeningOut
blacksmith_helper_sword_sharpening_dialogue_front_listener SharpeningDialog
blacksmith_helper_sword_sharpening_dialogue_front_listener_var01 SharpeningDialog_VAR
minigame_swordsharping_getoff_axe SharpeningMinigameOut
minigame_swordsharping_getoff_axe_battleaxe01 SharpeningMinigameOut
minigame_swordsharping_getoff_axe_battleaxe02 SharpeningMinigameOut
minigame_swordsharping_getoff_axe_battleaxe03 SharpeningMinigameOut
minigame_swordsharping_getoff_axe_battleaxe04 SharpeningMinigameOut
minigame_swordsharping_getoff_axe_calvaria SharpeningMinigameOut
minigame_swordsharping_getoff_axe_cumanfokosh SharpeningMinigameOut
minigame_swordsharping_getoff_axe_fancyaxe SharpeningMinigameOut
minigame_swordsharping_getoff_axe_silveraxe SharpeningMinigameOut
minigame_swordsharping_getoff_axe_workaxe01 SharpeningMinigameOut
minigame_swordsharping_getoff_axe_workaxe02 SharpeningMinigameOut
minigame_swordsharping_getoff_huntingsw SharpeningMinigameOut
minigame_swordsharping_getoff_huntingsw_basic SharpeningMinigameOut
minigame_swordsharping_getoff_huntingsw_falchion SharpeningMinigameOut
minigame_swordsharping_getoff_huntingsw_guard SharpeningMinigameOut
minigame_swordsharping_getoff_huntingsw_sashka SharpeningMinigameOut
minigame_swordsharping_getoff_lngsw SharpeningMinigameOut
minigame_swordsharping_getoff_sabre SharpeningMinigameOut
minigame_swordsharping_getoff_sabre_com_nob SharpeningMinigameOut
minigame_swordsharping_geton_axe SharpeningMinigameIn
minigame_swordsharping_geton_axe_battleaxe01 SharpeningMinigameIn
minigame_swordsharping_geton_axe_battleaxe02 SharpeningMinigameIn
minigame_swordsharping_geton_axe_battleaxe03 SharpeningMinigameIn
minigame_swordsharping_geton_axe_battleaxe04 SharpeningMinigameIn
minigame_swordsharping_geton_axe_calvaria SharpeningMinigameIn
minigame_swordsharping_geton_axe_cumanfokosh SharpeningMinigameIn
minigame_swordsharping_geton_axe_fancyaxe SharpeningMinigameIn
minigame_swordsharping_geton_axe_silveraxe SharpeningMinigameIn
minigame_swordsharping_geton_axe_workaxe01 SharpeningMinigameIn
minigame_swordsharping_geton_axe_workaxe02 SharpeningMinigameIn
minigame_swordsharping_geton_huntingsw SharpeningMinigameIn
minigame_swordsharping_geton_huntingsw_basic SharpeningMinigameIn
minigame_swordsharping_geton_huntingsw_falchion SharpeningMinigameIn
minigame_swordsharping_geton_huntingsw_guard SharpeningMinigameIn
minigame_swordsharping_geton_huntingsw_sashka SharpeningMinigameIn
minigame_swordsharping_geton_lngsw SharpeningMinigameIn
minigame_swordsharping_geton_sabre SharpeningMinigameIn
minigame_swordsharping_geton_sabre_com_nob SharpeningMinigameIn
clip fragments
quest_male_shopping_shop_out_angry ShoppingOut
quest_male_shopping_shop_out_satisfied ShoppingOut
quest_male_shopping_stand_in ShoppingIn
quest_male_shopping_stand_loop Shopping
quest_male_shopping_stand_out_angry ShoppingOut
quest_male_shopping_stand_out_neutral ShoppingOut
quest_male_shopping_stand_out_satisfied ShoppingOut
quest_male_shopping_stand_var01 ShoppingVAR
quest_male_shopping_stand_var02 ShoppingVAR
clip fragments
short_butchering ShortButchering
clip fragments
sleeping_bed_sick_potion_left_fem SickPotionFemaleSlave, SickPotion_Bed
sleeping_bed_sick_potion_left_m SickPotion
sleeping_bed_sick_potion_left_s SickPotionSlave
sleeping_bed_sick_potion_right_fem SickPotionFemaleSlave
sleeping_bed_sick_potion_right_m SickPotion
sleeping_bed_sick_potion_right_s SickPotionSlave
sleeping_bench_sick_potion_left_fem SickPotionFemaleSlave
sleeping_bench_sick_potion_left_m SickPotion
sleeping_bench_sick_potion_left_s SickPotionSlave
sleeping_bench_sick_potion_right_fem SickPotionFemaleSlave
sleeping_bench_sick_potion_right_m SickPotion
sleeping_bench_sick_potion_right_s SickPotionSlave
sleeping_ground_sick_potion_left_fem SickPotionFemaleSlave, SickPotion_Ground
sleeping_ground_sick_potion_left_m SickPotion
sleeping_ground_sick_potion_left_s SickPotionSlave
sleeping_ground_sick_potion_right_fem SickPotionFemaleSlave
sleeping_ground_sick_potion_right_m SickPotion
sleeping_ground_sick_potion_right_s SickPotionSlave
clip fragments
camp_wine_drink_sitdown SitDown
sitdown_ground_idle_bowl_01 SitDown
sitdown_ground_idle_bowl_02 SitDown
