Animations: other
The clips of the fragment families with fewer than 100 names each - 3213 in
212 families: the crafts, the greetings, the sitting and lying, the chores. SetActorAnim(id, clip [, loop]) takes the
clip column; see the animation list.
| clip | fragments |
|---|---|
bow_joy_01 |
AfterShotReaction |
bow_joy_02 |
AfterShotReaction |
bow_joy_03 |
AfterShotReaction |
bow_regret_01 |
AfterShotReaction |
bow_regret_02 |
AfterShotReaction |
bow_regret_03 |
AfterShotReaction |
| clip | fragments |
|---|---|
aimposes_bag_upperbody |
AimPose |
aimposes_bow_pulled_upperbody_rider |
AimPose |
bow_aimposes_pulled |
AimPose |
bow_aimposes_pulled_upperbody |
AimPose |
bow_aimposes_pulled_upperbody_player |
AimPose |
bow_crouched_aimposes_pulled_upperbody |
AimPose |
crossbow_aimposes_aim_upperbody |
AimPose, Load |
crossbow_aimposes_aim_upperbody_player |
AimPose, Charge |
crossbow_horse_aimposes_aim_upperbody |
AimPose |
crossbow_palisade_aimposes_aim_upperbody |
AimPose |
crossbow_stealth_aimposes_aim_upperbody |
AimPose |
crouched_throw_decoy_aimposes_upperbody |
AimPose, DecoyThrow, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig, Quest_ThrowDecoy, Quest_ThrowDecoy_OneShot |
rifle_aimposes_aim_upperbody |
AimPose |
rifle_aimposes_aim_upperbody_player |
AimPose |
rifle_horse_aimposes_aim_upperbody |
AimPose, Charge |
rifle_palisade_aimposes_aim_upperbody |
AimPose |
rifle_stealth_aimposes_aim_upperbody |
AimPose |
| clip | fragments |
|---|---|
ringing_alarm_bell_in |
AlarmBellIn |
ringing_alarm_bell_loop |
AlarmBell |
ringing_alarm_bell_out |
AlarmBellOut |
Alchemy
Section titled “Alchemy”| clip | fragments |
|---|---|
alchemy_basis_from_inventory |
AlchemyPutBasis |
alchemy_basis_from_inventory_up |
AlchemyPutBasis |
alchemy_bowl_to_mortar |
AlchemyPutBowl |
alchemy_bowl_to_pot |
AlchemyPutBowl |
alchemy_bowl_to_pot_up |
AlchemyPutBowl |
alchemy_close_book |
AlchemyCloseBook |
alchemy_distillation_pot |
AlchemyUse |
alchemy_distillation_pot_up |
AlchemyUse |
alchemy_finish_distillation |
AlchemyTake |
alchemy_finish_pot |
AlchemyUse |
alchemy_finish_pot_up |
AlchemyUse |
alchemy_flip_alchemy_book_bwd |
AlchemyBookTurnPrev |
alchemy_flip_alchemy_book_fwd |
AlchemyBookTurnNext |
alchemy_get_spec_ingredience_v01 |
AlchemyTake |
alchemy_get_spec_ingredience_v02 |
AlchemyTake |
alchemy_get_spec_ingredience_v03 |
AlchemyTake |
alchemy_gunpowder_finish |
AlchemyGunpowderFinish |
alchemy_gunpowder_finish_up |
AlchemyGunpowderFinish |
alchemy_herb_to_bowl |
AlchemyPutHerb |
alchemy_herb_to_mortar |
AlchemyPutHerb |
alchemy_herb_to_pot |
AlchemyPutHerb |
alchemy_herb_to_pot_up |
AlchemyPutHerb |
alchemy_idle |
AlchemyIdle |
alchemy_idle_alchemy_book |
AlchemyIdle, AlchemyUse |
alchemy_idle_bellow |
AlchemyIdle |
alchemy_idle_bellow_distillation |
AlchemyIdle |
alchemy_idle_bowl |
AlchemyIdle, AlchemyIdleUpperBody |
alchemy_idle_herbs |
AlchemyIdle, AlchemyIdleUpperBody |
alchemy_idle_lookposes_head |
AlchemyBookTurnNext, AlchemyBookTurnPrev, AlchemyCloseBook, AlchemyGunpowderFinish, AlchemyPickBook, AlchemyPlaceBook, AlchemyPutBasis, AlchemyPutBowl, AlchemyPutHerb, AlchemyPutSpecialIngredience, AlchemyTake, AlchemyUse, AlchemyUseBellow |
alchemy_idle_mortar |
AlchemyIdle, AlchemyIdleUpperBody |
alchemy_idle_potion_flask |
AlchemyIdle, AlchemyIdleUpperBody |
alchemy_mortar_to_bowl |
AlchemyPutMortar |
alchemy_mortar_to_pot |
AlchemyPutMortar |
alchemy_mortar_to_pot_up |
AlchemyPutMortar |
alchemy_pick_bellow |
AlchemyTake |
alchemy_pick_book |
AlchemyPickBook |
alchemy_pick_bowl |
AlchemyTake |
alchemy_pick_herb_1 |
AlchemyTake |
alchemy_pick_herb_2 |
AlchemyTake |
alchemy_pick_herb_3 |
AlchemyTake |
alchemy_pick_mortar |
AlchemyTake |
alchemy_pick_potion_flask |
AlchemyTake |
alchemy_pick_special_2 |
AlchemyUse |
alchemy_pick_vial_1 |
AlchemyUse |
alchemy_pick_vial_1_up |
AlchemyUse |
alchemy_pick_vial_2 |
AlchemyUse |
alchemy_pick_vial_2_up |
AlchemyUse |
alchemy_pick_vial_3 |
AlchemyUse |
alchemy_pick_vial_3_up |
AlchemyUse |
alchemy_pick_vial_4 |
AlchemyUse |
alchemy_pick_vial_4_up |
AlchemyUse |
alchemy_place_book |
AlchemyPlaceBook |
alchemy_pot_move_down |
AlchemyUse |
alchemy_pot_move_up |
AlchemyUse |
alchemy_return_alchemy_book |
AlchemyReturn |
alchemy_return_bellow |
AlchemyReturn |
alchemy_return_bowl |
AlchemyReturn |
alchemy_return_herb_1 |
AlchemyReturn |
alchemy_return_herb_2 |
AlchemyReturn |
alchemy_return_herb_3 |
AlchemyReturn |
alchemy_return_mortar |
AlchemyReturn |
alchemy_return_potion_flask |
AlchemyReturn |
alchemy_return_spec_ingredience_v01 |
AlchemyReturn |
alchemy_return_spec_ingredience_v02 |
AlchemyReturn |
alchemy_return_spec_ingredience_v03 |
AlchemyReturn |
alchemy_spec_ingredience_idle |
AlchemyIdle |
alchemy_spec_ingredience_to_bowl |
AlchemyPutSpecialIngredience |
alchemy_spec_ingredience_to_mortar |
AlchemyPutSpecialIngredience |
alchemy_spec_ingredience_to_pot |
AlchemyPutSpecialIngredience |
alchemy_spec_ingredience_to_pot_up |
AlchemyPutSpecialIngredience |
alchemy_use_alchemy_book |
AlchemyUse |
alchemy_use_bellow |
AlchemyUse |
alchemy_use_bellow_distillation |
AlchemyUseBellow |
alchemy_use_mortar |
AlchemyUse |
alchemy_use_sandglass |
AlchemyUse |
| clip | fragments |
|---|---|
angry_stand_loop |
AngryStandLoop |
angry_thinking_loop |
AngryThinkingLoop |
Animation
Section titled “Animation”| clip | fragments |
|---|---|
door_01_relaxed_walk_l_b_c_c_01 |
AnimationControlled |
door_l_b_c_player |
AnimationControlled |
door_l_b_o_player |
AnimationControlled |
door_l_f_c_player |
AnimationControlled |
door_l_f_o_player |
AnimationControlled |
door_r_b_c_player |
AnimationControlled |
door_r_b_o_player |
AnimationControlled |
door_r_f_c_player |
AnimationControlled |
door_r_f_o_player |
AnimationControlled |
gate_long_close_back_left |
AnimationControlled, Gate |
gate_long_close_back_right |
AnimationControlled, Gate |
gate_long_close_front_left |
AnimationControlled, Gate |
gate_long_close_front_right |
AnimationControlled, Gate |
gate_long_open_back_left |
AnimationControlled, Gate |
gate_long_open_back_right |
AnimationControlled, Gate |
gate_long_open_front_left |
AnimationControlled, Gate |
gate_long_open_front_right |
AnimationControlled, Gate |
gate_small_close_back_left |
AnimationControlled, Gate |
gate_small_close_back_right |
AnimationControlled, Gate |
gate_small_close_front_left |
AnimationControlled, Gate |
gate_small_close_front_right |
AnimationControlled, Gate |
gate_small_open_back_left |
AnimationControlled, Gate |
gate_small_open_back_right |
AnimationControlled, Gate |
gate_small_open_front_left |
AnimationControlled, Gate |
gate_small_open_front_right |
AnimationControlled, Gate |
library_cabinet_close |
AnimationControlled |
library_cabinet_open |
AnimationControlled |
ringing_alarm_bell |
AnimationControlled |
stealth_door_l_b_c_player |
AnimationControlled |
stealth_door_l_b_o_player |
AnimationControlled |
stealth_door_l_f_c_player |
AnimationControlled |
stealth_door_l_f_o_player |
AnimationControlled |
stealth_door_r_b_c_player |
AnimationControlled |
stealth_door_r_b_o_player |
AnimationControlled |
stealth_door_r_f_c_player |
AnimationControlled |
stealth_door_r_f_o_player |
AnimationControlled |
wardrobe_close |
AnimationControlled |
wardrobe_open |
AnimationControlled |
Apothecary
Section titled “Apothecary”| clip | fragments |
|---|---|
apothecary_add_herbs |
ApothecaryMortar_VAR |
apothecary_alchemy_book_loop |
ApothecaryAlchemyBookLoop |
apothecary_alchemy_book_out |
ApothecaryAlchemyBookOut |
apothecary_alchemy_book_to_idle |
ApothecaryAlchemyBookToIdle |
apothecary_alchemy_book_var01 |
ApothecaryAlchemyBook_VAR |
apothecary_alchemy_book_var02 |
ApothecaryAlchemyBook_VAR |
apothecary_alchemy_cooking |
ApothecaryAlchemy_VAR |
apothecary_alchemy_idle |
ApothecaryAlchemy, ApothecaryAlchemyBookIdle |
apothecary_alchemy_idle_bellow |
ApothecaryAlchemyBookIdle_VAR |
apothecary_alchemy_idle_book_check |
ApothecaryAlchemyBookIdle_VAR |
apothecary_alchemy_idle_mixing |
ApothecaryAlchemyBookIdle_VAR |
apothecary_alchemy_idle_smell |
ApothecaryAlchemyBookIdle_VAR |
apothecary_alchemy_idle_taste |
ApothecaryAlchemyBookIdle_VAR |
apothecary_alchemy_idle_to_book |
ApothecaryAlchemyBookIdleToBook |
apothecary_alchemy_in |
ApothecaryAlchemyBookIn, ApothecaryAlchemyIn |
apothecary_alchemy_out |
ApothecaryAlchemyBookIdleOut, ApothecaryAlchemyOut |
apothecary_in |
ApothecaryMortarIn |
apothecary_loop |
ApothecaryMortar |
apothecary_loop_var_01 |
ApothecaryMortar_VAR |
apothecary_loop_var_02 |
ApothecaryMortar_VAR |
apothecary_loop_var_03 |
ApothecaryMortar_VAR |
apothecary_out |
ApothecaryMortarOut |
transition_from_apothecary_to_seller |
ApothecaryMortarToSeller |
transition_from_seller_to_apothecary |
ApothecaryMortarFromSeller |
Applause
Section titled “Applause”| clip | fragments |
|---|---|
Blank |
ApplauseHappy, ApplauseSad, BathOut, BathToSpaWash, BathVAR, CampSnoozeIn, CampSnoozeLoop, CampSnoozeOut, CarryItemPickup, Charge, Fire, GetUp, MotionIdle, MotionMovement, SittingIdle_VAR, SpaWashOut, SpaWashToBath, TournamentCrowdHappy, TournamentCrowdSad, TournamentCrowdStanding_VAR1, TournamentCrowdStanding_VAR2, TournamentCrowdStanding_VAR3, TournamentCrowdStanding_VAR4, Uncharge, WeedingIn, WeedingVAR |
relaxed_both_idle_applause_happy_01 |
ApplauseHappy |
relaxed_both_idle_applause_happy_02 |
ApplauseHappy |
relaxed_both_idle_applause_happy_03 |
ApplauseHappy |
relaxed_both_idle_applause_happy_04 |
ApplauseHappy, Quest_FistFightSurrenderTaunt |
relaxed_both_idle_applause_happy_05 |
ApplauseHappy |
relaxed_both_idle_applause_happy_06 |
ApplauseHappy |
relaxed_both_idle_applause_sad_01 |
ApplauseSad |
relaxed_both_idle_applause_sad_02 |
ApplauseSad |
relaxed_both_idle_applause_sad_03 |
ApplauseSad |
relaxed_both_idle_applause_sad_04 |
ApplauseSad |
relaxed_both_idle_applause_sad_05 |
ApplauseSad |
relaxed_both_idle_applause_sad_06 |
ApplauseSad |
Armored
Section titled “Armored”| clip | fragments |
|---|---|
armored_idle_var_01 |
Armored_VAR |
armored_idle_var_02 |
Armored_VAR |
armored_idle_var_03 |
Armored_VAR |
Armorsmith
Section titled “Armorsmith”| clip | fragments |
|---|---|
armorsmith_in |
ArmorsmithIn |
armorsmith_loop |
Armorsmith |
armorsmith_out |
ArmorsmithOut |
armorsmith_var |
Armorsmith_VAR |
armorsmith_var2 |
Armorsmith_VAR |
armorsmith_var3 |
Armorsmith_VAR |
armorsmith_var4 |
Armorsmith_VAR |
armorsmith_var5 |
Armorsmith_VAR |
armorsmith_var6 |
Armorsmith_VAR |
| clip | fragments |
|---|---|
baker_bagging_in |
BakerBaggingIn |
baker_bagging_loop |
BakerBaggingLoop |
baker_bagging_out |
BakerBaggingOut |
baker_bagging_var01 |
BakerBaggingLoop_VAR |
baker_bakery_check |
BakerBakeryCheck |
baker_bakery_heating |
BakerBakeryHeating |
baker_basket_place_left_to_right |
Baker_basketLeftRight |
baker_basket_place_right_to_left |
Baker_basketRightLeft |
baker_bread_baking_check_var01 |
Baker_checkStove |
baker_bread_baking_end |
Baker_bakeFinish |
baker_bread_baking_start |
Baker_bakeStart |
baker_bread_check_var01 |
Baker_checkDough |
baker_bread_check_var02 |
Baker_checkDough |
baker_dough_forming_01 |
Baker_forming1 |
baker_dough_forming_02 |
Baker_forming2 |
baker_dough_forming_03 |
Baker_forming3 |
baker_dough_forming_end |
Baker_forming4 |
baker_dough_forming_start |
Baker_forming1 |
baker_dough_kneading_loop |
Baker_kneeding |
baker_dough_kneading_loop_var01 |
Baker_kneeding_var |
baker_dough_kneading_loop_var02 |
Baker_kneeding_var |
baker_dough_kneading_loop_var03 |
Baker_kneeding_var |
baker_dough_kneading_loop_var04 |
Baker_kneeding_var |
baker_dough_mixing_loop |
Baker_mixing |
baker_dough_mixing_pour_flour |
Baker_pourFlour |
baker_dough_mixing_pour_water |
Baker_pourWater |
baker_mill_fill |
BakerMillFill |
baker_mill_in_front |
BakerMillIn |
baker_mill_loop |
BakerMillLoop |
baker_mill_loop_var01_wipe_forehead |
BakerMillLoop_VAR |
baker_mill_loop_var02_stretch |
BakerMillLoop_VAR |
baker_mill_loop_var03_wipe_nose |
BakerMillLoop_VAR |
baker_mill_loop_var04_look |
BakerMillLoop_VAR |
baker_mill_out_back |
BakerMillOut |
baker_mill_refill |
BakerMillRefile |
baker_pouring_in |
BakerPouringIn |
baker_pouring_loop |
BakerPouringLoop |
baker_pouring_out |
BakerPouringOut |
baker_pouring_var01 |
BakerPouringVAR |
baker_pouring_var02 |
BakerPouringVAR |
baker_sifting_in |
BakerSiftingIn |
baker_sifting_loop |
BakerSiftingLoop |
baker_sifting_out |
BakerSiftingOut |
baker_sifting_recruit |
BakerSiftingLoop_VAR, BakerSiftingRecruit |
baker_sifting_var01 |
BakerSiftingLoop_VAR |
baker_tapping_in |
BakerTappingIn |
baker_tapping_loop |
BakerTappingLoop |
baker_tapping_out |
BakerTappingOut |
baker_tapping_var |
BakerTappingLoop_VAR |
Bartender
Section titled “Bartender”| clip | fragments |
|---|---|
bartender_collect_bowl_from_female_sync_left |
Bartender_CollectBowl |
bartender_collect_bowl_from_female_sync_right |
Bartender_CollectBowl |
bartender_collect_bowl_left |
Bartender_CollectBowl |
bartender_collect_bowl_right |
Bartender_CollectBowl |
bartender_serve_bowl_left |
Bartender_ServeBowl |
bartender_serve_bowl_Right |
Bartender_ServeBowl |
bartender_serve_bowl_to_female_sync_left |
Bartender_ServeBowl |
bartender_serve_bowl_to_female_sync_right |
Bartender_ServeBowl |
bartender_talk_in |
Bartender_TalkIn |
bartender_talk_loop_r_foot_in_front |
Bartender_TalkLoop |
bartender_talk_loop_r_foot_in_front_swing |
Bartender_TalkLoop_VAR |
bartender_talk_out |
Bartender_TalkOut |
male_bartender_collect_bowl_from_male_sync_left_s |
Bartender_CollectBowl |
male_bartender_collect_bowl_from_male_sync_right_s |
Bartender_CollectBowl |
male_bartender_serve_bowl_to_male_sync_left_s |
Bartender_ServeBowl |
male_bartender_serve_bowl_to_male_sync_right_s |
Bartender_ServeBowl |
Basket
Section titled “Basket”| clip | fragments |
|---|---|
woodpicking_pick_basket_chopping_block |
BasketChoppingPicking |
woodpicking_place_basket_chopping_block |
BasketChoppingPlacing |
| clip | fragments |
|---|---|
bath_in |
BathIn, SpaWashIn |
bath_loop |
Bath, BathDialog |
bath_out |
BathOut, SpaWashOut |
bath_var01 |
BathVAR |
bath_var02 |
BathVAR |
bath_var03 |
BathVAR |
spa_head_washing_in_m |
BathToSpaWash, SpaWashIn |
Battle
Section titled “Battle”| clip | fragments |
|---|---|
battle_command |
BattleCommand |
battle_command_var1 |
BattleCommand |
battle_command_var2 |
BattleCommand |
battle_follow_me_upper |
BattleFollowMe |
battle_follow_me_var1_upper |
BattleFollowMe |
battle_idle_kneel_shsw_shld |
BattleKneelShieldCover_Loop, BattleKneelShswShld |
battle_idle_kneel_shsw_shld_to_relaxed_idle_both |
BattleIdleKneelShswShldToIdle, BattleKneelShieldCover_Out |
battle_idle_kneel_shsw_shld_var_01 |
BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR |
battle_idle_kneel_shsw_shld_var_02 |
BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR |
battle_idle_kneel_shsw_shld_var_03 |
BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR |
battle_idle_kneel_shsw_shld_var_04 |
BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR |
battle_idle_kneel_shsw_shld_var_05 |
BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR |
battle_idle_kneel_shsw_shld_var_06 |
BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR |
battle_idle_kneel_shsw_shld_var_07 |
BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR |
battle_idle_lngsw |
BattleLngsw, Quest_BattleLngsw_NoVariants |
battle_idle_lngsw_lookposes |
BattleCommand, BattleLngsw, BattleLngsw_VAR, Quest_BattleLngswCharge, Quest_BattleLngswCommand, Quest_BattleLngswDuckDown, Quest_BattleLngswGoThere, Quest_BattleLngswLookAround, Quest_BattleLngsw_NoVariants |
battle_idle_lngsw_to_relaxed_idle_both |
BattleLngswToIdle |
battle_idle_lngsw_var_01 |
BattleLngsw_VAR, Quest_BattleLngswLookAround |
battle_idle_lngsw_var_02 |
BattleLngsw_VAR |
battle_idle_lngsw_var_03 |
BattleLngsw_VAR, Quest_BattleLngswCommand |
battle_idle_lngsw_var_04 |
BattleLngsw_VAR, Quest_BattleLngswCommand |
battle_idle_lngsw_var_05 |
BattleLngsw_VAR |
battle_idle_lngsw_var_06 |
BattleLngsw_VAR |
battle_idle_lngsw_var_07 |
BattleLngsw_VAR, Quest_BattleLngswDuckDown |
battle_idle_lngsw_var_08 |
BattleLngsw_VAR |
battle_idle_lngsw_var_09 |
BattleLngsw_VAR |
battle_idle_lngsw_var_10 |
BattleLngsw_VAR, Quest_BattleLngswGoThere |
battle_idle_lngsw_var_11 |
BattleLngsw_VAR |
battle_idle_lngsw_var_12 |
BattleLngsw_VAR, Quest_BattleLngswCharge |
battle_idle_shsw_shld |
BattleShswShld, BattleShswShldIn |
battle_idle_shsw_shld_to_relaxed_idle_both |
BattleShswShieldToIdle |
battle_idle_shsw_shld_var_01 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_01_add |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_02 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_02_add |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_03 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_03_add |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_04 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_04_add |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_05 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_06 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_07 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_08 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_09 |
BattleShswShld_VAR |
battle_idle_shsw_shld_var_10 |
BattleShswShld_VAR |
battle_run2idle_kneel_shsw_shld |
BattleKneelShieldCover_In, BattleKneelShswShldIn |
battle_run2idle_lngsw |
BattleLngswIn |
battle_victory_bow |
BattleVictory |
battle_victory_crossbow |
BattleVictory |
battle_victory_crossbow_var1 |
BattleVictory, BattleVictoryOil |
battle_victory_hand_cannon |
BattleVictory |
battle_victory_lngsw |
BattleVictory |
battle_victory_shsw |
BattleVictory |
battle_victory_shsw_shld |
BattleVictory |
freeblock_idle |
BattleShswShldIn, CombatIdle, Quest_FreeBlock, Quest_FreeBlock_Out |
ladder_idle_var_01 |
BattleLadder_VAR |
ladder_idle_var_02 |
BattleLadder_VAR |
ladder_idle_var_03 |
BattleLadder_VAR |
ladder_layon2climb |
BattleLadderLayOnToClimb |
ladder_layon2idle |
BattleLadderLayOnToIdle |
ladder_layon2idle_02 |
BattleLadderLayOnToIdle02 |
ladder_pickup |
BattleLadderPickup, PickLadder |
Beggar
Section titled “Beggar”| clip | fragments |
|---|---|
beggar_face_down_get_alms_01 |
BeggarTake |
beggar_face_down_get_alms_02 |
BeggarTake |
beggar_face_down_get_alms_03 |
BeggarTake |
beggar_face_down_get_alms_04 |
BeggarTake |
beggar_face_down_get_alms_idle |
BeggarFaceDownGetAlms |
beggar_face_down_idle |
Beggar |
beggar_face_down_in |
BeggarIn |
beggar_face_down_out |
BeggarOut |
beggar_face_down_out_violence |
BeggarOut |
beggar_face_down_to_combat_dagger_lg |
BeggarToCombat |
beggar_face_down_to_combat_dagger_rg |
BeggarToCombat |
beggar_face_down_to_combat_nw_lg |
BeggarToCombat |
beggar_face_down_to_combat_nw_rg |
BeggarToCombat |
beggar_face_down_var01 |
BeggarVAR |
beggar_face_down_var02 |
BeggarVAR |
beggar_face_down_var03 |
BeggarVAR |
beggar_give_alms_down_01 |
BeggarGive |
beggar_give_alms_down_02 |
BeggarGive, PutMoneyOnGround |
beggar_give_alms_knee_01 |
BeggarGive |
beggar_give_alms_knee_02 |
BeggarGive |
beggar_kneel_get_alms_01 |
BeggarTake |
beggar_kneel_get_alms_02 |
BeggarTake |
beggar_kneel_get_alms_03 |
BeggarTake |
beggar_kneel_get_alms_idle |
BeggarKneelGetAlms |
beggar_kneel_idle |
Beggar |
beggar_kneel_in |
BeggarIn |
beggar_kneel_out |
BeggarOut |
beggar_kneel_out_violence |
BeggarOut |
beggar_kneel_to_combat_dagger_lg |
BeggarToCombat |
beggar_kneel_to_combat_nw_lg |
BeggarToCombat |
beggar_kneel_var01 |
BeggarVAR |
beggar_kneel_var02 |
BeggarVAR |
beggar_kneel_var03 |
BeggarVAR |
priest_beggar_face_down_gift_s |
BeggarTakePriest |
priest_beggar_kneel_gift_s |
BeggarTakeAlms, BeggarTakePriest |
priest_beggar_kneel_in_s |
BeggarTakePriestIn |
Behavior
Section titled “Behavior”| clip | fragments |
|---|---|
behavior_drink_barrel_small_spigot_player |
BehaviorDrinkBarrelSmallSpigot |
behavior_eating_boiler_opposite_player |
BehaviorEatingBoiler |
behavior_eating_boiler_player |
BehaviorEatingBoiler |
behavior_eating_pot_player |
BehaviorEatingPot |
behavior_poisoning_barrel_small_spigot_player |
BehaviorPoisoningBarrelSmallSpigot |
behavior_poisoning_boiler_opposite_player |
BehaviorPoisoningBoiler |
behavior_poisoning_boiler_player |
BehaviorPoisoningBoiler |
behavior_poisoning_kitchen_player |
BehaviorPoisoningKitchen |
male_behavior_chasing_dog01 |
BehaviorChasingDog |
male_behavior_chasing_dog02 |
BehaviorChasingDog |
male_behavior_chasing_dog03 |
BehaviorChasingDog |
male_behavior_chasing_horse |
BehaviorChasingHorse |
stealth_drink_barrel_small_spigot_player |
BehaviorDrinkBarrelSmallSpigot |
stealth_eating_boiler_opposite_player |
BehaviorEatingBoiler |
stealth_eating_boiler_player |
BehaviorEatingBoiler |
stealth_eating_pot_player |
BehaviorEatingPot |
stealth_poisoning_barrel_small_spigot_player |
BehaviorPoisoningBarrelSmallSpigot |
stealth_poisoning_boiler_opposite_player |
BehaviorPoisoningBoiler |
stealth_poisoning_boiler_player |
BehaviorPoisoningBoiler |
stealth_poisoning_kitchen_player |
BehaviorPoisoningKitchen |
| clip | fragments |
|---|---|
bell_ringing_in |
BellRingingIn |
bell_ringing_loop |
BellRinging |
bell_ringing_out |
BellRingingOut |
Blacksmith
Section titled “Blacksmith”| clip | fragments |
|---|---|
blacksmith_sword_forging_in |
BlacksmithBehaviorForgingIn |
blacksmith_sword_forging_loop |
BlacksmithBehaviorForgingLoop, SmithForging |
blacksmith_sword_forging_to_heating |
BlacksmithBehaviorForgingToHeating, SmithForgingToHeating |
blacksmith_sword_grab_to_insert |
BlacksmithBehaviorHeatingIn, SmithGrab |
blacksmith_sword_heating |
BlacksmithBehaviorHeatingLoop, SmithHeating |
blacksmith_sword_heating_out |
BlacksmithBehaviorHeatingOut |
blacksmith_sword_heating_to_forging |
BlacksmithBehaviorHeatingToForging, SmithHeatingToForging |
blacksmith_sword_quenching_to_end |
BlacksmithBehaviorForgingOut, SmithHarden |
blacksmith_sword_quenching_to_new_to_insert |
BlacksmithBehaviorForgingToHeating, SmithHarden |
Blacksmithing
