OnClientEvent
A player’s client script sent an event.
The client’s KcdMp.send_event(name, payload) lands here. payload is whatever string the client sent - trust it no
further than any other input from a player (parse defensively, check the pid may do what it asks). At most 30 events a
second and 4 KB each per client; more is dropped.
Syntax
Section titled “Syntax”function OnClientEvent(pid, name, payload) -- ...end| Parameter | Type | |
|---|---|---|
pid |
number | whose client sent it |
name |
string | the event’s name |
payload |
string | the string the client sent; "" when none |
Returns
Section titled “Returns”nothing
Example
Section titled “Example”function OnClientEvent(pid, name, payload) if name == "echo" then SendClientEvent(pid, "echo", payload) -- a round-trip test elseif name == "marker_reached" then local n = tonumber(payload) if n and n == nextMarker[pid] then advance(pid) end endendSee also
Section titled “See also”SendClientEvent · SendClientEventToAll · SetGlobalState · the Script events group of the index