sitdown_ground_idle_bowl_03 SitDown
sitting_bench_notable_sitdown_01 SitDown
sitting_bench_notable_sitdown_01_robe SitDown
sitting_bench_notable_sitdown_back_01 SitDown
sitting_bench_notable_sitdown_back_01_player SitDown
sitting_bench_notable_sitdown_back_01_robe SitDown
sitting_bench_notable_sitdown_back_left SitDown
sitting_bench_notable_sitdown_back_left_robe SitDown
sitting_bench_notable_sitdown_back_right SitDown
sitting_bench_notable_sitdown_back_right_robe SitDown
sitting_bench_notable_sitdown_bowl_01 SitDown
sitting_bench_notable_stepin_sit_back_bowl_01 SitDown
sitting_bench_notable_stepin_sit_front_bowl_01 SitDown
sitting_bench_notable_stepin_sit_left_bowl_01 SitDown
sitting_bench_notable_stepin_sit_right_bowl_01 SitDown
sitting_bench_sitdown_01 SitDown
sitting_bench_sitdown_back_01 SitDown
sitting_bench_sitdown_back_01_player SitDown
sitting_bench_sitdown_bowl_01 SitDown
sitting_bench_sitdown_frontleft SitDown
sitting_bench_sitdown_frontleft_player SitDown
sitting_bench_sitdown_frontleft_robe SitDown
sitting_bench_sitdown_frontright SitDown
sitting_bench_sitdown_frontright_player SitDown
sitting_bench_sitdown_frontright_robe SitDown
sitting_bench_stepin_sit_back_bowl_01 SitDown
sitting_bench_stepin_sit_backleft_01 SitDown
sitting_bench_stepin_sit_backleft_01_player SitDown
sitting_bench_stepin_sit_backleft_bowl_01 SitDown
sitting_bench_stepin_sit_backright_01 SitDown
sitting_bench_stepin_sit_backright_01_player SitDown
sitting_bench_stepin_sit_backright_bowl_01 SitDown
sitting_bench_stepin_sit_frontleft_01 SitDown
sitting_bench_stepin_sit_frontleft_bowl_01 SitDown
sitting_bench_stepin_sit_frontright_01 SitDown
sitting_bench_stepin_sit_frontright_bowl_01 SitDown
sitting_chair_noble_stepin_sit_left SitDown
sitting_chair_noble_stepin_sit_right SitDown
sitting_chair_stepin_sit_backleft SitDown
sitting_chair_stepin_sit_backleft_bowl SitDown
sitting_chair_stepin_sit_backleft_player SitDown
sitting_chair_stepin_sit_backright SitDown
sitting_chair_stepin_sit_backright_bowl SitDown
sitting_chair_stepin_sit_backright_player SitDown
sitting_ground_in_01 SitDown
sitting_ground_in_02 SitDown
sitting_ground_in_03 SitDown
sitting_on_table_in SitDown
sleeping_bed_in_sit_from_idle_player SitDown
stomach_pain_sitting_in SitDown, StomachPainSitdown
clip fragments
behavior_sitting_variation01_in SittingVariationIn
behavior_sitting_variation01_loop SittingVariationLoop
behavior_sitting_variation01_out SittingVariationOut
behavior_sitting_variation02_in SittingVariationIn
behavior_sitting_variation02_loop SittingVariationLoop
behavior_sitting_variation02_out SittingVariationOut
behavior_sitting_variation03_in SittingVariationIn
behavior_sitting_variation03_loop SittingVariationLoop
behavior_sitting_variation03_out SittingVariationOut
behavior_sitting_variation04_in SittingVariationIn
behavior_sitting_variation04_loop SittingVariationLoop
behavior_sitting_variation04_out SittingVariationOut
drunk_sitting_idle02 SittingIdle_VAR
drunk_sitting_idle03 SittingIdle_VAR
holding_book_sitting_idle SittingIdle
sitting_bench_idle_01_player SittingIdle
sitting_bench_idle_01_robe SittingIdle
sitting_bench_idle_table_bowl_01 SittingIdle
sitting_bench_idle_var01 SittingIdle_VAR
sitting_bench_idle_var01_robe SittingIdle_VAR
sitting_ground_idle_01 SittingIdle
sitting_ground_idle_02 SittingIdle
sitting_ground_idle_03 SittingIdle
sitting_on_table_loop_var1 SittingIdle_VAR
sitting_on_table_loop_var2 SittingIdle_VAR
sitting_on_table_loop_var3 SittingIdle_VAR
sitting_table_chat_listener SittingTableChatListener
sitting_table_chat_listener_in SittingTableChatListenerIn
sitting_table_chat_listener_in_mirrored SittingTableChatListenerInMirrored
sitting_table_chat_listener_mirrored SittingTableChatListenerMirrored
sitting_table_chat_listener_out SittingTableChatListenerOut
sitting_table_chat_listener_out_mirrored SittingTableChatListenerOutMirrored
sitting_table_chat_listener_var01 SittingTableChatListener_Var01
sitting_table_chat_listener_var01_in SittingTableChatListener_Var01In
sitting_table_chat_listener_var01_in_mirrored SittingTableChatListener_Var01InMirrored
sitting_table_chat_listener_var01_mirrored SittingTableChatListener_Var01Mirrored
