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Audio triggers: default_controls

The default_controls set - 20 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.

trigger folder event
audio_setup_alchemy _system
audio_setup_between_cutscenes _system
audio_setup_blackscreen _system
audio_setup_combat _system
audio_setup_cutscene _system
audio_setup_dialogue _system
audio_setup_fistfight _system
audio_setup_hc_enabling _system
audio_setup_head_hit _system special/player_hit_head
audio_setup_inventory _system
audio_setup_inventory_onepane _system
audio_setup_menu _system
audio_setup_skiptime _system
audio_setup_video _system
do_nothing
fmodex_reset
get_focus
lose_focus
mute_all
unmute_all