SetActorLook
Gives an NPC actor a look.
The same as SetPlayerLook for an actor of CreateActor: the parts replace its soul’s own on every client that
sees it, at once and for every newcomer (a change between a man’s body and a woman’s makes the body anew). false
and the reason when a part will not do, or the entity is no actor.
Syntax
Section titled “Syntax”SetActorLook(id, look)| Parameter | Type | |
|---|---|---|
id |
number | the actor |
look |
table | string | {body, head, hair, beard, gender}, or its one-line form |
Returns
Section titled “Returns”boolean, string | nil - true, or false and the reason
Example
Section titled “Example”local barber = CreateActor("", 1280.5, 1090.2, 26.0, 180, "Barber")SetActorLook(barber, {hair = "m_hair_barber_03", beard = "UC_beard_barber_02"})See also
Section titled “See also”GetActorLook · SetPlayerLook · CreateActor · the Looks and character creation group of the index