sitting_table_chat_listener_var01_out SittingTableChatListener_Var01Out
sitting_table_chat_listener_var01_out_mirrored SittingTableChatListener_Var01OutMirrored
sitting_table_chat_listener_var02 SittingTableChatListener_Var02
sitting_table_chat_listener_var02_in SittingTableChatListener_Var02In
sitting_table_chat_listener_var02_in_mirrored SittingTableChatListener_Var02InMirrored
sitting_table_chat_listener_var02_mirrored SittingTableChatListener_Var02Mirrored
sitting_table_chat_listener_var02_out SittingTableChatListener_Var02Out
sitting_table_chat_listener_var02_out_mirrored SittingTableChatListener_Var02OutMirrored
sitting_table_chat_teller SittingTableChatTeller
sitting_table_chat_teller_in SittingTableChatTellerIn
sitting_table_chat_teller_in_mirrored SittingTableChatTellerInMirrored
sitting_table_chat_teller_mirrored SittingTableChatTellerMirrored
sitting_table_chat_teller_out SittingTableChatTellerOut
sitting_table_chat_teller_out_mirrored SittingTableChatTellerOutMirrored
sitting_table_chat_teller_var SittingTableChatTeller_Var
sitting_table_chat_teller_var_in SittingTableChatTeller_VarIn
sitting_table_chat_teller_var_in_mirrored SittingTableChatTeller_VarInMirrored
sitting_table_chat_teller_var_mirrored SittingTableChatTeller_VarMirrored
sitting_table_chat_teller_var_out SittingTableChatTeller_VarOut
sitting_table_chat_teller_var_out_mirrored SittingTableChatTeller_VarOutMirrored
sitting_table_idle_01_var00 SittingIdle_VAR
sitting_table_idle_01_var01 SittingIdle_VAR
sitting_table_idle_01_var02 SittingIdle_VAR
sitting_table_idle_01_var03 SittingIdle_VAR
sitting_table_idle_01_var04 SittingIdle_VAR
sitting_table_idle_01_var05 SittingIdle_VAR
sitting_table_idle_01_var06 SittingIdle_VAR
sitting_table_idle_01_var08 SittingIdle_VAR
sitting_table_idle_01_var10 SittingIdle_VAR
stomach_pain_sitting_idle SittingIdle, SittingShitty, StomachPainIdle, StomachPainIdleDialog
tied_prisoner_loop_s SittingIdle
clip fragments
rape_loop_01 SkalitzAbuse
rape_loop_02 SkalitzAbuse
rape_loop_03 SkalitzAbuse
rape_reaction_01 SkalitzAbuse_ToCombat
rape_reaction_02 SkalitzAbuse_ToCombat
rape_reaction_03 SkalitzAbuse_ToCombat
clip fragments
quest_drunk_ambroz_in SleepOnTableIn
quest_drunk_ambroz_loop SleepOnTable
quest_drunk_ambroz_out SleepOnTableOut
clip fragments
blacksmith_helper_wood_to_furnace SmithStokeFurnace
blacksmith_plate_in SmithPlateIn
blacksmith_plate_loop SmithPlate
blacksmith_plate_out SmithPlateOut
blacksmith_sword_forging_call_helper_m SmithForgingCoopCallHelper
blacksmith_sword_forging_call_helper_s SmithForgingCoopCallHelper
blacksmith_sword_forging_dialogue_in SmithForgingDialogIn
blacksmith_sword_forging_dialogue_listener SmithForgingDialog
blacksmith_sword_forging_dialogue_listener_var01 SmithForgingDialog_VAR
blacksmith_sword_forging_dialogue_out SmithForgingDialogOut
blacksmith_sword_forging_with_helper_in_m SmithForgingCoopIn
blacksmith_sword_forging_with_helper_in_s SmithForgingCoopIn
blacksmith_sword_forging_with_helper_loop_m SmithForgingCoop
blacksmith_sword_forging_with_helper_loop_s SmithForgingCoop
blacksmith_sword_forging_with_helper_out_m SmithForgingCoopOut
blacksmith_sword_forging_with_helper_out_s SmithForgingCoopOut
blacksmith_sword_grab SmithSwordGrab
blacksmith_sword_heating_dialogue_in SmithHeatingDialogIn
blacksmith_sword_heating_dialogue_listener SmithHeatingDialog
blacksmith_sword_heating_dialogue_listener_var01 SmithHeatingDialog_VAR
blacksmith_sword_heating_dialogue_listener_var02 SmithHeatingDialog_VAR
blacksmith_sword_heating_dialogue_out SmithHeatingDialogOut
blacksmith_sword_insert SmithSwordInsert
blacksmith_sword_quenching_to_new SmithHardenToNew
clip fragments
behavior_smokehouse_sniff_player SmokehouseSniff
clip fragments
soldier_speech_cheer01 Soldier_Cheers
soldier_speech_cheer02 Soldier_Cheers
soldier_speech_cheer03 Soldier_Cheers
soldier_speech_cheer04 Soldier_Cheers
soldier_speech_cheer05 Soldier_Cheers
soldier_speech_cheer06 Soldier_Cheers
soldier_speech_cheer07 Soldier_Cheers
soldier_speech_cheer08 Soldier_Cheers
soldier_speech_cheer_shsw01 Soldier_Cheers
clip fragments
spa_head_washing_loop_m SpaWash
spa_head_washing_out_m SpaWashOut, SpaWashToBath
clip fragments
