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Audio triggers

Every audio trigger of Kingdom Come: Deliverance II - 15162 triggers from the game’s Libs/GameAudio/*.xml, one page per set (the cinematics set is the story’s own lines and cues; world, combat, foleys, animals, voices hold the everyday sounds). A trigger is a name the game’s audio system plays an event for: lightning, c_neck_snap, male_spit.

PlaySound(trigger, x, y, z [, seconds, world]) (Lua, C#) plays one at a point for everyone within [effects] range; freeroam’s /sfx <trigger> tries one. A name the game does not know only warns in the clients’ logs.

Page Entries
? 8
animals 169
cinematics (1/6: C) 2137
cinematics (2/6: C) 2137
cinematics (3/6: C) 2137
cinematics (4/6: C) 2137
cinematics (5/6: C) 2137
cinematics (6/6: C-T) 2136
combat 291
default_controls 20
dialog 1
foleys 689
footsteps 161
hoofsteps 106
music 8
music_blacksmith 20
music_cutscenes 1
quests 278
special 96
test 12
ui 159
voices 83
world 239