Section titled “Blacksmithing”| clip | fragments |
|---|---|
1d-blacksmith_axe_heating |
BlacksmithingForgeIdle |
1d-blacksmith_sword_forging_idle |
BlacksmithingAnvilIdle |
1d-blacksmith_sword_forging_perfect |
BlacksmithingPerfectStroke |
1d-blacksmith_sword_forging_turn |
BlacksmithingFlipWorkpiece |
1d-blacksmith_sword_forging_turn_back |
BlacksmithingFlipWorkpieceBack |
1d-blacksmith_sword_forging_up |
BlacksmithingStrokeStart |
1d-blacksmith_sword_forging_up_loop |
BlacksmithingStrokeStart |
2d-blacksmith_axe_forging_idle |
BlacksmithingAnvilIdle |
2d-blacksmith_axe_forging_perfect |
BlacksmithingPerfectStroke |
2d-blacksmith_axe_forging_turn |
BlacksmithingFlipWorkpiece |
2d-blacksmith_axe_forging_turn_back |
BlacksmithingFlipWorkpieceBack |
2d-blacksmith_axe_forging_up |
BlacksmithingStrokeStart |
2d-blacksmith_axe_forging_up_loop |
BlacksmithingStrokeStart |
2d-blacksmith_sword_forging_down |
BlacksmithingStrokeFinish |
2d-blacksmith_sword_heating |
BlacksmithingForgeIdle |
3d-blacksmith_axe_forging_down |
BlacksmithingStrokeFinish |
blacksmithing_axe_add |
BlacksmithingFlippedWorkpiece |
blacksmithing_axe_forging_end |
BlacksmithingFinishedReturnHammer |
blacksmithing_axe_forging_end_idle |
BlacksmithingFinishedIdle |
blacksmithing_axe_forging_end_to_heating |
BlacksmithingToHardening |
blacksmithing_axe_forging_to_heating |
BlacksmithingToForge |
blacksmithing_axe_hardening |
BlacksmithingToHardening |
blacksmithing_axe_heating_browsing_in |
BlacksmithingForgeInspection |
blacksmithing_axe_heating_browsing_loop |
BlacksmithingForgeInspection |
blacksmithing_axe_heating_browsing_out |
BlacksmithingForgeInspectionStop |
blacksmithing_axe_heating_loop |
BlacksmithingToHardening |
blacksmithing_axe_heating_to_forging |
BlacksmithingToAnvil |
blacksmithing_axe_in |
BlacksmithingGrabWorkpiece |
blacksmithing_sword_add |
BlacksmithingFlippedWorkpiece |
blacksmithing_sword_forging_end |
BlacksmithingFinishedReturnHammer |
blacksmithing_sword_forging_end_idle |
BlacksmithingFinishedIdle |
blacksmithing_sword_forging_end_to_heating |
BlacksmithingToHardening |
blacksmithing_sword_forging_to_heating |
BlacksmithingToForge |
blacksmithing_sword_hardening |
BlacksmithingToHardening |
blacksmithing_sword_heating_browsing_in |
BlacksmithingForgeInspection |
blacksmithing_sword_heating_browsing_loop |
BlacksmithingForgeInspection |
blacksmithing_sword_heating_browsing_out |
BlacksmithingForgeInspectionStop |
blacksmithing_sword_heating_loop_close |
BlacksmithingToHardening |
blacksmithing_sword_heating_to_forging |
BlacksmithingToAnvil |
blacksmithing_sword_in |
BlacksmithingGrabWorkpiece |
| clip | fragments |
|---|---|
crime_stunned_standup_male |
BlendRagdoll |
crime_stunned_standup_male_front |
BlendRagdoll |
crime_stunned_standup_male_left |
BlendRagdoll |
crime_stunned_standup_male_player |
BlendRagdoll |
crime_stunned_standup_male_right |
BlendRagdoll |
getup_ground_back |
BlendRagdoll |
getup_ground_back_player |
BlendRagdoll |
getup_ground_front |
BlendRagdoll |
getup_ground_front_player |
BlendRagdoll |
getup_ground_left |
BlendRagdoll |
getup_ground_left_player |
BlendRagdoll |
getup_ground_right |
BlendRagdoll |
getup_ground_right_player |
BlendRagdoll |
Broken
Section titled “Broken”| clip | fragments |
|---|---|
ankle_action_01 |
BrokenAnkleTreatment |
ankle_action_02 |
BrokenAnkleTreatment |
ankle_action_03 |
BrokenAnkleTreatment |
ankle_loop |
BrokenAnkle |
Bucket
Section titled “Bucket”| clip | fragments |
|---|---|
tub_empty_filling |
BucketFill |
tub_empty_filling_180 |
BucketFill180 |
tub_empty_filling_water_tube |
BucketFillTub |
tub_full_emptying |
BucketPour |
| clip | fragments |
|---|---|
prepadeni_capon_slide_in |
CaponSlideIn |
prepadeni_capon_slide_loop |
CaponSlide |
prepadeni_capon_slide_out |
CaponSlideOut |
prepadeni_capon_slide_var01 |
CaponSlide_VAR |
prepadeni_capon_slide_var02 |
CaponSlide_VAR |
prepadeni_capon_slide_var03 |
CaponSlide_VAR |
prepadeni_capon_slide_var04 |
CaponSlide_VAR |
prepadeni_capon_slide_var05 |
CaponSlide_VAR |
Carpenter
Section titled “Carpenter”| clip | fragments |
|---|---|
carpenter_in |
CarpenterIn |
carpenter_loop |
Carpenter |
carpenter_loop_var01 |
CarpenterVAR |
carpenter_loop_var03 |
CarpenterVAR |
carpenter_loop_var04 |
CarpenterVAR |
carpenter_out |
CarpenterOut |
| clip | fragments |
|---|---|
bag_pick_player |
CarryItemPickup, Picking |
bag_pick_wagoon |
CarryItemPickup, SackWagoonPick |
bag_pick_wagoon_player |
CarryItemPickup |
bag_place_player |
CarryItemPlace, Placing |
bag_place_wagoon |
CarryItemPlace, SackWagoonPlace |
bag_place_wagoon_player |
CarryItemPlace |
bag_walk_fwd_player_add |
CarryItemPickup, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig, SackWagoonPick |
quest_collection_carcasses |
CarryItemPickup, Quest_CollectionCarcasses |
quest_pick_jug_pewter |
CarryItemPickup |
quest_place_jug_pewter |
CarryItemPlace |
quest_sack_strew_player |
CarryItemPlace |
| clip | fragments |
|---|---|
cart_tow_fail_01 |
CartTow, CartTowIn, CartTowOut |
cart_tow_fail_01_wagon_b |
CartTow |
cart_tow_m |
CartTow |
cart_tow_s |
CartTow |
relaxed_idle_both |
CartTowOut, GuardOut, MotionIdle, MotionMovement, Quest_MotionIdleWithoutVariations, SmithForgingCoopOut, Soldier_Attention, testLookat, trailer_peacherAndPeople |
| clip | fragments |
|---|---|
cast_casting |
CastCasting |
cast_heating_idle_loop |
CastHeating |
cast_heating_idle_to_idle_with_tongs |
CastHeating_TakeTongs |
cast_heating_idle_var_1 |
CastHeating_VAR |
cast_heating_idle_var_2 |
CastHeating_VAR |
cast_heating_idle_var_3 |
CastHeating_VAR |
cast_heating_idle_var_4 |
CastHeating_VAR |
cast_heating_idle_var_5 |
CastHeating_VAR |
cast_heating_in |
CastHeatingIn |
cast_heating_out |
CastHeatingOut |
cast_idle_with_tongs_in |
CastHeatingTongsIn |
cast_idle_with_tongs_loop |
CastHeatingTongs |
cast_idle_with_tongs_out |
CastHeatingTongsOut |
cast_idle_with_tongs_var_1 |
CastHeatingTongs_VAR |
cast_idle_with_tongs_var_2 |
CastHeatingTongs_VAR |
cast_idle_with_tongs_var_3 |
CastHeatingTongs_VAR |
cast_idle_with_tongs_var_4 |
CastHeatingTongs_VAR |
cast_idle_with_tongs_var_5 |
CastHeatingTongs_VAR |
Charge
Section titled “Charge”| clip | fragments |
|---|---|
bow_crouched_down_pull_back_over |
Charge |
bow_palisade_lean_in |
Charge |
bow_pull_back_over |
Charge |
bow_pull_back_rider_over |
Charge |
crossbow_charge |
Charge, Quest_CrossbowIdleAimIn |
crossbow_charge_over |
Charge |
crossbow_charging_phase2_to_idle_aim |
Charge |
crossbow_charging_phase2_to_idle_aim_over |
Charge |
crossbow_horse_charge_over |
Charge |
crossbow_horse_charging_phase2_to_idle_aim_over |
Charge |
crossbow_palisade_lean_in |
Charge |
crossbow_stealth_charge |
Charge, Quest_CrossbowCrouchIdleAimIn |
crossbow_stealth_charging_phase2_to_idle_aim |
Charge |
lookposes_horserider_idle_head |
Charge, HorseCombatFastStop, HorseCombatIdle, HorseCombatJump, HorseCombatLand, HorseCombatMovement, LookPose, MotionIdle, MotionMovement, Mount |
rifle_charge |
Charge |
rifle_charge_over |
Charge |
rifle_charging_phase2_to_idle_aim |
Charge |
rifle_horse_charge_over |
Charge |
rifle_idle_loaded_lookposes_torso |
Charge, Fire, LookPose |
rifle_palisade_lean_in |
Charge |
rifle_stealth_charge |
Charge |
rifle_stealth_charging_phase2_to_stealth_idle_aim |
Charge |
| clip | fragments |
|---|---|
quest_check_flowerbed |
CheckFlowerbed |
stash_check |
CheckStash |
| clip | fragments |
|---|---|
male_behavior_chest_check_in |
ChestCheckIn |
male_behavior_chest_check_loop |
ChestCheckLoop |
male_behavior_chest_check_out |
ChestCheckOut |
male_behavior_chest_check_out_turn_180 |
ChestBehaviorCheckOut |
| clip | fragments |
|---|---|
cin_s0950t_mlynaruvucen__contraband_sack_cin_s0950t_henry |
Cin_s0950t_mlynaruvucen_contraband_sack |
Cinematic
Section titled “Cinematic”| clip | fragments |
|---|---|
cin_m0220t_zachrana__dark_woods |
CinematicTestWalk |
Classify
Section titled “Classify”| clip | fragments |
|---|---|
classify_service_in |
ClassifyServiceIn |
classify_service_loop |
ClassifyService |
classify_service_out |
ClassifyServiceOut |
| clip | fragments |
|---|---|
climb_battlement |
ClimbBattlement |
climb_battlement1 |
ClimbBattlement |
climb_battlement2 |
ClimbBattlement |
| clip | fragments |
|---|---|
coalman_in |
CoalManIn |
coalman_loop |
CoalMan |
coalman_loop_soft_var01 |
CoalManSoftVAR |
coalman_loop_soft_var02 |
CoalManSoftVAR |
coalman_loop_soft_var03 |
CoalManSoftVAR |
coalman_loop_var01 |
CoalManVAR |
coalman_loop_var02 |
CoalManVAR |
coalman_loop_var03 |
CoalManVAR |
coalman_out |
CoalManOut |
coalman_soft_in |
CoalManSoftIn |
coalman_soft_loop |
CoalManSoft |
coalman_soft_out |
CoalManSoftOut |
Coalman
Section titled “Coalman”| clip | fragments |
|---|---|
coalman_charcoal_in |
CoalmanCharcoalIn |
coalman_charcoal_loop1 |
CoalmanCharcoal_VAR |
coalman_charcoal_loop2 |
CoalmanCharcoal_VAR |
coalman_charcoal_loop3 |
CoalmanCharcoal_VAR |
coalman_charcoal_out |
CoalmanCharcoalOut |
coalman_charcoal_transition |
CoalmanCharcoalTransition |
| clip | fragments |
|---|---|
come_here_01 |
Come, CrimeCome, FollowMe |
come_here_02 |
Come, CrimeCome, FollowMe |
come_here_03 |
Come, FollowMe |
come_here_04 |
Come, CrimeCome, FollowMe |
quest_rider_onward1 |
ComeUpperBody |
quest_rider_onward2 |
ComeUpperBody |
Commander
Section titled “Commander”| clip | fragments |
|---|---|
commander_speech_loop |
Commander_Speech |
quest_commander_goad |
Commander_Urge |
quest_pointing_sword_in |
Commander_MoveThere |
quest_pointing_sword_loop |
Commander_MoveThere |
Cooking
Section titled “Cooking”| clip | fragments |
|---|---|
behavior_cooking_pan_camp_player |
CookingPanCamp |
behavior_cooking_pan_kitchen_player |
CookingPanKitchen |
cooking_ladle_in |
CookingIn |
cooking_ladle_loop |
Cooking |
cooking_ladle_out |
CookingOut |
cooking_ladle_var01 |
Cooking_VAR |
cooking_ladle_var02 |
Cooking_VAR |
cooking_pot_campfire_in_01 |
CookingIn |
cooking_pot_campfire_loop_01 |
Cooking |
cooking_pot_campfire_loop_01_var01 |
Cooking_VAR |
cooking_pot_campfire_loop_01_var02 |
Cooking_VAR |
cooking_pot_campfire_out_01 |
CookingOut |
cooking_scoop_in |
CookingScoopIn |
cooking_scoop_in_back_left |
CookingScoopIn |
cooking_scoop_in_back_right |
CookingScoopIn |
cooking_scoop_in_left |
CookingScoopIn |
cooking_scoop_in_right |
CookingScoopIn |
cooking_scoop_ingredience_chest |
CookingScoopIngredienceChest |
cooking_scoop_ingredience_to_kettle |
CookingScoopIngredienceToKettle |
cooking_scoop_loop |
CookingScoopLoop |
cooking_scoop_out |
CookingScoopOut |
cooking_scoop_out_back_left |
CookingScoopOut |
cooking_scoop_out_back_right |
CookingScoopOut |
cooking_scoop_out_left |
CookingScoopOut |
cooking_scoop_out_right |
CookingScoopOut |
cooking_scoop_spice_collect01 |
CookingScoopSpiceCollect |
cooking_scoop_spice_collect02 |
CookingScoopSpiceCollect |
cooking_scoop_spice_to_kettle |
CookingScoopSpiceToKettle |
cooking_scoop_to_bowl |
CookingScoopToBowl |
cooking_scoop_var_01_taste |
CookingScoopLoop_VAR |
cooking_scoop_var_02_forehead |
CookingScoopLoop_VAR |
cooking_scoop_var_03_smell |
CookingScoopLoop_VAR |
cooking_scoop_var_04_back |
CookingScoopLoop_VAR |
cooking_scoop_water_to_kettle |
CookingScoopWaterToKettle |
Corpse
Section titled “Corpse”| clip | fragments |
|---|---|
1d-corpse_idle_turns_m |
CorpseDrawTorch, CorpseHolsterTorch, MotionTurn, MotionTurnBig |
corpse_draw_torch_female_over |
CorpseDrawTorch |
corpse_draw_torch_over |
CorpseDrawTorch, Quest_KickedOutDoor |
corpse_holster_torch_female_over |
CorpseHolsterTorch |
corpse_holster_torch_over |
CorpseHolsterTorch |
corpse_pickup_ground_female_m |
CorpseGrab |
corpse_pickup_ground_idle_female_m |
CorpseGrab |
corpse_pickup_ground_idle_m |
CorpseGrab |
corpse_pickup_ground_m |
CorpseGrab |
corpse_place_ground_female_m |
CorpsePut |
corpse_place_ground_idle_female_m |
CorpsePut |
corpse_place_ground_idle_m |
CorpsePut |
corpse_place_ground_m |
CorpsePut |
Counting
Section titled “Counting”| clip | fragments |
|---|---|
bartender_in |
CountingMoneyIn |
bartender_loop |
CountingMoney |
bartender_loop_var01 |
CountingMoneyVAR |
bartender_loop_var02 |
CountingMoneyVAR |
bartender_out |
CountingMoneyOut |
| clip | fragments |
|---|---|
cover_corner_right_bow_in |
CoverIn |
cover_corner_right_bow_loop |
Cover |
cover_corner_right_bow_out |
CoverOut |
cover_corner_right_bow_shot_01 |
CoverFire |
cover_corner_right_bow_shot_02 |
CoverFire |
cover_corner_right_bow_shot_up_01 |
CoverFire |
cover_corner_right_bow_shot_up_02 |
CoverFire |
cover_wall_bow_in |
CoverIn |
cover_wall_bow_loop |
Cover |
cover_wall_bow_out |
CoverOut |
cover_wall_bow_shot_01 |
CoverFire |
cover_wall_bow_shot_02 |
CoverFire |
cover_wall_bow_shot_03 |
CoverFire |
cover_wall_bow_shot_up_01 |
CoverFire |
cover_wall_bow_shot_up_02 |
CoverFire |
cover_wall_bow_shot_up_03 |
CoverFire |
| clip | fragments |
|---|---|
behavior_surrender_var01_loop |
Cower |
sitting_bench_violence_reaction_loop |
Cower |
sitting_ground_violence_reaction_loop |
Cower |
sitting_table_violence_reaction_loop |
Cower |
sleeping_bed_violence_reaction_loop |
Cower |
sleeping_bench_left_violence_reaction_loop |
Cower |
sleeping_bench_right_violence_reaction_loop |
Cower |
sleeping_ground_left_violence_reaction_loop |
Cower |
sleeping_ground_right_violence_reaction_loop |
Cower |
| clip | fragments |
|---|---|
crime_cross_male_over |
CrimeCross |
crime_dont_come_back_male |
CrimeDontComeBack |
crime_goaway_male_hard_over_1 |
CrimeGoAwayHard |
crime_goaway_male_hard_over_2 |
CrimeGoAwayHard |
crime_goaway_male_hard_over_3 |
CrimeGoAwayHard |
crime_goaway_male_light_over_1 |
CrimeGoAwayEasy |
crime_goaway_male_light_over_2 |
CrimeGoAwayEasy |
crime_goaway_male_light_over_3 |
CrimeGoAwayEasy |
crime_idle_to_watch |
CrimeToWatch |
crime_pickpocket_reaction_front_male |
CrimeRobbingReaction, HitDeath |
crime_pickpocket_reaction_front_male_var1 |
CrimeRobbingReaction |
crime_pickpocket_reaction_front_male_var2 |
CrimeRobbingReaction |
crime_pickpocket_reaction_front_male_var3 |
CrimeRobbingReaction |
crime_pickpocket_reaction_front_male_var4 |
CrimeRobbingReaction |
crime_pickpocket_reaction_male |
CrimeRobbingReaction, HitDeath |
crime_robbed_reaction_male |
CrimeRobbedReaction |
crime_scare_male_hard |
CrimeScareHard |
crime_scare_male_low |
CrimeScareEasy |
crime_scare_male_middle |
CrimeScareMedium |
crime_surrender_bow_in |
CrimeSurrenderIn |
crime_surrender_bow_loop |
CrimeSurrender |
crime_surrender_bow_out |
CrimeSurrenderOut |
crime_surrender_crossbow_in |
CrimeSurrenderIn |
crime_surrender_crossbow_loop |
CrimeSurrender |
crime_surrender_crossbow_out |
CrimeSurrenderOut |
crime_surrender_handcannon_in |
CrimeSurrenderIn |
crime_surrender_handcannon_loop |
CrimeSurrender |
crime_surrender_handcannon_out |
CrimeSurrenderOut |
crime_surrender_hlbrd_in |
CrimeSurrenderIn, TournamentSurrender |
crime_surrender_hlbrd_loop |
CrimeSurrender |
crime_surrender_hlbrd_out |
CrimeSurrenderOut, TournamentSurrender |
crime_surrender_lngsw_in |
CrimeSurrenderIn |
crime_surrender_lngsw_loop |
CrimeSurrender |
crime_surrender_lngsw_out |
CrimeSurrenderOut |
crime_surrender_lngsw_torch_in |
CrimeSurrenderIn |
crime_surrender_lngsw_torch_loop |
CrimeSurrender |
crime_surrender_lngsw_torch_out |
CrimeSurrenderOut |
crime_surrender_mace_in |
CrimeSurrenderIn |
crime_surrender_mace_loop |
CrimeSurrender |
crime_surrender_mace_out |
CrimeSurrenderOut |
crime_surrender_mace_shield_in |
CrimeSurrenderIn |
crime_surrender_mace_shield_loop |
CrimeSurrender |
crime_surrender_mace_shield_out |
CrimeSurrenderOut |
crime_surrender_mace_torch_in |
CrimeSurrenderIn |
crime_surrender_mace_torch_loop |
CrimeSurrender |
crime_surrender_mace_torch_out |
CrimeSurrenderOut |
crime_surrender_nw_in |
CrimeSurrenderIn |
crime_surrender_nw_out |
CrimeSurrenderOut |
crime_surrender_shsw_in |
CrimeSurrenderIn |
crime_surrender_shsw_loop |
CrimeSurrender |
crime_surrender_shsw_out |
CrimeSurrenderOut |
crime_surrender_shsw_shield_in |
CrimeSurrenderIn |
crime_surrender_shsw_shield_loop |
CrimeSurrender |
crime_surrender_shsw_shield_out |
CrimeSurrenderOut |
crime_surrender_shsw_torch_in |
CrimeSurrenderIn |
crime_surrender_shsw_torch_loop |
CrimeSurrender |
crime_surrender_shsw_torch_out |
CrimeSurrenderOut |
crime_surrender_torch_in |
CrimeSurrenderIn |
crime_surrender_torch_loop |
CrimeSurrender |
crime_surrender_torch_out |
CrimeSurrenderOut |
crime_watch_idle_var01 |
CrimeWatch |
crime_watch_idle_var03 |
CrimeWatch |
crime_watch_idle_var04 |
CrimeWatch |
crime_watch_idle_var07 |
CrimeWatch |
crime_watch_idle_var08 |
CrimeWatch |
crime_watch_nonviolent |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var01 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var02 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var03 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var04 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var05 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var06 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var07 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var08 |
CrimeWatchNonviolent_VAR |
crime_watch_nonviolent_var09 |
CrimeWatchNonviolent_VAR |
crime_watch_to_idle |
CrimeToIdle |
guard_hlbrd_goaway_over_4 |
CrimeGoAwayEasy |
guard_hlbrd_goaway_over_5 |
CrimeGoAwayEasy |
guard_lngsw_goaway_over |
CrimeGoAwayEasy, CrimeGoAwayHard, CrimeGoAwayMedium |
guard_shsw_goaway_over |
CrimeGoAwayEasy, CrimeGoAwayHard, CrimeGoAwayMedium |
Crossbow
Section titled “Crossbow”| clip | fragments |
|---|---|
crossbow_loop_loaded_first_try_over |
CrossbowLoadedFirstTry |
crossbow_loop_loaded_var01 |
CrossbowLoaded_VAR |
crossbow_loop_loaded_var02 |
CrossbowLoaded_VAR |
crossbow_loop_loaded_var03 |
CrossbowLoaded_VAR |
crossbow_loop_loaded_var04 |
CrossbowLoaded_VAR |
crossbow_stealth_idle_aim_to_idle_aim |
CrossbowStealthAimToIdleAim |
| clip | fragments |
|---|---|
crowd_peasant_male_audience_idle_01 |
CrowdPeasantMaleAudience01 |
crowd_peasant_male_audience_idle_02 |
CrowdPeasantMaleAudience02 |
crowd_peasant_male_audience_idle_03 |
CrowdPeasantMaleAudience03 |
crowd_peasant_male_audience_point_03 |
CrowdPeasantPoint |
| clip | fragments |
|---|---|
quest_cruel_pikeman_01 |
CruelPikeman |
quest_cruel_pikeman_02 |
CruelPikeman |
Curious
Section titled “Curious”| clip | fragments |
|---|---|
relaxed_idle_torso_roz_add |
CuriousUpperbody |
| clip | fragments |
|---|---|
behavior_hangmale_loop |
DeadBody_Hanged |
corpse_bed |
DeadPose |
corpse_bench |
DeadPose |
corpse_ground |
DeadPose |
corpse_marksman_pavise1 |
DeadBody |
corpse_marksman_pavise2 |
DeadBody |
corpse_marksman_pavise3 |
DeadBody |
corpse_marksman_pavise4 |
DeadBody |
corpse_marksman_pavise5 |
DeadBody |
corpse_tied_tree |
DeadBody |
dead_cuman_01 |
DeadBody, DeadPose |
dead_cuman_02 |
DeadBody, DeadPose |
dead_cuman_03 |
DeadBody, DeadPose |
dead_cuman_04 |
DeadBody, DeadPose |
dead_cuman_05 |
DeadBody, DeadPose |
dead_cuman_06 |
DeadBody, DeadPose |
dead_cuman_07 |
DeadBody, DeadPose |
dead_peasant_01 |
DeadBody, DeadBody_BeingInteracted_Waiting, DeadPose |
dead_peasant_02 |
DeadBody, DeadPose |
dead_peasant_03 |
DeadBody, DeadPose |
dead_peasant_04 |
DeadBody, DeadPose |
male_behavior_hangmale_halter_short_loop |
DeadBody_Hanged |
male_corpse_collapsed_wagon_01 |
DeadBody |
male_corpse_collapsed_wagon_02 |
DeadBody |
male_corpse_hanging_wagon_01 |
DeadBody |
male_corpse_hanging_wagon_02 |
DeadBody |
male_corpse_hanging_wagon_03 |
DeadBody |
male_corpse_noble_impaled_spear_tree |
DeadBody |
male_corpse_soldier_hanging_palisade |
DeadBody, DeadPose |
male_corpse_soldier_hanging_wall_01 |
DeadBody |
male_corpse_soldier_hanging_wall_02 |
DeadBody, Quest_PassedOutDrunk |
male_dead_aulitz_collapsed_chair_fancy |
DeadBody |
male_dead_aulitz_collapsed_ground_brutal |
DeadBody |
male_dead_coffin_01 |
DeadBody, DeadPose |
male_dead_coffin_02 |
DeadBody, DeadPose |
male_dead_collapsed_wall_01 |
DeadBody, DeadPose, Quest_PassedOutDrunk |
male_dead_collapsed_wall_02 |
DeadBody, DeadPose, Quest_PassedOutDrunk |
male_dead_collapsed_wall_03 |
DeadBody, DeadPose |
male_dead_horse_01 |
DeadBody, DeadPose |
male_dead_horse_02 |
DeadBody, DeadPose |
male_dead_horse_03 |
DeadBody, DeadPose |
quest_corpse_robber_in_m |
DeadBody_Interactant_In, LootIn |
quest_corpse_robber_in_s |
DeadBody_BeingInteracted_In, LootInSlave |
quest_corpse_robber_loop_m |
DeadBody_Interactant_Loop, Loot |
quest_corpse_robber_loop_s |
DeadBody_BeingInteracted_Loop, LootSlave |
quest_corpse_robber_out_m |
DeadBody_Interactant_Out, LootOut |
quest_corpse_robber_out_s |
DeadBody_BeingInteracted_Out, LootOutSlave |
quest_hangman_death_loop_gallows_01 |
DeadBody_Hanged |
quest_hangman_death_loop_gallows_02 |
DeadBody_Hanged |
quest_hangman_death_loop_gallows_03 |
DeadBody_Hanged |
quest_hangman_death_loop_gallows_04 |
DeadBody_Hanged |
| clip | fragments |
|---|---|
sick_man_death_in |
Death |
sick_man_death_loop |
Death |
| clip | fragments |
|---|---|
crouched_idle_hold_bow_lhand |
DecoyDraw, DecoyPlace, DecoyThrow, HoldItemLeft, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig |
crouched_throw_decoy_in_over |
DecoyDraw, Quest_ThrowDecoyIn, Quest_ThrowDecoy_OneShot |
crouched_throw_decoy_place_over |
DecoyPlace |
crouched_throw_decoy_toss_over |
DecoyThrow, Quest_ThrowDecoyOut, Quest_ThrowDecoy_OneShot |
drop_general_lhand_over |
DecoyDraw, Drop |
farmer_stone_collecting_walk_fwd_lhand |
DecoyDraw, DecoyPlace, HoldItemLeft, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig |
| clip | fragments |
|---|---|
camp_dice_kibitzer_extatichappy01 |
DiceGameKibitzerExtaticHappy |
camp_dice_kibitzer_extatichappy02 |
DiceGameKibitzerExtaticHappy |
camp_dice_kibitzer_extatichappy03 |
DiceGameKibitzerExtaticHappy |
camp_dice_kibitzer_facepalm01 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm02 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm03 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm04 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm05 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm06 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm07 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm08 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_facepalm09 |