potion_spill_rhand_inv SpillPotion
quest_tub_pour_potion SpillPotionTub
clip fragments
firestarter_stove StartFire
clip fragments
guard_bow_stealth_recognition_startle_idle StealthRecognitionStartle
guard_bow_stealth_recognition_startle_walk StealthRecognitionStartle
guard_hlbrd_recognition_startle_idle StealthRecognitionStartle
guard_hlbrd_recognition_startle_walk StealthRecognitionStartle
guard_lngsw_recognition_startle_idle StealthRecognitionStartle
guard_lngsw_recognition_startle_walk StealthRecognitionStartle
guard_nw_recognition_startle_idle StealthRecognitionStartle
guard_nw_recognition_startle_walk StealthRecognitionStartle
guard_shsw_recognition_startle_idle StealthRecognitionStartle
guard_shsw_recognition_startle_walk StealthRecognitionStartle
guard_stealth_recognition_smell_hlbrd StealthRecognitionSmell
guard_stealth_recognition_smell_lngsw StealthRecognitionSmell
guard_stealth_recognition_smell_nw StealthRecognitionSmell
guard_stealth_recognition_smell_shsw StealthRecognitionSmell
stealth_crouch_hidden_cabinet_in StealthHidenCabinetIn
stealth_hidden_cabinet_in StealthHidenCabinetIn
stealth_hidden_cabinet_loop StealthHidenCabinetLoop
stealth_hidden_cabinet_out StealthHidenCabinetOut
stealth_hidden_cabinet_pull_out StealthHidenCabinetPullOut
stealth_hidden_cabinet_pull_out_NPC_male StealthHidenCabinetPullOut_NPC
stealth_recognition_sitting_smell_var01 StealthRecognitionSmell
stealth_recognition_sitting_smell_var02 StealthRecognitionSmell
stealth_recognition_sitting_table_smell_var01 StealthRecognitionSmell
stealth_recognition_sitting_table_smell_var02 StealthRecognitionSmell
stealth_recognition_smell_var01 StealthRecognitionSmell
stealth_recognition_smell_var02 StealthRecognitionSmell
stealth_recognition_smell_var03 StealthRecognitionSmell
stealth_recognition_smell_var04 StealthRecognitionSmell
stealth_recognition_smell_var05 StealthRecognitionSmell
stealth_recognition_stabilization StealthRecognitionStabilization
stealth_recognition_stabilization_hlbrd StealthRecognitionStabilization
clip fragments
palisade_climbing_barel_place_left StockadeBarrel
palisade_climbing_barel_place_right StockadeBarrel
palisade_climbing_up StockadeClimb
clip fragments
ceramics_kiln_stoke_in StokeKilnIn
ceramics_kiln_stoke_loop StokeKiln
ceramics_kiln_stoke_out StokeKilnOut
stoke_fireplace_01 StokeFireplace
stoke_stove_01 StokeStove
clip fragments
stomach_pain_outhouse_idle StomachPainOuthouse
stomach_pain_outhouse_in StomachPainOuthouseIn
stomach_pain_outhouse_out StomachPainOuthouseOut
stomach_pain_sitting_idle_var01 StomachPainIdle_VAR
clip fragments
1d_stoneThrowing_walk_strafe StoneThrowingMovement
stonethrowing_hitreaction StoneThrowingOut
stoneThrowing_in_left StoneThrowingIn
stoneThrowing_in_right StoneThrowingIn
stonethrowing_over_wall_left01 StoneThrowingIn
stonethrowing_over_wall_left02 StoneThrowingThrow
stonethrowing_over_wall_right01 StoneThrowingIn
stonethrowing_over_wall_right02 StoneThrowingThrow
stoneThrowing_throw StoneThrowingThrow
wall_look_out StoneThrowingThrow, WallLookOut
clip fragments
stonemason_basket_classify_service_pick_up StonemasonBasketClassifyServicePickup
stonemason_basket_classify_service_place StonemasonBasketClassifyServicePlace
stonemason_basket_digging_in StonemasonDiggingIn
stonemason_basket_digging_low StonemasonDiggingVAR
stonemason_basket_digging_low_loop StonemasonDiggingLoop
stonemason_basket_digging_out StonemasonDiggingOut
stonemason_basket_ground StonemasonBasketGround
stonemason_basket_over_wall StonemasonBasketOverWall
stonemason_basket_pick_up StonemasonBasketPickup
stonemason_basket_place StonemasonBasketPlace
stonemason_chisel_in StonemasonChiselIn
stonemason_chisel_loop StonemasonChisel
stonemason_chisel_out StonemasonChiselOut
stonemason_chisel_to_combat_dagger StonemasonToCombat
stonemason_chisel_to_combat_nw StonemasonToCombat
stonemason_chisel_to_combat_shsw StonemasonToCombat
stonemason_chisel_var01 StonemasonChiselVAR
stonemason_chisel_var02 StonemasonChiselVAR
stonemason_chisel_var03 StonemasonChiselVAR
stonemason_chisel_var04 StonemasonChiselVAR
stonemason_pick_idle_to_relaxed_idle StonemasonPickOut
stonemason_pick_in_onehand StonemasonPickInOnehand
