Animations
Every animation clip of the game’s male animation set - 9236 names from Animations/Mannequin/ADB/kcd_male_database.adb
and the databases it includes, grouped by the fragment family they belong to (a fragment is the game’s own name for the
situation a clip plays in: Greetings, SittingVariationLoop, WoodChopping_loop, CombatAttack …).
SetActorAnim(id, clip [, loop]) (Lua, C#) plays one of these on a
standing NPC actor: looping until cleared (loop true, the default) or once. The prelude names a few as aliases - sit, wave,
bow, nod, pray, chop, sweep, smith (ACTOR_ANIM in Constants). Three things to know:
- a name here is one the body knows, not one that looks right standing in the open: the combat, locomotion and horse clips play, but as a pose they mean little, and a chore without its prop (a smith without an anvil) mimes;
- a clip ending in
_loopis meant to loop, one ending in_over,_inor_outto play once; - female bodies use another set (
kcd_female_database.adb); an actor made from anNPC_Femalesoul playing a male clip is untested.
The fragments column lists the fragments the clip appears under - the hint to what it is.
| Page | Entries |
|---|---|
| ADLG | 1952 |
| Camp | 111 |
| Combat | 2501 |
| Free | 106 |
| Hit | 136 |
| Horse | 206 |
| Motion | 387 |
| Quest | 359 |
| Stand | 106 |
| Tournament | 159 |
| Other families | 3213 |