DiceGameKibitzerFacepalm |
camp_dice_kibitzer_in |
DiceGameKibitzerIn |
camp_dice_kibitzer_loop |
DiceGameKibitzer |
camp_dice_kibitzer_mildlyhappy01 |
DiceGameKibitzerMildlyHappy |
camp_dice_kibitzer_mildlyhappy02 |
DiceGameKibitzerMildlyHappy |
camp_dice_kibitzer_mildlyhappy03 |
DiceGameKibitzerMildlyHappy |
camp_dice_kibitzer_mildlyhappy04 |
DiceGameKibitzerMildlyHappy |
camp_dice_kibitzer_mildlyhappy05 |
DiceGameKibitzerMildlyHappy |
camp_dice_kibitzer_neutral01 |
DiceGameKibitzerNeutral |
camp_dice_kibitzer_neutral02 |
DiceGameKibitzerNeutral |
camp_dice_kibitzer_neutral03 |
DiceGameKibitzerNeutral |
camp_dice_kibitzer_neutral04 |
DiceGameKibitzerNeutral |
camp_dice_kibitzer_out |
DiceGameKibitzerOut |
dice_accept |
DiceGameAccept |
dice_decline |
DiceGameDecline, DiceGameIdle |
dice_end_lap_failure |
DiceGameEndTurn, DiceNew_StartFailure, DiceNew_TurnFailure |
dice_end_lap_neutral |
DiceGameEndTurn |
dice_end_lap_success |
DiceGameEndTurn, DiceNew_StartSuccess, DiceNew_TurnSuccess |
dice_in |
DiceGameIn, DiceNew_StartFailure, DiceNew_StartSuccess |
dice_invite |
DiceGameInvite |
dice_loop |
DiceGameShake |
dice_loop_var01 |
DiceGameShake |
dice_neutral |
DiceGameReaction |
dice_new_turn |
DiceGameNewTurn, DiceNew_EndFailure, DiceNew_EndSuccess, DiceNew_TurnFailure, DiceNew_TurnSuccess |
dice_out |
DiceGameOut |
dice_out_failure |
DiceGameFinish, DiceNew_EndFailure |
dice_out_onlycup |
DiceGameOut_OnlyCup |
dice_out_onlydice |
DiceGameOut_OnlyDice |
dice_out_success |
DiceGameFinish, DiceNew_EndSuccess |
dice_reaction_negative_01 |
DiceGameReaction |
dice_reaction_negative_02 |
DiceGameReaction |
dice_reaction_negative_03 |
DiceGameReaction |
dice_reaction_negative_04 |
DiceGameReaction |
dice_reaction_negative_05 |
DiceGameReaction |
dice_reaction_negative_06 |
DiceGameReaction |
dice_reaction_neutral_01 |
DiceGameReaction |
dice_reaction_neutral_02 |
DiceGameReaction |
dice_reaction_neutral_03 |
DiceGameReaction |
dice_reaction_neutral_04 |
DiceGameReaction |
dice_reaction_positive_01 |
DiceGameReaction |
dice_reaction_positive_02 |
DiceGameReaction |
dice_reaction_positive_03 |
DiceGameReaction |
dice_reaction_positive_04 |
DiceGameReaction |
dice_reaction_positive_05 |
DiceGameReaction |
dice_throw_failure |
DiceGameEndTurn |
dice_throw_neutral |
DiceGameContinueTurn, DiceNew_EndFailure, DiceNew_EndSuccess, DiceNew_StartFailure, DiceNew_StartSuccess, DiceNew_TurnFailure, DiceNew_TurnSuccess |
dice_throw_success |
DiceGameContinueTurn |
minigame_dice_idle |
DiceIdle |
minigame_dice_shake |
DiceShake |
Digging
Section titled “Digging”| clip | fragments |
|---|---|
grave_digging |
Digging |
Dismount
Section titled “Dismount”| clip | fragments |
|---|---|
horse_dismount_hlbrd_left_01 |
Dismount |
horse_dismount_hlbrd_left_01_align |
Dismount |
horse_dismount_hlbrd_right_01 |
Dismount |
horse_dismount_hlbrd_right_01_align |
Dismount |
horse_dismount_left_01 |
Dismount |
horse_dismount_left_01_align |
Dismount |
horse_dismount_left_02 |
Dismount |
horse_dismount_left_02_align |
Dismount |
horse_dismount_right_01 |
Dismount |
horse_dismount_right_01_align |
Dismount |
horse_dismount_right_02 |
Dismount |
horse_dismount_right_02_align |
Dismount |
horse_dismount_unsaddled_left_01 |
Dismount |
horse_dismount_unsaddled_left_01_align |
Dismount |
horse_dismount_unsaddled_right_01 |
Dismount |
horse_dismount_unsaddled_right_01_align |
Dismount |
| clip | fragments |
|---|---|
dog_command_01 |
DogInteraction |
player_dog_carees_v01 |
DogPetting |
player_dog_carees_v03 |
DogPetting |
player_dog_carees_v04 |
DogPetting |
| clip | fragments |
|---|---|
door_01_relaxed_walk_l_b_c_01_in |
Door |
door_01_relaxed_walk_l_b_c_01_in_left |
Door |
door_01_relaxed_walk_l_b_c_01_in_right |
Door |
door_01_relaxed_walk_l_b_c_01_out |
Door |
door_01_relaxed_walk_l_b_c_01_out_left |
Door |
door_01_relaxed_walk_l_b_c_01_out_right |
Door |
door_01_relaxed_walk_l_b_c_unlock |
Door_LockUnlock |
door_01_relaxed_walk_l_b_c_unlock_open |
Door_UnlockOpen |
door_01_relaxed_walk_l_b_o_01_out |
Door |
door_01_relaxed_walk_l_b_o_01_out_left |
Door |
door_01_relaxed_walk_l_b_o_01_out_right |
Door |
door_01_relaxed_walk_l_b_o_lock_close |
Door_CloseLock |
door_01_relaxed_walk_l_f_c_01_in |
Door |
door_01_relaxed_walk_l_f_c_01_in_left |
Door |
door_01_relaxed_walk_l_f_c_01_in_right |
Door |
door_01_relaxed_walk_l_f_c_01_out |
Door |
door_01_relaxed_walk_l_f_c_01_out_left |
Door |
door_01_relaxed_walk_l_f_c_01_out_right |
Door |
door_01_relaxed_walk_l_f_c_unlock |
Door_LockUnlock |
door_01_relaxed_walk_l_f_c_unlock_open |
Door_UnlockOpen |
door_01_relaxed_walk_l_f_o_01_out |
Door |
door_01_relaxed_walk_l_f_o_01_out_left |
Door |
door_01_relaxed_walk_l_f_o_01_out_right |
Door |
door_01_relaxed_walk_l_f_o_lock_close |
Door_CloseLock |
door_01_relaxed_walk_locked_door_shake_left_back |
Door_Locked |
door_01_relaxed_walk_locked_door_shake_left_front |
Door_Locked |
door_01_relaxed_walk_locked_door_shake_right_back |
Door_Locked |
door_01_relaxed_walk_locked_door_shake_right_front |
Door_Locked |
door_01_relaxed_walk_r_b_c_01_in |
Door |
door_01_relaxed_walk_r_b_c_01_in_left |
Door |
door_01_relaxed_walk_r_b_c_01_in_right |
Door |
door_01_relaxed_walk_r_b_c_01_out |
Door |
door_01_relaxed_walk_r_b_c_01_out_left |
Door |
door_01_relaxed_walk_r_b_c_01_out_right |
Door |
door_01_relaxed_walk_r_b_c_unlock |
Door_LockUnlock |
door_01_relaxed_walk_r_b_c_unlock_open |
Door_UnlockOpen |
door_01_relaxed_walk_r_b_o_01_out |
Door |
door_01_relaxed_walk_r_b_o_01_out_left |
Door |
door_01_relaxed_walk_r_b_o_01_out_right |
Door |
door_01_relaxed_walk_r_b_o_lock_close |
Door_CloseLock |
door_01_relaxed_walk_r_f_c_01_in |
Door |
door_01_relaxed_walk_r_f_c_01_in_left |
Door |
door_01_relaxed_walk_r_f_c_01_in_right |
Door |
door_01_relaxed_walk_r_f_c_01_out |
Door |
door_01_relaxed_walk_r_f_c_01_out_left |
Door |
door_01_relaxed_walk_r_f_c_01_out_right |
Door |
door_01_relaxed_walk_r_f_c_unlock |
Door_LockUnlock |
door_01_relaxed_walk_r_f_c_unlock_open |
Door_UnlockOpen |
door_01_relaxed_walk_r_f_o_01_out |
Door |
door_01_relaxed_walk_r_f_o_01_out_left |
Door |
door_01_relaxed_walk_r_f_o_01_out_right |
Door |
door_01_relaxed_walk_r_f_o_lock_close |
Door_CloseLock |
door_01_run_l_b_c_o_01_over |
DoorAutomatic |
door_01_run_l_f_c_o_01_over |
DoorAutomatic |
door_01_run_r_b_c_o_01_over |
DoorAutomatic |
door_01_run_r_f_c_o_01_over |
DoorAutomatic |
door_01_sprint_l_b_c_o_01_over |
DoorAutomatic |
door_01_sprint_l_f_c_o_01_over |
DoorAutomatic |
door_01_sprint_r_b_c_o_01_over |
DoorAutomatic |
door_01_sprint_r_f_c_o_01_over |
DoorAutomatic |
door_nervous_knocking_in |
DoorNervousKnockingIn |
door_nervous_knocking_loop |
DoorNervousKnocking |
door_nervous_knocking_loop_var_01 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_02 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_03 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_04 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_05 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_06 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_07 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_08 |
DoorNervousKnocking_VAR |
door_nervous_knocking_loop_var_09 |
DoorNervousKnocking_VAR |
door_nervous_knocking_out |
DoorNervousKnockingOut |
| clip | fragments |
|---|---|
bow_crouched_draw_over |
DrawWeapon |
bow_draw_over |
DrawWeapon |
bow_draw_over_player |
DrawWeapon |
bow_draw_rider_over |
DrawWeapon |
bow_idle_2nd_loaded_sword_add |
DrawWeapon, HolsterWeapon, Load, MotionIdle, MotionMovement |
crossbow_draw_over |
DrawWeapon |
crossbow_draw_over_player |
DrawWeapon, Quest_KickedOutDoor |
crossbow_horse_draw_over |
DrawWeapon |
crossbow_stealth_draw_over |
DrawWeapon |
draw_lhand |
DrawFromInventory |
draw_rhand |
DrawFromInventory |
draw_torch |
DrawWeapon |
getup_lngsw_idle_to_guard_helmet_z5 |
DrawWeaponFull |
getup_lngsw_idle_to_guard_z5 |
DrawWeaponFull |
holditem_idle_torch_lhand_over |
DrawWeaponFull, GreetingsUpperBody, HoldItemLeft, HolsterWeapon, MotionInAir, MotionJump, MotionLand, Placing, Quest_KickedOutDoor, StealthRecognitionSmell |
mace_idle_to_guard_helmet_z2 |
DrawWeaponFull |
mace_idle_to_guard_shield_helmet_z2 |
DrawWeaponFull |
mace_idle_to_guard_shield_z2 |
DrawWeaponFull |
mace_idle_to_guard_torch_helmet_z2 |
DrawWeaponFull |
mace_idle_to_guard_torch_z2 |
DrawWeaponFull |
mace_idle_to_guard_z2 |
DrawWeaponFull |
relaxed_idle_close_visor_lhand_over |
DrawWeapon |
relaxed_idle_draw_axe_mace_over |
DrawFromInventory, DrawWeapon |
relaxed_idle_draw_axe_mace_over_player |
DrawWeapon |
relaxed_idle_draw_axe_mace_torch_over |
DrawWeapon |
relaxed_idle_draw_dagger_over |
DrawWeapon |
relaxed_idle_draw_hlbrd |
DrawWeapon, GuardHlbrdPushAway_Player |
relaxed_idle_draw_lngsw_over |
DrawFromInventory, DrawWeapon |
relaxed_idle_draw_lngsw_over_player |
DrawWeapon |
relaxed_idle_draw_lngsw_over_visor |
DrawWeapon |
relaxed_idle_draw_shld_axe_over |
DrawWeapon |
relaxed_idle_draw_shld_axe_over_player |
DrawWeapon |
relaxed_idle_draw_shld_over |
DrawWeapon |
relaxed_idle_draw_shld_over_player |
DrawWeapon |
relaxed_idle_draw_shsw_over_player |
DrawWeapon |
relaxed_idle_draw_shsw_torch_over |
DrawWeapon |
relaxed_idle_torch_draw_lngsw_over |
DrawWeapon |
relaxed_idle_torch_draw_mace_over |
DrawWeapon |
resting_ground_01_to_combat_lg_z2_idle01 |
DrawWeaponFull |
rifle_draw_over |
DrawWeapon |
rifle_draw_player_over |
DrawWeapon |
rifle_horse_draw_over |
DrawWeapon |
rifle_stealth_draw_over |
DrawWeapon |
shsw_idle_to_guard_helmet_z2 |
DrawWeaponFull |
shsw_idle_to_guard_shield_helmet_z2 |
DrawWeaponFull |
shsw_idle_to_guard_shield_z2 |
DrawWeaponFull |
shsw_idle_to_guard_torch_helmet_z2 |
DrawWeaponFull |
shsw_idle_to_guard_torch_z2 |
DrawWeaponFull |
shsw_idle_to_guard_z2 |
DrawWeaponFull |
sitting_ground_01_to_combat_lg_z2_idle01 |
DrawWeaponFull |
sitting_ground_03_to_combat_lg_z2_idle01 |
DrawWeaponFull |
sitting_ground_04_to_combat_lg_z2_idle01 |
DrawWeaponFull |
sitting_ground_05_to_combat_lg_z0_idle01 |
DrawWeaponFull |
sitting_ground_06_to_combat_lg_z2_idle01 |
DrawWeaponFull |
stealth_dagger_draw_over |
DrawWeapon |
tournament_intro_axe_01 |
DrawWeaponFull |
tournament_intro_axe_shld_01 |
DrawWeaponFull |
tournament_intro_axe_shld_02 |
DrawWeaponFull |
tournament_intro_hlbrd_01 |
DrawWeaponFull, Soldier_Cheers |
tournament_intro_hlbrd_02 |
DrawWeaponFull, Soldier_Cheers |
tournament_intro_lngsw_01 |
DrawWeaponFull |
tournament_intro_lngsw_02 |
DrawWeaponFull, TournamentIntro |
tournament_intro_lngsw_03 |
DrawWeaponFull |
tournament_intro_shld_01 |
DrawWeaponFull |
tournament_intro_shld_01_over |
DrawWeaponFull |
tournament_intro_shld_02 |
DrawWeaponFull |
tournament_intro_shld_02_over |
DrawWeaponFull |
tournament_intro_shsw_01 |
DrawWeaponFull |
tournament_intro_shsw_02 |
DrawWeaponFull |
| clip | fragments |
|---|---|
male_behavior_sitting_bench_drink_wineskin |
DrinkWineskin |
male_behavior_sitting_ground_drink_wineskin |
DrinkWineskin |
male_behavior_sitting_table_drink_wineskin |
DrinkWineskin |
Drinking
Section titled “Drinking”| clip | fragments |
|---|---|
drinking_bench_wineskin |
DrinkingWine |
| clip | fragments |
|---|---|
bag_place |
Drop, Placing |
drop_general_rhand_for_hoe_over |
Drop |
drop_general_rhand_over |
Drop |
drop_torch |
Drop |
woodpicking_place_basket |
Drop, Placing |
Drunkard
Section titled “Drunkard”| clip | fragments |
|---|---|
drunkard_idle_var01 |
Drunkard_VAR |
drunkard_idle_var02 |
Drunkard_VAR |
drunkard_idle_var03 |
Drunkard_VAR |
drunkard_idle_var04 |
Drunkard_VAR |
drunkard_idle_var05 |
Drunkard_VAR |
drunkard_idle_var06 |
Drunkard_VAR |
drunkard_idle_var07 |
Drunkard_VAR |
Drying
Section titled “Drying”| clip | fragments |
|---|---|
behavior_drying_player |
Drying |
| clip | fragments |
|---|---|
quest_dying_bandit_dialog_kill_m |
DyingBanditKill |
quest_dying_bandit_dialog_kill_s |
DyingBanditKill |
quest_dying_bandit_dialog_loop_m |
DyingBandit |
quest_dying_bandit_dialog_loop_s |
DyingBandit |
Eating
Section titled “Eating”| clip | fragments |
|---|---|
eating_bench_notable_bowl_mash_01_in |
EatingMashIn |
eating_bench_notable_bowl_mash_01_out |
EatingMashOut |
eating_bench_notable_bowl_mash_01_talk_eat_in |
EatingMashToWait |
eating_bench_notable_bowl_mash_01_talk_eat_out |
EatingMashFromWait |
eating_bench_notable_bowl_mash_01_talk_in |
EatingMashWaitingIn |
eating_bench_notable_bowl_mash_01_talk_loop |
EatingMashWaiting |
eating_bench_notable_bowl_mash_01_talk_out |
EatingMashWaitingOut |
eating_bench_notable_bowl_mash_01_var01 |
EatingMashVAR |
eating_ground_bowl_mash_01_in |
EatingMashIn |
eating_ground_bowl_mash_01_loop |
EatingMash, EatingMashVAR |
eating_ground_bowl_mash_01_out |
EatingMashOut |
eating_ground_bowl_mash_01_talk_eat_in |
EatingMashToWait |
eating_ground_bowl_mash_01_talk_eat_out |
EatingMashFromWait |
eating_ground_bowl_mash_01_talk_in |
EatingMashWaitingIn |
eating_ground_bowl_mash_01_talk_loop |
EatingMashWaiting |
eating_ground_bowl_mash_01_talk_out |
EatingMashWaitingOut |
eating_ground_bowl_mash_01_var01 |
EatingMashVAR |
eating_ground_bowl_mash_02_in |
EatingMashIn |
eating_ground_bowl_mash_02_loop |
EatingMash, EatingMashVAR |
eating_ground_bowl_mash_02_out |
EatingMashOut |
eating_ground_bowl_mash_02_talk_eat_in |
EatingMashToWait |
eating_ground_bowl_mash_02_talk_eat_out |
EatingMashFromWait |
eating_ground_bowl_mash_02_talk_in |
EatingMashWaitingIn |
eating_ground_bowl_mash_02_talk_loop |
EatingMashWaiting |
eating_ground_bowl_mash_02_talk_out |
EatingMashWaitingOut |
eating_ground_bowl_mash_02_var01 |
EatingMashVAR |
eating_ground_bowl_mash_03_in |
EatingMashIn |
eating_ground_bowl_mash_03_loop |
EatingMash |
eating_ground_bowl_mash_03_out |
EatingMashOut |
eating_ground_bowl_mash_03_talk_eat_in |
EatingMashToWait |
eating_ground_bowl_mash_03_talk_eat_out |
EatingMashFromWait |
eating_ground_bowl_mash_03_talk_in |
EatingMashWaitingIn |
eating_ground_bowl_mash_03_talk_loop |
EatingMashWaiting |
eating_ground_bowl_mash_03_talk_out |
EatingMashWaitingOut |
eating_stand_inv_01_in |
EatingIn |
eating_stand_inv_01_loop |
Eating |
eating_stand_inv_01_out |
EatingOut |
eating_table_bowl_mash_01 |
EatingMash |
eating_table_bowl_mash_01_talk_in |
EatingMashWaitingIn |
eating_table_bowl_mash_01_talk_out |
EatingMashWaitingOut |
eating_table_bowl_mash_in_01 |
EatingMashIn, Guest_EatingIn, Guest_EatingIn_Left, Guest_EatingIn_Right |
eating_table_bowl_mash_in_pray_01 |
EatingMashInPray |
eating_table_bowl_mash_out_01 |
EatingMashOut, Guest_EatingOut, Guest_EatingOut_Left, Guest_EatingOut_Right |
eating_table_bowl_mash_talk_eat_in |
EatingMashToWait |
eating_table_bowl_mash_talk_eat_out |
EatingMashFromWait |
eating_table_bowl_mash_talk_loop |
EatingMashWaiting |
eating_table_inv_01_in_kielbasas |
EatingTableInvKielbasasIn |
eating_table_inv_01_loop_kielbasas |
EatingTableInvKielbasas |
eating_table_inv_01_out_kielbasas |
EatingTableInvKielbasasOut |
quest_drink_wine_eat_bacon_in |
EatingBaconWineIn |
quest_drink_wine_eat_bacon_loop |
EatingBaconWine |
quest_drink_wine_eat_bacon_out |
EatingBaconWineOut |
sitting_bench_notable_idle_bowl_01 |
EatingMashInPray, SittingIdle |
sitting_ground_idle_bowl_01 |
EatingMashInPray, SittingIdle |
sitting_ground_idle_bowl_02 |
EatingMashInPray, SittingIdle |
sitting_ground_idle_bowl_03 |
EatingMashInPray, SittingIdle |
Exhausted
Section titled “Exhausted”| clip | fragments |
|---|---|
soldier_exhausted_01 |
Exhausted |
soldier_exhausted_02 |
Exhausted, ExhaustedShort |
soldier_exhausted_03 |
Exhausted |
soldier_exhausted_lean_in |
ExhaustedLeanIn |
soldier_exhausted_lean_loop |
ExhaustedLean |
soldier_exhausted_lean_out |
ExhaustedLeanOut |
| clip | fragments |
|---|---|
fa_combat_clinch_01 |
FE_Default |
fa_combat_clinch_02 |
FE_Default |
fa_combat_clinch_03 |
FE_Default |
fa_combat_clinch_04 |
FE_Default |
fa_combat_clinch_05 |
FE_Default |
fa_combat_clinch_06 |
FE_Default |
fa_combat_clinch_07 |
FE_Default |
fa_combat_idle_01 |
FE_Default, FE_DialogueIdle |
fa_combat_idle_02 |
FE_Default, FE_DialogueIdle |
fa_combat_idle_03 |
FE_Default |
fa_combat_idle_04 |
FE_Default |
fa_combat_idle_05 |
FE_Default |
fa_combat_idle_06 |
FE_Default |
fa_combat_idle_07 |
FE_Default |
fa_combat_idle_08 |
FE_Default |
fa_combat_idle_09 |
FE_Default |
fa_combat_idle_10 |
FE_Default |
fa_combat_idle_11 |
FE_Default |
fa_combat_idle_12 |
FE_Default |
fa_combat_idle_13 |
FE_Default |
fa_combat_idle_injured_01 |
FE_Default |
fa_combat_idle_injured_02 |
FE_Default |
fa_combat_idle_injured_03 |
FE_Default |
fa_combat_idle_injured_04 |
FE_Default |
fa_combat_idle_injured_05 |
FE_Default |
fa_idle_angry_01 |
FE_Default, FE_DialogueIdle |
fa_idle_angry_02 |
FE_Default, FE_DialogueIdle |
fa_idle_angry_03 |
FE_Default, FE_DialogueIdle |
fa_idle_angry_04 |
FE_Default, FE_DialogueIdle |
fa_idle_angry_05 |
FE_Default, FE_DialogueIdle |
fa_idle_angry_eyes |
FE_DialogueSpeaking |
fa_idle_arrogant_01 |
FE_Default, FE_DialogueIdle |
fa_idle_arrogant_02 |
FE_Default, FE_DialogueIdle |
fa_idle_arrogant_03 |
FE_Default, FE_DialogueIdle |
fa_idle_arrogant_eyes |
FE_DialogueSpeaking |
fa_idle_drunk_01 |
FE_Default, FE_DialogueIdle |
fa_idle_drunk_eyes |
FE_DialogueSpeaking |
fa_idle_happy_01 |
FE_Default, FE_DialogueIdle |
fa_idle_happy_02 |
FE_Default, FE_DialogueIdle |
fa_idle_happy_03 |
FE_Default, FE_DialogueIdle |
fa_idle_happy_04 |
FE_Default, FE_DialogueIdle |
fa_idle_happy_05 |
FE_Default, FE_DialogueIdle |
fa_idle_happy_eyes |
FE_DialogueSpeaking |
fa_idle_nervous_01 |
FE_Default, FE_DialogueIdle |
fa_idle_nervous_02 |
FE_Default, FE_DialogueIdle |
fa_idle_nervous_03 |
FE_Default, FE_DialogueIdle |
fa_idle_nervous_eyes |
FE_DialogueSpeaking |
fa_idle_neutral_01 |
FE_Default, FE_DialogueIdle |
fa_idle_neutral_02 |
FE_Default, FE_DialogueIdle |
fa_idle_neutral_03 |
FE_Default, FE_DialogueIdle, MotionMovement |
fa_idle_neutral_04 |
FE_Default, FE_DialogueIdle |
fa_idle_neutral_05 |
FE_Default, FE_DialogueIdle |
fa_idle_neutral_eyes_01 |
FE_DialogueSpeaking |
fa_idle_neutral_eyes_02 |
FE_DialogueSpeaking |
fa_idle_sad_01 |
FE_Default, FE_DialogueIdle |
fa_idle_sad_02 |
FE_Default, FE_DialogueIdle |
fa_idle_sad_03 |
FE_Default, FE_DialogueIdle |
fa_idle_sad_04 |
FE_Default, FE_DialogueIdle |
fa_idle_sad_05 |
FE_Default, FE_DialogueIdle |
fa_idle_sad_06 |
FE_Default, FE_DialogueIdle |
fa_idle_sad_07 |
FE_Default, FE_DialogueIdle |
fa_idle_sad_eyes |
FE_DialogueSpeaking |
fa_idle_sleep_01 |
FE_Default, FE_DialogueIdle, FE_Ragdoll |
fa_idle_thinking_01 |
FE_Default, FE_DialogueIdle |
fa_idle_thinking_02 |
FE_Default, FE_DialogueIdle |
fa_idle_thinking_eyes |
FE_DialogueSpeaking |
fa_injured_01 |
FE_Default |
fa_injured_02 |
FE_Default |
fa_injured_03 |
FE_Default |
fa_run_01 |
FE_Default |
fa_sprint_01 |
FE_Default |
Farmer
Section titled “Farmer”| clip | fragments |
|---|---|
farmer_get_water |
Farmer_getWater |
farmer_sowing |
FarmerSowing |
farmer_sowing_grain_knock |
FarmerKnockGrain |
farmer_sowing_pick_grain |
FarmerPickGrain |
farmer_sowing_var01 |
FarmerSowing |
farmer_sowing_var02 |
FarmerSowing |
farmer_stone_collecting_idle_collect |
FarmerStoneCollect |
farmer_stone_collecting_idle_collect_var01 |
FarmerStoneCollect |
farmer_stone_collecting_idle_collect_var02 |
FarmerStoneCollect |
farmer_stone_collecting_idle_collect_var03 |
FarmerStoneCollect |
farmer_stone_collecting_idle_emptying_basket_var2 |
FarmerStoneEmptying |
farmer_stone_collecting_idle_pick_basket |
FarmerPickStoneBasket |
farmer_stone_collecting_idle_place_basket |
FarmerPlaceStoneBasket |
farmer_stone_collecting_walk_search |
FarmerStoneSearch |
| clip | fragments |
|---|---|
bow_crouched_shot_over |
Fire |
bow_palisade_lean_out |
Fire, Uncharge |
bow_palisade_lean_shoot |
Fire |
bow_shot_over |
Fire |
bow_shot_rider |
Fire |
crossbow_horse_shot_over |
Fire |
crossbow_idle_loaded_lookposes_torso |
Fire, LookPose |
crossbow_palisade_lean_shoot_and_lean_out |
Fire |
crossbow_shot |
Fire |
crossbow_shot_player |
Fire |
crossbow_stealth_shot |
Fire |
rifle_horse_shot_over |
Fire |
rifle_palisade_lean_out |
Fire, Uncharge |
rifle_palisade_lean_shoot |
Fire |
rifle_shot_over |
Fire |
rifle_stealth_shot |
Fire |
Fishing
Section titled “Fishing”| clip | fragments |
|---|---|
fisherman_cast_sitdown_01 |
FishingCast |
fisherman_cast_standup_01 |
FishingLeave |
fisherman_sitting_dialogue_listener |
FishingDialog |
fisherman_sitting_idle_01 |
FishingIdle |
fisherman_sitting_idle_var01 |
FishingIdle_VAR |
Fooling
Section titled “Fooling”| clip | fragments |
|---|---|
camp_axe_sitting_idle |
FoolingWithAxe |
camp_axe_sitting_in |
FoolingWithAxeIn |
camp_axe_sitting_in_var01 |
FoolingWithAxeIn |
camp_axe_sitting_loop_var01 |
FoolingWithAxeVAR |
camp_axe_sitting_loop_var02 |
FoolingWithAxeVAR |
camp_axe_sitting_loop_var03 |
FoolingWithAxeVAR |
camp_axe_sitting_out |
FoolingWithAxeOut |
Forced
Section titled “Forced”| clip | fragments |
|---|---|
bow_horse_forced_rearing |
ForcedRearing |
crossbow_horse_forced_rearing |
ForcedRearing |
forced_rearing_player |
ForcedRearing |
horse_combat_forced_rearing_hlbrd |
ForcedRearing, HorseCombatForcedRear |
rifle_horse_forced_rearing |
ForcedRearing |
Fortification
Section titled “Fortification”| clip | fragments |
|---|---|
fortification_firing_bow_01 |
FortificationFire |
fortification_firing_bow_02 |
FortificationFire |
fortification_firing_bow_03 |
FortificationFire |
quest_fortification_guard_hlbrd |
FortificationWatch |
quest_fortification_guard_nw |
FortificationWatch |
| clip | fragments |
|---|---|
gate_attack |
GateAttack |
gate_attack_hit_oil_blunt_shld_var_01 |
GateAttack_VAR, GateAttack_VAR_01 |
gate_attack_hit_oil_blunt_shld_var_01_loop |
GateAttackLoop, GateAttack_VAR_01_Loop |
