PlayPlayerEmote
Makes a player perform an emote - the heart of an emote command.
As if they had picked it on the wheel - the server’s own rules still apply (in the world and alive, standing still on
foot, no weapon out, not fighting) but OnPlayerEmote is not asked. A new emote replaces the one playing. When it
cannot play, the second value says why in words the player can read (“Stand still first.”, “Put your weapon away
first.”, “There is no emote ‘juggle’ here.” …), ready for the chat.
Syntax
Section titled “Syntax”PlayPlayerEmote(pid, name)| Parameter | Type | |
|---|---|---|
pid |
number | the player |
name |
string | the emote (any case) |
Returns
Section titled “Returns”true, or false, reason - the reason as the player reads it ("Stand still first.", "There is no emote 'juggle' here." …)
Example
Section titled “Example”-- the shipped modes' /anim: /anim <name> plays one, /anim stop ends it, /anim alone lists themfunction OnPlayerCommandText(pid, cmd, args) if cmd == "anim" then local name = args:match("^(%S+)") if not name then SendClientMessage(pid, COLOR_SERVER, "anims: " .. table.concat(GetEmotes(), ", ") .. " - /anim <name>, /anim stop") elseif name:lower() == "stop" then if not StopPlayerEmote(pid) then SendClientMessage(pid, COLOR_SERVER, "No animation is playing.") end else local ok, why = PlayPlayerEmote(pid, name) if not ok then SendClientMessage(pid, COLOR_RED, why) end end return true end return falseend
-- the winner of a duel cheersfunction OnPlayerDeath(victim, killer) if killer >= 0 then PlayPlayerEmote(killer, "cheer") endendSee also
Section titled “See also”StopPlayerEmote · GetEmotes · GetPlayerEmote · OnPlayerEmote · the Emotes group of the index
