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SetActorBlockRules

Sets what a player’s block costs an actor.

rules is a table: perfectStagger - seconds an actor staggers after a player’s perfect block (or master strike) of its swing, 1.5 by default; blockStagger - after a plain block, 0 (none) by default. 0 .. 5 each; a key left out keeps the server’s own, nil puts both back. A staggered actor loses its next swing and its guard (StaggerActor).

SetActorBlockRules(rules)
Parameter Type
rules table {perfectStagger = seconds, blockStagger = seconds}; nil = the server’s own

nothing

SetActorBlockRules({perfectStagger = 2, blockStagger = 0.5}) -- every block buys the player a moment

GetActorBlockRules · StaggerActor · OnActorBlocked · the NPC actors group of the index