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PlayActorConversation

Two actors hold one of the game’s conversations, line by line.

conversation is the game’s name of one (the conversations) or a plain word picked by the two actors’ genders: greeting, greeting_noble, farewell, gossip, gossip_kuttenberg, gossip_noble, gossip_tavern, gossip_drunk, gossip_miners, gossip_smelters, gossip_bandits, gossip_bandits_road, gossip_beggars, gossip_travellers, shop_chat, guard_change, argument. The actor whose body fits a part’s gender takes it. They turn to each other; one standing listens in the game’s dialogue pose between its lines (a seated or working one keeps its pose, its gestures from the waist up); each line comes in the speaker’s voice with its gesture and face. sequence picks one of the conversation’s ways through it (-1, or none, at random). OnActorConversationEnd at its end.

PlayActorConversation(first, second, conversation [, sequence, range])
Parameter Type
first number an actor
second number the other
conversation string a word above or a conversation’s name
sequence number which way through it; -1 at random (optional)
range number metres it carries (20 when not given) (optional)

number - the seconds it lasts; 0 when it cannot

PlayActorConversation(innkeeper, barmaid, "gossip_tavern")

OnActorConversationEnd · PlayActorVoice · StopActorVoice · the Actor life group of the index