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IsReachable

Whether a walk joins two points on the navigation mesh.

The same test as FindPath without the corners - a spawn point that can be walked out of, a goal that can be reached.

IsReachable(x1, y1, z1, x2, y2, z2)
Parameter Type
x1 number the start
y1 number
z1 number
x2 number the end
y2 number
z2 number

boolean - false off the mesh, unreachable, or without a navmesh

if not IsReachable(spawnX, spawnY, spawnZ, goalX, goalY, goalZ) then goal = pickAnother() end

FindPath · the The world - clock, weather, terrain, the navmesh, the geometry group of the index