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ActorCarryPlayer

Has an NPC actor carry a player.

The player shows knocked out for the carry and wakes after it, unless the mode knocked them out (SetPlayerKnockedOut). The same rules as CarryPlayer; false when the actor is not a standing NPC actor, either is busy, or the player’s game cannot be carried. IsPlayerCarried and GetPlayerCarriedBy tell it is going on.

ActorCarryPlayer(actorId, pid)
Parameter Type
actorId number the NPC actor that carries
pid number the player

boolean - true when the grab started

SetPlayerKnockedOut(pid, true, 60)
ActorCarryPlayer(guard, pid)

ActorCarryEntity · ActorPutDown · GetPlayerCarriedBy · the Carrying group of the index