gate_attack_hit_oil_blunt_shld_var_02 |
GateAttack_VAR, GateAttack_VAR_02 |
gate_attack_hit_oil_blunt_shld_var_02_loop |
GateAttackLoop, GateAttack_VAR_02_Loop |
gate_attack_hit_oil_blunt_shld_var_03 |
GateAttack_VAR, GateAttack_VAR_03 |
gate_attack_hit_oil_blunt_shld_var_03_loop |
GateAttackLoop, GateAttack_VAR_03_Loop |
gate_attack_hit_oil_blunt_shld_var_04 |
GateAttack_VAR, GateAttack_VAR_04 |
gate_attack_hit_oil_blunt_shld_var_04_loop |
GateAttackLoop, GateAttack_VAR_04_Loop |
gate_attack_hit_oil_blunt_shld_var_05 |
GateAttack_VAR, GateAttack_VAR_05 |
gate_attack_hit_oil_blunt_shld_var_05_loop |
GateAttackLoop, GateAttack_VAR_05_Loop |
gate_attack_hit_oil_blunt_shld_var_06 |
GateAttack_VAR, GateAttack_VAR_06 |
gate_attack_hit_oil_blunt_shld_var_06_loop |
GateAttackLoop, GateAttack_VAR_06_Loop |
gate_attack_hit_oil_handcannon_var_01 |
GateAttack_VAR |
gate_attack_hit_oil_handcannon_var_02 |
GateAttack_VAR |
gate_attack_hit_oil_handcannon_var_03 |
GateAttack_VAR |
gate_attack_hit_oil_var_01 |
GateAttack_VAR |
gate_attack_hit_oil_var_02 |
GateAttack_VAR |
gate_attack_hit_oil_var_03 |
GateAttack_VAR |
gate_attack_hit_oil_var_04 |
GateAttack_VAR |
gate_attack_hit_oil_var_05 |
GateAttack_VAR |
gate_attack_hit_oil_var_06 |
GateAttack_VAR |
gate_attack_in |
GateAttackIn |
gate_attack_out |
GateAttackOut |
male_behavior_gate_back_c |
Gate |
male_behavior_gate_back_o |
Gate |
male_behavior_gate_front_c |
Gate |
male_behavior_gate_front_o |
Gate |
Generic
Section titled “Generic”| clip | fragments |
|---|---|
generic_fast_out_sitting_ground_01 |
GenericFastOut |
generic_fast_out_sitting_ground_02 |
GenericFastOut |
generic_fast_out_sitting_ground_03 |
GenericFastOut |
generic_fast_out_sitting_no_table |
GenericFastOut |
generic_fast_out_sitting_table |
GenericFastOut |
generic_fast_out_standing |
GenericFastOut |
scribe_book_idle_over |
GenericFastOut, HoldItemRight, Picking, Placing |
| clip | fragments |
|---|---|
cooking_ladle_pot_to_bowl_01 |
GetMash, Scooping |
cooking_ladle_pot_to_bowl_01_left |
GetMash, Scooping |
cooking_ladle_pot_to_bowl_01_right |
GetMash, Scooping |
getup_bed_left_sit |
GetUp |
getup_bed_left_sit_player |
GetUp |
getup_bed_right_sit |
GetUp |
getup_bed_right_sit_player |
GetUp |
getup_bench_left |
GetUp |
getup_bench_left_player |
GetUp |
getup_bench_right |
GetUp |
getup_bench_right_player |
GetUp |
getup_lngsw_bed_to_guard_left_z5 |
GetUp |
getup_lngsw_bed_to_guard_right_z2 |
GetUp |
mace_bed_to_guard_left_z2 |
GetUp |
mace_bed_to_guard_right_z0 |
GetUp |
mace_bed_to_guard_shield_left_z0 |
GetUp |
mace_bed_to_guard_shield_right_z2 |
GetUp |
mace_bed_to_guard_torch_left_z2 |
GetUp |
mace_bed_to_guard_torch_right_z0 |
GetUp |
resting_ground_out_01 |
GetUp |
resting_ground_out_02 |
GetUp |
resting_ground_out_03 |
GetUp |
resting_ground_out_04 |
GetUp |
shsw_bed_to_guard_left_shield_z0 |
GetUp |
shsw_bed_to_guard_left_torch_z5 |
GetUp |
shsw_bed_to_guard_left_z5 |
GetUp |
shsw_bed_to_guard_right_shield_z2 |
GetUp |
shsw_bed_to_guard_right_torch_z2 |
GetUp |
shsw_bed_to_guard_right_z2 |
GetUp |
sick_man_out |
GetUp, LyingInjuredOut |
sleeping_bed_left_out |
GetUp |
sleeping_bed_left_out_player |
GetUp |
sleeping_bed_left_violence_reaction_stand |
GetUp |
sleeping_bed_right_out |
GetUp |
sleeping_bed_right_out_player |
GetUp |
sleeping_bed_right_violence_reaction_stand |
GetUp |
sleeping_bench_left_violence_reaction_stand |
GetUp |
sleeping_bench_right_violence_reaction_stand |
GetUp |
sleeping_getup_ground_left |
GetUp |
sleeping_getup_ground_left_player |
GetUp |
sleeping_getup_ground_right |
GetUp |
sleeping_getup_ground_right_player |
GetUp |
sleeping_ground_left_violence_reaction_stand |
GetUp |
sleeping_ground_right_violence_reaction_stand |
GetUp |
sleeping_shelter_out |
GetUp |
sleeping_shelter_violence_reaction_stand |
GetUp |
sleeping_tent_out |
GetUp |
wakeup_bench_left |
GetUp |
wakeup_bench_left_sit |
GetUp |
wakeup_bench_left_sit_player |
GetUp |
wakeup_bench_right |
GetUp |
wakeup_bench_right_sit |
GetUp |
wakeup_bench_right_sit_player |
GetUp |
wakeup_ground_left |
GetUp |
wakeup_ground_right |
GetUp |
Grating
Section titled “Grating”| clip | fragments |
|---|---|
quest_gate_open_fail_big_m |
GratingBigOpenFail |
quest_gate_open_fail_big_s |
GratingBigOpenFail |
quest_gate_open_fail_m |
GratingOpenFail |
quest_gate_open_fail_s |
GratingOpenFail |
quest_grating_breakthrough_m |
Grating_breakThrough |
quest_grating_breakthrough_s |
Grating_breakThrough |
Greetings
Section titled “Greetings”| clip | fragments |
|---|---|
greetings_bow |
Greetings |
greetings_head_bow_over |
GreetingsUpperBody |
greetings_head_nod_over |
GreetingsUpperBody |
greetings_wave_big_over |
GreetingsUpperBody |
greetings_wave_small_over |
GreetingsUpperBody |
holditem_idle_top_lhand_over |
GreetingsUpperBody, HoldItemLeft, Picking, Placing, StonemasonPickOutOnehand |
holditem_walk_medium_torch_lhand_over |
GreetingsUpperBody, HoldItemLeft |
holditem_walk_top_lhand_over |
GreetingsUpperBody, HoldItemLeft |
leaning_back_wave_small_over |
GreetingsUpperBody |
Grinding
Section titled “Grinding”| clip | fragments |
|---|---|
sitting_ground_sharpening_sword |
Grinding |
sitting_ground_sharpening_sword_in |
GrindingIn |
sitting_ground_sharpening_sword_out |
GrindingOut |
| clip | fragments |
|---|---|
groom_saddle_repair_idle |
GroomSaddleRepairIdle |
groom_saddle_repair_in |
GroomSaddleRepairIn |
groom_saddle_repair_loop01 |
GroomSaddleRepairLoop |
groom_saddle_repair_loop02 |
GroomSaddleRepairLoop |
groom_saddle_repair_out |
GroomSaddleRepairOut |
groom_saddle_repair_var02_hits_himself |
GroomSaddleRepairVAR |
groom_saddle_repair_var03_adjust_leather |
GroomSaddleRepairVAR |
groom_saddle_repair_var04_stretches |
GroomSaddleRepairVAR |
groom_tub_full_emptying |
GroomTubFullEmptying |
| clip | fragments |
|---|---|
guard_bow_bellow_drink |
GuardVAR |
guard_bow_cough |
GuardVAR |
guard_bow_eat |
GuardVAR |
guard_bow_fly |
GuardVAR |
guard_bow_look |
GuardVAR |
guard_bow_loop_var01 |
GuardVAR |
guard_bow_loop_var02 |
GuardVAR |
guard_bow_loop_var03 |
GuardVAR |
guard_bow_scratch |
GuardVAR |
guard_bow_sneeze |
GuardVAR |
guard_bow_stealth_forward_bend |
GuardRecognition |
guard_bow_stop |
GuardStop |
guard_bow_strech |
GuardVAR |
guard_bow_yaw |
GuardVAR |
guard_hlbrd_loop |
GuardHlbrd |
guard_hlbrd_loop_var01 |
GuardHlbrd_VAR |
guard_hlbrd_loop_var03 |
GuardHlbrd_VAR |
guard_hlbrd_push_away |
GuardHlbrdPushAway, Quest_HeadShot, Quest_PushLadder |
guard_hlbrd_push_away_10m |
GuardHlbrdPushAway, Quest_PushLadder |
guard_hlbrd_push_away_10m_player |
GuardHlbrdPushAway_Player |
guard_hlbrd_push_away_225 |
GuardHlbrdPushAway, Quest_PushLadder |
guard_hlbrd_push_away_225_player |
GuardHlbrdPushAway_Player |
guard_hlbrd_push_away_350 |
GuardHlbrdPushAway, Quest_PushLadder |
guard_hlbrd_push_away_350_player |
GuardHlbrdPushAway_Player |
guard_hlbrd_push_away_575 |
GuardHlbrdPushAway, Quest_PushLadder |
guard_hlbrd_push_away_575_player |
GuardHlbrdPushAway_Player |
guard_hlbrd_search_corpse |
GuardSearchCorpse |
guard_hlbrd_search_corpse_01 |
GuardSearchCorpse |
guard_hlbrd_sentry_fly |
GuardVAR |
guard_hlbrd_sentry_in |
GuardIn, PolearmFallToSleepInFromIdle, Quest_GuardHlbrdInFromIdle |
guard_hlbrd_sentry_look |
GuardVAR |
guard_hlbrd_sentry_loop |
Guard |
guard_hlbrd_sentry_out |
GuardOut, PolearmFallToSleepOutToIdle, Quest_GuardHlbrdOutToIdle |
guard_hlbrd_sentry_stop |
GuardStop |
guard_hlbrd_sentry_stop01 |
GuardStop |
guard_hlbrd_sentry_stop02 |
GuardStop |
guard_hlbrd_sentry_stop03 |
GuardStop |
guard_hlbrd_sentry_strech |
GuardVAR |
guard_hlbrd_sentry_var01 |
GuardVAR |
guard_hlbrd_sentry_var02 |
GuardVAR |
guard_hlbrd_sentry_var03 |
GuardVAR |
guard_hlbrd_sentry_var04 |
GuardVAR |
guard_hlbrd_sentry_var05 |
GuardVAR |
guard_hlbrd_stealth_forward_bend |
GuardRecognition |
guard_hlbrd_stop |
GuardStop |
guard_hlbrd_wakeup_01 |
GuardWakeup |
guard_lngsw_cough |
GuardVAR, Quest_GuardVAR |
guard_lngsw_eat |
GuardVAR |
guard_lngsw_fly |
GuardVAR, Quest_GuardVAR |
guard_lngsw_in |
GuardIn |
guard_lngsw_look |
GuardVAR, Quest_GuardVAR |
guard_lngsw_loop |
Guard, Quest_Guard |
guard_lngsw_loop_var01 |
GuardVAR, Quest_GuardVAR |
guard_lngsw_loop_var02 |
GuardVAR, Quest_GuardVAR |
guard_lngsw_loop_var03 |
GuardVAR, Quest_GuardVAR |
guard_lngsw_out |
GuardOut |
guard_lngsw_scratch |
GuardVAR, Quest_GuardVAR |
guard_lngsw_stealth_forward_bend |
GuardRecognition |
guard_lngsw_stop |
GuardStop |
guard_lngsw_strech |
GuardVAR, Quest_GuardVAR |
guard_nw_fly |
GuardVAR |
guard_nw_look |
GuardVAR |
guard_nw_loop |
Guard |
guard_nw_loop_in |
GuardIn |
guard_nw_loop_out |
GuardOut |
guard_nw_loop_var01 |
GuardVAR |
guard_nw_loop_var02 |
GuardVAR |
guard_nw_scratch_var01 |
GuardVAR |
guard_nw_scratch_var02 |
GuardVAR |
guard_nw_search_corpse |
GuardSearchCorpse |
guard_nw_search_corpse_01 |
GuardSearchCorpse |
guard_nw_search_corpse_02 |
GuardSearchCorpse |
guard_nw_stealth_forward_bend |
GuardRecognition |
guard_nw_stop |
GuardStop |
guard_nw_strech |
GuardVAR |
guard_nw_wakeup_01 |
GuardWakeup |
guard_shsw_cough |
GuardVAR |
guard_shsw_fly_var01 |
GuardVAR |
guard_shsw_fly_var02 |
GuardVAR |
guard_shsw_in |
GuardIn |
guard_shsw_look_var01 |
GuardVAR |
guard_shsw_look_var02 |
GuardVAR |
guard_shsw_loop |
Guard |
guard_shsw_loop_var01 |
GuardVAR |
guard_shsw_loop_var02 |
GuardVAR |
guard_shsw_loop_var03 |
GuardVAR |
guard_shsw_out |
GuardOut |
guard_shsw_stealth_forward_bend |
GuardRecognition |
guard_shsw_stop |
GuardStop |
guard_shsw_strech_var01 |
GuardVAR |
guard_shsw_strech_var02 |
GuardVAR |
guard_watchman_ignition |
GuardWatchmanIgnition |
| clip | fragments |
|---|---|
bartender_serve_stain_beer_frontleft_idle_01 |
Guest_ServeBeer |
bartender_serve_stain_beer_frontright_idle_01 |
Guest_ServeBeer |
bartender_serve_stain_beer_left_idle_01 |
Guest_ServeBeer |
bartender_serve_stain_beer_leftfar_idle_01 |
Guest_ServeBeer |
bartender_serve_stain_beer_right_idle_01 |
Guest_ServeBeer |
bartender_serve_stain_beer_rightfar_idle_01 |
Guest_ServeBeer |
drinking_table_beer_01 |
Guest_DrinkBeer |
drinking_table_beer_cheers_crossleft_01_a |
Guest_CheersBeer |
drinking_table_beer_cheers_crossleft_01_b |
Guest_CheersBeer |
drinking_table_beer_cheers_crossright_01_a |
Guest_CheersBeer |
drinking_table_beer_cheers_crossright_01_b |
Guest_CheersBeer |
drinking_table_beer_cheers_front_01_a |
Guest_CheersBeer |
drinking_table_beer_cheers_front_01_b |
Guest_CheersBeer |
drinking_table_beer_cheers_fullhouse_01_1 |
Guest_CheersBeer |
drinking_table_beer_cheers_fullhouse_01_2 |
Guest_CheersBeer |
drinking_table_beer_cheers_fullhouse_01_3 |
Guest_CheersBeer |
drinking_table_beer_cheers_fullhouse_01_4 |
Guest_CheersBeer |
drinking_table_beer_cheers_side_01_a |
Guest_CheersBeer |
drinking_table_beer_cheers_side_01_b |
Guest_CheersBeer |
drinking_table_in |
Guest_HolsterTankard |
drinking_table_order_01 |
Guest_Call |
drinking_table_out |
Guest_DrawTankard |
drinking_table_wine_01 |
Guest_DrinkWine |
drunk_sitting_speak01 |
Guest_Teasing |
drunk_sitting_speak02 |
Guest_Teasing |
drunk_sitting_speak03 |
Guest_Teasing |
eating_chicken_left_01 |
Guest_EatingChicken |
eating_chicken_left_02 |
Guest_EatingChicken |
eating_chicken_left_in |
Guest_EatingChickenIn |
eating_chicken_left_out |
Guest_EatingChickenOut |
eating_chicken_left_talk_loop |
Guest_EatingChickenTalk |
eating_chicken_right_01 |
Guest_EatingChicken |
eating_chicken_right_02 |
Guest_EatingChicken |
eating_chicken_right_in |
Guest_EatingChickenIn |
eating_chicken_right_out |
Guest_EatingChickenOut |
eating_chicken_right_talk_loop |
Guest_EatingChickenTalk |
female_bartender_collect_bowl_from_male_sync_left |
Guest_CollectBowl |
female_bartender_collect_bowl_from_male_sync_right |
Guest_CollectBowl |
female_bartender_serve_bowl_to_male_sync_left |
Guest_ServeBowl |
female_bartender_serve_bowl_to_male_sync_right |
Guest_ServeBowl |
male_bartender_collect_bowl_from_male_sync_left_m |
Guest_CollectBowl |
male_bartender_collect_bowl_from_male_sync_right_m |
Guest_CollectBowl |
male_bartender_serve_bowl_to_male_sync_left_m |
Guest_ServeBowl |
male_bartender_serve_bowl_to_male_sync_right_m |
Guest_ServeBowl |
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_left |
Guest_EatingIn, Guest_EatingIn_Left, Guest_MoveBowl |
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_right |
Guest_EatingIn, Guest_EatingIn_Right, Guest_MoveBowl |
sitting_bench_idle_table_bowl_01_to_sitting_bench_idle_table_01_left |
Guest_EatingOut, Guest_EatingOut_Left, Guest_PushAwayBowl |
sitting_bench_idle_table_bowl_01_to_sitting_bench_idle_table_01_right |
Guest_EatingOut, Guest_EatingOut_Right, Guest_PushAwayBowl |
| clip | fragments |
|---|---|
relaxed_idle_both_var03 |
HangAround, MotionIdleVARdefault, trailer_pearcherAndPeopleIdleVar |
relaxed_idle_both_var05 |
HangAround, MotionIdleVARdefault |
| clip | fragments |
|---|---|
horse_seller_forks_to_hay_in |
HayLoadIn |
horse_seller_forks_to_hay_out |
HayLoadOut |
horse_seller_forks_to_wagon_in |
HayUnloadWagonIn |
horse_seller_forks_to_wagon_out |
HayUnloadWagonOut |
horse_seller_from_hay_var01 |
HayLoadVAR |
horse_seller_from_hay_var02 |
HayLoadVAR |
horse_seller_from_hay_var03 |
HayLoadVAR |
horse_seller_from_wagon_left |
HayUnloadWagon |
horse_seller_from_wagon_left_up |
HayUnloadWagon |
horse_seller_from_wagon_right |
HayUnloadWagon |
horse_seller_from_wagon_right_up |
HayUnloadWagon |
horse_seller_from_wagon_var01 |
HayUnloadWagonVAR |
horse_seller_from_wagon_var02 |
HayUnloadWagonVAR |
horse_seller_from_wagon_var03 |
HayUnloadWagonVAR |
horse_seller_from_wagon_var04 |
HayUnloadWagonVAR |
horse_seller_from_wagon_var05 |
HayUnloadWagonVAR |
horse_seller_hoof_cleaning |
HayHoofCleaning, HorseHoofCleaning |
horse_seller_pick_forks |
HayForkPick |
horse_seller_place_forks |
HayForkPlace |
horse_seller_to_wagon_left |
HayLoad |
horse_seller_to_wagon_right |
HayLoad |
horse_seller_turning_hay_walk |
HayTurning |
horse_seller_turning_hay_walk_in |
HayTurningIn |
horse_seller_turning_hay_walk_out |
HayTurningOut |
| clip | fragments |
|---|---|
healing |
Heal |
healing_out |
HealOut |
Healing
Section titled “Healing”| clip | fragments |
|---|---|
healing_bed_left_chest |
HealingBedAction, HealingBedAction_Left |
healing_bed_left_forehead |
HealingBedAction, HealingBedAction_Left |
healing_bed_left_in |
HealingBedIn |
healing_bed_left_loop |
HealingBedIdle |
healing_bed_left_out |
HealingBedOut |
healing_bed_potion_s |
HealingBedPotion |
healing_bed_right_chest |
HealingBedAction |
healing_bed_right_forehead |
HealingBedAction |
healing_bed_right_loop |
HealingBedIdle |
healing_bed_right_out |
HealingBedOut |
healing_bed_typhus_female_left_idle |
HealingBedTyphusFemaleLeft |
healing_bed_typhus_female_left_out |
HealingBedTyphusFemaleLeftOut |
healing_bed_typhus_male_01_left_idle_m |
HealingBedTyphus01LeftMaster |
healing_bed_typhus_male_01_left_in_m |
HealingBedTyphus01LeftMasterIn |
healing_bed_typhus_male_01_left_out_m |
HealingBedTyphus01LeftMasterOut |
healing_bed_typhus_male_01_left_var_01_m |
HealingBedTyphus01LeftMasterVar01, HealingBedTyphus01LeftMaster_VAR |
healing_bed_typhus_male_01_left_var_01_s |
HealingBedTyphus01LeftSlaveVar01, HealingBedTyphus01LeftSlave_Var |
healing_bed_typhus_male_01_left_var_02_m |
HealingBedTyphus01LeftMasterVar02, HealingBedTyphus01LeftMaster_VAR |
healing_bed_typhus_male_01_left_var_02_s |
HealingBedTyphus01LeftSlaveVar02, HealingBedTyphus01LeftSlave_Var |
healing_bed_typhus_male_01_left_var_03_m |
HealingBedTyphus01LeftMasterVar03, HealingBedTyphus01LeftMaster_VAR |
healing_bed_typhus_male_01_left_var_03_s |
HealingBedTyphus01LeftSlaveVar03, HealingBedTyphus01LeftSlave_Var |
healing_bed_typhus_male_01_left_var_04_m |
HealingBedTyphus01LeftMasterVar04, HealingBedTyphus01LeftMaster_VAR |
healing_bed_typhus_male_01_left_var_04_s |
HealingBedTyphus01LeftSlaveVar04, HealingBedTyphus01LeftSlave_Var |
healing_bed_typhus_male_01_left_var_05_m |
HealingBedTyphus01LeftMasterVar05, HealingBedTyphus01LeftMaster_VAR |
healing_bed_typhus_male_01_left_var_05_s |
HealingBedTyphus01LeftSlaveVar05, HealingBedTyphus01LeftSlave_Var |
healing_bed_typhus_male_01_solo_var_02_s |
HealingBedTyphus01Left_VAR |
healing_bed_typhus_male_01_solo_var_03_s |
HealingBedTyphus01Left_VAR |
healing_bed_typhus_male_01_solo_var_04_s |
HealingBedTyphus01Left_VAR |
healing_bed_typhus_male_01_solo_var_05_s |
HealingBedTyphus01Left_VAR |
healing_bed_typhus_male_01_solo_var_06_s |
HealingBedTyphus01Left_VAR |
healing_bed_typhus_male_01_solo_var_idle_s |
HealingBedTyphus01Left, HealingBedTyphus01LeftIn, HealingBedTyphus01LeftOut, HealingBedTyphus01LeftSlave |
healing_bed_typhus_male_02_left_idle_m |
HealingBedTyphus02LeftMaster |
healing_bed_typhus_male_02_left_in_m |
HealingBedTyphus02LeftMasterIn |
healing_bed_typhus_male_02_left_out_m |
HealingBedTyphus02LeftMasterOut |
healing_bed_typhus_male_02_left_var_01_m |
HealingBedTyphus02LeftMasterVar01, HealingBedTyphus02LeftMaster_VAR |
healing_bed_typhus_male_02_left_var_01_s |
HealingBedTyphus02LeftSlaveVar01, HealingBedTyphus02LeftSlave_VAR |
healing_bed_typhus_male_02_left_var_02_m |
HealingBedTyphus02LeftMasterVar02, HealingBedTyphus02LeftMaster_VAR |
healing_bed_typhus_male_02_left_var_02_s |
HealingBedTyphus02LeftSlaveVar02, HealingBedTyphus02LeftSlave_VAR |
healing_bed_typhus_male_02_left_var_03_m |
HealingBedTyphus02LeftMasterVar03, HealingBedTyphus02LeftMaster_VAR |
healing_bed_typhus_male_02_left_var_03_s |
HealingBedTyphus02LeftSlaveVar03, HealingBedTyphus02LeftSlave_VAR |
healing_bed_typhus_male_02_left_var_04_m |
HealingBedTyphus02LeftMasterVar04, HealingBedTyphus02LeftMaster_VAR |
healing_bed_typhus_male_02_left_var_04_s |
HealingBedTyphus02LeftSlaveVar04, HealingBedTyphus02LeftSlave_VAR |
healing_bed_typhus_male_02_left_var_05_m |
HealingBedTyphus02LeftMasterVar05, HealingBedTyphus02LeftMaster_VAR |
healing_bed_typhus_male_02_left_var_05_s |
HealingBedTyphus02LeftSlaveVar05, HealingBedTyphus02LeftSlave_VAR |
healing_bed_typhus_male_02_solo_var_02_s |
HealingBedTyphus02Left_VAR |
healing_bed_typhus_male_02_solo_var_03_s |
HealingBedTyphus02Left_VAR |
healing_bed_typhus_male_02_solo_var_04_s |
HealingBedTyphus02Left_VAR |
healing_bed_typhus_male_02_solo_var_05_s |
HealingBedTyphus02Left_VAR |
healing_bed_typhus_male_02_solo_var_06_s |
HealingBedTyphus02Left_VAR |
healing_bed_typhus_male_02_solo_var_idle_s |
HealingBedTyphus02Left, HealingBedTyphus02LeftIn, HealingBedTyphus02LeftOut, HealingBedTyphus02LeftSlave |
healing_ground_potion_s |
HealingGroundPotion |
healing_right_chest |
HealingAction |
healing_right_forehead |
HealingAction |
healing_right_in |
HealingBedIn, HealingIn |
healing_right_loop |
HealingIdle |
healing_right_out |
HealingOut |
| clip | fragments |
|---|---|
hlbrd_idle_var_01 |
Hlbrd_VAR |
hlbrd_idle_var_02 |
Hlbrd_VAR |
hlbrd_idle_var_03 |
Hlbrd_VAR |
hlbrd_idle_var_04 |
Hlbrd_VAR |
hlbrd_idle_var_05 |
Hlbrd_VAR |
Hoeing
Section titled “Hoeing”| clip | fragments |
|---|---|
hoeing_in |
HoeingIn |
hoeing_loop |
Hoeing |
hoeing_loop_var1 |
Hoeing_VAR |
hoeing_loop_var2 |
Hoeing_VAR |
hoeing_loop_var3 |
Hoeing_VAR |
hoeing_loop_var4 |
Hoeing_VAR |
hoeing_loop_var5 |
Hoeing_VAR |
hoeing_loop_var6 |
Hoeing_VAR |
hoeing_loop_var7 |
Hoeing_VAR |
hoeing_loop_var8 |
Hoeing_VAR |
hoeing_out |
HoeingOut |
hoeing_pick |
HoeingPickup |
hoeing_place |
HoeingPlace |
holditem_run_hoe_upper |
HoeingWalk |
holditem_sprint_hoe_upper |
HoeingWalk |
holditem_walk_hoe_upper |
HoeingWalk, HoldItemLeft, MotionMovement |
| clip | fragments |
|---|---|
behavior_meat_add |
HoldItemLeft |
bow_idle_over |
HoldItemLeft, LedgeGrab, MotionJump, MotionLand |
bow_run_over |
HoldItemLeft |
bow_sprint_over |
HoldItemLeft |
bow_walk_over |
HoldItemLeft |
camp_arrow_repair_hold_add |
HoldItemRight |
camp_fireplace_wood_collect_over |
HoldItemLeft |
camp_wine_drink_walk_over |
HoldItemLeft |
combat_hold_dagger_over |
HoldItemLeft, MotionJump, MotionLand |
cooking_scoop_ingredience_add |
HoldItemRight |
corpse_torch_idle_over |
HoldItemLeft |
crossbow_relaxed_sprint_fast |
HoldItemLeft |
farmer_hay_walk_fwd_upper |
HoldItemRight |
fisherman_walk_fwd_fishingrod_01_rhand |
HoldItemRight |
holditem_horse_canter_torch |
HoldItemLeft |
holditem_horse_idle_torch |
HoldItemLeft, HorseCombatForcedRear |
holditem_horse_walk_torch |
HoldItemLeft |
holditem_idle_basket_hands_upper |
HoldItemRight, MotionIdle, Placing |
holditem_idle_bowl_lhand_over |
HoldItemLeft |
holditem_idle_dagger_lhand_over |
HoldItemLeft, HolsterWeapon |
holditem_idle_hammer_rhand |
HoldItemRight |
holditem_idle_hoe_upper |
HoldItemLeft, MotionIdle, Picking |
holditem_idle_jug_rhand_over |
HoldItemRight, Quest_PourWine, Quest_PourWine_Red |
holditem_idle_long_rhand_over |
HoldItemRight, Picking, Placing |
holditem_idle_pick_rhand |
HoldItemRight |
holditem_idle_shield_lhand |
HoldItemLeft, HolsterWeapon, LedgeGrab, MotionLand, Quest_FreeBlock_Out |
holditem_idle_shovel_rhand |
HoldItemRight, Picking, Placing |
holditem_idle_sword_rhand |
HoldItemRight, HolsterWeapon, LedgeGrab, MotionLand, Quest_FreeBlock_Out, WaitingStand, WaitingStandIn, WaitingStandOut, WaitingStand_VAR |
holditem_idle_woodchopping_axe_rhand |
HoldItemRight, Picking, Placing |
holditem_rider_canter_bow |
HoldItemLeft |
holditem_rider_gallop_bow |
HoldItemLeft |
holditem_rider_idle_bow |
HoldItemLeft |
holditem_rider_trot_bow |
HoldItemLeft |
holditem_rider_walk_bow |
HoldItemLeft |
holditem_run_crate_over |
HoldItemRight |
holditem_run_hammer_rhand |
HoldItemRight |
holditem_run_medium_dagger_lhand_over |
HoldItemLeft |
holditem_run_medium_long_rhand_over |
HoldItemRight |
holditem_run_medium_torch_lhand_over |
HoldItemLeft |
holditem_run_pick_rhand |
HoldItemRight |
holditem_run_shield_lhand |
HoldItemLeft |
holditem_run_shovel_rhand |
HoldItemRight |
holditem_run_slow_bwd_torch_lhand_over |
HoldItemLeft |
holditem_run_sword_rhand |
HoldItemRight |
holditem_run_top_lhand_over |
HoldItemLeft |
holditem_run_woodchopping_axe_rhand |
