Audio triggers: music
The music set - 8 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event
column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.
| trigger | folder | event |
|---|---|---|
entered_closing_credits_from_game_first |
music/credits/entered_closing_credits_from_game_first | |
entered_closing_credits_from_game_second |
music/credits/entered_closing_credits_from_game_second | |
entered_closing_credits_from_menu |
music/credits/entered_closing_credits_from_menu | |
exited_closing_credits_to_game_first |
music/credits/exited_closing_credits_to_game_first | |
exited_closing_credits_to_game_second |
music/credits/exited_closing_credits_to_game_second | |
exited_closing_credits_to_menu |
music/credits/exited_closing_credits_to_menu | |
music |
_system | |
music_reset |
_system |
