GetNearestDoor
The door nearest to a point, within a radius.
“The door I stand at”: the mode’s command on the nearest door, a rule set by standing next to it, with no key in sight
(/objectinfo shows the keys to an admin in the game). Every door the tables export lists for the level is considered;
nil when none is within the radius.
Syntax
Section titled “Syntax”GetNearestDoor(x, y, z [, radius])| Parameter | Type | |
|---|---|---|
x |
number | the point, metres |
y |
number | |
z |
number | |
radius |
number | metres; 0 or none = no limit (optional) |
Returns
Section titled “Returns”string, number - the door’s key and its distance in metres; nil when none
Example
Section titled “Example”-- /perm 3: the leader stands at the door; rank 3 or above of their faction may open itfunction OnPlayerCommandText(pid, cmd, args) if cmd == "perm" then local x, y, z = GetPlayerPos(pid) local key = GetNearestDoor(x, y, z, 3) if not key then SendClientMessage(pid, COLOR_SERVER, "Stand next to the door.") return true end perms[key] = { faction = factionOf[pid], rank = tonumber(args) } db:Execute("REPLACE INTO perms (object_key, faction, min_rank) VALUES (@k, @f, @r)", { k = key, f = perms[key].faction, r = perms[key].rank }) return true endendSee also
Section titled “See also”GetDoorPosition · GetNearestContainer · GetNearestWorldItem · OnPlayerUseDoor · the Doors and containers group of the index