HoldItemRight |
holditem_sprint_dagger_lhand_over |
HoldItemLeft |
holditem_sprint_hammer_rhand |
HoldItemRight |
holditem_sprint_medium_torch_lhand_over |
HoldItemLeft, MotionLand |
holditem_sprint_pick_rhand |
HoldItemRight |
holditem_sprint_shield_lhand |
HoldItemLeft |
holditem_sprint_shovel_rhand |
HoldItemRight |
holditem_sprint_sword_rhand |
HoldItemRight |
holditem_stealth_idle_dagger_lhand_over |
HoldItemLeft, HolsterWeapon |
holditem_stealth_run_fast_dagger_lhand_over |
HoldItemLeft |
holditem_stealth_walk_fast_dagger_lhand_over |
HoldItemLeft |
holditem_walk_bowl_lhand_over |
HoldItemLeft |
holditem_walk_fwd_barrel_upper |
HoldItemRight |
holditem_walk_fwd_basket_upper |
HoldItemRight |
holditem_walk_hammer_rhand |
HoldItemRight |
holditem_walk_jug_rhand_over |
HoldItemRight |
holditem_walk_medium_dagger_lhand_over |
HoldItemLeft |
holditem_walk_medium_long_rhand_over |
HoldItemRight |
holditem_walk_pick_rhand |
HoldItemRight |
holditem_walk_shield_lhand |
HoldItemLeft |
holditem_walk_shovel_rhand |
HoldItemRight |
holditem_walk_sword_rhand |
HoldItemRight |
holditem_walk_woodchopping_axe_rhand |
HoldItemRight |
lumberjack_collect_branch_walk_over |
HoldItemLeft |
rifle_sprint_fingers_open_over |
HoldItemLeft |
rifle_sprint_over |
HoldItemRight |
wagoner_teamster_whip_holditem |
HoldItemRight |
Holster
Section titled “Holster”| clip | fragments |
|---|---|
bow_crouched_unload_holster_over |
HolsterWeapon |
bow_holster_1st_over |
HolsterWeapon |
bow_holster_over |
HolsterWeapon |
bow_holster_rider_player |
HolsterWeapon, Unload |
bow_unload_holster_2nd_player_over |
HolsterWeapon |
bow_unload_holster_rider_player |
HolsterWeapon, Unload |
crossbow_holster_over |
HolsterWeapon |
crossbow_holster_over_player |
HolsterWeapon |
crossbow_horse_holster_over |
HolsterWeapon |
crossbow_stealth_holster_over |
HolsterWeapon |
crossbow_stealth_unload_holster_over |
HolsterWeapon |
crossbow_unload_holster_over |
HolsterWeapon, Unload |
holster_lhand |
HolsterToInventory |
holster_rhand |
HolsterToInventory |
holster_torch |
HolsterWeapon |
relaxed_idle_holster_axe_mace_over |
HolsterWeapon |
relaxed_idle_holster_axe_mace_over_player |
HolsterWeapon |
relaxed_idle_holster_dagger_over |
HolsterWeapon |
relaxed_idle_holster_hlbrd |
HolsterWeapon |
relaxed_idle_holster_lngsw_over |
HolsterWeapon |
relaxed_idle_holster_lngsw_over_player |
HolsterWeapon |
relaxed_idle_holster_shld_axe_over |
HolsterWeapon |
relaxed_idle_holster_shld_axe_over_player |
HolsterWeapon |
relaxed_idle_holster_shld_over |
HolsterWeapon |
relaxed_idle_holster_shld_over_player |
HolsterWeapon |
relaxed_idle_holster_shsw_over |
HolsterWeapon |
relaxed_idle_holster_shsw_over_player |
HolsterWeapon |
relaxed_idle_torch_holster_lngsw_over |
HolsterWeapon |
relaxed_idle_torch_holster_mace_over |
HolsterWeapon |
rifle_holster_over |
HolsterWeapon |
rifle_holster_player_over |
HolsterWeapon |
rifle_horse_holster_over |
HolsterWeapon |
rifle_stealth_holster_over |
HolsterWeapon |
stealth_dagger_holster_over |
HolsterWeapon |
Housekeeper
Section titled “Housekeeper”| clip | fragments |
|---|---|
customer_shopping_in_front |
HousekeeperShoppingIn |
customer_shopping_in_left |
HousekeeperShoppingIn |
customer_shopping_in_right |
HousekeeperShoppingIn |
customer_shopping_loop |
HousekeeperShoppingLoop |
customer_shopping_out |
HousekeeperShoppingOut |
customer_shopping_out_left |
HousekeeperShoppingOut |
customer_shopping_out_right |
HousekeeperShoppingOut |
customer_shopping_pay |
HousekeeperShopping2Pay |
customer_shopping_pay_loop |
HousekeeperShoppingPayLoop |
customer_shopping_pay_loop_out_left |
HousekeeperShoppingPayOut |
customer_shopping_pay_loop_out_left_back |
HousekeeperShoppingPayOut |
customer_shopping_pay_loop_out_right |
HousekeeperShoppingPayOut |
customer_shopping_var01 |
HousekeeperShoppingLoop_VAR |
customer_shopping_var03 |
HousekeeperShoppingLoop_VAR |
housekeeper_firewood_in |
HousekeeperFirewoodIn |
housekeeper_firewood_put_to_stove |
HousekeeperFirewoodPutToStove |
| clip | fragments |
|---|---|
1d-locomotion_carry_chest_idle_to_move |
IdleToMove |
2d_armored_idle_to_walk |
IdleToMove |
2d_drunkard_idle_to_walk |
IdleToMove |
2d_hlbrd_idle_to_run |
IdleToMove |
2d_hlbrd_idle_to_walk |
IdleToMove |
2d_relaxed_idle_to_run |
IdleToMove |
2d_relaxed_idle_to_sprint |
IdleToMove |
2d_relaxed_idle_to_walk |
IdleToMove |
2d_wounded_idle_to_run |
IdleToMove |
2d_wounded_idle_to_walk |
IdleToMove |
bag_walk_fwd_upper |
IdleToMove, MoveToIdle |
bow_gallop_loaded_idle_to_gallop_rider |
IdleToMove |
bow_idle_loaded_over |
IdleToMove, MotionIdle, MotionInAir, MotionJump, MotionLand, MotionMovement, MotionTurn, MotionTurnBig, MoveToIdle |
crossbow_horse_loaded_idle_to_gallop |
IdleToMove |
crossbow_run_loaded_fwd_over |
IdleToMove, MotionLand, MotionMovement |
farmer_sowing_scuttle_walk_fwd_upper |
IdleToMove, MoveToIdle |
horse_combat_idle_to_gallop_hlbrd |
IdleToMove |
horse_combat_idle_to_gallop_shld |
IdleToMove |
housekeeper_firewood_idle_over |
IdleToMove, MoveToIdle, Picking |
ladder_idle2walk |
IdleToMove |
ladder_idle2walk_fast |
IdleToMove |
lumberjack_collect_branch_walk_fwd_upper |
IdleToMove, MoveToIdle |
pavise_idle2walk |
IdleToMove |
relaxed_idle_to_gallop_horse |
IdleToMove |
rifle_horse_loaded_idle_to_gallop |
IdleToMove |
rifle_run_loaded_fwd_over |
IdleToMove, MotionMovement, MoveToIdle |
tub_walk_full_upper |
IdleToMove, MotionMovement, MoveToIdle |
Ingame
Section titled “Ingame”| clip | fragments |
|---|---|
dlg_male_neutral_bench_to_sitting_bench_idle |
IngameDialogPose_SittingWithOrWithoutTable_Out |
dlg_male_neutral_bench_to_table |
IngameDialogPose_SittingWithOrWithoutTable_Out |
dlg_male_neutral_stand_to_relaxed_idle_both_normal |
IngameDialogPose_Out, Test_IngameDialogPose_Out |
dlg_male_neutral_table_to_bench |
IngameDialogPose_SittingWithOrWithoutTable_In |
drunk_sitting_idle01 |
IngameDialogPose_SittingWithOrWithoutTable_In, IngameDialogPose_SittingWithOrWithoutTable_Out, Party_Sitting_Drunk_Drinking_PickingCup, SittingIdle |
relaxed_idle_both_to_dlg_male_neutral_stand_normal |
IngameDialogPose_In, Test_IngameDialogPose_In |
sitting_bench_idle_to_dlg_male_neutral_bench |
IngameDialogPose_SittingWithOrWithoutTable_In |
wounded_idle |
IngameDialogPose_In, IngameDialogPose_Out, MotionIdle |
Injured
Section titled “Injured”| clip | fragments |
|---|---|
injured_loop |
Injured |
Inspection
Section titled “Inspection”| clip | fragments |
|---|---|
inspection_both_look01 |
InspectionWalkAction, InspectionWalkLooking |
inspection_both_look02 |
InspectionWalkAction |
inspection_both_look03 |
InspectionWalkAction |
inspection_both_no01 |
InspectionWalkAction |
inspection_both_think01 |
InspectionWalkLooking, InspectionWalkLookingIn, InspectionWalkLookingVAR |
inspection_both_think02 |
InspectionWalkLooking, InspectionWalkLookingIn, InspectionWalkLookingVAR |
inspection_both_yes01 |
InspectionWalkAction |
inspection_both_yes02 |
InspectionWalkAction |
inspection_both_yes03 |
InspectionWalkAction |
inspection_left_idle |
InspectionWalkLooking |
inspection_left_idle_var |
InspectionWalkLookingVAR |
inspection_left_in |
InspectionWalkLookingIn |
inspection_left_out |
InspectionWalkLookingOut |
inspection_right_idle |
InspectionWalkLooking |
inspection_right_idle_var |
InspectionWalkLookingVAR |
inspection_right_in |
InspectionWalkLookingIn |
inspection_right_out |
InspectionWalkLookingOut |
quest_male_shopping_shop_in |
InspectionWalkLookingIn, ShoppingIn |
quest_male_shopping_shop_loop |
InspectionWalkLooking, Shopping |
quest_male_shopping_shop_out_neutral |
InspectionWalkLookingOut, ShoppingOut |
quest_male_shopping_shop_var01 |
InspectionWalkLooking_VAR, ShoppingVAR |
quest_male_shopping_shop_var02 |
InspectionWalkLooking_VAR, ShoppingVAR |
relaxed_idle_looking_around_01 |
InspectionWalkLooking, InspectionWalkLookingIn, LookingForSt, Observing, SearchStand, SearchStandLoop |
Interact
Section titled “Interact”| clip | fragments |
|---|---|
raven_cuddling_01_player |
InteractWithRaven_Pet |
raven_cuddling_02 |
InteractWithRaven_Pet |
raven_feeding_01_player |
InteractWithRaven_Feed |
raven_feeding_02 |
InteractWithRaven_Feed |
| clip | fragments |
|---|---|
relaxed_run_juke_180_left |
Juke180Left |
relaxed_run_juke_180_right |
Juke180Right |
relaxed_run_juke_90_left |
Juke90Left |
relaxed_run_juke_90_right |
Juke90Right |
relaxed_walk_juke_180_left |
Juke180Left |
relaxed_walk_juke_180_right |
Juke180Right |
relaxed_walk_juke_90_left |
Juke90Left |
relaxed_walk_juke_90_right |
Juke90Right |
| clip | fragments |
|---|---|
ledge_jump_down |
JumpDown |
ledge_jump_down_land |
JumpDownLand |
relaxed_jump_over_obstacle_idle_high |
JumpOver |
| clip | fragments |
|---|---|
key_pickup_from_toilet_fast_out |
KeyPickupFromToiletFastOut |
key_pickup_from_toilet_in |
KeyPickupFromToiletIn, KeyPickupFromToilet_Oneshot |
key_pickup_from_toilet_loop |
KeyPickupFromToilet |
key_pickup_from_toilet_out |
KeyPickupFromToiletOut, KeyPickupFromToilet_Oneshot |
Ladder
Section titled “Ladder”| clip | fragments |
|---|---|
quest_maypole_in |
LadderGetOn |
quest_maypole_in_align |
LadderGetOn |
quest_maypole_out |
LadderGetOff |
quest_maypole_out_align |
LadderGetOff |
relaxed_climb_ladder |
LadderClimb |
relaxed_climb_ladder_base_off |
LadderGetOff |
relaxed_climb_ladder_base_off_align |
LadderGetOff |
relaxed_climb_ladder_base_on |
LadderGetOn |
relaxed_climb_ladder_base_on_align |
LadderGetOn |
relaxed_climb_ladder_top_off |
LadderGetOff |
relaxed_climb_ladder_top_off_align |
LadderGetOff |
relaxed_climb_ladder_top_off_palisade |
LadderGetOff |
relaxed_climb_ladder_top_off_palisade_align |
LadderGetOff |
relaxed_climb_ladder_top_off_palisade_lngsw |
LadderGetOff |
relaxed_climb_ladder_top_off_palisade_mace |
LadderGetOff |
relaxed_climb_ladder_top_off_palisade_shsw |
LadderGetOff |
relaxed_climb_ladder_top_on |
LadderGetOn |
relaxed_climb_ladder_top_on_225 |
LadderGetOn |
relaxed_climb_ladder_top_on_align |
LadderGetOn |
stairs_steep_up |
LadderClimb |
Laundry
Section titled “Laundry”| clip | fragments |
|---|---|
laundry_wash_player_01 |
LaundryWash |
laundry_wash_player_02 |
LaundryWash |
laundry_wash_player_03 |
LaundryWash |
| clip | fragments |
|---|---|
ladder_place_idle |
LayLadder |
ladder_place_run |
LayLadder |
Leaning
Section titled “Leaning”| clip | fragments |
|---|---|
leaning_back_idle_var01 |
Leaning_Back_VAR |
leaning_back_idle_var02 |
Leaning_Back_VAR |
leaning_back_idle_var03 |
Leaning_Back_VAR |
leaning_back_in |
Leaning_Back_In |
leaning_back_in_left |
Leaning_Back_In |
leaning_back_in_right |
Leaning_Back_In |
leaning_back_out |
Leaning_Back_Out |
leaning_back_out_left |
Leaning_Back_Out |
leaning_back_out_right |
Leaning_Back_Out |
leaning_left_idle |
Leaning_Left_Loop |
leaning_left_idle_var01 |
Leaning_Left_VAR |
leaning_left_in |
Leaning_Left_In |
leaning_left_out |
Leaning_Left_Out |
leaning_rail1_in |
LeaningRailIn |
leaning_rail1_loop |
LeaningRail |
leaning_rail1_loop_var01 |
LeaningRail1VAR |
leaning_rail1_loop_var02 |
LeaningRail1VAR |
leaning_rail1_loop_var03 |
LeaningRail1VAR |
leaning_rail1_out |
LeaningRailOut |
leaning_rail2_in |
LeaningRailIn |
leaning_rail2_loop |
LeaningRail |
leaning_rail2_loop_var01 |
LeaningRail2VAR |
leaning_rail2_loop_var02 |
LeaningRail2VAR |
leaning_rail2_loop_var03 |
LeaningRail2VAR |
leaning_rail2_out |
LeaningRailOut |
leaning_rail3_in |
LeaningFrontIn, LeaningRailIn |
leaning_rail3_loop |
LeaningFront, LeaningRail |
leaning_rail3_loop_var01 |
LeaningRail3VAR |
leaning_rail3_loop_var02 |
LeaningRail3VAR |
leaning_rail3_loop_var03 |
LeaningRail3VAR |
leaning_rail3_out |
LeaningFrontOut, LeaningRailOut |
leaning_right_idle_var01 |
Leaning_Right_VAR |
leaning_right_idle_var02 |
Leaning_Right_VAR |
leaning_right_idle_var03 |
Leaning_Right_VAR |
leaning_right_in |
Leaning_Right_In |
leaning_right_out |
Leaning_Right_Out |
tournament_hanush_column2elbow_railing |
LeaningHanushTransition |
tournament_hanush_column2railing |
LeaningHanushTransition |
tournament_hanush_column_loop |
LeaningHanush |
tournament_hanush_column_negative |
LeaningHanushNegative |
tournament_hanush_column_out |
LeaningHanushOut |
tournament_hanush_column_positive |
LeaningHanushPositive |
tournament_hanush_column_var01 |
LeaningHanushVAR |
tournament_hanush_column_var02 |
LeaningHanushVAR |
tournament_hanush_column_var03 |
LeaningHanushVAR |
tournament_hanush_elbow_railing2column |
LeaningHanushTransition |
tournament_hanush_elbow_railing2railing |
LeaningHanushTransition |
tournament_hanush_elbow_railing_loop |
LeaningHanush |
tournament_hanush_elbow_railing_loop_var01 |
LeaningHanushVAR |
tournament_hanush_elbow_railing_loop_var02 |
LeaningHanushVAR |
tournament_hanush_elbow_railing_negative |
LeaningHanushNegative |
tournament_hanush_elbow_railing_out |
LeaningHanushOut |
tournament_hanush_elbow_railing_positive |
LeaningHanushPositive |
tournament_hanush_railing2column |
LeaningHanushTransition |
tournament_hanush_railing2elbow_railing |
LeaningHanushTransition |
tournament_hanush_railing_in |
LeaningHanushIn |
tournament_hanush_railing_loop |
LeaningHanush |
tournament_hanush_railing_loop_var01 |
LeaningHanushVAR |
tournament_hanush_railing_loop_var02 |
LeaningHanushVAR |
tournament_hanush_railing_loop_var03 |
LeaningHanushVAR |
tournament_hanush_railing_negative01 |
LeaningHanushNegative |
tournament_hanush_railing_negative02 |
LeaningHanushNegative |
tournament_hanush_railing_out |
LeaningHanushOut |
tournament_hanush_railing_positive01 |
LeaningHanushPositive |
tournament_hanush_railing_positive02 |
LeaningHanushPositive |
| clip | fragments |
|---|---|
1d_jump_drop_platform_idle |
LedgeGrab |
1d_jump_drop_platform_idle_clumsy |
LedgeGrab |
1d_jump_drop_platform_walk |
LedgeGrab |
1d_jump_fence_over_idle |
LedgeGrab |
1d_jump_fence_over_run |
LedgeGrab |
1d_jump_fence_over_walk |
LedgeGrab |
1d_jump_platform_hi_idle_fail |
LedgeGrab |
1d_jump_platform_idle |
LedgeGrab |
1d_jump_platform_idle_align |
LedgeGrab |
1d_jump_platform_idle_clumsy |
LedgeGrab |
1d_relaxed_window_through |
LedgeGrab |
1d_relaxed_window_through_clumsy |
LedgeGrab |
1d_relaxed_window_through_clumsy_to_falldown |
LedgeGrab |
1d_relaxed_window_through_to_falldown |
LedgeGrab |
1d_stealth_drop_platform_idle |
LedgeGrab |
1d_stealth_jump_fence_over_idle |
LedgeGrab |
1d_stealth_jump_platform_idle |
LedgeGrab |
1d_stealth_window_through |
LedgeGrab |
1d_stealth_window_through_clumsy |
LedgeGrab |
1d_stealth_window_through_clumsy_to_falldown |
LedgeGrab |
1d_stealth_window_through_to_falldown |
LedgeGrab |
1d_wounded_jump_fence_over_idle |
LedgeGrab |
1d_wounded_jump_fence_over_idle_align |
LedgeGrab |
1d_wounded_jump_fence_over_walk |
LedgeGrab |
1d_wounded_jump_fence_over_walk_align |
LedgeGrab |
holditem_jump_shield_lpalm |
LedgeGrab, MotionInAir, MotionJump, MotionLand, Pointing |
holditem_jump_shield_lpalm_bothpalms |
LedgeGrab, MotionInAir |
holditem_jump_torch_lpalm |
LedgeGrab, MotionLand, Picking |
relaxed_jump_down_platform_high_120_idle_align |
LedgeGrab |
relaxed_jump_over_obstacle_fail_90_align |
LedgeGrab |
relaxed_jump_over_obstacle_idle_low_align |
LedgeGrab |
relaxed_jump_over_obstacle_lleg_run_low_align |
LedgeGrab |
relaxed_jump_over_obstacle_lleg_walk_low_align |
LedgeGrab |
stealth_jump_down_platform_high_120_idle_align |
LedgeGrab |
stealth_jump_over_obstacle_45_align |
LedgeGrab |
stealth_jump_up_platform_high_120_idle_align |
LedgeGrab |
| clip | fragments |
|---|---|
laydown_bed_left_sit |
LieDown |
laydown_bed_right_sit |
LieDown |
laydown_bench_left |
LieDown |
laydown_bench_left_sit |
LieDown |
laydown_bench_left_sit_player |
LieDown |
laydown_bench_right |
LieDown |
laydown_bench_right_sit |
LieDown |
laydown_bench_right_sit_player |
LieDown |
resting_ground_in_01 |
LieDown |
resting_ground_in_02 |
LieDown |
resting_ground_in_03 |
LieDown |
resting_ground_in_04 |
LieDown |
sick_man_in |
LieDown, LieDown_Injured, LyingInjuredIn |
sleeping_bed_left_in |
LieDown |
sleeping_bed_left_in_player |
LieDown |
sleeping_bed_right_in |
LieDown |
sleeping_bed_right_in_player |
LieDown |
sleeping_laydown_ground_left |
LieDown |
sleeping_laydown_ground_left_pose_var01 |
LieDown |
sleeping_laydown_ground_left_pose_var02 |
LieDown |
sleeping_laydown_ground_right |
LieDown |
sleeping_laydown_ground_right_pose_var01 |
LieDown |
sleeping_laydown_ground_right_pose_var02 |
LieDown |
sleeping_shelter_in |
LieDown |
sleeping_tent_in |
LieDown |
| clip | fragments |
|---|---|
bow_crouched_load_over |
Load |
bow_load_1st_over |
Load |
bow_load_2nd_over_player |
Load |
bow_load_loop_over |
Load |
bow_load_loop_over_player |
Load |
bow_load_rider |
Load |
crossbow_charging_idle_loaded_to_trans |
Load |
crossbow_charging_idle_loaded_to_trans_over |
Load |
crossbow_charging_phase1 |
Load |
crossbow_charging_phase1_over |
Load |
crossbow_charging_phase1_to_idle_loaded |
LoadToIdle |
crossbow_charging_phase1_to_idle_loaded_over |
LoadToIdle |
crossbow_charging_phase2 |
Load |
crossbow_charging_phase2_over |
Load |
crossbow_charging_phase2_to_idle_loaded |
Load, LoadToIdle |
crossbow_heavy_charging_phase1 |
Load |
crossbow_horse_charging_idle_loaded_to_trans_over |
Load |
crossbow_horse_charging_phase1_over |
Load |
crossbow_horse_charging_phase1_to_idle_loaded_over |
LoadToIdle |
crossbow_horse_charging_phase2_over |
Load |
crossbow_horse_charging_phase2_to_idle_loaded_over |
LoadToIdle |
crossbow_horse_medium_charging_phase1_over |
Load |
crossbow_medium_charging_phase1 |
Load |
crossbow_medium_charging_phase1_over |
Load |
crossbow_stealth_charging_idle_loaded_to_trans |
Load |
crossbow_stealth_charging_phase1 |
Load |
crossbow_stealth_charging_phase1_to_idle_loaded |
LoadToIdle |
crossbow_stealth_charging_phase2 |
Load |
crossbow_stealth_charging_phase2_to_idle_loaded |
LoadToIdle |
crossbow_stealth_heavy_charging_phase1 |
Load |
crossbow_stealth_medium_charging_phase1 |
Load |
crouched_idle_lookposes_torso |
Load, LookPose, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig |
lookposes_bow_loaded_rider |
Load, LookPose |
rifle_charging_phase1 |
Load |
rifle_charging_phase1_interrupt |
LoadToIdle |
rifle_charging_phase2 |
Load |
rifle_charging_phase2_interrupt |
LoadToIdle |
rifle_charging_to_idle_loaded |
LoadToIdle |
rifle_horse_release_over |
LoadToIdle, Uncharge |
rifle_idle_loaded_to_charging_phase2 |
Load |
rifle_stealth_charging_phase1 |
Load |
rifle_stealth_charging_phase2 |
Load |
rifle_stealth_charging_to_stealth_idle_loaded |
LoadToIdle |
rifle_stealth_idle_loaded_to_stealth_charging_phase2 |
Load |
Lockpicking
Section titled “Lockpicking”| clip | fragments |
|---|---|
crouched_lockpicking_chest_fail_out |
LockpickingFailOut, LockpickingFailTurnOut |
crouched_lockpicking_chest_out |
LockpickingIdleOut |
crouched_lockpicking_chest_success_out |
LockpickingTurnSuccess |
crouched_lockpicking_door_fail_out |
LockpickingFailTurnOut |
crouched_lockpicking_door_out |
LockpickingIdleOut |
crouched_lockpicking_door_right_fail_out |
LockpickingFailOut |
crouched_lockpicking_door_success_out |
LockpickingTurnSuccess |
lockpicking_chest_fail_idle |
LockpickingFailIdle |
lockpicking_chest_fail_out |
LockpickingFailOut, LockpickingFailTurnOut |
lockpicking_chest_idle |
LockpickingIdle |
lockpicking_chest_idle_out |
LockpickingIdleOut |
lockpicking_chest_in |
LockpickingIn |
lockpicking_chest_loop |
LockpickingLoop |
lockpicking_chest_success_out |
LockpickingTurnSuccess |
lockpicking_chest_turn_fail |
LockpickingTurnFail |
lockpicking_chest_turn_success |
LockpickingTurn |
lockpicking_door_fail_idle |
LockpickingFailIdle |
lockpicking_door_fail_out |
LockpickingFailTurnOut |
lockpicking_door_idle |
LockpickingIdle |
lockpicking_door_idle_out |
LockpickingIdleOut |
lockpicking_door_loop_over |
LockpickingLoop |
lockpicking_door_right_fail_out |
LockpickingFailOut |
lockpicking_door_success_out |
LockpickingTurnSuccess |
lockpicking_door_turn_fail |
LockpickingTurnFail |
lockpicking_door_turn_success |
LockpickingTurn |
lockpicking_pillory_idle |
LockpickingIdle |
lockpicking_pillory_loop |
LockpickingLoop |
lockpicking_pillory_out |
LockpickingIdleOut |
lockpicking_pillory_success_out |
LockpickingTurnSuccess |
lockpicking_pillory_turn_fail |
LockpickingTurnFail |
lockpicking_pillory_turn_success |
LockpickingTurn |
lockpicking_wagon_fail_idle |
LockpickingFailIdle |
lockpicking_wagon_fail_out |
LockpickingFailOut, LockpickingFailTurnOut |
lockpicking_wagon_idle |
LockpickingIdle |
lockpicking_wagon_idle_out |
LockpickingIdleOut |
lockpicking_wagon_loop_over |
LockpickingLoop |
lockpicking_wagon_success_out |
LockpickingTurnSuccess |
lockpicking_wagon_turn_fail |
LockpickingTurnFail |
lockpicking_wagon_turn_success |
LockpickingTurn |
| clip | fragments |
|---|---|
bow_crouched_loaded_lookposes_torso |
LookPose |
bow_idle_loaded_lookposes_torso |
LookPose |
crossbow_idle_loaded_lookposes_player_torso |
LookPose |
crossbow_stealth_idle_loaded_lookposes_torso |
LookPose |
lookposes_horserider_idle_upperbody |
LookPose |
rifle_horse_idle_loaded_lookposes_torso |
LookPose |
rifle_stealth_idle_loaded_lookposes_torso |
LookPose |
Looking
Section titled “Looking”| clip | fragments |
|---|---|
looking_around |
LookingAround |
looking_around_nervous |
LookingAround |
quest_rider_looks1 |
LookingAround |
quest_rider_looks2 |
LookingAround |
relaxed_idle_looking_around_hlbrd |
LookingAround, SearchStand, SearchStandLoop |
Lumber
Section titled “Lumber”| clip | fragments |
|---|---|
lumberjack_cutting_in |
LumberJackCutIn |
lumberjack_cutting_loop |
LumberJackCut |
lumberjack_cutting_out |
LumberJackCutOut |
lumberjack_cutting_tree_idle |
LumberJackCuttingTreeIdle |
lumberjack_cutting_tree_in |
LumberJackCuttingTreeIn |
lumberjack_cutting_tree_loop |
LumberJackCuttingTree |
lumberjack_cutting_tree_out |
LumberJackCuttingTreeOut |
lumberjack_cutting_tree_var01_forehead |
LumberJackCuttingTree_VAR |
lumberjack_cutting_tree_var02_hand |
LumberJackCuttingTree_VAR |