stonemason_pick_out_onehand StonemasonPickOutOnehand
stonemason_pick_relaxed_idle_to_idle StonemasonPickIn
stonemason_pick_relaxed_soft_idle_to_idle StonemasonPickSoftIn
stonemason_pick_soft_idle_to_relaxed_idle StonemasonPickSoftOut
stonemason_pick_soft_loop StonemasonPickSoft
stonemason_pick_soft_var01 StonemasonPickSoftVAR
stonemason_pick_soft_var02 StonemasonPickSoftVAR
stonemason_pick_soft_var03 StonemasonPickSoftVAR
stonemason_pick_soft_var04 StonemasonPickSoftVAR
stonemason_pick_to_combat_dagger StonemasonToCombat
stonemason_pick_to_combat_nw StonemasonToCombat
stonemason_pick_to_combat_shsw StonemasonToCombat
stonemason_pick_var01 StonemasonPickVAR
stonemason_pick_var02 StonemasonPickVAR
stonemason_pick_var03 StonemasonPickVAR
stonemason_pick_var04 StonemasonPickVAR
clip fragments
stoupa_service_in StoupaServiceIn
stoupa_service_loop StoupaService
stoupa_service_out StoupaServiceOut
clip fragments
1d_surrender_dialog_to_run SurrenderDialogToMove
1d_surrender_to_run SurrenderToMove
combat_surrender_dagger_dialogue_to_combat SurrenderDialogToCombat
combat_surrender_dagger_to_combat SurrenderToCombat
combat_surrender_dialogue_idle SurrenderDialog
combat_surrender_dialogue_to_idle SurrenderDialogToIdle
combat_surrender_hlbrd_dialogue_to_combat_lg SurrenderDialogToCombat
combat_surrender_hlbrd_to_combat_lg SurrenderToCombat
combat_surrender_idle Surrender
combat_surrender_idle_in SurrenderIn
combat_surrender_lngsw_dialogue_to_combat_lg SurrenderDialogToCombat
combat_surrender_lngsw_to_combat_lg SurrenderToCombat
combat_surrender_nw_dialogue_to_combat_lg SurrenderDialogToCombat
combat_surrender_nw_to_combat_lg SurrenderToCombat
combat_surrender_shld_dialogue_to_combat_lg SurrenderDialogToCombat
combat_surrender_shld_to_combat_lg SurrenderToCombat
combat_surrender_to_dialogue SurrenderDialog
idle_to_surrender_hlbrd SurrenderIn
clip fragments
weapon_swap_axe_idle_shld_lhand_to_rifle_idle_over SwapWeapon
weapon_swap_axe_idle_to_crossbow_idle_over SwapWeapon
weapon_swap_axe_idle_to_rifle_idle_over SwapWeapon
weapon_swap_axe_shld_idle_lhand_to_crossbow_idle_over SwapWeapon
weapon_swap_bow_idle_to_combat_lg_z2_axe SwapWeapon
weapon_swap_bow_idle_to_combat_lg_z2_axe_shld SwapWeapon
weapon_swap_bow_idle_to_combat_lg_z2_lngsw SwapWeapon
weapon_swap_bow_idle_to_combat_lg_z2_shsw SwapWeapon
weapon_swap_bow_idle_to_combat_lg_z2_shsw_shld SwapWeapon
weapon_swap_crossbow_idle_to_combat_lg_z2_axe SwapWeapon
weapon_swap_crossbow_idle_to_combat_lg_z2_axe_shld SwapWeapon
weapon_swap_crossbow_idle_to_combat_lg_z2_lngsw SwapWeapon
weapon_swap_crossbow_idle_to_combat_lg_z2_shsw SwapWeapon
weapon_swap_crossbow_idle_to_combat_lg_z2_shsw_shld SwapWeapon
weapon_swap_idle_axe_shld_lhand_to_bow_idle SwapWeapon
weapon_swap_idle_axe_to_bow_idle SwapWeapon
weapon_swap_idle_axe_to_bow_idle_player SwapWeapon
weapon_swap_idle_shld_lhand_to_bow_idle SwapWeapon
weapon_swap_idle_shld_lhand_to_bow_idle_player SwapWeapon
weapon_swap_idle_shsw_rhand_to_bow_idle SwapWeapon
weapon_swap_idle_shsw_rhand_to_bow_idle_player SwapWeapon
weapon_swap_rifle_idle_to_combat_lg_z2_axe SwapWeapon
weapon_swap_rifle_idle_to_combat_lg_z2_axe_shld SwapWeapon
weapon_swap_rifle_idle_to_combat_lg_z2_lngsw SwapWeapon
weapon_swap_rifle_idle_to_combat_lg_z2_shsw SwapWeapon
weapon_swap_rifle_idle_to_combat_lg_z2_shsw_shld SwapWeapon
weapon_swap_shsw_idle_rhand_to_crossbow_idle_over SwapWeapon
weapon_swap_shsw_idle_rhand_to_rifle_idle_over SwapWeapon
weapon_swap_shsw_shld_idle_lhand_to_crossbow_idle_over SwapWeapon
weapon_swap_shsw_shld_idle_lhand_to_rifle_idle_over SwapWeapon
clip fragments
male_housekeeper_sweeping Sweeping
sweeping_floor_idle_loop SweepingFloorDialog
sweeping_floor_move SweepingFloorWalking
sweeping_floor_stand SweepingFloor
clip fragments
tailor_idle_var01 TailorVAR
tailor_idle_var02 TailorVAR
tailor_idle_var03 TailorVAR
tailor_idle_var05 TailorVAR
tailor_idle_var06 TailorVAR
tailor_pattern_idle_var_cleaning TailorPattern_VAR
tailor_pattern_idle_var_drawing TailorPattern_VAR
tailor_pattern_idle_var_modifying TailorPattern_VAR
tailor_pattern_idle_var_reviewing TailorPattern_VAR
tailor_pattern_idle_var_stretching TailorPattern_VAR
tailor_pattern_idle_var_sweating TailorPattern_VAR
