Particle effects
Every particle effect of Kingdom Come: Deliverance II - 2629 effects from the game’s Libs/Particles/*.xml libraries,
one page per library. An effect is named library.group.name (WH_Particels.smokes.smithery, cinematics.fires.fire_big_a);
its parts (cinematics.fires.fire_big_a.sparks) are effects of their own and play alone when named.
SpawnEffect(name, x, y, z [, scale, dir, world]) (Lua,
C#) plays one at a point for everyone within [effects] range; freeroam’s /fx <name> tries one.
A name the game does not know only warns in the clients’ logs. Many of the cinematics effects were made for one scene and
look for its props; the WH_Particels, professions, workBehaviors and collisions libraries hold the everyday ones.
| Page | Entries |
|---|---|
| cinematics | 910 |
| collisions | 482 |
| firearms | 60 |
| particles_smithery | 17 |
| particles_water | 40 |
| particles_woodcutting | 7 |
| professions | 29 |
| ui | 1 |
| WH_Particels | 750 |
| WH_vranik | 293 |
| workBehaviors | 40 |