lumberjack_cutting_tree_var03_fly |
LumberJackCuttingTree_VAR |
lumberjack_cutting_tree_var04_dust_off |
LumberJackCuttingTree_VAR |
lumberjack_saw_in |
LumberJackSawIn |
lumberjack_saw_loop |
LumberJackSaw |
lumberjack_saw_loop_var01 |
LumberJackSawVAR |
lumberjack_saw_loop_var02 |
LumberJackSawVAR |
lumberjack_saw_loop_var03 |
LumberJackSawVAR |
lumberjack_saw_out |
LumberJackSawOut |
| clip | fragments |
|---|---|
healing_bed_idle |
LyingInjuredBed |
injury_bed_dialogue_loop |
LyingDialog |
lying_under_tree_in |
LyingUnderTreeIn |
lying_under_tree_loop |
LyingUnderTree |
lying_under_tree_out |
LyingUnderTreeOut |
quest_sleeping_ground_idle_back_dialogue_in |
LyingDialogIn |
quest_sleeping_ground_idle_back_dialogue_loop |
LyingDialog |
quest_sleeping_ground_idle_back_dialogue_out |
LyingDialogOut |
quest_sleeping_ground_idle_right_dialogue_in |
LyingDialogIn |
quest_sleeping_ground_idle_right_dialogue_loop |
LyingDialog |
quest_sleeping_ground_idle_right_dialogue_out |
LyingDialogOut |
quest_wounded_a_loop_01 |
LyingWounded, WoundedLying, WoundedLying_1 |
quest_wounded_a_loop_03 |
LyingWounded, WoundedLying, WoundedLying_3, WoundedLying_Carryable |
quest_wounded_a_loop_04 |
LyingWounded, WoundedLying, WoundedLying_4 |
quest_wounded_a_loop_05 |
LyingWounded, WoundedLying, WoundedLying_5 |
quest_wounded_a_loop_bed_01 |
LyingWoundedOnHighBed |
quest_wounded_a_loop_bed_02 |
LyingWoundedOnHighBed |
quest_wounded_a_loop_bed_03 |
LyingWoundedOnHighBed |
quest_wounded_a_loop_bed_04 |
LyingWoundedOnHighBed |
quest_wounded_a_loop_bed_05 |
LyingWoundedOnHighBed |
resting_ground_idle_01 |
Lying |
resting_ground_idle_02 |
Lying |
resting_ground_idle_03 |
Lying |
resting_ground_idle_04 |
Lying |
sick_man_loop |
Lying |
sleeping_bed_sick_idle |
Lying |
sleeping_bench_idle_left |
Lying |
sleeping_bench_idle_right |
Lying |
sleeping_bench_sick_idle_left |
Lying |
sleeping_bench_sick_idle_right |
Lying |
sleeping_bench_sick_turn_left_to_right |
LyingTurn |
sleeping_bench_sick_turn_right_to_left |
LyingTurn |
sleeping_bench_turn_left_to_right |
LyingTurn |
sleeping_bench_turn_right_to_left |
LyingTurn |
sleeping_ground_idle_left_pose_var01 |
Lying |
sleeping_ground_idle_left_pose_var02 |
Lying |
sleeping_ground_idle_right |
Lying |
sleeping_ground_idle_right_pose_var01 |
Lying |
sleeping_ground_idle_right_pose_var02 |
Lying |
sleeping_ground_sick_idle_left |
Lying |
sleeping_ground_sick_idle_right |
Lying |
sleeping_ground_sick_turn_left_to_right |
LyingTurn |
sleeping_ground_sick_turn_right_to_left |
LyingTurn |
sleeping_ground_turn_left_to_right |
LyingTurn |
sleeping_ground_turn_right_to_left |
LyingTurn |
sleeping_shelter_loop |
Lying |
sleeping_tent_loop |
Lying |
| clip | fragments |
|---|---|
mass_listener10_loop |
MassListener |
mass_listener11_loop |
MassListener |
mass_listener12_loop |
MassListener |
mass_listener13_loop |
MassListener |
mass_listener14_loop |
MassListener |
mass_listener15_loop |
MassListener |
mass_listener16_loop |
MassListener |
mass_listener1_loop |
MassListener |
mass_listener2_loop |
MassListener |
mass_listener3_loop |
MassListener |
mass_listener4_loop |
MassListener |
mass_listener5_loop |
MassListener |
mass_listener6_loop |
MassListener |
mass_listener7_loop |
MassListener |
mass_listener8_loop |
MassListener |
mass_listener9_loop |
MassListener |
Meditation
Section titled “Meditation”| clip | fragments |
|---|---|
behavior_meditation_in |
MeditationIn |
behavior_meditation_loop |
Meditation |
behavior_meditation_out |
MeditationOut |
behavior_meditation_var01 |
MeditationVAR |
Merchant
Section titled “Merchant”| clip | fragments |
|---|---|
merchant_stall_man_01 |
Merchant |
merchant_stall_woman_01 |
Merchant |
Miller
Section titled “Miller”| clip | fragments |
|---|---|
miller_checking |
Miller |
Mintage
Section titled “Mintage”| clip | fragments |
|---|---|
male_mintage_in |
MintageIn |
male_mintage_loop |
Mintage |
male_mintage_out |
MintageOut |
| clip | fragments |
|---|---|
horse_mount_hlbrd_left_01 |
Mount |
horse_mount_hlbrd_left_01_align |
Mount |
horse_mount_hlbrd_right_01 |
Mount |
horse_mount_hlbrd_right_01_align |
Mount |
horse_mount_left_02 |
Mount |
horse_mount_left_02_align |
Mount |
horse_mount_right_02 |
Mount |
horse_mount_right_02_align |
Mount |
horse_mount_unsaddled_left_01 |
Mount |
horse_mount_unsaddled_left_01_align |
Mount |
horse_mount_unsaddled_right_01 |
Mount |
horse_mount_unsaddled_right_01_align |
Mount |
| clip | fragments |
|---|---|
1d-locomotion_carry_chest_move_to_idle |
MoveToIdle |
2d_armored_walk_to_idle |
MoveToIdle |
2d_hlbrd_run_to_idle |
MoveToIdle |
2d_hlbrd_run_to_idle_long |
MoveToIdle |
2d_hlbrd_walk_to_idle |
MoveToIdle |
2d_hlbrd_walk_to_idle_long |
MoveToIdle |
2d_relaxed_walk_to_idle |
MoveToIdle |
2d_relaxed_walk_to_idle_long |
MoveToIdle |
2d_wounded_run_to_idle |
MoveToIdle |
2d_wounded_run_to_idle_long |
MoveToIdle |
2d_wounded_walk_to_idle |
MoveToIdle |
2d_wounded_walk_to_idle_long |
MoveToIdle |
ladder_walk2idle |
MoveToIdle |
ladder_walk2idle_fast |
MoveToIdle |
pavise_walk2idle |
MoveToIdle |
relaxed_run2idle_lleg_front_long |
MoveToIdle, Quest_RunToIdle |
relaxed_run2idle_rleg_front |
MoveToIdle |
relaxed_run2idle_rleg_front_long |
MoveToIdle |
relaxed_walk_to_idle_horse |
MoveToIdle |
Murder
Section titled “Murder”| clip | fragments |
|---|---|
quest_stealth_kill_dagger_sigismund_g |
MurderSigi_KillPlayer_Guard |
quest_stealth_kill_dagger_sigismund_hlbrd_death_m |
MurderSigi_KillPlayer_Player |
quest_stealth_kill_dagger_sigismund_m |
MurderSigi_Henry |
quest_stealth_kill_dagger_sigismund_s |
MurderSigi_Sigi |
NPC_MonologueIn
Section titled “NPC_MonologueIn”| clip | fragments |
|---|---|
dlg_male_idle_both_to_neutral |
NPC_MonologueIn |
NPC_MonologueOut
Section titled “NPC_MonologueOut”| clip | fragments |
|---|---|
dlg_male_neutral_to_idle_both |
NPC_MonologueOut |
Nervous
Section titled “Nervous”| clip | fragments |
|---|---|
nervous_bench_in |
NervousBenchIn |
nervous_bench_loop |
NervousBench |
nervous_bench_out |
NervousBenchOut |
nervous_stand_loop |
NervousStand, NervousStand_In |
quest_nervous |
Nervous |
| clip | fragments |
|---|---|
quest_henry_training_in |
NoobSwordPlayIn |
quest_henry_training_loop |
NoobSwordPlay |
quest_henry_training_out |
NoobSwordPlayOut |
| clip | fragments |
|---|---|
relaxed_idle_open_visor_lhand_over |
OpenVisor, OpenVisorInstant |
Overlooking
Section titled “Overlooking”| clip | fragments |
|---|---|
tailor_idle |
OverlookingTable, Quest_Tailor, Tailor |
tailor_idle_var04 |
OverlookingTableVAR, TailorVAR |
tailor_idle_var07 |
OverlookingTableVAR, TailorVAR |
tailor_idle_var08 |
OverlookingTableVAR, TailorVAR |
tailor_in |
OverlookingTableIn, Quest_TailorIn, TailorIn |
tailor_out |
OverlookingTableOut, Quest_TailorOut, TailorOut |
Painter
Section titled “Painter”| clip | fragments |
|---|---|
painter_clean_brush_in |
PainterCleanBrushIn |
painter_clean_brush_in_left_rleg |
PainterCleanBrushIn |
painter_clean_brush_in_left_rleg_align |
PainterCleanBrushIn |
painter_clean_brush_loop |
PainterCleanBrush |
painter_clean_brush_loop_var01_action |
PainterCleanBrush_VAR |
painter_clean_brush_loop_var02_wipe |
PainterCleanBrush_VAR |
painter_clean_brush_loop_var03_relax |
PainterCleanBrush_VAR |
painter_clean_brush_out |
PainterCleanBrushOut |
painter_skull_listen_in |
PainterSkullListenIn |
painter_skull_listen_loop |
PainterSkullListen |
painter_skull_listen_loop_var01 |
PainterSkullListen_VAR |
painter_skull_listen_loop_var02 |
PainterSkullListen_VAR |
painter_skull_listen_loop_var03 |
PainterSkullListen_VAR |
painter_skull_listen_loop_var04 |
PainterSkullListen_VAR |
painter_skull_listen_out |
PainterSkullListenOut |
| clip | fragments |
|---|---|
quest_drunken_monk_01 |
Party_Lying_Drunk_Resting |
quest_playing_lute |
Party_Standing_PlayingLute_HoldingLute |
quest_wedding_cheer_transition_to_relax_idle |
Party_Standing_TalkingAndDrinking_HoldingCup_Out |
quest_wedding_dance_couple_a_m |
Party_Duo_Standing_Dancing_Loop |
quest_wedding_dance_couple_a_player_m |
Party_DancingPlayerWithFemale_Player |
quest_wedding_dance_couple_b_m |
Party_Duo_Standing_Dancing_Loop |
quest_wedding_dance_couple_b_player_m |
Party_DancingPlayerWithFemale_Player |
quest_wedding_dance_couple_in_m |
Party_Duo_Standing_Dancing_In |
quest_wedding_dance_couple_in_player_m |
Party_DancingPlayerWithFemale_Player |
quest_wedding_dance_couple_out_m |
Party_Duo_Standing_Dancing_Out |
quest_wedding_dance_couple_out_player_m |
Party_DancingPlayerWithFemale_Player |
quest_wedding_dance_var01 |
Party_Standing_Dancing, Test_Party_Standing_Dancing_In |
quest_wedding_dance_var01_transition_to_relax_idle |
Party_Standing_Dancing_Out |
quest_wedding_drunk_sit_on_table_drink |
Party_Sitting_Drunk_Drinking_PickingCup_VAR |
quest_wedding_drunk_sit_on_table_drink02_cheers_m |
Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Leader |
quest_wedding_drunk_sit_on_table_drink02_cheers_s |
Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Minion |
quest_wedding_drunk_sit_on_table_drink02_m |
Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_Leader |
quest_wedding_drunk_sit_on_table_drink02_s |
Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_Minion |
quest_wedding_kneel_throw_up |
Party_Kneeling_Drunk_ThrowingUp |
quest_wedding_lean_drink_transition_to_relax_idle |
Party_Leaning_Drinking_HoldingCup_Out |
quest_wedding_lying_drunked_01 |
Party_Lying_Drunk_Resting |
quest_wedding_lying_drunked_02 |
Party_Lying_Drunk_Resting |
quest_wedding_lying_drunked_03 |
Party_Lying_Drunk_Resting |
quest_wedding_relax_idle_transition_to_cheer |
Party_Standing_TalkingAndDrinking_HoldingCup_In |
quest_wedding_relax_idle_transition_to_dance_var01 |
Party_Standing_Dancing_In |
quest_wedding_relax_idle_transition_to_lean_drink |
Party_Leaning_Drinking_HoldingCup_In |
quest_wedding_relax_idle_transition_to_stand_drink |
Party_Standing_Drinking_HoldingCup_In |
quest_wedding_sit_on_table |
Party_Sitting_Talking |
quest_wedding_sitting_on_table_drink_cheers_m |
Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Leader |
quest_wedding_sitting_on_table_drink_cheers_s |
Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Minion |
quest_wedding_sitting_on_table_drink_m |
Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_Leader |
quest_wedding_sitting_on_table_drink_s |
Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_Minion |
quest_wedding_sitting_on_table_talk_var01 |
Party_Sitting_Talking_VAR |
quest_wedding_sitting_on_table_talk_var02 |
Party_Sitting_Talking_VAR |
quest_wedding_sitting_on_table_talk_var03 |
Party_Sitting_Talking_VAR |
quest_wedding_stand_cheers_drunk_m |
Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_Leader |
quest_wedding_stand_cheers_drunk_s |
Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_Minion |
quest_wedding_stand_cheers_drunk_var1_m |
Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader |
quest_wedding_stand_cheers_drunk_var1_s |
Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion |
quest_wedding_stand_cheers_drunk_var2_m |
Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader |
quest_wedding_stand_cheers_drunk_var2_s |
Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion |
quest_wedding_stand_cheers_m |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_Leader |
quest_wedding_stand_cheers_s |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_Minion |
quest_wedding_stand_cheers_var1_m |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader |
quest_wedding_stand_cheers_var1_s |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion |
quest_wedding_stand_cheers_var2_m |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader |
quest_wedding_stand_cheers_var2_s |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion |
quest_wedding_stand_cheers_var3_m |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader |
quest_wedding_stand_cheers_var3_s |
Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion |
quest_wedding_stand_drink |
Party_Standing_Drinking_HoldingCup |
quest_wedding_stand_drink_barrel |
Party_Barrel_Drinking_HoldingCup |
quest_wedding_stand_drink_barrel_var |
Party_Barrel_Drunk_Drinking_HoldingCup |
quest_wedding_stand_drink_drunk |
Party_Standing_Drunk_Drinking_HoldingCup |
quest_wedding_stand_drink_transition_to_relax_idle |
Party_Standing_Drinking_HoldingCup_Out |
quest_wedding_stand_talk |
Party_Standing_Talking, trailer_peacherAndPeople |
quest_wedding_stand_talk_02_m |
Party_Duo_Standing_Talking_Leader, trailer_peacherAndPeople |
quest_wedding_stand_talk_02_s |
Party_Duo_Standing_Talking_Minion |
quest_wedding_stand_talk_03_m |
Party_Duo_Standing_Talking_Leader |
quest_wedding_stand_talk_03_s |
Party_Duo_Standing_Talking_Minion |
quest_wedding_stand_talk_drink_drunk |
Party_Standing_Drunk_TalkingAndDrinking_HoldingCup |
quest_wedding_stand_talk_drink_var01 |
Party_Standing_TalkingAndDrinking_HoldingCup |
quest_wedding_stand_talk_drink_var02 |
Party_Standing_TalkingAndDrinking_HoldingCup |
quest_wedding_stand_talk_drunk |
Party_Standing_Drunk_Talking |
quest_wedding_stand_throw_up |
Party_Leaning_Drunk_ThrowingUp |
stand_plaing_flute_loop_fast |
Party_Standing_PlayingFlute_HoldingFlute |
Pavise
Section titled “Pavise”| clip | fragments |
|---|---|
crouched_idle_in |
PaviseKneelIn |
crouched_idle_out |
PaviseKneelOut, PaviseStealth2Idle |
pavise_idle_kneel |
PaviseKneel, PaviseKneelIn, PaviseKneelOut |
pavise_kneel2stealth |
PaviseKneel2Stealth |
pavise_laydown |
PaviseLaydown |
pavise_stealth2kneel |
PaviseStealth2Kneel |
| clip | fragments |
|---|---|
chest_take_item_02 |
PickFrom |
farmer_scuttle_pick |
PickScuttle |
fisherman_pickup_fishingrod_01 |
PickFishingRod |
relaxed_idle_both_to_woodchopping |
PickAxe |
stash_take_item |
PickFrom |
Picking
Section titled “Picking”| clip | fragments |
|---|---|
2d_pick_lhand_plate |
Picking |
2d_pick_lhand_stealth |
Picking |
2d_pick_rhand_stealth |
Picking |
3d_pick_lhand |
Picking |
3d_pick_rhand |
Picking |
3d_pick_rhand_lefthandslot |
Picking |
bag_pick |
Picking |
coalman_pick |
Picking |
farmer_hay_get |
Picking |
guard_hlbrd_sentry_pick |
Picking |
herbs_picking_area_in |
PickingHerbs, PickingHerbsNPCIn, PickingRose |
herbs_picking_area_loop |
PickingHerbs, PickingHerbsNPC |
herbs_picking_area_out |
PickingHerbsNPCOut, PickingRose |
locomotion_carry_chest_in |
Picking |
lumberjack_collect_branch_pick |
Picking |
pavise_pickup |
Picking |
pickup_barrel |
Picking |
pickup_fishingrod_low_rhand_01 |
Picking |
pickup_woodchopping_axe_low_rhand_01 |
Picking |
tub_full_pickup |
Picking |
woodpicking_pick_basket |
Picking |
Pillory
Section titled “Pillory”| clip | fragments |
|---|---|
quest_pillory |
Pillory |
quest_pillory_out |
PilloryOut |
| clip | fragments |
|---|---|
male_behavior_drunk_piss |
PissDrunk |
| clip | fragments |
|---|---|
chest_insert_item_02 |
PlaceTo |
farmer_scuttle_place |
PlaceScuttle |
fisherman_place_fishingrod_01 |
PlaceFishingRod |
stash_insert_item |
PlaceTo |
woodchopping_to_relaxed_idle_both |
PlaceAxe |
Placing
Section titled “Placing”| clip | fragments |
|---|---|
2d_place_lhand |
Placing |
2d_place_lhand_plate |
Placing |
2d_place_lhand_stealth |
Placing |
2d_place_rhand |
Placing |
2d_place_rhand_stealth |
Placing |
coalman_place |
Placing |
farmer_hay_out |
Placing |
guard_hlbrd_sentry_place |
Placing |
locomotion_carry_chest_out |
Placing |
lumberjack_collect_branch_place |
Placing |
place_barrel |
Placing |
tub_full_place |
Placing |
| clip | fragments |
|---|---|
stand_plaing_flute_fast |
PlayFluteSong |
stand_plaing_flute_slow |
PlayFluteSong |
Playing
Section titled “Playing”| clip | fragments |
|---|---|
sitting_ground_playing_flute_in |
PlayingFluteIn |
sitting_ground_playing_flute_out |
PlayingFluteOut |
sitting_ground_playing_flute_var02 |
PlayingFlute_VAR |
Poacher
Section titled “Poacher”| clip | fragments |
|---|---|
quest_male_poacher_loop |
Poacher |
quest_male_poacher_out |
PoacherOut |
Pointing
Section titled “Pointing”| clip | fragments |
|---|---|
aimposes_pointing_01 |
Pointing |
relaxed_pointing_01 |
Pointing |
relaxed_pointing_02 |
Pointing |
relaxed_pointing_03 |
Pointing |
Polearm
Section titled “Polearm”| clip | fragments |
|---|---|
polearm_fall_to_sleep |
PolearmFallToSleep |
polearm_fall_to_sleep_in |
PolearmFallToSleepIn, PolearmFallToSleepInFromIdle |
polearm_fall_to_sleep_out |
PolearmFallToSleepOut, PolearmFallToSleepOutToIdle |
| clip | fragments |
|---|---|
pray_desk_in |
PrayKneelerIn |
pray_desk_loop |
PrayKneeler |
pray_desk_out |
PrayKneelerOut |
pray_kneel_in |
PrayKneelingIn |
pray_kneel_in_player |
PrayKneelingIn |
pray_kneel_long |
PrayKneeling, PrayKneelingBed |
pray_kneel_loop |
PrayKneeling |
pray_kneel_loop_player |
PrayKneeling |
pray_kneel_out |
PrayKneelingOut |
pray_kneel_out_player |
PrayKneelingOut |
pray_kneel_short |
PrayKneeling, PrayKneelingBed |
pray_stand_long |
PrayStandLong |
pray_table_sit_bowl_short |
PraySitting |
pray_table_sit_long |
PraySitting |
pray_table_sit_short |
PraySitting |
quest_inspect_grave_player |
PrayStandShort |
Pretending
Section titled “Pretending”| clip | fragments |
|---|---|
injured_idle |
PretendingIllness |
Priest
Section titled “Priest”| clip | fragments |
|---|---|
priest_beggar_face_down_gift_f_m |
PriestBeggarFaceDownGift |
priest_beggar_face_down_gift_m |
PriestBeggarFaceDownGift |
priest_beggar_face_down_in_f_m |
PriestBeggarFaceDownIn |
priest_beggar_face_down_in_left_front_m |
PriestBeggarFaceDownIn |
priest_beggar_face_down_in_M |
PriestBeggarFaceDownIn |
priest_beggar_face_down_out_f_m |
PriestBeggarFaceDownOut |
priest_beggar_face_down_out_left_back_m |
PriestBeggarFaceDownOut |
priest_beggar_face_down_out_M |
PriestBeggarFaceDownOut |
priest_beggar_kneel_in_f_m |
PriestBeggarKneelIn |
priest_beggar_kneel_in_m |
PriestBeggarKneelIn |
priest_confession_gest01 |
PriestConfession_VAR |
priest_confession_gest02 |
PriestConfession_VAR |
priest_confession_gest03 |
PriestConfession_VAR |
priest_confession_gest04 |
PriestConfession_VAR |
priest_confession_in |
PriestConfessionIn |
priest_confession_loop |
PriestConfession |
priest_confession_out |
PriestConfessionOut |
priest_repair_floor_hammer_in |
PriestRepairFloorHammerIn |
priest_repair_floor_hammer_out |
PriestRepairFloorHammerOut |
priest_repair_floor_in |
PriestRepairFloorIn |
priest_repair_floor_loop |
PriestRepairFloorLoop |
priest_repair_floor_next |
PriestRepairFloorNext |
priest_repair_floor_out |
PriestRepairFloorOut |
priest_repair_floor_var01_finger_hit |
PriestRepairFloorLoop_VAR |
priest_repair_floor_var02_sweat_off |
PriestRepairFloorLoop_VAR |
priest_sermon_in |
PriestSermonIn |
priest_sermon_loop |
PriestSermon, trailer_peacherAndPeople |
priest_sermon_loop_var01 |
PriestSermonVAR |
priest_sermon_loop_var02 |
PriestSermonVAR |
priest_sermon_loop_var03 |
PriestSermonVAR |
priest_sermon_out |
PriestSermonOut |
priest_sick_check_in |
PriestSickCheckIn |
priest_sick_check_loop |
PriestSickCheckLoop |
priest_sick_check_out |
PriestSickCheckOut |
priest_sinner_confession_gest01 |
PriestConfessionSinner_VAR |
priest_sinner_confession_gest02 |
PriestConfessionSinner_VAR |
priest_sinner_confession_gest03 |
PriestConfessionSinner_VAR |
priest_sinner_confession_gest04 |
PriestConfessionSinner_VAR |
priest_sinner_confession_in |
PriestConfessionSinnerIn |
priest_sinner_confession_loop |
PriestConfessionSinner |
priest_sinner_confession_out |
PriestConfessionSinnerOut |
priest_street |
PriestSermonOutdoor |
Reading
Section titled “Reading”| clip | fragments |
|---|---|
male_reading_stand_in |
ReadingBookstandIn |
male_reading_stand_loop |
ReadingBookstand |
male_reading_stand_loop_var01 |
ReadingBookVAR |
male_reading_stand_loop_var02 |
ReadingBookVAR |
male_reading_stand_loop_var03 |
ReadingBookVAR |
male_reading_stand_loop_var04 |
ReadingBookVAR |
male_reading_stand_out |
ReadingBookstandOut |
reading_bench_inv_in |
ReadingBookIn |
reading_bench_inv_in_robe |
ReadingBookIn |
reading_bench_inv_loop |
ReadingBook |
reading_bench_inv_loop_robe |
ReadingBook |
reading_bench_inv_out |
ReadingBookOut |
reading_bench_inv_out_robe |
ReadingBookOut |
reading_bench_inv_var1 |
ReadingBookVAR |
reading_bench_inv_var1_robe |
ReadingBookVAR |
reading_bench_inv_var2 |
ReadingBookVAR |
reading_bench_inv_var2_robe |
ReadingBookVAR |
reading_bench_inv_var3 |
ReadingBookVAR |
reading_bench_inv_var3_robe |
ReadingBookVAR |
reading_stand_bookshelf_down_in |
ReadingFromShelfIn |
reading_stand_bookshelf_down_out |
ReadingFromShelfOut |
reading_stand_bookshelf_middle_in |
ReadingFromShelfIn |
reading_stand_bookshelf_middle_out |
ReadingFromShelfOut |
reading_stand_bookshelf_up_in |
ReadingFromShelfIn |
reading_stand_bookshelf_up_out |
ReadingFromShelfOut |
reading_stand_inv_in |
ReadingBookIn |
reading_stand_inv_loop |
ReadingBook |
reading_stand_inv_out |
ReadingBookOut |
reading_stand_inv_var1 |
ReadingBookVAR |
reading_stand_inv_var2 |
ReadingBookVAR |
reading_stand_inv_var3 |
ReadingBookVAR |
reading_table_inv_in |
ReadingBookIn |
reading_table_inv_loop |
ReadingBook |
reading_table_inv_out |
ReadingBookOut |
reading_table_inv_var1 |
ReadingBookVAR |
reading_table_inv_var2 |
ReadingBookVAR |
reading_table_inv_var3 |
ReadingBookVAR |
| clip | fragments |
|---|---|
reeve_controll_in |
ReeveControllIn |
reeve_controll_loop_01 |
ReeveControll |
reeve_controll_loop_02 |
ReeveControll |
reeve_controll_loop_03 |
ReeveControll |
reeve_controll_loop_04 |
ReeveControll |
reeve_controll_out |
ReeveControllOut |
Repair
Section titled “Repair”| clip | fragments |
|---|---|
relaxed_repair_fence_01_in |
RepairFenceHammerIn |
relaxed_repair_fence_01_loop |
RepairFenceHammer |
relaxed_repair_fence_01_out |
RepairFenceHammerOut |
relaxed_repair_fence_01_var01 |
RepairFenceHammer_VAR |
relaxed_repair_fence_01_var02 |
RepairFenceHammer_VAR |
relaxed_repair_fence_01_var03 |
RepairFenceHammer_VAR |
relaxed_repair_fence_02_in |
RepairFenceIn |
relaxed_repair_fence_02_loop |
RepairFence |
