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ImportMap

Brings an export into the map - merged beside what is there, or replacing it.

"merge" adds every record of the export as a new one and its layers (an area whose name the map already holds is left out) - a market built on one server added to another’s map. "replace" makes a backup of the map first, then the map is the export, every record under its own id - so the same export gives the same fingerprint (/map hash) on every server that imports it; the run-only records go too, and every player’s game draws the new map at once. Shapes and prefabs the export carries come along. Admins: /map import <name> merge|replace.

ImportMap(name [, mode])
Parameter Type
name string the export’s name (GetMapExports)
mode string "merge" (the default) or "replace" (optional)

boolean, string - true and what came in, or false and the reason (no such export, another level’s, a newer format)

local ok, what = ImportMap("market-2026", "merge")
Log(what)

ExportMap · BackupMap · the The server’s map group of the index