tailor_pattern_idle_var_thinking TailorPattern_VAR
tailor_pattern_in TailorPatternIn
tailor_pattern_loop TailorPattern
tailor_pattern_out TailorPatternOut
tailor_sewing_idle_var01_check TailorSewingLoop_VAR
tailor_sewing_idle_var02_scratch TailorSewingLoop_VAR
tailor_sewing_in TailorSewingIn
tailor_sewing_loop TailorSewingLoop
tailor_sewing_out TailorSewingOut
clip fragments
siege_ladders_idles_l_1 TalmLadderSiege1Idle
siege_ladders_idles_l_2 TalmLadderSiege2Idle
siege_ladders_idles_l_3 TalmLadderSiege3Idle
siege_ladders_idles_r_1 TalmLadderSiege1Idle
siege_ladders_idles_r_2 TalmLadderSiege2Idle
siege_ladders_idles_r_3 TalmLadderSiege3Idle
siege_ladders_l_1 TalmLadderSiege1Action
siege_ladders_l_2 TalmLadderSiege2Action
siege_ladders_l_3 TalmLadderSiege3Action
siege_ladders_r_1 TalmLadderSiege1Action
siege_ladders_r_2 TalmLadderSiege2Action
siege_ladders_r_3 TalmLadderSiege3Action
clip fragments
tanner_scraping_in TannerScrapingIn
tanner_scraping_loop TannerScraping
tanner_scraping_loop_var01 TannerScrapingVAR
tanner_scraping_loop_var02 TannerScrapingVAR
tanner_scraping_loop_var03 TannerScrapingVAR
tanner_scraping_out TannerScrapingOut
tanner_washing_in TannerWashingIn
tanner_washing_loop TannerWashing
tanner_washing_loop_var01 TannerWashingVAR
tanner_washing_loop_var02 TannerWashingVAR
tanner_washing_loop_var03 TannerWashingVAR
tanner_washing_out TannerWashingOut
clip fragments
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_henry Test_SynchroWalk_Fail_Player, Test_SynchroWalk_V2_Fail_Player, Test_SynchroWalk_V3_Fail_Player
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_ptacek Test_SynchroWalk_Fail_Capon, Test_SynchroWalk_V2_Fail_Capon, Test_SynchroWalk_V3_Fail_Capon
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_henry Test_SynchroWalk_V2_Start_Player
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_ptacek Test_SynchroWalk_V2_Start_Capon
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_henry Test_SynchroWalk_Success_Player, Test_SynchroWalk_V2_Success_Player, Test_SynchroWalk_V3_Success_Player
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_ptacek Test_SynchroWalk_Success_Capon, Test_SynchroWalk_V2_Success_Capon, Test_SynchroWalk_V3_Success_Capon
dlg_male_neutral_stand_to_relaxed_idle_both_fast Test_IngameDialogPose_Out
dlg_male_neutral_stand_to_relaxed_idle_both_slow Test_IngameDialogPose_Out
relaxed_idle_both_to_dlg_male_neutral_stand_fast Test_IngameDialogPose_In
relaxed_idle_both_to_dlg_male_neutral_stand_slow Test_IngameDialogPose_In
tests_sitting_bench_notable_sitdown_back_01 Test_SitDown
tests_sitting_bench_notable_standup_01 Test_StandUp
tests_sitting_bench_notable_standup_back_01 Test_StandUp
tests_sitting_bench_sitdown_front_01 Test_AAS, Test_SitDown
tests_sitting_bench_violence_reaction_stand_back Test_StandUp
tests_sitting_bench_violence_reaction_stand_front Test_StandUp
woodpicking_logs_to_basket_high_in Test_AnimEvents, WoodChopping_logsToBasketIn
woodpicking_logs_to_basket_high_loop Test_AnimEvents, WoodChopping_logsToBasketLoop
woodpicking_logs_to_basket_high_out Test_AnimEvents, WoodChopping_logsToBasketOut
clip fragments
hands_tied_back_idle Tied
hands_tied_back_idle_var01 Tied_VAR
hands_tied_back_idle_var02 Tied_VAR
hands_tied_back_idle_var03 Tied_VAR
quest_deliverance_idle_male_death TiedUpIdle_Slave
quest_deliverance_idle_male_in TiedUpIn_Slave
quest_deliverance_idle_stand_male_in TiedUpIn_Slave
quest_deliverance_out TiedUpOut_Master
quest_deliverance_out_male TiedUpOut_Slave
quest_deliverance_out_male_death TiedUpOut_Slave
quest_deliverance_out_stealth TiedUpOut_Master
quest_deliverance_stand_out TiedUpOut_Master
quest_deliverance_stand_out_male TiedUpOut_Slave
quest_deliverance_stand_out_stealth TiedUpOut_Master
quest_hangman_lying_exemption_m TiedUpOut_Master
quest_hangman_lying_exemption_s TiedUpOut_Slave
quest_hangman_lying_loop_s TiedUpIdle_Slave
quest_hangman_lying_loop_s_in TiedUpIn_Slave
quest_stand_tied_tree_calm_free_m TiedToTree
quest_stand_tied_tree_calm_free_s TiedToTree
quest_stand_tied_tree_calm_loop TiedToTree
quest_stand_tied_tree_free_m TiedToTree
quest_stand_tied_tree_free_s TiedToTree
quest_stand_tied_tree_loop TiedToTree
clip fragments
