GivePlayerItem
Puts items in the player’s inventory - or takes them out.
amount (default 1) of the item; a negative amount takes that many away. item is any key of
the item catalogue: the id, the game’s name (shortswordBroad), the English name (Duelling longsword) or the class GUID; an unknown key is logged and nothing happens. Items given here are the server’s own in the
inventory audit. The /give built-in is the same call.
Syntax
Section titled “Syntax”GivePlayerItem(pid, item [, amount])| Parameter | Type | |
|---|---|---|
pid |
number | the player |
item |
string | number | the item’s name, id, English name or GUID |
amount |
number | how many (1); negative takes (optional) |
Returns
Section titled “Returns”boolean - false when not connected
Example
Section titled “Example”GivePlayerItem(pid, "longSwordDuel")GivePlayerItem(pid, "arrow_normal", 40)GivePlayerItem(pid, "torch_weapon", -1) -- takes the torch awaySee also
Section titled “See also”CreatePickup · GetPlayerInventory · GetItemClass · the Items and inventory group of the index
