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Animations

Every animation clip of the game’s male animation set - 9236 names from Animations/Mannequin/ADB/kcd_male_database.adb and the databases it includes, grouped by the fragment family they belong to (a fragment is the game’s own name for the situation a clip plays in: Greetings, SittingVariationLoop, WoodChopping_loop, CombatAttack …).

SetActorAnim(id, clip [, loop]) (Lua, C#) plays one of these on a standing NPC actor: looping until cleared (loop true, the default) or once. The prelude names a few as aliases - sit, wave, bow, nod, pray, chop, sweep, smith (ACTOR_ANIM in Constants). Three things to know:

  • a name here is one the body knows, not one that looks right standing in the open: the combat, locomotion and horse clips play, but as a pose they mean little, and a chore without its prop (a smith without an anvil) mimes;
  • a clip ending in _loop is meant to loop, one ending in _over, _in or _out to play once;
  • female bodies use another set (kcd_female_database.adb); an actor made from an NPC_Female soul playing a male clip is untested.

The fragments column lists the fragments the clip appears under - the hint to what it is.

Page Entries
ADLG 1952
Camp 111
Combat 2501
Free 106
Hit 136
Horse 206
Motion 387
Quest 359
Stand 106
Tournament 159
Other families 3213