quest_tracer_1_in Tracer1
quest_tracer_1_out Tracer1
quest_tracer_1_var1 Tracer1
quest_tracer_1_var2 Tracer1
quest_tracer_1_var3 Tracer1
quest_tracer_2_in Tracer2
quest_tracer_2_out Tracer2
quest_tracer_2_var1 Tracer2
quest_tracer_2_var2 Tracer2
quest_tracer_2_var3 Tracer2
quest_tracer_2_var4 Tracer2
quest_tracer_2_var5 Tracer2
quest_tracer_2_var6 Tracer2
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dice_idle TranscribingIdle
scribe_table_writing_in TranscribingIn
scribe_table_writing_loop TranscribingLoop
scribe_table_writing_out TranscribingOut
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quest_trebuchet_fire Trebuchet
quest_trebuchet_load Trebuchet
quest_trebuchet_pull_back_m Trebuchet
quest_trebuchet_pull_back_s Trebuchet
clip fragments
bow_crouched_release Uncharge
bow_release_over Uncharge
bow_release_rider Uncharge
crossbow_horse_release_over Uncharge
crossbow_palisade_lean_out Uncharge
crossbow_release_over Uncharge
crossbow_release_player Uncharge
rifle_release Uncharge
rifle_release_over Uncharge, Unload
rifle_stealth_release Uncharge
clip fragments
bow_crouched_unload_over Unload
bow_unload_holster_rider_over Unload
bow_unload_over Unload
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behavior_viewing_ground_in ViewingGroundIn
behavior_viewing_ground_loop ViewingGround
behavior_viewing_ground_out ViewingGroundOut
clip fragments
male_behavior_drunk_vomit VomitDrunk
male_behavior_vomit Vomit
clip fragments
2d_wagon_codriver WagonIdle
2d_wagon_driver WagonIdle
2d_wagon_driver_var_01 WagonIdle_VAR
2d_wagon_driver_var_02 WagonIdle_VAR
2d_wagon_leftBack WagonIdle
2d_wagon_leftFront WagonIdle
2d_wagon_passenger_idle_var01_left WagonIdle_VAR
2d_wagon_passenger_idle_var01_right WagonIdle_VAR
2d_wagon_passenger_idle_var02_left WagonIdle_VAR
2d_wagon_passenger_idle_var03_left WagonIdle_VAR
2d_wagon_passenger_idle_var03_right WagonIdle_VAR
2d_wagon_rightBack WagonIdle
2d_wagon_rightFront WagonIdle
quest_dying_bandit_wagon WagonIdle
wagon_driver_boarding WagonIn
wagon_driver_exit WagonOut
wagon_driver_idle_var_go WagonGo
wagon_driver_idle_var_stop WagonStop
wagon_driver_violence_exit WagonOutFast
wagon_passenger_boarding_slt1 WagonIn
wagon_passenger_boarding_slt2 WagonIn
wagon_passenger_boarding_slt3 WagonIn
wagon_passenger_exit_slt1 WagonOut
wagon_passenger_exit_slt2 WagonOut
wagon_passenger_exit_slt3 WagonOut
wagon_passenger_idle_slt1 WagonIdle_VAR
wagon_passenger_idle_slt1_lookposes WagonIdle
wagon_passenger_idle_slt2 WagonIdle_VAR
wagon_passenger_idle_slt3 WagonIdle_VAR
wagon_passenger_violence_exit_slt1 WagonOutFast
wagon_passenger_violence_exit_slt2 WagonOutFast
wagon_passenger_violence_exit_slt3 WagonOutFast
wagon_push_idle_male1 WagonPush
wagon_push_idle_male2 WagonPush2
wagon_push_in_male1 WagonPushIn
wagon_push_in_male2 WagonPushIn2
wagon_push_male1 WagonPushOut
wagon_push_male2 WagonPushOut2
wagoner_player_boarding_slt1 WagonIn
wagoner_player_boarding_slt2 WagonIn
wagoner_player_exit_slt1 WagonOut
wagoner_player_exit_slt2 WagonOut
wagoner_teamster_whip_pick WagonIn
wagoner_teamster_whip_place WagonOut
wagoner_teamster_whip_whipping WagonGo, WagonStop
clip fragments
behavior_nervous_man_in Waiting_Nervous_LookingAround_In
behavior_nervous_man_loop Waiting_Nervous_LookingAround_Loop
behavior_nervous_man_out Waiting_Nervous_LookingAround_Out
waiting_stand_01_in WaitingStandIn
waiting_stand_01_loop WaitingStand
waiting_stand_01_out WaitingStandOut
waiting_stand_01_var1 WaitingStand_VAR
waiting_stand_01_var2 WaitingStand_VAR
waiting_stand_01_var3 WaitingStand_VAR
waiting_stand_01_var4 WaitingStand_VAR
waiting_stand_01_var5 WaitingStand_VAR
waiting_stand_01_var6 WaitingStand_VAR
waiting_stand_02_in WaitingStandIn2
waiting_stand_02_loop WaitingStand2
waiting_stand_02_out WaitingStandOut2
waiting_stand_02_var1 WaitingStand2_VAR
waiting_stand_02_var2 WaitingStand2_VAR
waiting_stand_02_var3 WaitingStand2_VAR
waiting_stand_02_var4 WaitingStand2_VAR
waiting_stand_02_var5 WaitingStand2_VAR
waiting_stand_02_var6 WaitingStand2_VAR
waiting_stand_02_var7 WaitingStand2_VAR
waiting_stand_03_in WaitingStandIn3
waiting_stand_03_loop WaitingStand3
waiting_stand_03_out WaitingStandOut3
waiting_stand_03_var1 WaitingStand3_VAR
