OnMeleeHitZone
A player’s swing reached a target zone.
Half a second after the swing began, the server reaches from the player’s chest along their facing as far as the drawn weapon
reaches (a fist about a metre) and calls this for every zone marked with SetZoneHittable the reach enters. It is a
reach, not the blade’s path: a training post or a straw dummy, not a duel.
Syntax
Section titled “Syntax”function OnMeleeHitZone(pid, zone, weapon, x, y, z) -- ...end| Parameter | Type | |
|---|---|---|
pid |
number | the player |
zone |
number | the zone reached |
weapon |
string | the drawn weapon by its table name; "fists" without one |
x |
number | where the reach entered the zone, metres |
y |
number | metres |
z |
number | metres |
Returns
Section titled “Returns”nothing
Example
Section titled “Example”-- a pell to practise on: count the blowslocal pell = CreateZone(1280, 1100, 26, 1280.4, 1100.4, 28)SetZoneHittable(pell, true)function OnMeleeHitZone(pid, zone, weapon) if zone == pell then SendClientMessage(pid, COLOR_GREY, "A clean hit with your " .. weapon) endendSee also
Section titled “See also”SetZoneHittable · OnProjectileHitZone · the Zones group of the index
