Activities
What the game’s own people do at its benches, beds and work spots - 615 activities from the game’s tables, each the game’s
own animations: the in (sitting down, kneeling), the loop it stays in and the out (getting up). An NPC actor does one at a
level’s smart object with SetActorUse(actor, key) - the object’s activity is its own (GetSmartObjects lists them with it) - or
anywhere with SetActorUseAt(actor, activity, x, y, z, yaw). at names the level objects that offer the activity (the game’s
helper classes; GetSmartObjects(x, y, z, radius, use) takes one, an activity or a kind). A woman takes the women’s animation where
the game has one, else the man’s.
Sitting
Section titled “Sitting”sit - 87 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
armorsmith |
armorsmith_in |
armorsmith_loop |
armorsmith_out |
|
BailiffCounting |
bartender_in |
bartender_loop |
bartender_out |
|
barber_razorSharpening |
camp_razor_sharpening_bench_in |
camp_razor_sharpening_bench_loop |
camp_razor_sharpening_bench_out |
|
camper_knifeSharpening |
camp_knife_sharpening_bench_in |
camp_knife_sharpening_bench_loop |
camp_knife_sharpening_bench_out |
|
camper_repairArrow |
camp_arrow_repair_loop2 |
|||
camper_repairGear |
camp_repair_gear_in |
camp_repair_gear_loop |
camp_repair_gear_out |
|
camper_snooze |
camp_snooze_ground_in |
camp_snooze_table_loop |
camp_snooze_ground_out |
dvojityAgent_janInTheWood |
ConfessionParson |
priest_confession_in |
priest_confession_loop |
priest_confession_out |
|
ConfessionSinner |
priest_sinner_confession_in |
priest_sinner_confession_loop |
priest_sinner_confession_out |
|
cryingOnBench |
crying_bench_loop_var01 |
|||
dialog_sitting_sittingAtTable |
dlg_male_neutral_table_listen |
|||
DialogMood_sittingAtTable_Angry |
dlg_male_angry_stand_listen |
|||
DialogMood_sittingAtTable_Default |
dlg_male_neutral_bench_listen |
|||
DialogMood_sittingAtTable_Drunk |
dlg_male_drunk_stand_listen |
|||
DialogMood_sittingAtTable_Injured |
dlg_male_injured_stand_listen |
|||
DialogMood_sittingAtTable_Judge |
dlg_male_table_judge_listen |
|||
DialogMood_sittingAtTable_Nervous |
dlg_male_nervous_stand_listen |
|||
DialogMood_sittingAtTable_Pensive |
dlg_male_pensive_stand_listen |
|||
DialogMood_sittingAtTable_Sad |
dlg_male_sad_stand_listen |
|||
diceSitting |
dice_sitting_idle |
|||
eating |
eating_stand_inv_01_in |
eating_stand_inv_01_loop |
eating_stand_inv_01_out |
|
eatingChickenLeftSitting |
eating_chicken_left_in |
eating_chicken_left_02 |
||
eatingChickenRightSitting |
eating_chicken_right_in |
eating_chicken_right_01 |
||
eatingMashRightSitting |
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_right |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
|
eatingMashSitting |
eating_bench_notable_bowl_mash_01_in |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
hladAZmar_holdDoor |
gentle_right |
dlg_quest_capon_listen |
|||
guest_eatingMashSitting_left |
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_left |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
|
guest_eatingMashSitting_right |
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_right |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
|
housekeeper_basketWeaving |
housekeeper_basket_weaving_loop |
|||
housekeeper_cream |
housekeeper_cream_make_loop |
|||
housekeeper_eat |
eating_bench_notable_bowl_mash_01_in |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
|
housekeeper_eat_waiting |
eating_table_bowl_mash_01_talk_in |
eating_table_bowl_mash_talk_loop |
eating_table_bowl_mash_01_talk_out |
|
housekeeper_pluckingHen |
housekeeper_chicken_cleaning_loop |
|||
housekeeper_spindle |
housekeeper_spindle_in |
housekeeper_spindle_loop |
housekeeper_spindle_out |
|
housekeeper_sunbathing |
sitting_bench_comfortable_in |
sitting_bench_comfortable |
sitting_bench_comfortable_out |
|
ingameDialogPose_sitting |
dlg_male_neutral_table_to_bench |
dlg_male_neutral_bench_listen_robe |
dlg_male_neutral_bench_to_table |
setkaniVRatbori_murderSigi |
m42_SnoozeGround |
camp_snooze_ground_in |
camp_snooze_ground_loop |
camp_snooze_ground_out |
|
m49_stealthMiseZaJindru_aulitzSpared |
quest_wounded_aulitz_sleep |
|||
party_duo_sitting_drunk_talkingAndDrinkingAndCheering_pickingCup_01_leader |
quest_wedding_drunk_sit_on_table_drink02_m |
|||
party_duo_sitting_drunk_talkingAndDrinkingAndCheering_pickingCup_01_minion |
quest_wedding_drunk_sit_on_table_drink02_s |
|||
party_duo_sitting_talkingAndDrinkingAndCheering_pickingCup_01_leader |
quest_wedding_sitting_on_table_drink_m |
|||
party_duo_sitting_talkingAndDrinkingAndCheering_pickingCup_01_minion |
quest_wedding_sitting_on_table_drink_s |
|||
party_sitting_drunk_drinking_pickingCup_01 |
drunk_sitting_idle01 |
|||
party_sitting_talking_01 |
quest_wedding_sit_on_table |
|||
Quest_ExpellingDog |
quest_expelling_dog_in |
quest_expelling_dog_loop |
quest_expelling_dog_out |
|
quest_M09_eatingMashSitting_left |
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_left |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
|
quest_M09_eatingMashSitting_right |
sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_right |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
|
Quest_SittingSad |
quest_sitting_sad_in |
quest_sitting_sad_loop |
quest_sitting_sad_out |
|
Quest_SittingTableToNoTable |
sitting_table_idle_01 |
sitting_bench_idle_01 |
sitting_bench_idle_01 |
setkaniVRatbori_pourWine |
Quest_SynchroSittingWounded |
quest_treating_in_s |
quest_treating_s |
quest_treating_out_s |
|
Quest_TalkingOnBench |
quest_wedding_sit_on_table |
|||
readingSittingNoTable |
reading_bench_inv_in |
reading_bench_inv_loop |
reading_bench_inv_out |
|
readingSittingWithTable |
reading_table_inv_in |
reading_table_inv_loop |
reading_table_inv_out |
|
scribeTableListening |
scribe_table_listening_in |
scribe_table_listening_idle |
scribe_table_listening_out |
scribingTable |
sit_bench |
sitting_bench_notable_sitdown_01 |
sitting_bench_idle_01 |
sitting_bench_notable_standup_01 |
Sit_1Place_Bench_High, Sit_1Place_Bench_Low, Sit_1Place_Bench_Low_FrontOnly, Sit_1Place_Ground_Inured |
sit_chair |
sitting_chair_stepin_sit_backleft |
sitting_table_idle_01 |
sitting_chair_stepout_sit_backleft |
Sit_1Place_Chair_High, Sit_1Place_Chair_Low |
sit_ground |
sitting_ground_in_01 |
sitting_ground_idle_01 |
sitting_ground_out_01 |
Sit_1Place_Ground, Sit_1Place_Ground_Var1 |
sit_ground_2 |
sitting_ground_in_02 |
sitting_ground_idle_02 |
sitting_ground_out_02 |
Sit_1Place_Ground_Var2 |
sit_ground_3 |
sitting_ground_in_03 |
sitting_ground_idle_03 |
sitting_ground_out_03 |
Sit_1Place_Ground_Var3 |
sit_ground_4 |
sitdown_ground_01 |
dlg_sitting_ground_idle |
standup_ground_01 |
Sit_1Place_Ground_Var4 |
sit_table |
sitting_bench_stepin_sit_backleft_01 |
sitting_table_idle_01 |
sitting_bench_stepout_sit_backleft_01 |
Sit_1Place_Bench_Low_Table, Sit_1Place_Bench_Low_Table_Both, Sit_1Place_Bench_Low_Table_BothBack, Sit_1Place_Bench_Low_Table_Left and 1 more |
Sitting_shitty |
stomach_pain_sitting_idle |
|||
sittingInjured |
quest_wounded_aulitz_sleep |
|||
sittingOnTable |
sitting_on_table_in |
sitting_on_table_loop |
sitting_on_table_out |
|
SittingTableChatListener |
sitting_table_chat_listener_in |
sitting_table_chat_listener |
sitting_table_chat_listener_out |
|
SittingTableChatTeller |
sitting_table_chat_teller_in |
sitting_table_chat_teller |
sitting_table_chat_teller_out |
|
SleepOnTable |
quest_drunk_ambroz_in |
quest_drunk_ambroz_loop |
quest_drunk_ambroz_out |
|
slouchedBack |
quest_wounded_aulitz_idle |
|||
specialSittingActivity_female_noTable_crying |
sitting_bench_idle_to_crying |
crying_bench_loop_var01 |