waiting_stand_03_var2 WaitingStand3_VAR
waiting_stand_03_var3 WaitingStand3_VAR
waiting_stand_04 WaitingStand4
waiting_stand_04_var01 WaitingStand4_VAR
waiting_stand_04_var02 WaitingStand4_VAR
waiting_stand_05 WaitingStand5
waiting_stand_05_var01 WaitingStand5_VAR
waiting_stand_05_var02 WaitingStand5_VAR
waiting_stand_05_var03 WaitingStand5_VAR
waiting_stand_06 WaitingStand6
waiting_stand_06_var01 WaitingStand6_VAR
waiting_stand_06_var02 WaitingStand6_VAR
waiting_stand_nervous_01_in WaitingStandNervousIn
waiting_stand_nervous_01_loop WaitingStandNervous
waiting_stand_nervous_01_out WaitingStandNervousOut
waiting_stand_nervous_01_var1 WaitingStandNervous_VAR
waiting_stand_nervous_01_var2 WaitingStandNervous_VAR
waiting_stand_nervous_01_var3 WaitingStandNervous_VAR
waiting_stand_nervous_01_var4 WaitingStandNervous_VAR
waiting_stand_nervous_01_var5 WaitingStandNervous_VAR
waiting_stand_nervous_02_in WaitingStandNervousIn2
waiting_stand_nervous_02_loop WaitingStandNervous2
waiting_stand_nervous_02_out WaitingStandNervousOut2
waiting_stand_nervous_02_var1 WaitingStandNervous2_VAR
waiting_stand_nervous_02_var2 WaitingStandNervous2_VAR
waiting_stand_nervous_02_var4 WaitingStandNervous2_VAR
waiting_stand_nervous_02_var5 WaitingStandNervous2_VAR
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relaxed_walk_medium WalkThrough
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wall_look_in WallLookIn
wall_look_look WallLook
clip fragments
warming_hands_campfire WarmingHands
clip fragments
player_washing_spruit WashFace
player_washing_watertube WashFace
wash_face_spruit WashFace
wash_face_tub_01 WashFaceTub_VAR
wash_face_tub_02 WashFaceTub_VAR
wash_face_tub_in WashFaceTubIn
wash_face_tub_left_in WashFaceTubIn
wash_face_tub_left_out WashFaceTubOut
wash_face_tub_loop WashFaceTub
wash_face_tub_out WashFaceTubOut
wash_face_tub_right_in WashFaceTubIn
wash_face_tub_right_out WashFaceTubOut
clip fragments
guard_watchman_blowhorn WatchmanBlowhorn
guard_watchman_blowHorn_hlbrd WatchmanBlowhorn
guard_watchman_blowHorn_torch WatchmanBlowhorn
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bow_crouched_pulled_shaking_max_add WeaponShake
bow_idle_pulled_rider_shaking_max_add WeaponShake
bow_idle_pulled_shaking_max_add WeaponShake
crossbow_horse_idle_aim_add WeaponShake
crossbow_idle_pulled_shaking_add WeaponShake
crossbow_stealth_idle_pulled_shaking_add WeaponShake
crouched_idle_add WeaponHolsterFull
relaxed_idle_both_lngsw_add WeaponHolsterFull
rifle_horse_idle_aim_add WeaponShake
rifle_idle_aim_add WeaponShake
clip fragments
monk_weeding_in WeedingIn
monk_weeding_loop Weeding
monk_weeding_loop_var01 WeedingVAR
monk_weeding_loop_var02 WeedingVAR
monk_weeding_loop_var03 WeedingVAR
monk_weeding_out WeedingOut
clip fragments
quest_well Well
quest_well_throw WellThrow
clip fragments
sitting_ground_whittling Whittling
sitting_ground_whittling_in WhittlingIn
sitting_ground_whittling_out WhittlingOut
clip fragments
woodchopping_in WoodChopping_in
woodchopping_loop_01 WoodChopping_loop
woodchopping_loop_03 WoodChopping_loop
woodchopping_loop_04 WoodChopping_loop
woodchopping_out WoodChopping_out
woodpicking_chopped_basket_to_stack_in WoodChopping_choppedToStack, WoodChopping_choppedToStackIn
woodpicking_chopped_basket_to_stack_loop WoodChopping_choppedToStack, WoodChopping_choppedToStackLoop
woodpicking_chopped_basket_to_stack_out WoodChopping_choppedToStack, WoodChopping_choppedToStackOut
woodpicking_chopped_ground_to_basket WoodChopping_choppedToBasket
woodpicking_chopped_stack_to_basket WoodChopping_choppedFromStack
woodpicking_logs_oneshot WoodChopping_logsToBasket
clip fragments
quest_wounded_aulitz_sleep WoundedAulitzSleep
wounded_idle_var_01 Wounded_VAR
wounded_idle_var_02 Wounded_VAR
wounded_idle_var_03 Wounded_VAR
clip fragments
quest_writing_letter_m WritingLetter
quest_writing_letter_s1 WritingLetter
quest_writing_letter_s2 WritingLetter
clip fragments
relaxed_idle_lookposes_eyes_only testLookat
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quest_wedding_stand_talk_02 trailer_peacherAndPeople
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relaxed_idle_both_var06 trailer_pearcherAndPeopleIdleVar