CreateVendor
Makes a vendor - an NPC actor nobody can hurt, selling a shop.
One call for CreateActor (the same soul, place, name, clothing and world; no weapons - a vendor stands
unarmed), SetActorInvulnerable and SetActorShop. The use key on it opens the shop on the game’s own trade screen
(SetShopScreen keeps the panel). Move it, pose it and destroy it like any actor (MoveActor, SetActorAnim,
DestroyEntity); SetActorShop changes what it sells.
Syntax
Section titled “Syntax”CreateVendor(shop, soul, x, y, z, yaw [, name, clothing, world])| Parameter | Type | |
|---|---|---|
shop |
number | the shop it sells |
soul |
string | number | nil | a soul’s name, id or GUID; nil = the server’s pool |
x |
number | metres |
y |
number | metres |
z |
number | metres (below 0 = on the ground) |
yaw |
number | degrees (0 without) |
name |
string | the label over its head; nil = none (optional) |
clothing |
string | a clothing preset GUID; nil = the server default (optional) |
world |
number | the virtual world; nil = the shared one (optional) |
Returns
Section titled “Returns”number - the vendor’s entity id; nil when the shop does not exist or the actor could not be made
Example
Section titled “Example”local smithy = CreateShop("Smithy", 0.4, 800)SetShopItem(smithy, "shortswordBroad", 90, 3)SetShopBuyCategories(smithy, {"MeleeWeapon", "Armor"}) -- buys blades and armour alonelocal smith = CreateVendor(smithy, nil, 1290.5, 1101.2, -1, 90, "Smith")SetActorAnim(smith, "smith") -- at the anvil between customersSee also
Section titled “See also”CreateShop · SetActorShop · CreateActor · SetShopScreen · OnPlayerShopDeal · the Shops and vendors group of the index
