Audio triggers: special
The special set - 96 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event
column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.
| trigger | folder | event |
|---|---|---|
dice_bowl_handling1 |
dice | special/dice/dice_bowl_handling1 |
dice_bowl_handling2 |
dice | special/dice/dice_bowl_handling2 |
dice_bowl_put |
dice | special/dice/dice_bowl_put |
dice_bowl_put_player |
dice | special/dice/dice_bowl_put_player |
dice_bowl_take |
dice | special/dice/dice_bowl_take |
dice_deselect |
dice | special/dice/dice_ui_deselect |
dice_foley1 |
dice | special/dice/dice_foley1 |
dice_lost |
dice | special/dice/dice_lost |
dice_put |
dice | special/dice/dice_to_table |
dice_select |
dice | special/dice/dice_ui_select |
dice_shake |
dice | special/dice/dice_shake |
dice_shake_player |
dice | special/dice/dice_shake_player |
dice_table |
dice | special/dice/dice_table |
dice_table_short |
dice | special/dice/dice_table_short |
dice_take |
dice | special/dice/dice_from_table |
dice_to_bowl |
dice | special/dice/dice_to_bowl |
dice_won |
dice | special/dice/dice_won |
dice_wood1 |
dice | special/dice/dice_wood |
dice_wood1_player |
dice | special/dice/dice_wood_player |
people_fight_spectators |
blacksmith_fight | |
people_fight_spectators_oneshot |
blacksmith_fight | |
people_fight_spectators_oneshot_louder |
blacksmith_fight | |
people_fight_spectators_win |
blacksmith_fight | |
player_underground_snapshot |
special/player_underground | |
potion_berserker |
potions | |
potion_berserker_loop |
potions | |
potion_witch |
potions | |
potion_witch_loop |
potions | |
special_alchemy_automatic |
alchemy | foleys/professions/herbalist/alchemy_automatic |
special_alchemy_boiling_water |
alchemy | foleys/professions/herbalist/alchemy_boiling_water |
special_alchemy_fail |
alchemy | |
special_alchemy_fireplace |
alchemy | foleys/professions/herbalist/alchemy_ fireplace |
special_alchemy_success |
alchemy | |
special_axe_blocker |
special/blocker_axe | |
special_barber_scissors |
special/barber_scissors | |
special_baths_oneshot |
||
special_courtyard_blocker |
special/courtyard_blocker | |
special_eagle_eye |
special/eagle eye | |
special_game_over |
special/player_death | |
special_haptic_footstep |
special/pS5 haptics/haptic_footstep_standalone | |
special_haptic_horse_quickstart |
special/pS5 haptics/haptic_horse_quickstart | |
special_haptic_sprint_left |
special/pS5 haptics/haptic_standalone_sprint_left | |
special_haptic_sprint_right |
special/pS5 haptics/haptic_standalone_sprint_right | |
special_hc_back_crack |
special/hc_back_crack | |
special_horse_competition |
special/horse_competition | |
special_house_construction_oneshot |
||
special_indulgence |
special/indulgence | |
special_indulgence_fail |
special/indulgence_fail | |
special_lockpick_put |
lockpicking | |
special_lockpick_take |
lockpicking | |
special_lockpicking_dry_run |
lockpicking | special/lockpicking/dry_run |
special_lockpicking_fail |
lockpicking | special/lockpicking/fail |
special_lockpicking_lockpicking1l |
lockpicking | special/lockpicking/lockpicking_l |
special_lockpicking_lockpicking1q |
lockpicking | special/lockpicking/lockpicking_q |
special_lockpicking_loop |
lockpicking | |
special_lockpicking_onplace |
lockpicking | special/lockpicking/onplace |
special_lockpicking_out |
lockpicking | special/lockpicking/lockpick_out |
special_lockpicking_return |
lockpicking | special/lockpicking/return |
special_lockpicking_success |
lockpicking | special/lockpicking/success |
special_lockpicking_turning |
lockpicking | special/lockpicking/turning |
special_monastery_credo |
||
special_pickpocket_charging_loop |
pickpocket | special/pickpocket/charging_loop |
special_pickpocket_fail |
pickpocket | special/pickpocket/pickpocket_fail |
special_pickpocket_item_cover |
pickpocket | special/pickpocket/item_cover |
special_pickpocket_item_pickup |
pickpocket | special/pickpocket/item_pickup |
special_pickpocket_item_selector |
pickpocket | special/pickpocket/item_selector |
special_pickpocket_item_uncover |
pickpocket | special/pickpocket/item_uncover |
special_pickpocket_loop |
pickpocket | special/pickpocket/pickpocket_loop |
special_pickpocket_success |
pickpocket | special/pickpocket/pickpocket_success |
special_pickpocket_timer_loop |
pickpocket | special/pickpocket/pickpocket_timer_loop |
special_player_bathtub |
||
special_player_cooking |
special/player_cooking | |
special_player_death |
special/player_death | |
special_player_drunked |
||
special_player_eat_from_kettle |
voice/player/eat_from_kettle | |
special_player_fainting |
||
special_player_health |
||
special_player_spurs_use |
special/player_spurs_use | |
special_player_stamina |
voice/player/player_stamina | |
special_player_stamina_off |
||
special_player_washing |
special/player_washing | |
special_punch_blocker |
special/blocker_punch | |
special_raycast_update |
special/raycast_update | |
special_sex |
||
special_sleeping_beauty |
special/sleeping_beauty | |
special_stash_beehive |
special/stashes/stash_beehive | |
special_stash_bookshelf |
special/stashes/stash_bookshelf | |
special_stash_closet |
special/stashes/stash_closet | |
special_stash_henhouse |
special/stashes/stash_henhouse | |
special_stash_rocky |
special/stashes/stash_rocky | |
special_stash_sack |
special/stashes/stash_sack | |
special_stash_shelf |
special/stashes/stash_shelf | |
special_stash_wicker |
special/stashes/stash_wicker | |
special_stash_wooden |
special/stashes/stash_wooden | |
special_sword_blocker |
special/blocker_sword | |
special_washing_laundry |
special/washing_laundry |