crying_to_sitting_bench_idle |
|
specialSittingActivity_male_noTable_drinking_01 |
quest_drinking_on_bench_in_01 |
quest_drinking_on_bench_idle_01 |
quest_drinking_on_bench_out |
|
specialSittingActivity_male_noTable_drinking_02 |
quest_drinking_on_bench_in_02 |
quest_drinking_on_bench_idle_02 |
quest_drinking_on_bench_out |
|
specialSittingActivity_male_noTable_nervous |
nervous_bench_in |
nervous_bench_loop |
nervous_bench_out |
|
specialSittingActivity_male_noTable_sad |
quest_sitting_sad_in |
quest_sitting_sad_loop |
quest_sitting_sad_out |
|
specialSittingActivity_male_table_eatingSausage |
eating_table_inv_01_in_kielbasas |
eating_table_inv_01_loop_kielbasas |
eating_table_inv_01_out_kielbasas |
|
tailor_embroidery |
embroidery_in |
embroidery_loop |
embroidery_out |
|
tailor_sewing |
tailor_sewing_in |
tailor_sewing_loop |
tailor_sewing_out |
|
test_animationPreview_female_unstance_sitting |
eating_bench_notable_bowl_mash_01_in |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
|
test_animationPreview_female_unstance_sittingNoTable |
embroidery_in |
embroidery_loop |
embroidery_out |
|
test_animationPreview_male_unstance_sitting |
quest_drunk_ambroz_in |
quest_drunk_ambroz_loop |
quest_drunk_ambroz_out |
|
test_animationPreview_male_unstance_sittingNoTable |
camp_snooze_ground_in |
camp_snooze_table_loop |
camp_snooze_ground_out |
|
test_bug_sittingUnstanceLocation_location_in |
sitting_bench_idle_to_crying |
crying_bench_loop_var01 |
crying_to_sitting_bench_idle |
|
test_bug_sittingUnstanceLocation_location_noIn |
crying_bench_loop_var01 |
crying_to_sitting_bench_idle |
||
test_bug_sittingUnstanceLocation_noLocation_in |
sitting_bench_idle_to_crying |
crying_bench_loop_var01 |
crying_to_sitting_bench_idle |
|
test_bug_sittingUnstanceLocation_noLocation_noIn |
crying_bench_loop_var01 |
crying_to_sitting_bench_idle |
||
tournament_stretchingSit |
tournament_sitting_stretch_04 |
|||
Transcribing |
scribe_table_writing_in |
scribe_table_writing_loop |
scribe_table_writing_out |
|
zaby_eating |
eating_bench_notable_bowl_mash_01_in |
eating_bench_notable_bowl_mash_01_loop |
eating_table_bowl_mash_out_01 |
lie - 26 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
animal_sleep |
sleeping_laydown_ground_left |
sleeping_bed_idle |
sleeping_bed_left_out |
|
animal_sleepLying |
sleeping_bed_idle |
|||
lie_bed |
sleeping_bed_left_in |
sleeping_bed_idle |
sleeping_bed_left_out |
Bed_1Place_High, Bed_1Place_High_Left, Bed_1Place_Low, Bed_1Place_Low_Left and 1 more |
lie_bed_right |
sleeping_bed_right_in |
sleeping_bed_idle |
sleeping_bed_right_out |
Bed_1Place_High_Right, Bed_1Place_Low_Right, Bed_2Place_High_Right |
lie_bench |
laydown_bench_left |
sleeping_bench_idle_left |
getup_bench_left |
Bed_1Place_Bench |
lie_ground |
sleeping_laydown_ground_left |
sleeping_ground_idle_left |
sleeping_getup_ground_left |
Bed_1Place_Low_Injured, Bed_1Place_Low_Var1, Bed_1Place_Low_Var2 |
lie_tent |
sleeping_tent_in |
sleeping_tent_loop |
sleeping_tent_out |
Bed_1Place_Tent |
lyingWounded_01 |
quest_wounded_a_loop_01 |
|||
lyingWounded_01_highBed |
quest_wounded_a_loop_bed_01 |
|||
lyingWounded_02 |
quest_wounded_a_loop_02 |
|||
lyingWounded_02_highBed |
quest_wounded_a_loop_bed_02 |
|||
lyingWounded_03 |
quest_wounded_a_loop_03 |
|||
lyingWounded_03_highBed |
quest_wounded_a_loop_bed_03 |
|||
lyingWounded_04 |
quest_wounded_a_loop_04 |
|||
lyingWounded_04_highBed |
quest_wounded_a_loop_bed_04 |
|||
lyingWounded_05 |
quest_wounded_a_loop_05 |
|||
lyingWounded_05_highBed |
quest_wounded_a_loop_bed_05 |
|||
party_lying_drunk_resting_01 |
quest_wedding_lying_drunked_01 |
|||
party_lying_drunk_resting_02 |
quest_wedding_lying_drunked_02 |
|||
party_lying_drunk_resting_03 |
quest_wedding_lying_drunked_03 |
|||
predaniVChramu_poisonedAlbik_onBed |
quest_albie_injured_bed_loop |
|||
woundedLying_1_bedLow |
healing_in |
quest_wounded_a_loop_01 |
healing_out |
|
woundedLying_2_bedLow |
healing_in |
quest_wounded_a_loop_02 |
healing_out |
|
woundedLying_3_bedLow |
healing_in |
quest_wounded_a_loop_03 |
healing_out |
|
woundedLying_4_bedLow |
healing_in |
quest_wounded_a_loop_04 |
healing_out |
|
woundedLying_5_bedLow |
healing_in |
quest_wounded_a_loop_05 |
healing_out |
work - 371 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
alchemy |
alchemy_idle |
|||
AlertedLookingAround |
looking_around_nervous |
|||
AngryIdle |
angry_stand_loop |
|||
apothecaryAlchemy |
apothecary_alchemy_in |
apothecary_alchemy_idle |
apothecary_alchemy_out |
|
apothecaryMortar |
apothecary_in |
apothecary_loop |
apothecary_out |
CrushingHerbs |
apothecaryMortarLoop |
apothecary_loop |
|||
bakerSifting |
baker_sifting_in |
baker_sifting_loop |
baker_sifting_out |
|
bath |
bath_in |
bath_loop |
bath_out |
waterTubeSpa |
bathrobesSitting |
bathrobes_sitting_in |
bathrobes_sitting_idle |
bathrobes_sitting_out |
|
BattleFreeBlock |
freeblock_idle |
freeblock_idle |
||
BattleKneelAxeShld |
battle_run2idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld_to_relaxed_idle_both |
|
BattleKneelMaceShld |
battle_run2idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld_to_relaxed_idle_both |
|
BattleKneelShieldCover |
battle_run2idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld_to_relaxed_idle_both |
|
BattleKneelShieldCover_WithoutIn |
battle_idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld_to_relaxed_idle_both |
||
BattleKneelShswShld |
battle_run2idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld_to_relaxed_idle_both |
|
BattleKneelShswShld_WithoutIn |
battle_idle_kneel_shsw_shld |
battle_idle_kneel_shsw_shld_to_relaxed_idle_both |
||
BattleLngsw |
battle_idle_lngsw |
battle_idle_lngsw_to_relaxed_idle_both |
||
BattleLngsw_NoVariants |
battle_idle_lngsw |
battle_idle_lngsw_to_relaxed_idle_both |
||
BattleLngsw_WithLocationObject |
battle_idle_lngsw |
battle_idle_lngsw_to_relaxed_idle_both |
||
BattleShswShld |
freeblock_idle |
battle_idle_shsw_shld |
battle_idle_shsw_shld_to_relaxed_idle_both |
|
BattleShswShld_WithoutIn |
battle_idle_shsw_shld |
battle_idle_shsw_shld_to_relaxed_idle_both |
||
BeggarKneeling |
beggar_kneel_in |
beggar_kneel_idle |
beggar_kneel_out |
|
BeggarLaying |
beggar_face_down_in |
beggar_face_down_idle |
beggar_face_down_out |
|
behaviorCrying |
behavior_crying_in |
behavior_crying_loop |
behavior_crying_out |
|
behaviorCrying_notInDialog |
behavior_crying_in |
behavior_crying_loop |
behavior_crying_out |
damaVNesnazich_cryingMarketa, damaVNesnazich_pissSpot |
beTied_lying |
quest_hangman_lying_loop_s_in |
quest_hangman_lying_loop_s |
quest_hangman_lying_exemption_s |
|
beTied_sitting |
quest_deliverance_idle_male_in |
quest_deliverance_idle_male |
quest_deliverance_out_male |
|
beTied_sittingWithoutPole |
quest_tied_sam_in |
quest_tied_sam |
quest_cutoff_sam |
|
beTied_standing |
quest_deliverance_idle_stand_male_in |
quest_deliverance_idle_stand_male |
quest_deliverance_stand_out_male |
|
beTied_wounded |
quest_tied_sam_in |
quest_tied_sam |
quest_cutoff_sam |
|
blacksmith_coop_slave |
blacksmith_sword_forging_with_helper_in_s |
blacksmith_sword_forging_with_helper_loop_s |
blacksmith_sword_forging_with_helper_out_s |
|
blacksmith_forging |
blacksmith_sword_forging_in |
blacksmith_sword_forging_loop |
blacksmith_sword_quenching_to_end |
bigHammer, Blacksmith |
camper_cooking |
cooking_scoop_in |
cooking_scoop_loop |
cooking_scoop_out |
fireplaceCamp |
camper_deerHangingEjection |
camp_deer_hanging_ejection_in |
camp_deer_hanging_ejection_loop |
camp_deer_hanging_ejection_out |
|
camper_deerLyingEjection |
camp_deer_lying_ejection_in |
camp_deer_lying_ejection_loop |
camp_deer_lying_ejection_out |
|
camper_horseGroomingLeft |