relaxed_repair_fence_02_out |
RepairFenceOut |
| clip | fragments |
|---|---|
quest_resin_m |
ResinCarriers |
quest_resin_s |
ResinCarriers |
| clip | fragments |
|---|---|
rifle_loop_loaded_var01 |
RifleLoaded_VAR |
rifle_loop_loaded_var02 |
RifleLoaded_VAR |
rifle_loop_loaded_var03 |
RifleLoaded_VAR |
rifle_loop_loaded_var04 |
RifleLoaded_VAR |
Roaster
Section titled “Roaster”| clip | fragments |
|---|---|
holditem_basket_hands_out |
RoasterEmptyBasket |
roaster_service_in |
RoasterServiceIn |
roaster_service_loop |
RoasterService |
roaster_service_loop_var01 |
RoasterServiceVAR |
roaster_service_out |
RoasterServiceOut |
Saddle
Section titled “Saddle”| clip | fragments |
|---|---|
saddle_bonding_idle_caress |
SaddleBondingCaress |
saddle_bonding_idle_pat |
SaddleBondingPat |
Samuel
Section titled “Samuel”| clip | fragments |
|---|---|
dlg_samuel_wall_prospecting_fail |
SamuelWallProspectingFail |
dlg_samuel_wall_prospecting_success |
SamuelWallProspectingSuccess |
Scared
Section titled “Scared”| clip | fragments |
|---|---|
quest_scared_var01 |
Scared |
quest_scared_var02 |
Scared |
quest_scared_var03 |
Scared |
scared_idle_var01 |
ScaredIdle |
scared_idle_var02 |
ScaredIdle |
scared_idle_var03 |
ScaredIdle |
Schumacher
Section titled “Schumacher”| clip | fragments |
|---|---|
shoemaker_in |
SchumacherIn, SitDown |
shoemaker_loop |
Schumacher, SittingIdle |
shoemaker_loop_var01 |
SchumacherVAR |
shoemaker_loop_var02 |
SchumacherVAR |
shoemaker_loop_var03 |
SchumacherVAR |
shoemaker_out |
SchumacherOut, StandUp |
Scooping
Section titled “Scooping”| clip | fragments |
|---|---|
cooking_ladle_pot_to_bowl_campfire |
Scooping |
Scribe
Section titled “Scribe”| clip | fragments |
|---|---|
scribe_book_from_read |
Scribe_BookFromRead |
scribe_book_return |
Scribe_BookReturn |
scribe_book_take |
Scribe_BookTake |
scribe_book_take_idle |
Scribe_BookTakeLoop |
scribe_book_take_in |
Scribe_BookTakeIn |
scribe_book_take_out |
Scribe_BookTakeOut |
scribe_book_take_var01 |
Scribe_BookTakeLoop_VAR |
scribe_book_take_var02 |
Scribe_BookTakeLoop_VAR |
scribe_book_take_var03 |
Scribe_BookTakeLoop_VAR |
scribe_book_to_read |
Scribe_BookToRead |
scribe_stand_in |
ScribeStandIn |
scribe_stand_loop |
ScribeStand |
scribe_stand_out |
ScribeStandOut |
scribe_table_book_in |
Scribe_TableIn |
scribe_table_book_out |
Scribe_TableOut |
scribe_table_idle |
Scribe_TableLoop |
scribe_table_idle_var01 |
Scribe_TableLoop_VAR |
scribe_table_idle_var02 |
Scribe_TableLoop_VAR |
scribe_table_idle_var03 |
Scribe_TableLoop_VAR |
scribe_table_idle_var04 |
Scribe_TableLoop_VAR |
scribe_table_in |
Scribe_TableIn |
scribe_table_listening_idle |
Scribe_TableListeningLoop |
scribe_table_listening_in |
Scribe_TableListeningIn |
scribe_table_listening_out |
Scribe_TableListeningOut |
scribe_table_listening_var01 |
Scribe_TableListeningLoop_VAR |
scribe_table_listening_var02 |
Scribe_TableListeningLoop_VAR |
scribe_table_oath_nod_in |
Scribe_TableOathIn |
scribe_table_oath_nod_loop |
Scribe_TableOathLoop |
scribe_table_oath_nod_out |
Scribe_TableOathOut |
scribe_table_out |
Scribe_TableOut |
scribe_table_reading_var01 |
Scribe_TableLoop_VAR |
scribe_table_reading_var02 |
Scribe_TableLoop_VAR |
scribe_table_reading_var03 |
Scribe_TableLoop_VAR |
scribe_table_writing_sitdown |
Scribe_TableSit |
scribe_table_writing_standup |
Scribe_TableStand |
Search
Section titled “Search”| clip | fragments |
|---|---|
relaxed_idle_looking_around_02 |
SearchStand, SearchStandLoop |
relaxed_idle_looking_around_03 |
SearchStand, SearchStandLoop |
relaxed_idle_looking_around_04 |
SearchStand, SearchStandLoop |
Searching
Section titled “Searching”| clip | fragments |
|---|---|
quest_chest_take_item_in |
SearchingChestIn |
quest_chest_take_item_loop |
SearchingChest |
quest_chest_take_item_out |
SearchingChestOut |
| clip | fragments |
|---|---|
male_self_bandaging_arm |
SelfBandaging |
male_self_bandaging_head |
SelfBandaging |
male_self_bandaging_stomach |
SelfBandaging |
Seller
Section titled “Seller”| clip | fragments |
|---|---|
seller_idle01 |
Seller1Loop |
seller_idle01_invite01_03 |
SellerDogReaction, SellerInvite |
seller_idle01_sale |
SellerSale |
seller_idle01_to_idle02 |
SellerToSeller2 |
seller_idle01_var01_stretching_arms |
SellerLoop_VAR |
seller_idle01_var02_sweating |
SellerLoop_VAR |
seller_idle01_var03_hurting_legs |
SellerLoop_VAR |
seller_idle02 |
Seller2Loop |
seller_idle02_in |
Seller2In |
seller_idle02_out |
Seller2Out |
seller_idle02_to_idle01 |
Seller2ToSeller |
seller_idle02_var03_looking_through |
Seller2Loop_VAR |
seller_inside_in |
SellerIn |
seller_inside_out |
SellerOut |
seller_loop01 |
SellerLoop |
seller_male_idle_01_sale_to_housekeeper |
SellerShopping2Pay |
| clip | fragments |
|---|---|
tied_prisoner_out_m |
SetFree |
tied_prisoner_out_s |
SetFree |
Sharpening
Section titled “Sharpening”| clip | fragments |
|---|---|
2d_sharpening_axe |
SharpeningMinigame |
2d_sharpening_axe_battleaxe01 |
SharpeningMinigame |
2d_sharpening_axe_battleaxe02 |
SharpeningMinigame |
2d_sharpening_axe_battleaxe03 |
SharpeningMinigame |
2d_sharpening_axe_battleaxe04 |
SharpeningMinigame |
2d_sharpening_axe_calvaria |
SharpeningMinigame |
2d_sharpening_axe_cumanfokosh |
SharpeningMinigame |
2d_sharpening_axe_fancyaxe |
SharpeningMinigame |
2d_sharpening_axe_sabre |
SharpeningMinigame |
2d_sharpening_axe_sabre_common |
SharpeningMinigame |
2d_sharpening_axe_silveraxe |
SharpeningMinigame |
2d_sharpening_axe_workaxe01 |
SharpeningMinigame |
2d_sharpening_axe_workaxe02 |
SharpeningMinigame |
2d_sharpening_huntingsw |
SharpeningMinigame |
2d_sharpening_huntingsw_basic |
SharpeningMinigame |
2d_sharpening_huntingsw_falchion |
SharpeningMinigame |
2d_sharpening_huntingsw_guard |
SharpeningMinigame |
2d_sharpening_huntingsw_sashka |
SharpeningMinigame |
2d_sharpening_lngsw |
SharpeningMinigame |
blacksmith_helper_axe_sharpening_in |
SharpeningIn |
blacksmith_helper_axe_sharpening_loop |
Sharpening |
blacksmith_helper_axe_sharpening_out |
SharpeningOut |
blacksmith_helper_sharpening_in |
SharpeningIn |
blacksmith_helper_sharpening_loop |
Sharpening |
blacksmith_helper_sharpening_out |
SharpeningOut |
blacksmith_helper_sword_sharpening_dialogue_front_listener |
SharpeningDialog |
blacksmith_helper_sword_sharpening_dialogue_front_listener_var01 |
SharpeningDialog_VAR |
minigame_swordsharping_getoff_axe |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_battleaxe01 |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_battleaxe02 |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_battleaxe03 |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_battleaxe04 |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_calvaria |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_cumanfokosh |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_fancyaxe |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_silveraxe |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_workaxe01 |
SharpeningMinigameOut |
minigame_swordsharping_getoff_axe_workaxe02 |
SharpeningMinigameOut |
minigame_swordsharping_getoff_huntingsw |
SharpeningMinigameOut |
minigame_swordsharping_getoff_huntingsw_basic |
SharpeningMinigameOut |
minigame_swordsharping_getoff_huntingsw_falchion |
SharpeningMinigameOut |
minigame_swordsharping_getoff_huntingsw_guard |
SharpeningMinigameOut |
minigame_swordsharping_getoff_huntingsw_sashka |
SharpeningMinigameOut |
minigame_swordsharping_getoff_lngsw |
SharpeningMinigameOut |
minigame_swordsharping_getoff_sabre |
SharpeningMinigameOut |
minigame_swordsharping_getoff_sabre_com_nob |
SharpeningMinigameOut |
minigame_swordsharping_geton_axe |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_battleaxe01 |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_battleaxe02 |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_battleaxe03 |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_battleaxe04 |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_calvaria |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_cumanfokosh |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_fancyaxe |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_silveraxe |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_workaxe01 |
SharpeningMinigameIn |
minigame_swordsharping_geton_axe_workaxe02 |
SharpeningMinigameIn |
minigame_swordsharping_geton_huntingsw |
SharpeningMinigameIn |
minigame_swordsharping_geton_huntingsw_basic |
SharpeningMinigameIn |
minigame_swordsharping_geton_huntingsw_falchion |
SharpeningMinigameIn |
minigame_swordsharping_geton_huntingsw_guard |
SharpeningMinigameIn |
minigame_swordsharping_geton_huntingsw_sashka |
SharpeningMinigameIn |
minigame_swordsharping_geton_lngsw |
SharpeningMinigameIn |
minigame_swordsharping_geton_sabre |
SharpeningMinigameIn |
minigame_swordsharping_geton_sabre_com_nob |
SharpeningMinigameIn |
Shopping
Section titled “Shopping”| clip | fragments |
|---|---|
quest_male_shopping_shop_out_angry |
ShoppingOut |
quest_male_shopping_shop_out_satisfied |
ShoppingOut |
quest_male_shopping_stand_in |
ShoppingIn |
quest_male_shopping_stand_loop |
Shopping |
quest_male_shopping_stand_out_angry |
ShoppingOut |
quest_male_shopping_stand_out_neutral |
ShoppingOut |
quest_male_shopping_stand_out_satisfied |
ShoppingOut |
quest_male_shopping_stand_var01 |
ShoppingVAR |
quest_male_shopping_stand_var02 |
ShoppingVAR |
| clip | fragments |
|---|---|
short_butchering |
ShortButchering |
| clip | fragments |
|---|---|
sleeping_bed_sick_potion_left_fem |
SickPotionFemaleSlave, SickPotion_Bed |
sleeping_bed_sick_potion_left_m |
SickPotion |
sleeping_bed_sick_potion_left_s |
SickPotionSlave |
sleeping_bed_sick_potion_right_fem |
SickPotionFemaleSlave |
sleeping_bed_sick_potion_right_m |
SickPotion |
sleeping_bed_sick_potion_right_s |
SickPotionSlave |
sleeping_bench_sick_potion_left_fem |
SickPotionFemaleSlave |
sleeping_bench_sick_potion_left_m |
SickPotion |
sleeping_bench_sick_potion_left_s |
SickPotionSlave |
sleeping_bench_sick_potion_right_fem |
SickPotionFemaleSlave |
sleeping_bench_sick_potion_right_m |
SickPotion |
sleeping_bench_sick_potion_right_s |
SickPotionSlave |
sleeping_ground_sick_potion_left_fem |
SickPotionFemaleSlave, SickPotion_Ground |
sleeping_ground_sick_potion_left_m |
SickPotion |
sleeping_ground_sick_potion_left_s |
SickPotionSlave |
sleeping_ground_sick_potion_right_fem |
SickPotionFemaleSlave |
sleeping_ground_sick_potion_right_m |
SickPotion |
sleeping_ground_sick_potion_right_s |
SickPotionSlave |
| clip | fragments |
|---|---|
camp_wine_drink_sitdown |
SitDown |
sitdown_ground_idle_bowl_01 |
SitDown |
sitdown_ground_idle_bowl_02 |
SitDown |
sitdown_ground_idle_bowl_03 |
SitDown |
sitting_bench_notable_sitdown_01 |
SitDown |
sitting_bench_notable_sitdown_01_robe |
SitDown |
sitting_bench_notable_sitdown_back_01 |
SitDown |
sitting_bench_notable_sitdown_back_01_player |
SitDown |
sitting_bench_notable_sitdown_back_01_robe |
SitDown |
sitting_bench_notable_sitdown_back_left |
SitDown |
sitting_bench_notable_sitdown_back_left_robe |
SitDown |
sitting_bench_notable_sitdown_back_right |
SitDown |
sitting_bench_notable_sitdown_back_right_robe |
SitDown |
sitting_bench_notable_sitdown_bowl_01 |
SitDown |
sitting_bench_notable_stepin_sit_back_bowl_01 |
SitDown |
sitting_bench_notable_stepin_sit_front_bowl_01 |
SitDown |
sitting_bench_notable_stepin_sit_left_bowl_01 |
SitDown |
sitting_bench_notable_stepin_sit_right_bowl_01 |
SitDown |
sitting_bench_sitdown_01 |
SitDown |
sitting_bench_sitdown_back_01 |
SitDown |
sitting_bench_sitdown_back_01_player |
SitDown |
sitting_bench_sitdown_bowl_01 |
SitDown |
sitting_bench_sitdown_frontleft |
SitDown |
sitting_bench_sitdown_frontleft_player |
SitDown |
sitting_bench_sitdown_frontleft_robe |
SitDown |
sitting_bench_sitdown_frontright |
SitDown |
sitting_bench_sitdown_frontright_player |
SitDown |
sitting_bench_sitdown_frontright_robe |
SitDown |
sitting_bench_stepin_sit_back_bowl_01 |
SitDown |
sitting_bench_stepin_sit_backleft_01 |
SitDown |
sitting_bench_stepin_sit_backleft_01_player |
SitDown |
sitting_bench_stepin_sit_backleft_bowl_01 |
SitDown |
sitting_bench_stepin_sit_backright_01 |
SitDown |
sitting_bench_stepin_sit_backright_01_player |
SitDown |
sitting_bench_stepin_sit_backright_bowl_01 |
SitDown |
sitting_bench_stepin_sit_frontleft_01 |
SitDown |
sitting_bench_stepin_sit_frontleft_bowl_01 |
SitDown |
sitting_bench_stepin_sit_frontright_01 |
SitDown |
sitting_bench_stepin_sit_frontright_bowl_01 |
SitDown |
sitting_chair_noble_stepin_sit_left |
SitDown |
sitting_chair_noble_stepin_sit_right |
SitDown |
sitting_chair_stepin_sit_backleft |
SitDown |
sitting_chair_stepin_sit_backleft_bowl |
SitDown |
sitting_chair_stepin_sit_backleft_player |
SitDown |
sitting_chair_stepin_sit_backright |
SitDown |
sitting_chair_stepin_sit_backright_bowl |
SitDown |
sitting_chair_stepin_sit_backright_player |
SitDown |
sitting_ground_in_01 |
SitDown |
sitting_ground_in_02 |
SitDown |
sitting_ground_in_03 |
SitDown |
sitting_on_table_in |
SitDown |
sleeping_bed_in_sit_from_idle_player |
SitDown |
stomach_pain_sitting_in |
SitDown, StomachPainSitdown |
Sitting
Section titled “Sitting”| clip | fragments |
|---|---|
behavior_sitting_variation01_in |
SittingVariationIn |
behavior_sitting_variation01_loop |
SittingVariationLoop |
behavior_sitting_variation01_out |
SittingVariationOut |
behavior_sitting_variation02_in |
SittingVariationIn |
behavior_sitting_variation02_loop |
SittingVariationLoop |
behavior_sitting_variation02_out |
SittingVariationOut |
behavior_sitting_variation03_in |
SittingVariationIn |
behavior_sitting_variation03_loop |
SittingVariationLoop |
behavior_sitting_variation03_out |
SittingVariationOut |
behavior_sitting_variation04_in |
SittingVariationIn |
behavior_sitting_variation04_loop |
SittingVariationLoop |
behavior_sitting_variation04_out |
SittingVariationOut |
drunk_sitting_idle02 |
SittingIdle_VAR |
drunk_sitting_idle03 |
SittingIdle_VAR |
holding_book_sitting_idle |
SittingIdle |
sitting_bench_idle_01_player |
SittingIdle |
sitting_bench_idle_01_robe |
SittingIdle |
sitting_bench_idle_table_bowl_01 |
SittingIdle |
sitting_bench_idle_var01 |
SittingIdle_VAR |
sitting_bench_idle_var01_robe |
SittingIdle_VAR |
sitting_ground_idle_01 |
SittingIdle |
sitting_ground_idle_02 |
SittingIdle |
sitting_ground_idle_03 |
SittingIdle |
sitting_on_table_loop_var1 |
SittingIdle_VAR |
sitting_on_table_loop_var2 |
SittingIdle_VAR |
sitting_on_table_loop_var3 |
SittingIdle_VAR |
sitting_table_chat_listener |
SittingTableChatListener |
sitting_table_chat_listener_in |
SittingTableChatListenerIn |
sitting_table_chat_listener_in_mirrored |
SittingTableChatListenerInMirrored |
sitting_table_chat_listener_mirrored |
SittingTableChatListenerMirrored |
sitting_table_chat_listener_out |
SittingTableChatListenerOut |
sitting_table_chat_listener_out_mirrored |
SittingTableChatListenerOutMirrored |
sitting_table_chat_listener_var01 |
SittingTableChatListener_Var01 |
sitting_table_chat_listener_var01_in |
SittingTableChatListener_Var01In |
sitting_table_chat_listener_var01_in_mirrored |
SittingTableChatListener_Var01InMirrored |
sitting_table_chat_listener_var01_mirrored |
SittingTableChatListener_Var01Mirrored |
sitting_table_chat_listener_var01_out |
SittingTableChatListener_Var01Out |
sitting_table_chat_listener_var01_out_mirrored |
SittingTableChatListener_Var01OutMirrored |
sitting_table_chat_listener_var02 |
SittingTableChatListener_Var02 |
sitting_table_chat_listener_var02_in |
SittingTableChatListener_Var02In |
sitting_table_chat_listener_var02_in_mirrored |
SittingTableChatListener_Var02InMirrored |
sitting_table_chat_listener_var02_mirrored |
SittingTableChatListener_Var02Mirrored |
sitting_table_chat_listener_var02_out |
SittingTableChatListener_Var02Out |
sitting_table_chat_listener_var02_out_mirrored |
SittingTableChatListener_Var02OutMirrored |
sitting_table_chat_teller |
SittingTableChatTeller |
sitting_table_chat_teller_in |
SittingTableChatTellerIn |
sitting_table_chat_teller_in_mirrored |
SittingTableChatTellerInMirrored |
sitting_table_chat_teller_mirrored |
SittingTableChatTellerMirrored |
sitting_table_chat_teller_out |
SittingTableChatTellerOut |
sitting_table_chat_teller_out_mirrored |
SittingTableChatTellerOutMirrored |
sitting_table_chat_teller_var |
SittingTableChatTeller_Var |
sitting_table_chat_teller_var_in |
SittingTableChatTeller_VarIn |
sitting_table_chat_teller_var_in_mirrored |
SittingTableChatTeller_VarInMirrored |
sitting_table_chat_teller_var_mirrored |
SittingTableChatTeller_VarMirrored |
sitting_table_chat_teller_var_out |
SittingTableChatTeller_VarOut |
sitting_table_chat_teller_var_out_mirrored |
SittingTableChatTeller_VarOutMirrored |
sitting_table_idle_01_var00 |
SittingIdle_VAR |
sitting_table_idle_01_var01 |
SittingIdle_VAR |
sitting_table_idle_01_var02 |
SittingIdle_VAR |
sitting_table_idle_01_var03 |
SittingIdle_VAR |
sitting_table_idle_01_var04 |
SittingIdle_VAR |
sitting_table_idle_01_var05 |
SittingIdle_VAR |
sitting_table_idle_01_var06 |
SittingIdle_VAR |
sitting_table_idle_01_var08 |
SittingIdle_VAR |
sitting_table_idle_01_var10 |
SittingIdle_VAR |
stomach_pain_sitting_idle |
SittingIdle, SittingShitty, StomachPainIdle, StomachPainIdleDialog |
tied_prisoner_loop_s |
SittingIdle |
Skalitz
Section titled “Skalitz”| clip | fragments |
|---|---|
rape_loop_01 |
SkalitzAbuse |
rape_loop_02 |
SkalitzAbuse |
rape_loop_03 |
SkalitzAbuse |
rape_reaction_01 |
SkalitzAbuse_ToCombat |
rape_reaction_02 |
SkalitzAbuse_ToCombat |
rape_reaction_03 |
SkalitzAbuse_ToCombat |
| clip | fragments |
|---|---|
quest_drunk_ambroz_in |
SleepOnTableIn |
quest_drunk_ambroz_loop |
SleepOnTable |
quest_drunk_ambroz_out |
SleepOnTableOut |
| clip | fragments |
|---|---|
blacksmith_helper_wood_to_furnace |
SmithStokeFurnace |
blacksmith_plate_in |
SmithPlateIn |
blacksmith_plate_loop |
SmithPlate |
blacksmith_plate_out |
SmithPlateOut |
blacksmith_sword_forging_call_helper_m |
SmithForgingCoopCallHelper |
blacksmith_sword_forging_call_helper_s |
SmithForgingCoopCallHelper |
blacksmith_sword_forging_dialogue_in |
SmithForgingDialogIn |
blacksmith_sword_forging_dialogue_listener |
SmithForgingDialog |
blacksmith_sword_forging_dialogue_listener_var01 |
SmithForgingDialog_VAR |
blacksmith_sword_forging_dialogue_out |
SmithForgingDialogOut |
blacksmith_sword_forging_with_helper_in_m |
SmithForgingCoopIn |
blacksmith_sword_forging_with_helper_in_s |
SmithForgingCoopIn |
blacksmith_sword_forging_with_helper_loop_m |
SmithForgingCoop |
blacksmith_sword_forging_with_helper_loop_s |
SmithForgingCoop |
blacksmith_sword_forging_with_helper_out_m |
SmithForgingCoopOut |
blacksmith_sword_forging_with_helper_out_s |
SmithForgingCoopOut |
blacksmith_sword_grab |
SmithSwordGrab |
blacksmith_sword_heating_dialogue_in |
SmithHeatingDialogIn |
blacksmith_sword_heating_dialogue_listener |
SmithHeatingDialog |
blacksmith_sword_heating_dialogue_listener_var01 |
SmithHeatingDialog_VAR |
blacksmith_sword_heating_dialogue_listener_var02 |
SmithHeatingDialog_VAR |
blacksmith_sword_heating_dialogue_out |
SmithHeatingDialogOut |
blacksmith_sword_insert |
SmithSwordInsert |
blacksmith_sword_quenching_to_new |
SmithHardenToNew |
Smokehouse
Section titled “Smokehouse”| clip | fragments |
|---|---|
behavior_smokehouse_sniff_player |
SmokehouseSniff |
Soldier
Section titled “Soldier”| clip | fragments |
|---|---|
soldier_speech_cheer01 |
Soldier_Cheers |
soldier_speech_cheer02 |
Soldier_Cheers |
soldier_speech_cheer03 |
Soldier_Cheers |
soldier_speech_cheer04 |
Soldier_Cheers |
soldier_speech_cheer05 |
Soldier_Cheers |
soldier_speech_cheer06 |
Soldier_Cheers |
soldier_speech_cheer07 |
Soldier_Cheers |
soldier_speech_cheer08 |
Soldier_Cheers |
soldier_speech_cheer_shsw01 |
Soldier_Cheers |
| clip | fragments |
|---|---|
spa_head_washing_loop_m |
SpaWash |
spa_head_washing_out_m |
SpaWashOut, SpaWashToBath |
| clip | fragments |
|---|---|
potion_spill_rhand_inv |
SpillPotion |
quest_tub_pour_potion |
SpillPotionTub |
| clip | fragments |
|---|---|
firestarter_stove |
StartFire |
Stealth
Section titled “Stealth”| clip | fragments |
|---|---|
guard_bow_stealth_recognition_startle_idle |
StealthRecognitionStartle |
guard_bow_stealth_recognition_startle_walk |
StealthRecognitionStartle |
guard_hlbrd_recognition_startle_idle |
StealthRecognitionStartle |
guard_hlbrd_recognition_startle_walk |
StealthRecognitionStartle |
guard_lngsw_recognition_startle_idle |
StealthRecognitionStartle |
guard_lngsw_recognition_startle_walk |
StealthRecognitionStartle |
guard_nw_recognition_startle_idle |
StealthRecognitionStartle |
guard_nw_recognition_startle_walk |
StealthRecognitionStartle |
guard_shsw_recognition_startle_idle |
StealthRecognitionStartle |
guard_shsw_recognition_startle_walk |
StealthRecognitionStartle |
guard_stealth_recognition_smell_hlbrd |
StealthRecognitionSmell |
guard_stealth_recognition_smell_lngsw |
StealthRecognitionSmell |
guard_stealth_recognition_smell_nw |
StealthRecognitionSmell |
guard_stealth_recognition_smell_shsw |
StealthRecognitionSmell |
stealth_crouch_hidden_cabinet_in |
StealthHidenCabinetIn |
stealth_hidden_cabinet_in |
StealthHidenCabinetIn |
stealth_hidden_cabinet_loop |
StealthHidenCabinetLoop |
stealth_hidden_cabinet_out |
StealthHidenCabinetOut |
stealth_hidden_cabinet_pull_out |
StealthHidenCabinetPullOut |
stealth_hidden_cabinet_pull_out_NPC_male |
StealthHidenCabinetPullOut_NPC |
stealth_recognition_sitting_smell_var01 |
StealthRecognitionSmell |
stealth_recognition_sitting_smell_var02 |
StealthRecognitionSmell |
stealth_recognition_sitting_table_smell_var01 |
StealthRecognitionSmell |
stealth_recognition_sitting_table_smell_var02 |
StealthRecognitionSmell |
stealth_recognition_smell_var01 |
StealthRecognitionSmell |
stealth_recognition_smell_var02 |
StealthRecognitionSmell |
stealth_recognition_smell_var03 |
StealthRecognitionSmell |
stealth_recognition_smell_var04 |
StealthRecognitionSmell |
