GetSiegeEngineInfo
A siege engine as it stands - its phase, operator, aim, structure and shots.
phase is "rest", "winding" (a trebuchet’s arm going down), "loading", "loaded", "firing" or "destroyed" (and
"cocked": a trebuchet wound with no stones left to load); secondsLeft is the running phase’s time. aim is the point it is
aimed at (nil until something aimed it: it throws straight ahead); pitch and speed are the throw the aim takes (degrees,
m/s), range its reach on level ground, and inReach is false when the aim lies beyond its limits - it throws as far (or, a
cannon, as high) as it can. health is its structure in percent (-1: nothing can wreck it); shots the shots left (-1 = no
limit); fired how many it fired. A siege ladder’s phase is "up", "falling", "down", "raising" or "destroyed"; it has
no operator, aim or shots. A pile of stones’ is "rest", "lifting", "holding" or "throwing": its operator is the
player with its stone in their hands, aim where the last one was thrown, shots the stones on it.
Syntax
Section titled “Syntax”GetSiegeEngineInfo(id)| Parameter | Type | |
|---|---|---|
id |
number | the engine |
Returns
Section titled “Returns”table - {kind =, phase =, operator =, yaw =, aim =, pitch =, speed =, range =, inReach =, health =, shots =, fired =, secondsLeft =} (operator a player or nil, aim {x =, y =, z =} or nil, secondsLeft nil when no phase runs); nil when it is no siege engine
Example
Section titled “Example”local info = GetSiegeEngineInfo(id)if info.phase == "loaded" and info.inReach then FireSiegeEngine(id) endSee also
Section titled “See also”GetSiegeEngines · AimSiegeEngine · SetSiegeEngineHealth · the Siege engines group of the index