camp_horse_grooming_in_left |
camp_horse_grooming_loop_left |
camp_horse_grooming_out_left |
|
camper_horseGroomingLeft_female |
camp_fem_horse_grooming_in_left |
camp_fem_horse_grooming_loop_left |
camp_fem_horse_grooming_out_left |
|
camper_horseGroomingLeft_female_horse |
camp_fem_horse_grooming_in_left |
camp_fem_horse_grooming_loop_left |
camp_fem_horse_grooming_out_left |
|
camper_horseGroomingLeft_horse |
camp_horse_grooming_in_left |
camp_horse_grooming_loop_left |
camp_horse_grooming_out_left |
|
camper_horseGroomingRight |
camp_horse_grooming_in_right |
camp_horse_grooming_loop_right |
camp_horse_grooming_out_right |
|
camper_horseGroomingRight_female |
camp_fem_horse_grooming_in_right |
camp_fem_horse_grooming_loop_right |
camp_fem_horse_grooming_out_right |
|
camper_horseGroomingRight_female_horse |
camp_fem_horse_grooming_in_right |
camp_fem_horse_grooming_loop_right |
camp_fem_horse_grooming_out_right |
|
camper_horseGroomingRight_horse |
camp_horse_grooming_in_right |
camp_horse_grooming_loop_right |
camp_horse_grooming_out_right |
|
camper_horseWater |
camp_horse_water_in |
camp_horse_water_loop |
camp_horse_water_out |
|
camper_horseWater_horse |
camp_horse_water_in |
camp_horse_water_loop |
camp_horse_water_out |
|
camper_throwingKnife |
camp_throw_knife_in |
camp_throw_knife_loop |
camp_throw_knife_out |
|
chestCheck |
male_behavior_chest_check_in |
male_behavior_chest_check_loop |
male_behavior_chest_check_out |
animalCare_horse, GenU_chestCheck, hug, mucirna_pullWoman and 2 more |
coalThrowing |
coalman_in |
coalman_loop |
coalman_out |
|
coalThrowing_soft |
coalman_soft_in |
coalman_soft_loop |
coalman_soft_out |
coalThrowing |
CommanderSpeech |
commander_speech_loop |
|||
Cower |
behavior_surrender_var01_loop |
|||
CowerGround |
sitting_ground_violence_reaction_loop |
|||
CrimeSurrender |
crime_surrender_nw_in |
crime_surrender_nw_loop |
crime_surrender_nw_out |
|
CrouchKneelCrouch |
pavise_stealth2kneel |
pavise_idle_kneel |
pavise_kneel2stealth |
|
CrouchKneelIdle |
pavise_stealth2kneel |
pavise_idle_kneel |
crouched_idle_out |
doorKickRight, utokNaNebakov_horseMaintenance, utokNaNebakov_obstacleDagger, utokNaNebakov_soloDyingSoldier and 1 more |
cryingKneeling |
behavior_crying_kneeling_in |
behavior_crying_kneeling_loop |
behavior_crying_kneeling_out |
|
cryingKneeling_noLocationObject |
behavior_crying_kneeling_in |
behavior_crying_kneeling_loop |
behavior_crying_kneeling_out |
|
cryingStanding |
behavior_crying_standing_in |
behavior_crying_standing_loop |
behavior_crying_standing_out |
|
cuttingBranches |
lumberjack_cutting_in |
lumberjack_cutting_loop |
lumberjack_cutting_out |
GenU_cuttingBranches |
cuttingTree |
lumberjack_cutting_tree_in |
lumberjack_cutting_tree_loop |
lumberjack_cutting_tree_out |
GenU_cuttingTree |
deadBody_bentOverCastleWall_01 |
male_corpse_soldier_hanging_wall_01 |
|||
deadBody_bentOverPalisade_01 |
male_corpse_soldier_hanging_palisade |
|||
deadBody_bentOverRail_01 |
male_corpse_hanging_wagon_01 |
|||
deadBody_bentOverRail_02 |
male_corpse_hanging_wagon_02 |
|||
deadBody_bentOverRail_03 |
male_corpse_hanging_wagon_03 |
|||
deadBody_hanged_01 |
behavior_hangmale_loop |
|||
deadBody_hanged_02 |
quest_hangman_death_loop_gallows_03 |
|||
deadBody_hanged_03 |
quest_hangman_death_loop_gallows_04 |
|||
deadBody_hanged_handcuffed_01 |
quest_hangman_death_loop_gallows_01 |
|||
deadBody_hanged_handcuffed_02 |
quest_hangman_death_loop_gallows_02 |
|||
deadBody_hanged_shortRope_01 |
male_behavior_hangmale_halter_short_loop |
|||
deadBody_humanOverHorse_01 |
male_dead_horse_02 |
|||
deadBody_humanOverHorse_02 |
male_dead_horse_03 |
|||
deadBody_humanUnderHorse_01 |
male_dead_horse_01 |
|||
deadBody_lyingInCoffin_01 |
male_dead_coffin_01 |
|||
deadBody_lyingInCoffin_02 |
male_dead_coffin_02 |
|||
deadBody_lyingOnBack_01 |
dead_cuman_01 |
|||
deadBody_lyingOnBack_02 |
dead_cuman_03 |
|||
deadBody_lyingOnBack_03 |
dead_cuman_04 |
|||
deadBody_lyingOnBack_04 |
dead_cuman_05 |
|||
deadBody_lyingOnBack_05 |
dead_cuman_07 |
|||
deadBody_lyingOnBack_06 |
dead_peasant_01 |
|||
deadBody_lyingOnLeftSide_01 |
dead_peasant_07 |
|||
deadBody_lyingOnPavise_01 |
corpse_marksman_pavise1 |
|||
deadBody_lyingOnPavise_02 |
corpse_marksman_pavise2 |
|||
deadBody_lyingOnPavise_03 |
corpse_marksman_pavise3 |
|||
deadBody_lyingOnPavise_04 |
corpse_marksman_pavise4 |
|||
deadBody_lyingOnPavise_05 |
corpse_marksman_pavise5 |
|||
deadBody_lyingOnRightSide_01 |
dead_peasant_02 |
|||
deadBody_lyingOnRightSide_02 |
dead_peasant_03 |
|||
deadBody_lyingOnStomach_01 |
dead_cuman_02 |
|||
deadBody_lyingOnStomach_02 |
dead_cuman_06 |
|||
deadBody_lyingOnStomach_03 |
dead_peasant_04 |
|||
deadBody_lyingOnStomach_04 |
male_dead_aulitz_collapsed_ground_brutal |
|||
deadBody_male_looting_male_lyingOnBack_01_beingInteracted |
quest_corpse_robber_in_s |
quest_corpse_robber_loop_s |
quest_corpse_robber_out_s |
|
deadBody_male_looting_male_lyingOnBack_01_interactant |
quest_corpse_robber_in_m |
quest_corpse_robber_loop_m |
quest_corpse_robber_out_m |
|
deadBody_standingImpaled_01 |
male_corpse_noble_impaled_spear_tree |
|||
deadBody_standingTied_01 |
corpse_tied_tree |
|||
debarkingWood |
carpenter_in |
carpenter_loop |
carpenter_out |
GenU_debarkingWood |
DialogMood_standing_Default |
dlg_male_neutral_stand_listen |
|||
diceKibitzer |
camp_dice_kibitzer_loop |
camp_dice_kibitzer_out |
||
digging |
stonemason_basket_digging_in |
stonemason_basket_digging_low_loop |
stonemason_basket_digging_out |
GenU_digging |
exhausted |
soldier_exhausted_01 |
|||
fishing |
fisherman_cast_sitdown_01 |
fisherman_sitting_idle_01 |
fisherman_cast_standup_01 |
|
FleeLookingAround |
looking_around_nervous |
|||
FreeBlock |
combat_free_blk_blunt_player_over |
|||
GreetingsUpperBody |
greetings_wave_big_over |
|||
guard |
guard_nw_loop_in |
guard_nw_loop |
guard_nw_loop_out |
nohyPanaSemina_tracer |
GuardSearchCorpse |
guard_nw_search_corpse_02 |
|||
hangman_alive |
quest_hangman_loop |
hangman |
||
heal_healer |
healing_in |
healing |
healing_out |
|
heal_injured |
healing_in |
healing |
healing_out |
|
healing_typhus01_master |
healing_bed_typhus_male_01_left_in_m |
healing_bed_typhus_male_01_left_idle_m |
healing_bed_typhus_male_01_left_out_m |
|
healing_typhus01_slave |
healing_bed_typhus_male_01_solo_var_idle_s |
healing_bed_typhus_male_01_solo_var_idle_s |
healing_bed_typhus_male_01_solo_var_idle_s |
|
healing_typhus02_master |
healing_bed_typhus_male_02_left_in_m |
healing_bed_typhus_male_02_left_idle_m |
healing_bed_typhus_male_02_left_out_m |
|
healing_typhus02_slave |
healing_bed_typhus_male_02_solo_var_idle_s |
healing_bed_typhus_male_02_solo_var_idle_s |
healing_bed_typhus_male_02_solo_var_idle_s |
|
healing_typhusFemale_master |
healing_bed_typhus_female_left_in |
healing_bed_typhus_female_left_idle |
healing_bed_typhus_female_left_out |
|
healing_typhusFemale_slave |
healing_bed_typhus_female_left_in |
healing_bed_typhus_female_left_idle |
healing_bed_typhus_female_left_out |
|
healingBedLeft |
healing_bed_left_in |
healing_bed_left_loop |
healing_bed_left_out |
|
healingForeheadOnly |
healing_left_in |
healing_left_forehead |
healing_left_out |
|
healingLeft |
healing_left_in |
healing_left_loop |
healing_left_out |
Library |
healingLeftNoAlign |
healing_left_in |
healing_left_loop |
healing_left_out |
|
healingRight |
healing_right_in |
healing_right_loop |
healing_right_out |
|
herbalistAlchemy |
healer_cooking_in |
healer_cooking_loop |
healer_cooking_out |
|
hoeingOnPlace |
hoeing_in |
hoeing_loop |
hoeing_out |
GenU_hoeingOnPlace |
hostageSituation_femaleHoldsFemale_hostage_holdHostage |
quest_femme_fatal_kill_in_s |
