PlayActorConversation
Two actors hold one of the game’s conversations, line by line.
conversation is the game’s name of one (the conversations) or a plain word picked by the
two actors’ genders: greeting, greeting_noble, farewell, gossip, gossip_kuttenberg, gossip_noble, gossip_tavern,
gossip_drunk, gossip_miners, gossip_smelters, gossip_bandits, gossip_bandits_road, gossip_beggars, gossip_travellers,
shop_chat, guard_change, argument. The actor whose body fits a part’s gender takes it. They turn to each other; one standing
listens in the game’s dialogue pose between its lines (a seated or working one keeps its pose, its gestures from the waist up);
each line comes in the speaker’s voice with its gesture and face. sequence picks one of the conversation’s ways through it
(-1, or none, at random). OnActorConversationEnd at its end.
Syntax
Section titled “Syntax”PlayActorConversation(first, second, conversation [, sequence, range])| Parameter | Type | |
|---|---|---|
first |
number | an actor |
second |
number | the other |
conversation |
string | a word above or a conversation’s name |
sequence |
number | which way through it; -1 at random (optional) |
range |
number | metres it carries (20 when not given) (optional) |
Returns
Section titled “Returns”number - the seconds it lasts; 0 when it cannot
Example
Section titled “Example”PlayActorConversation(innkeeper, barmaid, "gossip_tavern")See also
Section titled “See also”OnActorConversationEnd · PlayActorVoice · StopActorVoice · the Actor life group of the index