stealth_recognition_smell_var05 |
StealthRecognitionSmell |
stealth_recognition_stabilization |
StealthRecognitionStabilization |
stealth_recognition_stabilization_hlbrd |
StealthRecognitionStabilization |
Stockade
Section titled “Stockade”| clip | fragments |
|---|---|
palisade_climbing_barel_place_left |
StockadeBarrel |
palisade_climbing_barel_place_right |
StockadeBarrel |
palisade_climbing_up |
StockadeClimb |
| clip | fragments |
|---|---|
ceramics_kiln_stoke_in |
StokeKilnIn |
ceramics_kiln_stoke_loop |
StokeKiln |
ceramics_kiln_stoke_out |
StokeKilnOut |
stoke_fireplace_01 |
StokeFireplace |
stoke_stove_01 |
StokeStove |
Stomach
Section titled “Stomach”| clip | fragments |
|---|---|
stomach_pain_outhouse_idle |
StomachPainOuthouse |
stomach_pain_outhouse_in |
StomachPainOuthouseIn |
stomach_pain_outhouse_out |
StomachPainOuthouseOut |
stomach_pain_sitting_idle_var01 |
StomachPainIdle_VAR |
| clip | fragments |
|---|---|
1d_stoneThrowing_walk_strafe |
StoneThrowingMovement |
stonethrowing_hitreaction |
StoneThrowingOut |
stoneThrowing_in_left |
StoneThrowingIn |
stoneThrowing_in_right |
StoneThrowingIn |
stonethrowing_over_wall_left01 |
StoneThrowingIn |
stonethrowing_over_wall_left02 |
StoneThrowingThrow |
stonethrowing_over_wall_right01 |
StoneThrowingIn |
stonethrowing_over_wall_right02 |
StoneThrowingThrow |
stoneThrowing_throw |
StoneThrowingThrow |
wall_look_out |
StoneThrowingThrow, WallLookOut |
Stonemason
Section titled “Stonemason”| clip | fragments |
|---|---|
stonemason_basket_classify_service_pick_up |
StonemasonBasketClassifyServicePickup |
stonemason_basket_classify_service_place |
StonemasonBasketClassifyServicePlace |
stonemason_basket_digging_in |
StonemasonDiggingIn |
stonemason_basket_digging_low |
StonemasonDiggingVAR |
stonemason_basket_digging_low_loop |
StonemasonDiggingLoop |
stonemason_basket_digging_out |
StonemasonDiggingOut |
stonemason_basket_ground |
StonemasonBasketGround |
stonemason_basket_over_wall |
StonemasonBasketOverWall |
stonemason_basket_pick_up |
StonemasonBasketPickup |
stonemason_basket_place |
StonemasonBasketPlace |
stonemason_chisel_in |
StonemasonChiselIn |
stonemason_chisel_loop |
StonemasonChisel |
stonemason_chisel_out |
StonemasonChiselOut |
stonemason_chisel_to_combat_dagger |
StonemasonToCombat |
stonemason_chisel_to_combat_nw |
StonemasonToCombat |
stonemason_chisel_to_combat_shsw |
StonemasonToCombat |
stonemason_chisel_var01 |
StonemasonChiselVAR |
stonemason_chisel_var02 |
StonemasonChiselVAR |
stonemason_chisel_var03 |
StonemasonChiselVAR |
stonemason_chisel_var04 |
StonemasonChiselVAR |
stonemason_pick_idle_to_relaxed_idle |
StonemasonPickOut |
stonemason_pick_in_onehand |
StonemasonPickInOnehand |
stonemason_pick_out_onehand |
StonemasonPickOutOnehand |
stonemason_pick_relaxed_idle_to_idle |
StonemasonPickIn |
stonemason_pick_relaxed_soft_idle_to_idle |
StonemasonPickSoftIn |
stonemason_pick_soft_idle_to_relaxed_idle |
StonemasonPickSoftOut |
stonemason_pick_soft_loop |
StonemasonPickSoft |
stonemason_pick_soft_var01 |
StonemasonPickSoftVAR |
stonemason_pick_soft_var02 |
StonemasonPickSoftVAR |
stonemason_pick_soft_var03 |
StonemasonPickSoftVAR |
stonemason_pick_soft_var04 |
StonemasonPickSoftVAR |
stonemason_pick_to_combat_dagger |
StonemasonToCombat |
stonemason_pick_to_combat_nw |
StonemasonToCombat |
stonemason_pick_to_combat_shsw |
StonemasonToCombat |
stonemason_pick_var01 |
StonemasonPickVAR |
stonemason_pick_var02 |
StonemasonPickVAR |
stonemason_pick_var03 |
StonemasonPickVAR |
stonemason_pick_var04 |
StonemasonPickVAR |
Stoupa
Section titled “Stoupa”| clip | fragments |
|---|---|
stoupa_service_in |
StoupaServiceIn |
stoupa_service_loop |
StoupaService |
stoupa_service_out |
StoupaServiceOut |
Surrender
Section titled “Surrender”| clip | fragments |
|---|---|
1d_surrender_dialog_to_run |
SurrenderDialogToMove |
1d_surrender_to_run |
SurrenderToMove |
combat_surrender_dagger_dialogue_to_combat |
SurrenderDialogToCombat |
combat_surrender_dagger_to_combat |
SurrenderToCombat |
combat_surrender_dialogue_idle |
SurrenderDialog |
combat_surrender_dialogue_to_idle |
SurrenderDialogToIdle |
combat_surrender_hlbrd_dialogue_to_combat_lg |
SurrenderDialogToCombat |
combat_surrender_hlbrd_to_combat_lg |
SurrenderToCombat |
combat_surrender_idle |
Surrender |
combat_surrender_idle_in |
SurrenderIn |
combat_surrender_lngsw_dialogue_to_combat_lg |
SurrenderDialogToCombat |
combat_surrender_lngsw_to_combat_lg |
SurrenderToCombat |
combat_surrender_nw_dialogue_to_combat_lg |
SurrenderDialogToCombat |
combat_surrender_nw_to_combat_lg |
SurrenderToCombat |
combat_surrender_shld_dialogue_to_combat_lg |
SurrenderDialogToCombat |
combat_surrender_shld_to_combat_lg |
SurrenderToCombat |
combat_surrender_to_dialogue |
SurrenderDialog |
idle_to_surrender_hlbrd |
SurrenderIn |
| clip | fragments |
|---|---|
weapon_swap_axe_idle_shld_lhand_to_rifle_idle_over |
SwapWeapon |
weapon_swap_axe_idle_to_crossbow_idle_over |
SwapWeapon |
weapon_swap_axe_idle_to_rifle_idle_over |
SwapWeapon |
weapon_swap_axe_shld_idle_lhand_to_crossbow_idle_over |
SwapWeapon |
weapon_swap_bow_idle_to_combat_lg_z2_axe |
SwapWeapon |
weapon_swap_bow_idle_to_combat_lg_z2_axe_shld |
SwapWeapon |
weapon_swap_bow_idle_to_combat_lg_z2_lngsw |
SwapWeapon |
weapon_swap_bow_idle_to_combat_lg_z2_shsw |
SwapWeapon |
weapon_swap_bow_idle_to_combat_lg_z2_shsw_shld |
SwapWeapon |
weapon_swap_crossbow_idle_to_combat_lg_z2_axe |
SwapWeapon |
weapon_swap_crossbow_idle_to_combat_lg_z2_axe_shld |
SwapWeapon |
weapon_swap_crossbow_idle_to_combat_lg_z2_lngsw |
SwapWeapon |
weapon_swap_crossbow_idle_to_combat_lg_z2_shsw |
SwapWeapon |
weapon_swap_crossbow_idle_to_combat_lg_z2_shsw_shld |
SwapWeapon |
weapon_swap_idle_axe_shld_lhand_to_bow_idle |
SwapWeapon |
weapon_swap_idle_axe_to_bow_idle |
SwapWeapon |
weapon_swap_idle_axe_to_bow_idle_player |
SwapWeapon |
weapon_swap_idle_shld_lhand_to_bow_idle |
SwapWeapon |
weapon_swap_idle_shld_lhand_to_bow_idle_player |
SwapWeapon |
weapon_swap_idle_shsw_rhand_to_bow_idle |
SwapWeapon |
weapon_swap_idle_shsw_rhand_to_bow_idle_player |
SwapWeapon |
weapon_swap_rifle_idle_to_combat_lg_z2_axe |
SwapWeapon |
weapon_swap_rifle_idle_to_combat_lg_z2_axe_shld |
SwapWeapon |
weapon_swap_rifle_idle_to_combat_lg_z2_lngsw |
SwapWeapon |
weapon_swap_rifle_idle_to_combat_lg_z2_shsw |
SwapWeapon |
weapon_swap_rifle_idle_to_combat_lg_z2_shsw_shld |
SwapWeapon |
weapon_swap_shsw_idle_rhand_to_crossbow_idle_over |
SwapWeapon |
weapon_swap_shsw_idle_rhand_to_rifle_idle_over |
SwapWeapon |
weapon_swap_shsw_shld_idle_lhand_to_crossbow_idle_over |
SwapWeapon |
weapon_swap_shsw_shld_idle_lhand_to_rifle_idle_over |
SwapWeapon |
Sweeping
Section titled “Sweeping”| clip | fragments |
|---|---|
male_housekeeper_sweeping |
Sweeping |
sweeping_floor_idle_loop |
SweepingFloorDialog |
sweeping_floor_move |
SweepingFloorWalking |
sweeping_floor_stand |
SweepingFloor |
Tailor
Section titled “Tailor”| clip | fragments |
|---|---|
tailor_idle_var01 |
TailorVAR |
tailor_idle_var02 |
TailorVAR |
tailor_idle_var03 |
TailorVAR |
tailor_idle_var05 |
TailorVAR |
tailor_idle_var06 |
TailorVAR |
tailor_pattern_idle_var_cleaning |
TailorPattern_VAR |
tailor_pattern_idle_var_drawing |
TailorPattern_VAR |
tailor_pattern_idle_var_modifying |
TailorPattern_VAR |
tailor_pattern_idle_var_reviewing |
TailorPattern_VAR |
tailor_pattern_idle_var_stretching |
TailorPattern_VAR |
tailor_pattern_idle_var_sweating |
TailorPattern_VAR |
tailor_pattern_idle_var_thinking |
TailorPattern_VAR |
tailor_pattern_in |
TailorPatternIn |
tailor_pattern_loop |
TailorPattern |
tailor_pattern_out |
TailorPatternOut |
tailor_sewing_idle_var01_check |
TailorSewingLoop_VAR |
tailor_sewing_idle_var02_scratch |
TailorSewingLoop_VAR |
tailor_sewing_in |
TailorSewingIn |
tailor_sewing_loop |
TailorSewingLoop |
tailor_sewing_out |
TailorSewingOut |
| clip | fragments |
|---|---|
siege_ladders_idles_l_1 |
TalmLadderSiege1Idle |
siege_ladders_idles_l_2 |
TalmLadderSiege2Idle |
siege_ladders_idles_l_3 |
TalmLadderSiege3Idle |
siege_ladders_idles_r_1 |
TalmLadderSiege1Idle |
siege_ladders_idles_r_2 |
TalmLadderSiege2Idle |
siege_ladders_idles_r_3 |
TalmLadderSiege3Idle |
siege_ladders_l_1 |
TalmLadderSiege1Action |
siege_ladders_l_2 |
TalmLadderSiege2Action |
siege_ladders_l_3 |
TalmLadderSiege3Action |
siege_ladders_r_1 |
TalmLadderSiege1Action |
siege_ladders_r_2 |
TalmLadderSiege2Action |
siege_ladders_r_3 |
TalmLadderSiege3Action |
Tanner
Section titled “Tanner”| clip | fragments |
|---|---|
tanner_scraping_in |
TannerScrapingIn |
tanner_scraping_loop |
TannerScraping |
tanner_scraping_loop_var01 |
TannerScrapingVAR |
tanner_scraping_loop_var02 |
TannerScrapingVAR |
tanner_scraping_loop_var03 |
TannerScrapingVAR |
tanner_scraping_out |
TannerScrapingOut |
tanner_washing_in |
TannerWashingIn |
tanner_washing_loop |
TannerWashing |
tanner_washing_loop_var01 |
TannerWashingVAR |
tanner_washing_loop_var02 |
TannerWashingVAR |
tanner_washing_loop_var03 |
TannerWashingVAR |
tanner_washing_out |
TannerWashingOut |
| clip | fragments |
|---|---|
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_henry |
Test_SynchroWalk_Fail_Player, Test_SynchroWalk_V2_Fail_Player, Test_SynchroWalk_V3_Fail_Player |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_ptacek |
Test_SynchroWalk_Fail_Capon, Test_SynchroWalk_V2_Fail_Capon, Test_SynchroWalk_V3_Fail_Capon |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_henry |
Test_SynchroWalk_V2_Start_Player |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_ptacek |
Test_SynchroWalk_V2_Start_Capon |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_henry |
Test_SynchroWalk_Success_Player, Test_SynchroWalk_V2_Success_Player, Test_SynchroWalk_V3_Success_Player |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_ptacek |
Test_SynchroWalk_Success_Capon, Test_SynchroWalk_V2_Success_Capon, Test_SynchroWalk_V3_Success_Capon |
dlg_male_neutral_stand_to_relaxed_idle_both_fast |
Test_IngameDialogPose_Out |
dlg_male_neutral_stand_to_relaxed_idle_both_slow |
Test_IngameDialogPose_Out |
relaxed_idle_both_to_dlg_male_neutral_stand_fast |
Test_IngameDialogPose_In |
relaxed_idle_both_to_dlg_male_neutral_stand_slow |
Test_IngameDialogPose_In |
tests_sitting_bench_notable_sitdown_back_01 |
Test_SitDown |
tests_sitting_bench_notable_standup_01 |
Test_StandUp |
tests_sitting_bench_notable_standup_back_01 |
Test_StandUp |
tests_sitting_bench_sitdown_front_01 |
Test_AAS, Test_SitDown |
tests_sitting_bench_violence_reaction_stand_back |
Test_StandUp |
tests_sitting_bench_violence_reaction_stand_front |
Test_StandUp |
woodpicking_logs_to_basket_high_in |
Test_AnimEvents, WoodChopping_logsToBasketIn |
woodpicking_logs_to_basket_high_loop |
Test_AnimEvents, WoodChopping_logsToBasketLoop |
woodpicking_logs_to_basket_high_out |
Test_AnimEvents, WoodChopping_logsToBasketOut |
| clip | fragments |
|---|---|
hands_tied_back_idle |
Tied |
hands_tied_back_idle_var01 |
Tied_VAR |
hands_tied_back_idle_var02 |
Tied_VAR |
hands_tied_back_idle_var03 |
Tied_VAR |
quest_deliverance_idle_male_death |
TiedUpIdle_Slave |
quest_deliverance_idle_male_in |
TiedUpIn_Slave |
quest_deliverance_idle_stand_male_in |
TiedUpIn_Slave |
quest_deliverance_out |
TiedUpOut_Master |
quest_deliverance_out_male |
TiedUpOut_Slave |
quest_deliverance_out_male_death |
TiedUpOut_Slave |
quest_deliverance_out_stealth |
TiedUpOut_Master |
quest_deliverance_stand_out |
TiedUpOut_Master |
quest_deliverance_stand_out_male |
TiedUpOut_Slave |
quest_deliverance_stand_out_stealth |
TiedUpOut_Master |
quest_hangman_lying_exemption_m |
TiedUpOut_Master |
quest_hangman_lying_exemption_s |
TiedUpOut_Slave |
quest_hangman_lying_loop_s |
TiedUpIdle_Slave |
quest_hangman_lying_loop_s_in |
TiedUpIn_Slave |
quest_stand_tied_tree_calm_free_m |
TiedToTree |
quest_stand_tied_tree_calm_free_s |
TiedToTree |
quest_stand_tied_tree_calm_loop |
TiedToTree |
quest_stand_tied_tree_free_m |
TiedToTree |
quest_stand_tied_tree_free_s |
TiedToTree |
quest_stand_tied_tree_loop |
TiedToTree |
Tracer
Section titled “Tracer”| clip | fragments |
|---|---|
quest_tracer_1_in |
Tracer1 |
quest_tracer_1_out |
Tracer1 |
quest_tracer_1_var1 |
Tracer1 |
quest_tracer_1_var2 |
Tracer1 |
quest_tracer_1_var3 |
Tracer1 |
quest_tracer_2_in |
Tracer2 |
quest_tracer_2_out |
Tracer2 |
quest_tracer_2_var1 |
Tracer2 |
quest_tracer_2_var2 |
Tracer2 |
quest_tracer_2_var3 |
Tracer2 |
quest_tracer_2_var4 |
Tracer2 |
quest_tracer_2_var5 |
Tracer2 |
quest_tracer_2_var6 |
Tracer2 |
Transcribing
Section titled “Transcribing”| clip | fragments |
|---|---|
dice_idle |
TranscribingIdle |
scribe_table_writing_in |
TranscribingIn |
scribe_table_writing_loop |
TranscribingLoop |
scribe_table_writing_out |
TranscribingOut |
Trebuchet
Section titled “Trebuchet”| clip | fragments |
|---|---|
quest_trebuchet_fire |
Trebuchet |
quest_trebuchet_load |
Trebuchet |
quest_trebuchet_pull_back_m |
Trebuchet |
quest_trebuchet_pull_back_s |
Trebuchet |
Uncharge
Section titled “Uncharge”| clip | fragments |
|---|---|
bow_crouched_release |
Uncharge |
bow_release_over |
Uncharge |
bow_release_rider |
Uncharge |
crossbow_horse_release_over |
Uncharge |
crossbow_palisade_lean_out |
Uncharge |
crossbow_release_over |
Uncharge |
crossbow_release_player |
Uncharge |
rifle_release |
Uncharge |
rifle_release_over |
Uncharge, Unload |
rifle_stealth_release |
Uncharge |
Unload
Section titled “Unload”| clip | fragments |
|---|---|
bow_crouched_unload_over |
Unload |
bow_unload_holster_rider_over |
Unload |
bow_unload_over |
Unload |
Viewing
Section titled “Viewing”| clip | fragments |
|---|---|
behavior_viewing_ground_in |
ViewingGroundIn |
behavior_viewing_ground_loop |
ViewingGround |
behavior_viewing_ground_out |
ViewingGroundOut |
| clip | fragments |
|---|---|
male_behavior_drunk_vomit |
VomitDrunk |
male_behavior_vomit |
Vomit |
| clip | fragments |
|---|---|
2d_wagon_codriver |
WagonIdle |
2d_wagon_driver |
WagonIdle |
2d_wagon_driver_var_01 |
WagonIdle_VAR |
2d_wagon_driver_var_02 |
WagonIdle_VAR |
2d_wagon_leftBack |
WagonIdle |
2d_wagon_leftFront |
WagonIdle |
2d_wagon_passenger_idle_var01_left |
WagonIdle_VAR |
2d_wagon_passenger_idle_var01_right |
WagonIdle_VAR |
2d_wagon_passenger_idle_var02_left |
WagonIdle_VAR |
2d_wagon_passenger_idle_var03_left |
WagonIdle_VAR |
2d_wagon_passenger_idle_var03_right |
WagonIdle_VAR |
2d_wagon_rightBack |
WagonIdle |
2d_wagon_rightFront |
WagonIdle |
quest_dying_bandit_wagon |
WagonIdle |
wagon_driver_boarding |
WagonIn |
wagon_driver_exit |
WagonOut |
wagon_driver_idle_var_go |
WagonGo |
wagon_driver_idle_var_stop |
WagonStop |
wagon_driver_violence_exit |
WagonOutFast |
wagon_passenger_boarding_slt1 |
WagonIn |
wagon_passenger_boarding_slt2 |
WagonIn |
wagon_passenger_boarding_slt3 |
WagonIn |
wagon_passenger_exit_slt1 |
WagonOut |
wagon_passenger_exit_slt2 |
WagonOut |
wagon_passenger_exit_slt3 |
WagonOut |
wagon_passenger_idle_slt1 |
WagonIdle_VAR |
wagon_passenger_idle_slt1_lookposes |
WagonIdle |
wagon_passenger_idle_slt2 |
WagonIdle_VAR |
wagon_passenger_idle_slt3 |
WagonIdle_VAR |
wagon_passenger_violence_exit_slt1 |
WagonOutFast |
wagon_passenger_violence_exit_slt2 |
WagonOutFast |
wagon_passenger_violence_exit_slt3 |
WagonOutFast |
wagon_push_idle_male1 |
WagonPush |
wagon_push_idle_male2 |
WagonPush2 |
wagon_push_in_male1 |
WagonPushIn |
wagon_push_in_male2 |
WagonPushIn2 |
wagon_push_male1 |
WagonPushOut |
wagon_push_male2 |
WagonPushOut2 |
wagoner_player_boarding_slt1 |
WagonIn |
wagoner_player_boarding_slt2 |
WagonIn |
wagoner_player_exit_slt1 |
WagonOut |
wagoner_player_exit_slt2 |
WagonOut |
wagoner_teamster_whip_pick |
WagonIn |
wagoner_teamster_whip_place |
WagonOut |
wagoner_teamster_whip_whipping |
WagonGo, WagonStop |
Waiting
Section titled “Waiting”| clip | fragments |
|---|---|
behavior_nervous_man_in |
Waiting_Nervous_LookingAround_In |
behavior_nervous_man_loop |
Waiting_Nervous_LookingAround_Loop |
behavior_nervous_man_out |
Waiting_Nervous_LookingAround_Out |
waiting_stand_01_in |
WaitingStandIn |
waiting_stand_01_loop |
WaitingStand |
waiting_stand_01_out |
WaitingStandOut |
waiting_stand_01_var1 |
WaitingStand_VAR |
waiting_stand_01_var2 |
WaitingStand_VAR |
waiting_stand_01_var3 |
WaitingStand_VAR |
waiting_stand_01_var4 |
WaitingStand_VAR |
waiting_stand_01_var5 |
WaitingStand_VAR |
waiting_stand_01_var6 |
WaitingStand_VAR |
waiting_stand_02_in |
WaitingStandIn2 |
waiting_stand_02_loop |
WaitingStand2 |
waiting_stand_02_out |
WaitingStandOut2 |
waiting_stand_02_var1 |
WaitingStand2_VAR |
waiting_stand_02_var2 |
WaitingStand2_VAR |
waiting_stand_02_var3 |
WaitingStand2_VAR |
waiting_stand_02_var4 |
WaitingStand2_VAR |
waiting_stand_02_var5 |
WaitingStand2_VAR |
waiting_stand_02_var6 |
WaitingStand2_VAR |
waiting_stand_02_var7 |
WaitingStand2_VAR |
waiting_stand_03_in |
WaitingStandIn3 |
waiting_stand_03_loop |
WaitingStand3 |
waiting_stand_03_out |
WaitingStandOut3 |
waiting_stand_03_var1 |
WaitingStand3_VAR |
waiting_stand_03_var2 |
WaitingStand3_VAR |
waiting_stand_03_var3 |
WaitingStand3_VAR |
waiting_stand_04 |
WaitingStand4 |
waiting_stand_04_var01 |
WaitingStand4_VAR |
waiting_stand_04_var02 |
WaitingStand4_VAR |
waiting_stand_05 |
WaitingStand5 |
waiting_stand_05_var01 |
WaitingStand5_VAR |
waiting_stand_05_var02 |
WaitingStand5_VAR |
waiting_stand_05_var03 |
WaitingStand5_VAR |
waiting_stand_06 |
WaitingStand6 |
waiting_stand_06_var01 |
WaitingStand6_VAR |
waiting_stand_06_var02 |
WaitingStand6_VAR |
waiting_stand_nervous_01_in |
WaitingStandNervousIn |
waiting_stand_nervous_01_loop |
WaitingStandNervous |
waiting_stand_nervous_01_out |
WaitingStandNervousOut |
waiting_stand_nervous_01_var1 |
WaitingStandNervous_VAR |
waiting_stand_nervous_01_var2 |
WaitingStandNervous_VAR |
waiting_stand_nervous_01_var3 |
WaitingStandNervous_VAR |
waiting_stand_nervous_01_var4 |
WaitingStandNervous_VAR |
waiting_stand_nervous_01_var5 |
WaitingStandNervous_VAR |
waiting_stand_nervous_02_in |
WaitingStandNervousIn2 |
waiting_stand_nervous_02_loop |
WaitingStandNervous2 |
waiting_stand_nervous_02_out |
WaitingStandNervousOut2 |
waiting_stand_nervous_02_var1 |
WaitingStandNervous2_VAR |
waiting_stand_nervous_02_var2 |
WaitingStandNervous2_VAR |
waiting_stand_nervous_02_var4 |
WaitingStandNervous2_VAR |
waiting_stand_nervous_02_var5 |
WaitingStandNervous2_VAR |
| clip | fragments |
|---|---|
relaxed_walk_medium |
WalkThrough |
| clip | fragments |
|---|---|
wall_look_in |
WallLookIn |
wall_look_look |
WallLook |
Warming
Section titled “Warming”| clip | fragments |
|---|---|
warming_hands_campfire |
WarmingHands |
| clip | fragments |
|---|---|
player_washing_spruit |
WashFace |
player_washing_watertube |
WashFace |
wash_face_spruit |
WashFace |
wash_face_tub_01 |
WashFaceTub_VAR |
wash_face_tub_02 |
WashFaceTub_VAR |
wash_face_tub_in |
WashFaceTubIn |
wash_face_tub_left_in |
WashFaceTubIn |
wash_face_tub_left_out |
WashFaceTubOut |
wash_face_tub_loop |
WashFaceTub |
wash_face_tub_out |
WashFaceTubOut |
wash_face_tub_right_in |
WashFaceTubIn |
wash_face_tub_right_out |
WashFaceTubOut |
Watchman
Section titled “Watchman”| clip | fragments |
|---|---|
guard_watchman_blowhorn |
WatchmanBlowhorn |
guard_watchman_blowHorn_hlbrd |
WatchmanBlowhorn |
guard_watchman_blowHorn_torch |
WatchmanBlowhorn |
Weapon
Section titled “Weapon”| clip | fragments |
|---|---|
bow_crouched_pulled_shaking_max_add |
WeaponShake |
bow_idle_pulled_rider_shaking_max_add |
WeaponShake |
bow_idle_pulled_shaking_max_add |
WeaponShake |
crossbow_horse_idle_aim_add |
WeaponShake |
crossbow_idle_pulled_shaking_add |
WeaponShake |
crossbow_stealth_idle_pulled_shaking_add |
WeaponShake |
crouched_idle_add |
WeaponHolsterFull |
relaxed_idle_both_lngsw_add |
WeaponHolsterFull |
rifle_horse_idle_aim_add |
WeaponShake |
rifle_idle_aim_add |
WeaponShake |
Weeding
Section titled “Weeding”| clip | fragments |
|---|---|
monk_weeding_in |
WeedingIn |
monk_weeding_loop |
Weeding |
monk_weeding_loop_var01 |
WeedingVAR |
monk_weeding_loop_var02 |
WeedingVAR |
monk_weeding_loop_var03 |
WeedingVAR |
monk_weeding_out |
WeedingOut |
| clip | fragments |
|---|---|
quest_well |
Well |
quest_well_throw |
WellThrow |
Whittling
Section titled “Whittling”| clip | fragments |
|---|---|
sitting_ground_whittling |
Whittling |
sitting_ground_whittling_in |
WhittlingIn |
sitting_ground_whittling_out |
WhittlingOut |
| clip | fragments |
|---|---|
woodchopping_in |
WoodChopping_in |
woodchopping_loop_01 |
WoodChopping_loop |
woodchopping_loop_03 |
WoodChopping_loop |
woodchopping_loop_04 |
WoodChopping_loop |
woodchopping_out |
WoodChopping_out |
woodpicking_chopped_basket_to_stack_in |
WoodChopping_choppedToStack, WoodChopping_choppedToStackIn |
woodpicking_chopped_basket_to_stack_loop |
WoodChopping_choppedToStack, WoodChopping_choppedToStackLoop |
woodpicking_chopped_basket_to_stack_out |
WoodChopping_choppedToStack, WoodChopping_choppedToStackOut |
woodpicking_chopped_ground_to_basket |
WoodChopping_choppedToBasket |
woodpicking_chopped_stack_to_basket |
WoodChopping_choppedFromStack |
woodpicking_logs_oneshot |
WoodChopping_logsToBasket |
Wounded
Section titled “Wounded”| clip | fragments |
|---|---|
quest_wounded_aulitz_sleep |
WoundedAulitzSleep |
wounded_idle_var_01 |
Wounded_VAR |
wounded_idle_var_02 |
Wounded_VAR |
wounded_idle_var_03 |
Wounded_VAR |
Writing
Section titled “Writing”| clip | fragments |
|---|---|
quest_writing_letter_m |
WritingLetter |
quest_writing_letter_s1 |
WritingLetter |
quest_writing_letter_s2 |
WritingLetter |
testLookat
Section titled “testLookat”| clip | fragments |
|---|---|
relaxed_idle_lookposes_eyes_only |
testLookat |
trailer_peacherAndPeople
Section titled “trailer_peacherAndPeople”| clip | fragments |
|---|---|
quest_wedding_stand_talk_02 |
trailer_peacherAndPeople |
trailer_pearcherAndPeopleIdleVar
Section titled “trailer_pearcherAndPeopleIdleVar”| clip | fragments |
|---|---|
relaxed_idle_both_var06 |
trailer_pearcherAndPeopleIdleVar |