quest_femme_fatal_kill_loop_s |
hostageSituation_femaleHoldsFemale, hostageSituation_maleHoldsFemale |
|
hostageSituation_femaleHoldsFemale_kidnapper_holdHostage |
quest_femme_fatal_kill_in_m |
quest_femme_fatal_kill_loop_m |
||
hostageSituation_hostageTiedDiedOnGround |
quest_negotation_death_f |
|||
hostageSituation_hostageTiedKilledOnGround |
quest_negotation_killed_f |
|||
hostageSituation_hostageTiedOnGround_flat |
quest_negotation_cutoff_idle |
|||
hostageSituation_hostageTiedOnGround_raised |
quest_negotation_cutoff_idle_var01 |
|||
hostageSituation_maleHoldsFemale_hostage_holdHostage_calm |
quest_negotation_better_idle |
quest_negotation_better_idle |
||
hostageSituation_maleHoldsFemale_hostage_holdHostage_tense |
quest_negotation_idle |
quest_negotation_idle |
||
hostageSituation_maleHoldsFemale_kidnapper_holdHostage_calm |
quest_negotation_better_idle |
quest_negotation_better_idle |
||
hostageSituation_maleHoldsFemale_kidnapper_holdHostage_tense |
quest_negotation_idle |
quest_negotation_idle |
||
housekeeper_bucketFillWaterResource |
tub_empty_filling_in |
tub_empty_filling |
tub_empty_filling_out |
|
housekeeper_churnMakeButter |
housekeeper_churn_make_butter_in |
housekeeper_churn_make_butter_loop |
housekeeper_churn_make_butter_out |
churningButter |
housekeeper_cooking_home |
cooking_ladle_in |
cooking_ladle_loop |
cooking_ladle_out |
fireplaceHome |
housekeeper_faceWash |
wash_face_tub_in |
wash_face_tub_loop |
wash_face_tub_out |
|
housekeeper_feedingHen |
housekeeper_feeding_hen_in |
housekeeper_feeding_hen_loop |
housekeeper_feeding_hen_out |
animalCare_hen_scatterGrain |
housekeeper_feedingPigs |
housekeeper_feeding_pigs_create_in |
housekeeper_feeding_pigs_create_loop |
housekeeper_feeding_pigs_create_out |
pigFeeder |
housekeeper_laundry |
housekeeper_laundry_in |
housekeeper_laundry_loop |
housekeeper_laundry_out |
|
housekeeper_milking |
housekeeper_milking_in |
housekeeper_milking_loop |
housekeeper_milking_out |
animalCare_cow |
housekeeper_milking_cow |
housekeeper_milking_in |
housekeeper_milking_loop |
housekeeper_milking_out |
|
housekeeper_pickingEggs |
housekeeper_picking_eggs_in_front |
housekeeper_picking_eggs_loop_var01 |
housekeeper_picking_eggs_out_back |
|
housekeeper_shopping |
customer_shopping_in_left |
customer_shopping_loop |
customer_shopping_out_left |
|
housekeeper_shoppingPaying |
customer_shopping_pay_loop |
customer_shopping_pay_loop_out_left_back |
||
ingameDialog_standing |
dlg_male_idle_both_to_neutral |
dlg_male_neutral_stand_listen |
dlg_male_neutral_to_idle_both |
|
ingameDialog_standing_02 |
dlg_male_idle_both_to_neutral |
dlg_male_neutral_stand_talk |
dlg_male_neutral_to_idle_both |
|
ingameDialogPose |
relaxed_idle_both_to_dlg_male_neutral_stand_normal |
dlg_male_neutral_stand_listen |
dlg_male_neutral_stand_to_relaxed_idle_both_normal |
|
ingameDialogPoseOnSpot |
relaxed_idle_both_to_dlg_male_neutral_stand_normal |
dlg_male_neutral_stand_listen |
dlg_male_neutral_stand_to_relaxed_idle_both_normal |
|
injured |
injured_loop |
|||
injured_nostance |
injured_loop |
|||
killWithHalberd_attacker |
combat_rg_sz5_idle_nwpn |
killWithHalberd |
||
Kneel |
crouched_idle_in |
pavise_idle_kneel |
pavise_idle_kneel |
|
konskeZavody_TournamentBlowhorn |
tournament_blowhorn_in |
tournament_blowhorn_idle |
tournament_blowhorn_out |
|
LookingAround |
relaxed_idle_looking_around_04 |
|||
LookingAtDetail |
relaxed_idle_looking_around_01 |
inspection_both_look01 |
inspection_both_yes01 |
|
lookingAtDetailLoop_disagree |
relaxed_idle_looking_around_01 |
inspection_both_look01 |
inspection_both_no01 |
inspection |
LookingForSt |
relaxed_idle_looking_around_01 |
|||
LookingStraight |
inspection_left_in |
inspection_left_idle |
inspection_left_out |
|
LookingStraight_right |
inspection_right_in |
inspection_right_idle |
inspection_right_out |
|
LookingStraightAligned |
inspection_left_idle |
inspection_both_no01 |
||
LookingUpward |
quest_male_shopping_shop_in |
quest_male_shopping_shop_loop |
dlg_male_neutral_stand_discard_03 |
|
LookingWideAround |
relaxed_idle_looking_around_01 |
relaxed_idle_looking_around_01 |
dlg_male_neutral_stand_discard_04 |
|
Loot |
quest_corpse_robber_in_m |
quest_corpse_robber_loop_m |
quest_corpse_robber_out_m |
|
LootAligned |
quest_corpse_robber_in_m |
quest_corpse_robber_loop_m |
quest_corpse_robber_out_m |
deadBody_genericLooting |
lumberjack_chopperWoodToStash |
woodpicking_chopped_basket_to_stack_in |
woodpicking_chopped_basket_to_stack_loop |
woodpicking_chopped_basket_to_stack_out |
|
lumberjack_woodChopping |
woodchopping_in |
woodchopping_loop_04 |
woodchopping_out |
chopping |
lumberjack_woodToBasket |
woodpicking_logs_to_basket_high_in |
woodpicking_logs_to_basket_high_loop |
woodpicking_logs_to_basket_high_out |
|
LyingDialog |
quest_sleeping_ground_idle_right_dialogue_loop |
|||
lyingInjured |
healing_ground_idle |
healing, healing_onlyTyphus, lyingInjured_highBed, lyingInjured_lowBed and 2 more |
||
lyingInjured_bedHigh |
healing_bed_idle |
|||
lyingInjured_bedHigh_typhus01 |
healing_bed_typhus_male_01_solo_var_idle_s |
|||
lyingInjured_bedHigh_typhus02 |
healing_bed_typhus_male_02_solo_var_idle_s |
|||
lyingInjured_bedHigh_typhus_female |
healing_bed_typhus_female_solo_idle |
|||
lyingInjured_bedLow |
healing_in |
healing_ground_idle |
healing_out |
|
lyingInjured_dead |
quest_dying_herbalist_dead |
|||
lyingInjured_dying |
quest_dying_herbalist_loop |
|||
lyingInjuredBed |
healing_bed_idle |
|||
lyingOnBed_playerDlg |
quest_wounded_a_loop_02 |
|||
m38_vokrakIsHiding |
quest_brabant_hiding_cart_front_in |
quest_brabant_hiding_cart_idle |
quest_brabant_hiding_cart_front_out |
|
m42_CartTow |
cart_tow_fail_01_wagon_b |
|||
m42_ChestCheck |
male_behavior_chest_check_in |
male_behavior_chest_check_loop |
male_behavior_chest_check_out_turn_180 |
|
m42_FemaleListenInjured |
dlg_male_injured_stand_listen |
|||
m42_FemaleListenSad |
dlg_male_sad_stand_listen |
|||
m42_FemaleLookingFor |
looking_for_keys_loop |
|||
m42_FemaleSittingGround |
sitting_ground_idle_01 |
|||
m42_FemaleWeepingGround |
weep_crouching_in |
weep_crouching_loop |
weep_crouching_out |
|
m42_PretendingIllness |
injured_idle |
|||
m42_SoldierBored |
quest_soldier_bored_in |
quest_soldier_bored_loop |
quest_soldier_bored_lngsw_out |
|
m42_Surrender |
combat_surrender_to_dialogue |
|||
m48a_CartTow |
cart_tow_fail_01 |
cart_tow_fail_01 |
cart_tow_fail_01 |
|
m48c_soldierHoldingDoor |
quest_hold_door_loop |
quest_hold_door_out |
||
m49_stealthMiseZaJindru_samLiesInjured |
quest_wounded_a_loop_03 |
|||
m50_wallHoleObserving |
waiting_stand_nervous_01_in |
waiting_stand_nervous_01_loop |
waiting_stand_nervous_01_out |
|
meditate_ground |
behavior_meditation_in |
behavior_meditation_loop |
behavior_meditation_out |
meditationSpot_ground |
mintage |
male_mintage_in |
male_mintage_loop |
male_mintage_out |
|
nervousDoorKnocking |
door_nervous_knocking_in |
door_nervous_knocking_loop |
nervousDoorKnocking |
|
noob_sword_training |
quest_henry_training_in |
quest_henry_training_loop |
quest_henry_training_out |
|
npc_nervous2 |
behavior_nervous_man_in |
behavior_nervous_man_loop |
behavior_nervous_man_out |
korenarkaZachrana_lookAtStone |
npc_nervous2_useLO |
behavior_nervous_man_in |
behavior_nervous_man_loop |
behavior_nervous_man_out |
|
OverlookingTable |
tailor_in |
tailor_idle |
tailor_out |
|
painter_skull |
painter_skull_listen_in |
painter_skull_listen_loop |
painter_skull_listen_out |
painter, painter_brush |
papezskyLegat_lockpicking |
lockpicking_door_loop_over |
lockpicking_door_idle_out |
||
ParsonGiveAlmsToLyingBeggarFemale |
priest_beggar_face_down_in_left_front_m |
