SetHorseTypeRule
Makes a horse type or changes one - what one horse of it pulls and its pace under a rider.
pull is what one horse of the type pulls at a cart’s full pace, in kilograms (0 - 10000; a horse’s strength adds or
takes up to 30 %); ride its pace under a rider against a riding horse’s, 0.95 - 1.15 (the game’s own speed effects on the
horse make it, so it comes out as 0.95, 1, 1.10 or 1.15, the nearest; a pace above 1 also takes a fifth off its
saddlebags). The game has no slower effect that leaves a ridden horse able to run, so a slower type is not possible yet. Up to 64 types; a name is
1 - 32 letters, digits, _ and -. The horses of the type change at once, ridden or hitched.
Syntax
Section titled “Syntax”SetHorseTypeRule(type, pull [, ride])| Parameter | Type | |
|---|---|---|
type |
string | the type’s name |
pull |
number | kilograms |
ride |
number | the pace under a rider; nil = 1 (optional) |
Returns
Section titled “Returns”boolean - false for a bad name or number, or 64 types already
Example
Section titled “Example”-- a mule pulls well and plods under a rider; a courser races and pulls littleSetHorseTypeRule("mule", 600, 0.75)SetHorseTypeRule("courser", 250, 1.15)See also
Section titled “See also”SetHorseType · GetHorseTypeRule · GetCartPull · the Horses group of the index
