OnPlayerPulledDown
A pull-down is over - the rider was thrown off the horse, or the pull failed.
success is true when the game’s take-down threw the rider off the horse - it comes before the OnPlayerDismount of
the same fall - and false when the pull failed and the rider is still in the saddle (told when the pair’s animation ends,
about four and a half seconds after the start). It does not run when the pull-down was cut short before its outcome showed: a
death, a disconnect, a SetPlayerPos, a spawn, a cart seat, a flight. Nor does it run for a pull that was to land when the
rider’s game never took them out of the saddle (a game that failed to play it): a mode that sets something at
OnPlayerPullDown - a busy flag, a pending price - should let it expire by time rather than wait for this callback. The two
players are in a fight from the start of the pull-down (OnFightStart). For a few seconds around the pair
(IsPlayerInPullDown) the server lets both bodies move as the game’s pair moves them - an aligned step, a tumble - where a
walker’s speed would be refused; that holds within about eight metres of where they stood when it began, and the ground and the
walls are checked as ever. The fall is the game’s own ragdoll and get-up; whatever it costs the rider - health, a wound - is
for the mode to decide here.
Syntax
Section titled “Syntax”function OnPlayerPulledDown(pid, victim, id, success) -- ...end| Parameter | Type | |
|---|---|---|
pid |
number | the player who pulled |
victim |
number | the rider |
id |
number | the horse |
success |
boolean | true when the rider was thrown off, false when the pull failed |
Returns
Section titled “Returns”nothing
Example
Section titled “Example”-- a fall from a horse costs 15 healthfunction OnPlayerPulledDown(pid, victim, id, success) if not success then return end SetPlayerHealth(victim, math.max(1, GetPlayerHealth(victim) - 15)) SendClientMessage(victim, COLOR_RED, GetPlayerName(pid) .. " pulled you off your horse!")endSee also
Section titled “See also”OnPlayerPullDown · OnPlayerDismount · PullPlayerFromHorse · IsPlayerInPullDown · the Horses group of the index