priest_beggar_face_down_gift_f_m |
priest_beggar_face_down_out_f_m |
|
ParsonGiveAlmsToLyingBeggarMale |
priest_beggar_face_down_in_left_front_m |
priest_beggar_face_down_gift_m |
priest_beggar_face_down_out_f_m |
|
party_kneeling_drunk_throwingUp_01 |
quest_wedding_kneel_throw_up |
|||
party_standing_playingFlute_holdingFlute_01 |
stand_plaing_flute_loop_fast |
|||
party_standing_playingLute_holdingLute_01 |
quest_playing_lute |
|||
PaviseKneel |
pavise_laydown |
pavise_idle_kneel |
pavise_kneel2stealth |
|
PaviseStealth |
crouched_idle |
crouched_idle_out |
||
PickingHerbsNPC |
herbs_picking_area_in |
herbs_picking_area_loop |
herbs_picking_area_out |
|
Pillory |
quest_pillory |
quest_pillory_out |
pillory |
|
Pointing_withoutScope |
relaxed_pointing_03 |
|||
predaniVChramu_poisonedAlbik_onGround |
quest_albie_injured_ground_loop |
predaniVChramu_poisonedAlbik |
||
prepadeni_caponLookAround |
quest_capon_look_around_in |
quest_capon_look_around_loop |
quest_capon_look_around_out |
|
prepadeni_caponSlide |
prepadeni_capon_slide_in |
prepadeni_capon_slide_loop |
||
prepadeni_doingLaundry_inRiver |
quest_laundry_in |
quest_laundry_loop_var01 |
quest_laundry_out |
|
prepadeni_doingLaundry_onPier |
quest_laundry_mole_loop |
|||
prepadeni_exhausted |
soldier_exhausted_01 |
|||
puvodNemoci_nervousStanding |
quest_male_nervous_stand |
|||
Quest_artefakt_lgswOnShoulder |
quest_show_off_nw_loop |
quest_show_off_loop |
quest_show_off_nw_loop |
|
Quest_BrabantHidingCart_Front |
quest_brabant_hiding_cart_front_in |
quest_brabant_hiding_cart_idle |
quest_brabant_hiding_cart_front_out |
|
Quest_BrabantHidingCart_Right |
quest_brabant_hiding_cart_right_in |
quest_brabant_hiding_cart_idle |
quest_brabant_hiding_cart_right_out |
|
Quest_BrabantHidingStairs |
quest_brabant_hiding_stairs_in |
quest_brabant_hiding_stairs_idle |
quest_brabant_hiding_stairs_out |
|
Quest_CrossbowCrouchIdleAim |
crossbow_stealth_charge |
crossbow_stealth_idle_aim |
crossbow_stealth_release |
|
Quest_CrossbowIdleAim |
crossbow_charge |
crossbow_idle_aim |
crossbow_release |
|
Quest_CrouchWithRangedWeapon |
bow_crouched_loaded_idle |
|||
Quest_DoorBeakThrough |
quest_door_break_in |
|||
Quest_Firestarter01 |
quest_firestarter_var1 |
|||
Quest_Firestarter02 |
quest_firestarter_var2 |
|||
Quest_Firestarter03 |
quest_firestarter |
|||
Quest_Guard |
guard_nw_loop_in |
guard_lngsw_loop |
guard_nw_loop_out |
|
Quest_HeroPose |
inventory_idle_mace |
|||
Quest_HorseIdle |
horse_maintenance_01 |
|||
Quest_IdleWithWeapon |
crossbow_idle_loaded |
|||
Quest_ManSittingPrison |
quest_man_sitting_prison_in |
quest_man_sitting_prison_idle |
quest_man_sitting_prison_out |
|
Quest_NPCPettingHorse |
quest_petting_horse_in |
quest_petting_horse_loop |
quest_petting_horse_out |
|
Quest_OpeningLockedDoor |
quest_locked_door_in |
quest_locked_door |
quest_locked_door_step_away_left |
|
Quest_OpeningLockedDoorStepFromRight |
quest_locked_door_step_on_left |
quest_locked_door |
quest_locked_door_step_away_left |
|
Quest_SittingWounded |
quest_idle_to_treating_s |
quest_treating_wounded_s |
quest_treating_to_idle_s |
mucirna_maleKickFemale, mucirna_tubDrowning, mucirna_undercutting |
Quest_SoldierBored |
quest_soldier_bored_in |
quest_soldier_bored_loop |
quest_soldier_bored_lngsw_out |
|
Quest_SoldierHidingBarricadeFront |
quest_soldier_hiding_barricade_shsw_front_in |
quest_soldier_hiding_barricade_shsw_idle |
quest_soldier_hiding_barricade_shsw_front_out |
|
Quest_SoldierHidingBarricadeFrontQuickOut |
quest_soldier_hiding_barricade_shsw_front_in |
quest_soldier_hiding_barricade_shsw_idle |
quest_soldier_hiding_barricade_shsw_shld_left_out |
|
Quest_SoldierHidingBarricadeFrontQuickOut_NoLocationObject |
quest_soldier_hiding_barricade_shsw_front_in |
quest_soldier_hiding_barricade_shsw_idle |
quest_soldier_hiding_barricade_shsw_shld_left_out |
|
Quest_StoneThrowing |
stoneThrowing_in_right |
stoneThrowing_throw |
stonethrowing_hitreaction |
|
Quest_Tailor |
tailor_in |
tailor_idle |
tailor_out |
papezskyLegat_breakingDoors, papezskyLegat_keyInToilet |
Quest_ThrowDecoy |
crouched_throw_decoy_in_over |
crouched_throw_decoy_aimposes_upperbody |
crouched_throw_decoy_toss_over |
|
Quest_UnderHorseIdle |
quest_under_horse_loop |
utokNaNebakov_komoriUnderHorse |
||
Quest_UnsuccessfulDoorBreak |
quest_unsuccessful_door_break_in |
quest_unsuccessful_door_break_loop |
quest_unsuccessful_door_break_out |
|
Quest_UnsureKiller |
quest_unsure_killer_02 |
|||
Quest_Watcher |
quest_watcher_in_m |
quest_watcher_idle_m |
quest_watcher_out_m |
|
Quest_WatcherSide |
quest_watcher_side_in_m |
quest_watcher_side_idle_m |
quest_watcher_side_out_m |
|
Quest_WineDealing |
quest_vine_dealing_in |
quest_vine_dealing_loop1 |
quest_vine_dealing_out |
wineDealing |
QuestAttackDrowningFirstFrame |
quest_attack_on_male_drowning_first_frame_m |
quest_attack_on_male_drowning_first_frame_m |
||
QuestAttackDrowningFirstFrameSlave |
quest_attack_on_male_drowning_first_frame_s |
quest_attack_on_male_drowning_first_frame_s |
||
QuestAttackOnLyingFemale |
leaning_back_in_right |
quest_attack_on_lying_female_loop_m |
quest_attack_on_lying_female_out_m |
|
QuestBuriedTomorrowMikusInjuryIdleLie |
quest_hunter_injury_lie_idle |
|||
QuestBuriedTomorrowSvatavaDuringHostageSituation |
dlg_male_angry_stand_listen |
|||
QuestHunterInjuryIdle |
quest_hunter_tree_idle |
|||
QuestHunterInjuryIdleLie |
quest_hunter_injury_laydown |
quest_hunter_injury_lie_idle |
quest_hunter_injury_standup |
|
QuestHunterInjuryIdleLie_location |
quest_hunter_injury_laydown |
quest_hunter_injury_lie_idle |
quest_hunter_injury_standup |
|
QuestHunterInjuryIdleScared |
quest_hunter_tree_idle_scared |
|||
QuestIdleWithoutVariations |
relaxed_idle_both |
|||
QuestVineDealing |
quest_vine_dealing_in |
quest_vine_dealing_loop1 |
quest_vine_dealing_out |
|
QuestWallThrowDownMaster |
quest_attack_on_male_wall_loop_m |
quest_attack_on_male_wall_loop_m |
quest_attack_on_male_wall_out_m |
|
QuestWallThrowDownSlave |
quest_attack_on_male_wall_loop_s |
quest_attack_on_male_wall_loop_s |
quest_attack_on_male_wall_out_s |
|
ratbor2_SoldierBored |
quest_soldier_bored_loop |
|||
readingBookStand |
male_reading_stand_in |
male_reading_stand_loop |
male_reading_stand_out |
BookStand |
readingLibraryDown |
reading_stand_bookshelf_down_in |
reading_stand_inv_loop |
reading_stand_bookshelf_down_out |
|
readingLibraryMid |
reading_stand_bookshelf_middle_in |
reading_stand_inv_loop |
reading_stand_bookshelf_middle_out |
|
readingLibraryUp |
reading_stand_bookshelf_up_in |
reading_stand_inv_loop |
reading_stand_bookshelf_up_out |
|
readingStanding |
reading_stand_inv_in |
reading_stand_inv_loop |
reading_stand_inv_out |
|
repairFence |
relaxed_repair_fence_02_in |
relaxed_repair_fence_02_loop |
relaxed_repair_fence_02_out |
|
repairFenceHammer |
relaxed_repair_fence_01_in |
relaxed_repair_fence_01_loop |
relaxed_repair_fence_01_out |
GenU_repairFenceHammer |
s31_spizovaciOddil_cuman1_guardCivilians |
lumberjack_saw_loop |
|||
s31_spizovaciOddil_cuman3_anim1 |
lumberjack_saw_loop |
|||
s31_spizovaciOddil_cuman3_anim2 |
lumberjack_saw_loop |
|||
s31_spizovaciOddil_villagerBrave |
commander_speech_loop |
|||
s31_spizovaciOddil_villagerBraveFemale |
looking_for_keys_loop |
|||
s31_spizovaciOddil_villagerCryFemale |
crying_bench_loop_var01 |
|||
s31_spizovaciOddil_villagerNervousFemale |
behavior_nervous_man_in |
behavior_nervous_man_loop |
behavior_nervous_man_out |
|
s31_spizovaciOddil_villagerNervousMale |
behavior_nervous_man_in |
behavior_nervous_man_loop |
behavior_nervous_man_out |
|
s60_staryMistr_villagerNervousMale |
dlg_male_nervous_stand_listen |
|||
salesAssistant |
quest_sales_assistant_in |
