Audio triggers: default_controls
The default_controls set - 20 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event
column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.
| trigger | folder | event |
|---|---|---|
audio_setup_alchemy |
_system | |
audio_setup_between_cutscenes |
_system | |
audio_setup_blackscreen |
_system | |
audio_setup_combat |
_system | |
audio_setup_cutscene |
_system | |
audio_setup_dialogue |
_system | |
audio_setup_fistfight |
_system | |
audio_setup_hc_enabling |
_system | |
audio_setup_head_hit |
_system | special/player_hit_head |
audio_setup_inventory |
_system | |
audio_setup_inventory_onepane |
_system | |
audio_setup_menu |
_system | |
audio_setup_skiptime |
_system | |
audio_setup_video |
_system | |
do_nothing |
||
fmodex_reset |
||
get_focus |
||
lose_focus |
||
mute_all |
||
unmute_all |
