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SetEntityVirtualWorld

Moves an entity into another virtual world.

Only the players of that world see it from the next snapshot on. A ridden horse is refused - it is where its rider is.

SetEntityVirtualWorld(id, world)
Parameter Type
id number the entity
world number the world; 0 = the shared one

boolean - false when refused or no such entity

SetEntityVirtualWorld(prop, arenaWorld)

GetEntityVirtualWorld · SetPlayerVirtualWorld · the World entities group of the index