quest_sales_assistant_idle_var |
quest_sales_assistant_out |
|
sawingWood |
lumberjack_saw_in |
lumberjack_saw_loop |
lumberjack_saw_out |
GenU_sawingWood |
ScaredIdle |
scared_idle_var02 |
|||
scribeReadingWalkaround |
scribe_book_to_read |
reading_stand_inv_loop |
scribe_book_from_read |
|
search_bush |
quest_searching_bush_in |
quest_searching_bush_loop |
quest_searching_bush_out |
searchSpot_bush |
SearchingChest |
quest_chest_take_item_in |
quest_chest_take_item_loop |
quest_chest_take_item_out |
|
seller |
seller_inside_in |
seller_loop01 |
seller_inside_out |
seller |
seller2 |
seller_idle02_in |
seller_idle02 |
seller_idle02_out |
|
sermiri_showOff |
quest_show_off_nw_loop |
quest_show_off_nw_loop |
quest_show_off_nw_loop |
|
sermiri_showOff_withoutWeapon |
quest_show_off_nw_loop |
|||
sesivaniTonici_drunkGroundSitting |
quest_wedding_lying_drunked_03 |
|||
SheepLying |
sleeping_laydown_ground_left |
sleeping_bed_idle |
||
shoeMaking |
shoemaker_in |
shoemaker_loop |
shoemaker_out |
|
socky_innkeeper_tappingWine |
bartender_tap_stain_beer_01 |
quest_bartender_tap_stain_beer_loop |
socky_innkeeper_tappingWine |
|
spaServiceCheckTemperature |
spa_temperature_control_01_f |
spa_head_washing_loop_f |
||
spaWash |
bath_in |
spa_head_washing_loop_f |
spa_head_washing_out_f |
|
spaWash_customer |
spa_head_washing_loop_m |
bath_out |
||
standingNervous |
behavior_nervous_man_in |
behavior_nervous_man_loop |
behavior_nervous_man_out |
|
stoneChiselling |
stonemason_chisel_in |
stonemason_chisel_loop |
stonemason_chisel_out |
Stonemason |
stoneCrushing |
stoupa_service_in |
stoupa_service_loop |
stoupa_service_out |
Miner_Stoupa |
stoneMining |
stonemason_pick_relaxed_idle_to_idle |
stonemason_pick_loop |
stonemason_pick_idle_to_relaxed_idle |
|
stoneMining_soft |
stonemason_pick_relaxed_soft_idle_to_idle |
stonemason_pick_soft_loop |
stonemason_pick_soft_idle_to_relaxed_idle |
Stonemason_Pickaxe |
stoneRoastering |
roaster_service_in |
roaster_service_loop |
roaster_service_out |
Miner_Roasting |
stoneSorting |
classify_service_in |
classify_service_loop |
classify_service_out |
miner_stoneSorting |
Stretching |
tournament_stand_stretch_03 |
|||
Surrender |
combat_surrender_idle_in |
combat_surrender_idle |
1d_surrender_to_run |
|
SurrenderToIdle |
combat_surrender_idle_in |
combat_surrender_idle |
combat_surrender_dialogue_to_idle |
|
sweeping |
sweeping_floor_idle2sweeping_01 |
sweeping_floor_stand |
sweeping_floor_sweeping2idle_01 |
|
SynchrowalkLoop |
m02_synchrowalk_loop__m |
|||
tailor_measure |
tailor_in |
tailor_idle |
tailor_out |
TailorTable |
tailor_pattern |
tailor_pattern_in |
tailor_pattern_loop |
tailor_pattern_out |
|
test_animationPreview_female_oneshot_unstance_unaligned |
tournament_crowd_02_in |
tournament_crowd_02_loop |
tournament_crowd_02_out |
|
test_animationPreview_female_unstance_unaligned |
tournament_crowd_01_in |
tournament_crowd_01_loop |
tournament_crowd_01_out |
|
test_animationPreview_male_oneshot_unstance_aligned |
beggar_kneel_in |
beggar_kneel_idle |
beggar_kneel_out |
|
test_animationPreview_male_oneshot_unstance_unaligned |
tournament_crowd_05_in |
tournament_crowd_05_loop |
tournament_crowd_05_out |
|
test_animationPreview_male_unstance_aligned |
tanner_scraping_in |
tanner_scraping_loop |
tanner_scraping_out |
|
test_animationPreview_male_unstance_unaligned |
tournament_crowd_01_in |
tournament_crowd_01_loop |
tournament_crowd_01_out |
|
test_digging |
stonemason_basket_digging_in |
stonemason_basket_digging_low_loop |
stonemason_basket_digging_out |
|
test_guard |
guard_nw_loop_in |
guard_nw_loop |
guard_nw_loop_out |
|
test_ingameDialogPose_blend |
dlg_male_neutral_stand_listen |
|||
test_ingameDialogPose_fast |
relaxed_idle_both_to_dlg_male_neutral_stand_fast |
dlg_male_neutral_stand_listen |
dlg_male_neutral_stand_to_relaxed_idle_both_fast |
|
test_ingameDialogPose_normal |
relaxed_idle_both_to_dlg_male_neutral_stand_normal |
dlg_male_neutral_stand_listen |
dlg_male_neutral_stand_to_relaxed_idle_both_normal |
|
test_ingameDialogPose_slow |
relaxed_idle_both_to_dlg_male_neutral_stand_slow |
dlg_male_neutral_stand_listen |
dlg_male_neutral_stand_to_relaxed_idle_both_slow |
|
test_movingToActions_aligned |
tailor_in |
tailor_idle |
tailor_out |
|
test_movingToActions_locationOnly |
tailor_in |
tailor_idle |
tailor_out |
|
test_movingToActions_noLocation |
tailor_in |
tailor_idle |
tailor_out |
|
test_unstancePositioning_aligned_in |
quest_wedding_dance_var01 |
quest_wedding_dance_var01 |
||
test_unstancePositioning_aligned_noIn |
quest_wedding_dance_var01 |
|||
test_unstancePositioning_onlyLocation_in |
quest_wedding_dance_var01 |
quest_wedding_dance_var01 |
||
test_unstancePositioning_onlyLocation_noIn |
quest_wedding_dance_var01 |
|||
test_zachrana_synchroWalk_capon |
m02_synchrowalk_loop__s |
|||
test_zachrana_synchroWalk_fail_player |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_henry |
|||
test_zachrana_synchroWalk_fail_ptacek |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_ptacek |
|||
test_zachrana_synchroWalk_player |
m02_synchrowalk_loop__m |
|||
test_zachrana_synchroWalk_success_player |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_henry |
|||
test_zachrana_synchroWalk_success_ptacek |
cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_ptacek |
|||
testLookAt |
relaxed_idle_both |
|||
throwVictimOffWall_attacker |
quest_attack_on_male_higher_wall_loop_m |
quest_attack_on_male_higher_wall_loop_m |
||
throwVictimOffWall_victim |
quest_attack_on_male_higher_wall_loop_s |
quest_attack_on_male_higher_wall_loop_s |
throwVictimOffWall |
|
tournament_stretchingStand |
tournament_stand_stretch_03 |
|||
tournamentCrowd_standing_1 |
tournament_crowd_01_in |
tournament_crowd_01_loop |
tournament_crowd_01_out |
|
tournamentCrowd_standing_2 |
tournament_crowd_02_in |
tournament_crowd_02_loop |
tournament_crowd_02_out |
|
tournamentCrowd_standing_3 |
tournament_crowd_03_in |
tournament_crowd_03_loop |
tournament_crowd_03_out |
|
tournamentCrowd_standing_4 |
tournament_crowd_04_in |
tournament_crowd_04_loop |
tournament_crowd_04_out |
|
tournamentCrowd_standing_5 |
tournament_crowd_05_in |
tournament_crowd_05_loop |
tournament_crowd_05_out |
|
viewingGround |
behavior_viewing_ground_in |
behavior_viewing_ground_loop |
behavior_viewing_ground_out |
|
wagonBackPush |
wagon_push_in_male2 |
wagon_push_idle_male2 |
||
wagonFrontPush |
wagon_push_in_male1 |
wagon_push_idle_male1 |
||
wagonKneel |
pavise_idle_kneel |
pavise_idle_kneel |
||
weeding |
monk_weeding_in |
monk_weeding_loop |
monk_weeding_out |
Weeding |
weeding_aligned |
monk_weeding_in |
monk_weeding_loop |
monk_weeding_out |
GenU_weeding_aligned |
weepingGround |
weep_crouching_in |
weep_crouching_loop |
weep_crouching_out |
|
woman_cookingCampfire_loop |
cooking_pot_campfire_loop_01 |
|||
woundedLying |
quest_wounded_a_loop_05 |
|||
woundedLying_1 |
quest_wounded_a_loop_01 |
|||
woundedLying_2 |
quest_wounded_a_loop_02 |
|||
woundedLying_3 |
quest_wounded_a_loop_03 |
|||
woundedLying_4 |
quest_wounded_a_loop_04 |
|||
woundedLying_5 |
quest_wounded_a_loop_05 |
|||
WoundedLying_Hunter |
quest_hunter_injury_lie_idle |
|||
WoundedLying_Hunter_bedLow |
quest_hunter_injury_lie_idle |
|||
WoundedLyingWoman |
sleeping_ground_sick_idle_right |
|||
WoundedLyingWoman_noAlign |
sleeping_ground_sick_idle_right |
|||
Zachrana_DarkWoods_SynchroWalk_Capon |
m02_synchrowalk_loop__s |
|||
Zachrana_DarkWoods_SynchroWalk_Player |
m02_synchrowalk_loop__m |
|||
zachranaPtacka_kneel |
crouched_idle_in |
pavise_idle_kneel |
pavise_idle_kneel |
Waiting
Section titled “Waiting”wait - 11 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
