Skip to content

StopActor

Stops an actor where it is.

No OnActorArrive. Also ends a chase started by SetActorHostile only as far as the walk goes - the fight of record stays until its timeout.

StopActor(id)
Parameter Type
id number the actor

boolean - false for anything but an actor

StopActor(guard)
SetActorAnim(guard, "sit")

MoveActor · IsActorMoving · the NPC actors group of the index