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Particle effects

Every particle effect of Kingdom Come: Deliverance II - 2629 effects from the game’s Libs/Particles/*.xml libraries, one page per library. An effect is named library.group.name (WH_Particels.smokes.smithery, cinematics.fires.fire_big_a); its parts (cinematics.fires.fire_big_a.sparks) are effects of their own and play alone when named.

SpawnEffect(name, x, y, z [, scale, dir, world]) (Lua, C#) plays one at a point for everyone within [effects] range; freeroam’s /fx <name> tries one. A name the game does not know only warns in the clients’ logs. Many of the cinematics effects were made for one scene and look for its props; the WH_Particels, professions, workBehaviors and collisions libraries hold the everyday ones.

Page Entries
cinematics 910
collisions 482
firearms 60
particles_smithery 17
particles_water 40
particles_woodcutting 7
professions 29
ui 1
WH_Particels 750
WH_vranik 293
workBehaviors 40