deadBody_male_looting_male_lyingOnBack_01_beingInteracted_waiting |
dead_peasant_01 |
|||
waiting_alarmed |
nervous_stand_loop |
nervous_stand_loop |
||
waiting_armAkimbo |
waiting_stand_02_in |
waiting_stand_02_loop |
waiting_stand_02_out |
SO_WaitingSpot:male_armAkimbo |
waiting_armsCrossed |
waiting_stand_01_in |
waiting_stand_01_loop |
waiting_stand_01_out |
SO_WaitingSpot:male_armsCrossed |
waiting_holdingArm |
waiting_neutral_in |
waiting_neutral_loop |
waiting_neutral_out |
SO_WaitingSpot:female_holdingArm |
waiting_idleNoVariations |
relaxed_idle_both |
SO_WaitingSpot |
||
waiting_nervous_armOnChin |
waiting_stand_nervous_02_in |
waiting_stand_nervous_02_loop |
waiting_stand_nervous_02_out |
SO_WaitingSpot:male_nervous_armOnChin |
waiting_nervous_armsAkimbo |
waiting_stand_nervous_01_in |
waiting_stand_nervous_01_loop |
waiting_stand_nervous_01_out |
SO_WaitingSpot:male_nervous_armsAkimbo |
waiting_nervous_armsAkimbo_noObject |
waiting_stand_nervous_01_in |
waiting_stand_nervous_01_loop |
waiting_stand_nervous_01_out |
|
waiting_nervous_lookingAround |
behavior_nervous_man_in |
behavior_nervous_man_loop |
behavior_nervous_man_out |
SO_WaitingSpot:female_nervous_lookingAround, SO_WaitingSpot:male_nervous_lookingAround |
waiting_nervous_lookingAround_noObject |
behavior_nervous_man_in |
behavior_nervous_man_loop |
behavior_nervous_man_out |
Leaning
Section titled “Leaning”lean - 38 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
bathrobesCleanTube |
bathrobes_cleantube_in |
bathrobes_cleantube_loop |
bathrobes_cleantube_out |
GenU_bathrobesCleanTube |
cheering_leaning_01 |
tournament_crowd_07_in |
tournament_crowd_07_loop |
tournament_crowd_07_out |
|
cheering_leaning_02 |
tournament_crowd_08_in |
tournament_crowd_08_loop |
tournament_crowd_08_out |
|
cheering_leaning_03 |
tournament_crowd_09_in |
tournament_crowd_09_loop |
tournament_crowd_09_out |
|
crying_leaningBack |
behavior_crying_in |
behavior_crying_loop |
behavior_crying_out |
crying_leaningBack |
deadBody_lyingLeaningBack_01 |
male_dead_collapsed_wall_02 |
|||
deadBody_lyingLeaningBack_02 |
male_dead_collapsed_wall_03 |
|||
deadBody_lyingLeaningBack_03 |
female_dead_collapsed_wall_04 |
|||
deadBody_sittingLeaningSide_01 |
male_corpse_collapsed_wagon_01 |
|||
deadBody_sittingLeaningSide_02 |
male_corpse_collapsed_wagon_02 |
|||
deadBody_sittingOnChairLeaningBack_01 |
male_dead_aulitz_collapsed_chair_fancy |
|||
deadBody_sittingOnGroundLeaningBack_01 |
male_dead_collapsed_wall_01 |
|||
deadBody_sittingOnGroundLeaningSide_01 |
male_corpse_soldier_hanging_wall_02 |
|||
exhaustedLean |
soldier_exhausted_lean_in |
soldier_exhausted_lean_loop |
soldier_exhausted_lean_out |
GenU_exhaustedLean |
LeaningBack |
leaning_back_in_right |
leaning_back_idle |
leaning_back_out_left |
leaning_back |
leaningFront |
leaning_rail3_in |
leaning_rail3_loop |
leaning_rail3_out |
|
leaningFront_unaligned |
leaning_rail3_in |
leaning_rail3_loop |
leaning_rail3_out |
|
LeaningLeft |
leaning_left_in |
leaning_left_idle |
leaning_left_out |
leaning_left |
leaningRail1 |
leaning_rail1_in |
leaning_rail1_loop |
leaning_rail1_out |
fenceLeaning, GenU_leaningRail1, SO_LeaningRail |
leaningRail1_noAlign |
leaning_rail1_in |
leaning_rail1_loop |
leaning_rail1_out |
|
leaningRail2 |
leaning_rail2_in |
leaning_rail2_loop |
leaning_rail2_out |
|
leaningRail2_noAlign |
leaning_rail2_in |
leaning_rail2_loop |
leaning_rail2_out |
|
leaningRail3 |
leaning_rail3_in |
leaning_rail3_loop |
leaning_rail3_out |
|
leaningRail3_noAlign |
leaning_rail3_in |
leaning_rail3_loop |
leaning_rail3_out |
|
leaningRailQuest |
leaning_rail3_in |
quest_leaning_loop |
leaning_rail3_out |
|
LeaningRight |
leaning_right_in |
leaning_right_idle |
leaning_right_out |
leaning_right, utokNaNebakov_caponLyingDown, utokNaNebakov_chokeToDeath, utokNaNebakov_fallDownSoldier and 5 more |
painter_cleanBrush |
painter_clean_brush_in_left_rleg |
painter_clean_brush_loop |
painter_clean_brush_out |
|
party_leaning_drinking_holdingCup_01_male |
quest_wedding_relax_idle_transition_to_lean_drink |
quest_wedding_stand_lean_drink |
quest_wedding_lean_drink_transition_to_relax_idle |
|
party_leaning_drunk_throwingUp_01 |
quest_wedding_stand_throw_up |
|||
passedOutDrunk_lyingLeaningBack_01 |
male_dead_collapsed_wall_02 |
|||
passedOutDrunk_sittingOnGroundLeaningBack_01 |
male_dead_collapsed_wall_01 |
|||
passedOutDrunk_sittingOnGroundLeaningSide_01 |
male_corpse_soldier_hanging_wall_02 |
|||
prepadeni_exhaustedLean |
soldier_exhausted_lean_in |
soldier_exhausted_lean_loop |
soldier_exhausted_lean_out |
|
Quest_Leans_1 |
quest_leans01_in |
quest_leans01_loop |
quest_leans01_out |
|
Quest_Leans_2 |
quest_leans02_in |
quest_leans02_loop |
quest_leans02_out |
|
tournamentCrowd_leaning_1 |
tournament_crowd_07_in |
tournament_crowd_07_loop |
tournament_crowd_07_out |
|
tournamentCrowd_leaning_2 |
tournament_crowd_08_in |
tournament_crowd_08_loop |
tournament_crowd_08_out |
|
tournamentCrowd_leaning_3 |
tournament_crowd_09_in |
tournament_crowd_09_loop |
tournament_crowd_09_out |
Praying
Section titled “Praying”pray - 11 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
PrayKneelingDesk |
pray_desk_in |
pray_desk_loop |
pray_desk_out |
GenU_PrayKneelingDesk |
PrayKneelingGround |
pray_kneel_in |
pray_kneel_loop |
pray_kneel_out |
GenU_PrayKneelingGround |
PrayKneelingGround_female |
pray_knee_in |
pray_knee_loop |
pray_knee_out |
|
prayKneelingGround_player |
pray_kneel_in_player |
pray_kneel_loop_player |
pray_kneel_out_player |
|
PrayStanding |
pray_stand_in |
pray_stand_loop |
pray_stand_out |
Praying |
PrayStandingAnywhere |
pray_stand_in |
pray_stand_loop |
pray_stand_out |
|
PrayStandingJew |
quest_praying_jew_in |
quest_praying_jew_var1 |
quest_praying_jew_out |
|
Quest_PrayingNearDead |
quest_praying_dead_in |
quest_praying_dead |
quest_praying_dead_out |
|
Quest_PrayingNearDead_noAlign |
quest_praying_dead_in |
quest_praying_dead |
quest_praying_dead_out |
|
s31_spizovaciOddil_villagerPrayFemale |
pray_stand_loop |
|||
s36_kubaParalu_praying |
quest_praying_dead_in |
quest_praying_dead |
quest_praying_dead_out |
Eating
Section titled “Eating”eat - 25 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
animal_eat |
eating_stand_inv_01_in |
eating_stand_inv_01_loop |
eating_stand_inv_01_out |
|
BattleOilDeath_01 |
gate_attack_hit_oil_blunt_shld_var_01 |
gate_attack_hit_oil_blunt_shld_var_01_loop |
||
BattleOilDeath_02 |
gate_attack_hit_oil_blunt_shld_var_02 |
gate_attack_hit_oil_blunt_shld_var_02_loop |
||
BattleOilDeath_03 |
gate_attack_hit_oil_blunt_shld_var_03 |
gate_attack_hit_oil_blunt_shld_var_03_loop |
||
BattleOilDeath_04 |
gate_attack_hit_oil_blunt_shld_var_04 |
gate_attack_hit_oil_blunt_shld_var_04_loop |
||
BattleOilDeath_05 |
gate_attack_hit_oil_blunt_shld_var_05 |
gate_attack_hit_oil_blunt_shld_var_05_loop |
||
BattleOilDeath_06 |
gate_attack_hit_oil_blunt_shld_var_06 |
gate_attack_hit_oil_blunt_shld_var_06_loop |
||
blacksmith_heating |
blacksmith_sword_grab_to_insert |
blacksmith_sword_heating |
blacksmith_sword_heating_out |
|
eating_standing |
eating_stand_inv_01_in |
eating_stand_inv_01_loop |
eating_stand_inv_01_out |
|
foundry_castHeating |
cast_heating_in |
cast_heating_idle_loop |
cast_heating_out |
|
foundry_castHeatingTongs |
cast_idle_with_tongs_in |
cast_idle_with_tongs_loop |
cast_idle_with_tongs_out |
|
GateAttack |
gate_attack_in |
gate_attack |
gate_attack_out |
|
GateAttack_fromMove |
gate_attack_in |
gate_attack |
gate_attack_out |
|
GateAttackAlign |
gate_attack_in |
gate_attack |
gate_attack_out |
|
HorseEating |
eating_stand_inv_01_loop |
|||
prepadeni_caponBreathing |
