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Audio triggers: music

The music set - 8 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.

trigger folder event
entered_closing_credits_from_game_first music/credits/entered_closing_credits_from_game_first
entered_closing_credits_from_game_second music/credits/entered_closing_credits_from_game_second
entered_closing_credits_from_menu music/credits/entered_closing_credits_from_menu
exited_closing_credits_to_game_first music/credits/exited_closing_credits_to_game_first
exited_closing_credits_to_game_second music/credits/exited_closing_credits_to_game_second
exited_closing_credits_to_menu music/credits/exited_closing_credits_to_menu
music _system
music_reset _system