quest_capon_breathing_in |
quest_capon_breathing_loop |
quest_capon_breathing_out |
|
Quest_AssassinThreat |
combat_rg_sz1_idle_shsw_player |
|||
Quest_LieDownHorseGetUpDeath |
quest_under_horse_release_player |
quest_injury_laydown_get_up_death |
||
Quest_SynchroTreatingSittingWounded |
quest_treating_in_s |
quest_treating_s |
quest_treating_out_s |
GenU_viewingGround, vezniNaTroskach_breakingDoor, vezniNaTroskach_lockedDoor, vezniNaTroskach_lookingAtMap and 2 more |
QuestCaponBreathing_loop |
quest_capon_breathing_loop |
|||
QuestTreatment |
quest_treatment_in |
quest_treatment_loop |
quest_treatment_out |
|
redDeer_eatin |
eating_stand_inv_01_in |
eating_stand_inv_01_loop |
eating_stand_inv_01_out |
|
scrapeLeather |
tanner_scraping_in |
tanner_scraping_loop |
tanner_scraping_out |
GenU_scrapeLeather |
SheepEating |
eating_stand_inv_01_in |
eating_stand_inv_01_loop |
eating_stand_inv_01_out |
|
stirLeather |
tanner_washing_in |
tanner_washing_loop |
tanner_washing_out |
leatherTanningTub |
Drinking
Section titled “Drinking”drink - 10 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
camper_wineDrinking |
camp_wine_drink_draft |
camp_wine_drink_stand_drink |
camp_wine_drink_stand_drink_out |
wineDrinking |
party_barrel_drinking_holdingCup_01 |
quest_wedding_stand_drink_barrel |
party_barrel, party_dancingPlayerWithFemale, party_duo_standing, party_kneeling and 3 more |
||
party_barrel_drunk_drinking_holdingCup_01 |
quest_wedding_stand_drink_barrel_var |
|||
party_standing_drinking_holdingCup_01_female |
quest_wedding_stand_drink |
|||
party_standing_drinking_holdingCup_01_male |
quest_wedding_relax_idle_transition_to_stand_drink |
quest_wedding_stand_drink |
quest_wedding_stand_drink_transition_to_relax_idle |
|
party_standing_drunk_drinking_holdingCup_01 |
quest_wedding_stand_drink_drunk |
|||
party_standing_drunk_talkingAndDrinking_holdingCup_01 |
quest_wedding_stand_talk_drink_drunk |
|||
party_standing_talkingAndDrinking_holdingCup_01_female |
quest_wedding_stand_talk_drink_var01 |
|||
party_standing_talkingAndDrinking_holdingCup_01_male |
quest_wedding_relax_idle_transition_to_cheer |
quest_wedding_stand_talk_drink_var01 |
quest_wedding_cheer_transition_to_relax_idle |
|
party_standing_talkingAndDrinking_holdingCup_02 |
quest_wedding_stand_talk_drink_var02 |
Talking
Section titled “Talking”talk - 13 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
bartender_talk |
bartender_talk_in |
bartender_talk_loop_r_foot_in_front |
bartender_talk_out |
bartender |
party_duo_standing_talking_01_leader |
quest_wedding_stand_talk_02_m |
|||
party_duo_standing_talking_01_minion |
quest_wedding_stand_talk_02_s |
|||
party_duo_standing_talking_02_leader |
quest_wedding_stand_talk_03_m |
|||
party_duo_standing_talking_02_minion |
quest_wedding_stand_talk_03_s |
|||
party_standing_drunk_talking_01 |
quest_wedding_stand_talk_drunk |
|||
party_standing_talking_01_female |
quest_wedding_stand_talk_transition_to_talk |
quest_wedding_stand_talk |
quest_wedding_stand_talk_transition_to_idle |
|
party_standing_talking_01_male |
quest_wedding_stand_talk |
|||
party_standing_talking_02 |
quest_wedding_stand_talk_02 |
|||
smallTalkingWatchers_front_leader |
quest_watcher_in_m |
quest_watcher_idle_m |
quest_watcher_out_m |
|
smallTalkingWatchers_front_minion |
quest_watcher_in_s |
quest_watcher_idle_s |
quest_watcher_out_s |
|
smallTalkingWatchers_side_leader |
quest_watcher_side_in_m |
quest_watcher_side_idle_m |
quest_watcher_side_out_m |
|
smallTalkingWatchers_side_minion |
quest_watcher_side_in_s |
quest_watcher_side_idle_s |
quest_watcher_side_out_s |
Dancing
Section titled “Dancing”dance - 9 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
couple_dance_man |
quest_wedding_dance_couple_in_player_m |
quest_wedding_dance_couple_a_player_m |
quest_wedding_dance_couple_out_player_m |
|
couple_dance_woman |
quest_wedding_dance_couple_in_player_s |
quest_wedding_dance_couple_a_player_s |
quest_wedding_dance_couple_out_player_s |
|
party_duo_standing_dancing_01 |
quest_wedding_dance_couple_in_m |
quest_wedding_dance_couple_a_m |
quest_wedding_dance_couple_out_m |
|
party_duo_standing_dancing_02 |
quest_wedding_dance_couple_in_m |
quest_wedding_dance_couple_b_m |
quest_wedding_dance_couple_out_m |
|
party_standing_dancing_01_female |
quest_wedding_dance_var01 |
|||
party_standing_dancing_01_male |
quest_wedding_relax_idle_transition_to_dance_var01 |
quest_wedding_dance_var01 |
quest_wedding_dance_var01_transition_to_relax_idle |
|
party_standing_dancing_02 |
quest_wedding_dance_var02 |
|||
Quest_Dance01 |
quest_wedding_dance_var01 |
|||
Quest_Dance02 |
quest_wedding_dance_var02 |
Cheering
Section titled “Cheering”cheer - 14 activities.
| activity | in | loop | out | at |
|---|---|---|---|---|
cheering |
cheer_stand_happy_01 |
|||
cheering_standing_01 |
tournament_crowd_01_in |
tournament_crowd_01_loop |
tournament_crowd_01_out |
|
cheering_standing_02 |
tournament_crowd_02_in |
tournament_crowd_02_loop |
tournament_crowd_02_out |
|
cheering_standing_03 |
tournament_crowd_03_in |
tournament_crowd_03_loop |
tournament_crowd_03_out |
|
cheering_standing_04 |
tournament_crowd_04_in |
tournament_crowd_04_loop |
tournament_crowd_04_out |
|
cheering_standing_05 |
tournament_crowd_05_in |
tournament_crowd_05_loop |
tournament_crowd_05_out |
|
mildCheering |
soldier_speech_cheer01 |
|||
party_duo_standing_drunk_talkingAndDrinkingAndCheering_holdingCup_01_leader |
quest_wedding_stand_cheers_drunk_m |
|||
party_duo_standing_drunk_talkingAndDrinkingAndCheering_holdingCup_01_minion |
quest_wedding_stand_cheers_drunk_s |
|||
party_duo_standing_talkingAndDrinkingAndCheering_holdingCup_01_leader |
quest_wedding_stand_cheers_m |
|||
party_duo_standing_talkingAndDrinkingAndCheering_holdingCup_01_minion |
quest_wedding_stand_cheers_s |
|||
Quest_HappyCheering |
cheer_stand_happy_01 |
|||
Quest_SadCheering |
cheer_stand_sad_01 |
|||
tournament_happyCheering |
cheer_stand_happy_01 |
Two actors in one of the game’s pair animations: PlayActorPairAnim(first, second, pair). The first stays where it is,
the second comes to its place - partner: metres to the first one’s right and in front of it, and its turn - then both play their
parts.
| pair | word | first’s part | second’s part | partner |
|---|---|---|---|---|
couple_dance |
couple_dance |
couple_dance_man |
couple_dance_woman |
0.06, 1.19, 180 deg |
party_duo_standing_dancing_01 |
dance |
party_duo_standing_dancing_01 |
party_duo_standing_dancing_01 |
0.02, 1.02, 180 deg |
party_duo_standing_dancing_02 |
dance2 |
party_duo_standing_dancing_02 |
party_duo_standing_dancing_02 |
0.03, 1.02, 180 deg |
party_duo_standing_drunk_talkingAndDrinkingAndCheering_holdingCup_01 |
talk_drunk |
party_duo_standing_drunk_talkingAndDrinkingAndCheering_holdingCup_01_leader |
party_duo_standing_drunk_talkingAndDrinkingAndCheering_holdingCup_01_minion |
0.12, 1.21, 180 deg |
party_duo_standing_talking_01 |
talk |
party_duo_standing_talking_01_leader |
party_duo_standing_talking_01_minion |
0.03, 0.80, -180 deg |
party_duo_standing_talking_02 |
talk2 |
party_duo_standing_talking_02_leader |
party_duo_standing_talking_02_minion |
-0.02, 0.83, 180 deg |
party_duo_standing_talkingAndDrinkingAndCheering_holdingCup_01 |
talk_drink |
party_duo_standing_talkingAndDrinkingAndCheering_holdingCup_01_leader |
party_duo_standing_talkingAndDrinkingAndCheering_holdingCup_01_minion |
-0.07, 1.08, 180 deg |
smallTalkingWatchers_front |
watch |
smallTalkingWatchers_front_leader |
smallTalkingWatchers_front_minion |
-0.36, 0.76, -144 deg |
smallTalkingWatchers_side |
smallTalkingWatchers_side_leader |
smallTalkingWatchers_side_minion |
-0.91, 0.04, 0 deg |
